Illustration for the next General Thread from one of our dear anons. Very cute artstyle IMO.
Jack Peterson
How stable is the 64 bits version ? What about Dwarf Therapist and DFhack 64 bits versions ? are they stable and playable too?
Brayden Jones
>favourite weapon Morning Stars! Gotta love those sexy spikes attached to a steel ball.
Logan Myers
This lightsaber will make a fine addition to my collection.
Jaxon Reyes
whats that font senpai it looks really nice
Jose Perry
Thanks fellas!
(here is a gimps at 3)
Maces are the best
Juan Sanchez
I like the flails with morning stars.
Camden Green
What is your prefered font?
Kevin Davis
7 year in, after a goblin siege. I finally pump water in but because a problem with the mechanics the magma is going to take a little longer. Next step is to breach the cavers and wait for the grass to grow, I hope the lag spike don't be too much. Apart from furnish the rooms I don't really know what to do next, any suggestions?
Wyatt Rogers
>feel uneasy near the edge of a city >stop to see what it is >elf/human battle vs the undead
holy shit this is gonna be good, will there be a necromancer somewhere?
Jayden Rivera
Man, axes are really OP, that dwarf only had one point in axedwarf at the start of the siege and ending with the most kill
Colton Gonzalez
if he's there he's sneaking
Joshua Roberts
pic related is the cannon fodder running off heroically to get slaughtered en masse
Grayson Davis
And now they're following me wherever I go to the point that when I stand still and spam . they just all cluster in a square around me on top of each other, wtf?
What do I do with my wall of human shields? I've tried running around and I can't find the undead now but it keeps saying I feel uneasy
Eli Robinson
There might be a necromancer still in hiding somewhere
Joshua Cooper
replying
Constructed walls drop the materials unless connection is severed in one chunk, natural stone walls (or ice walls as I used for my no-dfhack sub-magma constructions) fall as a solid block and end up sitting where they land (unless they melt) with the liquids displaced on top of them.
Dropping one through a gap which it is tall enough to fill:
[] < \ []
Gabriel Powell
Yeah but I can literally not find a single undead or any non-peaceful enemy around
Nolan Anderson
You usually put a > before quoted lines after clicking the post number to link it.
>not sure magma and water follow the same rules They do except water pressure can force water up a U-bend but can't do the same with magma.
What you did will just teleport the water under the block on top of it.
You want: [] [] []
Jonathan Scott
Are tombs worth invading?
Gavin Ortiz
if you're a necro, yeah they're basically big armies awaiting awakening
Caleb Myers
If you're not a necromancer though you'll just get cursed by a mummy. I have no idea what a curse does though since my adventurers invariably get torn apart by the fifty zombies that suddenly spawn
Carson Turner
Just finished rereading dev_single to refresh my memory. Now going to revisit the entire devlog starting from 2004. Wish me luck beards, i'm going in dry
Nolan Bennett
mummy curse means you fail 50% of all actions you take, instanly
Caleb Wright
I'm getting a bug where my adventurer, that I coronated a Baron, left the capital (read baron of Healedvessel in picrelated) and enabled the Outpost Liaison to repeatedly declare my realm elevated. Every single time. And is this even worth reporting without expecting it to be reassigned to an existing post?
Joseph Morales
I haven't had any crashes, though I just moved over the other day.
I haven't tried many of the dfhack features though. I'm basically just using it for its manage labors feature.
Therapist seems to work fine, though again I haven't done much with it yet.
Nathan James
goblins a shit
Nathan Gonzalez
Infinity x infinity is godtier.
Nicholas Russell
How much of that was planned beforehand vs worked in with paths created from automine ore?
Jeremiah Adams
It was all planned from the start, I don't use automine I mostly use marker and then open depending on what I need
Nathan Richardson
Very impressive, mate. That feature which lets you see z levels below really helps with this fort. I only just discovered automine ore, so I'm kind of playing around with more organic looking forts. So far the hardest thing is letting go of efficiency. Style is more satisfying.
Lincoln Richardson
20% chance of all skill rolls being 0%
Jason James
Is there a working DFhack for 40.24? I tried the latest version on github and it crashed it
The latest one on github is a beta release for 43.05. Don't want to get your versions mixed up.
Is 40.24 the latest df you've played? Some cool stuff has been added since then (probably, I can't be bothered checking)
Yeah it's a pretty interesting naming scheme the creator came up with for his non-square set lol.
Hunter Murphy
The problem that I have with automine is that you need to find a vein first so you need to create a corridor to it which inevitably will make it look less natural, is better to create your own "caves" and work from there
Blake Bennett
Definitely. Mouse control is pretty important for that. Keyboard designation would make me want to kill myself.
The couple of days I've used it I've really come to like automine though. Beforehand I'd been using dfhack's digv and it always felt kind of cheaty being able to see exactly where the vein was before mining it.
Parker Thompson
Oh damn I thought 40.24 was the latest, I've had it on my computer for a year or so and just got back into it
Jack Russell
Oh man, welcome back. There's been a ton of improvements since then. Newest version has 64bit support, and I think we're getting magic in the next release.
Hudson Sanchez
Yeah, you're waaaaay out of date, like a couple of years.
It's the GemSet guy and he's had nonsquare sets the whole time, I used to swear by his old 32x48 text set before I saw his 24x36 vector set.
It's vector_square because the proportions of the letters are square based, rather than having rounded or tapered sections.
Carson Brooks
>said 24x36 set
Ian Brown
Looks good. Discovering the vector set has made me want to get a bigger monitor. 16x24 seems to be the best tile size for fortress mode in 1080p and combine with a nice color scheme just looks amazing, but imagine the tile size you could use on a 4k monitor?
I would literally buy a 4k monitor for dwarf fortress.
Jose Bailey
some faggot posted this on s4s guys, they're talking shit about toady
Elijah Jenkins
Why are you even on /s4s/?
Zachary Jenkins
extremely bored of everything, but not sleepy enough
Luke Hernandez
16x24 is the largest native set on a 1280x720 (so basically what you want on a 1366x768 which would really be like 17.something by 25.something) while 24x36 fits 1920x1080 at 80x30 tiles, you could technically go to like 24x48 but it hurts my head to look at. Up on a 4k you could pull off a 48x72 nicely.
Let us know if they make anything good, least they got the classic version with the beard.
Zachary Ortiz
Hmmm, I'd rather have more stuff on screen than the standard 80x25 windowed view offers. Full screen on my 1080p monitor gives me 120x45 which to me feels like a solid trade between nice big crisp tiles and game resolution.
That said, I'm going to fire df up with 24x36 and see how I like it.
Jacob Ross
The 16x24 is a nice choice for fort mode, but the 24x36 will scale down cleanly even with the game's scaling.
Austin Foster
aren't those kind of big? I use 16x16 on 1600x900 and think sometimes it's kind of big too, depending on what i'm doing
Henry Cook
Pretty comfy at 1080p, mate. It's also pretty comfy on my 1440x900 laptop.
Michael Nguyen
16x24 is a great size for 1600x900.
Christopher Ward
Oh great, we got a fucking nazi saying hi /dfg/ and loving the vector sets, mom was right, she knew I'd fall in with nazis online and I did it anyway!
Robert White
well, seeing that I use the vanilla 16x16, it's not that far off from 16x24, I also use twbt so the text doesn't stay l i k e t h i s
I don't use the multilevel viewer tho
Charles Carter
sieg heil brother!
Grayson Ross
I thought it was a given that everyone on Veeky Forums is an evil nazi?
Matthew Hill
is this the reddit where all the cool kids hang out?
Jaxon Morris
>trying to figure out how to get towers built without a bunch of zombies stand around >decide to use a spirit wisp creature I had from an old "talk to the dead" interaction thing >tower full of spirit wisp zombies being useless and getting in your way >fuck >realize I was thinking about this the wrong way >change the melting/boiling points around to 8000/7000, set the ignite point to 8001 >spawn a few in the arena >they explode >spawn a few more >take control of one >burn to death >awesome Fair enough.
Nobody here but us nazis, fuck off.
Brayden Diaz
#necromancerproblems
Luke Hall
Which tileset is your fav, /dfg/?
For me it's Ironhand.
Jacob Ward
vanilla square 16x16
Asher Price
Basically, yeah.
The รข over there is an ancient one btw, they're the tower builders and supernatural+the spheres for the respective martial arts secrets that turn the different races into their +1 versions.
Cooper Lopez
So is someone able to redpill me on the big changes since 40.24? I think I remember toady talking about music or something
>pic unrelated
Jason Morgan
Normies get out reeeeeeeeeeeee!
Elijah Ross
>music well, RNG'd music is being played in the taverns now. you don't actually hear it, but you get it described in high enough detail to technically be able to recreate it irl.
Elijah Martinez
64 bit, fixes, armor being able to be destroyed and the rng armor for invaders fixed.
Anthony Morgan
>implying I'm not a full on retard via cancermemes Really?
Angel Turner
Can weapons be destroyed too? Just so I can take a swing at some guy with an adamantine scimitar while he's holding a copper shortsword and have it fuck up his hand to block it
Camden Thomas
I made a mistake. I will never try giving anyone performer or tavern keeper priveleges, those bar fights from inebriation were too nasty
Alexander Long
How would Toadywave music sound like?
Ayden Sanchez
elven corpse
Camden Perez
>Two pits Well that's bullshit.
Josiah Robinson
@whoever uploaded the raws file with animalmen genocided, it works great except that the only one you missed was squid men
thanks man
David Johnson
>current year >STILL no spruces
Ryder Morgan
Hey man, you could do a lot with those two pits. You could carve out the area between and have it be a sweet natural bridge between top fort and bottom fort.
Gavin Ortiz
Might just build my entire fort around them goes down around 30 z levels there's even an area at the bottom where its flat with the tops of the cavern below.
Josiah Foster
You should carve a massive spiral staircase around the inside of those pits. Also you should execute criminals by tossing them in.
Justin Bell
Oh shit I did? Thanks!
Wyatt Jones
>Where? >Was I making stairs into it? Seems the floor was just removed from the top of them. It's at the bottom of the right bit.
I removed them in the save I use but missed them when uploading somehow, I know for sure they were gone in the new one because I removed the creature variations for animal men entirely but it would error if there were any animal men present still.
Means the game was paused as they were revealed, the top of those candy tiles are technically the floor above them.
Nicholas Torres
Open space which is weird.
Landon Flores
Sry I had to copy and paste my comment and missed a bit:
Yesterday I got my ass handed to me by a weremoose. How likely is that? Is this something I should prepare myself for in future runs? Because this thing came pretty much right after my first proper migration wave, so I really didn't have any military to speak of.
Juan Gray
old vidya gaem soundtracks recreated with acoustic guitar with additional meanderung and complexity making them sound like the DF soundtrack
Chase Green
>Animal trainers can be ghosts Guess its time to start training on the coast and train a whale.
Noah Brooks
Yeah that can happen occasionally.
I usually give my dwarves axe skills and bring along some axes for them to use.
Took me ages to realize that you really don't need to invest much in your starting dwarves skills. Just pump the things that take ages like mining, combat and farming and let them learn the rest through experience. Then spend the rest on bringing cool items and animals with you.
Connor Powell
>How likely is that? It's one of the most constant threats. You can always count on werebeasts.
>Is this something I should prepare myself for in future runs? Yes. This is why you'll want to get a good militia together as soon as possible, as well as a burrow where you can evacuate your civilians when one arrives.
Isaiah Bailey
>You can always count on werebeasts. Not if you mod them out :^)
Andrew Diaz
You can't "mod" them out, because they're hard-coded into the game.
You can, however, use advanced worldgen to generate a world with no werebeast curses, and thus no werebeasts.
Samuel Mitchell
>search lair >human parchment sheet
Aiden Cooper
>would you like to play a game
Hunter Baker
>game how about a fantasy world simulator instead :)