Which agdg games would you unironically buy at a fair price?
Isaac Martin
im making my first game in unity and its an infinite runner when the character jumps and then lands, most of the time they clip through the ground for a single frame sometimes the player gets stuck on the ground and im forced to jump to let the player out wat do
Justin Cooper
Do most people deserve to live, /agdg/?
Alexander Williams
1. don't use unity for 2D
protip: don't use unity for 3D, either
John James
wtf i hate unity now
Jason Nelson
No.
Carter Roberts
I can't name a single agdg game
Nicholas Torres
Mine, Space Dementia, CTESiphon and Monolith
And possibly something by Theonian, but he'll probably never complete anything ever.
Xavier Cox
I'd unironically buy bokube for the fair price of $1. If it wasn't made in unity, I would buy it for the fair price of $5.
Jason King
do i look like some kind of wise old man philosopher i opened this general to talk about making video games
Gabriel Martin
The Taunting of Gogem
The Ruining of Rotatedev
Gavin Reed
Well I'm definitely buying Monolith once it releases so there's that. Most of the other games here are too early in development to say if they'll be good or not when they're done.
Asher Barnes
>Unity for 2D pixelgame >infinite runner Just stop.
Brayden Long
>what is risk of rain >what is minecraft
Brody Barnes
Why don't you think it's worth a higher price than that?
Connor Taylor
Absolutely not.
Or maybe they do. In my experience, living is its own kind of punishment. Most people don't deserve to be content with living, imo
Lincoln Wright
Monolith, Slipstream, Paper Mario bug game, maybe a few others I can't think of.
Adam Long
Maaaaaaaybe Monolith. Not my type of game, but it looks polished enough that I'd probably have fun with it. Can't really think of anything else I'd want to play to be honest. At least not anything that gets progress posted here regularly.
Ayden Robinson
>Monolith Link pls?
Ian Richardson
>Slipstream, Paper Mario bug game Why? They both look like trash, imo
Lincoln Jones
Don't know why I'm shilling someone elses game for them, but here
Unity games have horrible gc pauses and lag as well as being nigh unplayable on weaker hardware even when they're simple and contain little assets. Thus, unity games cannot be worth more than $1 for normal games, $5 for GOTY-tier games.
Bokube is strewn with flaws (from the camera to the level design to the copied assets) that greatly diminish its value. On top of that, the concept is wholly unoriginal. Hence, it would not be worth more than $5.
Aaron Lee
What about GameMaker games? Is there a maximum value for them, too?
Hunter Anderson
To each their own. Slipstream demo was fun to me. And Paper Mario bug game looks cute, unless its gameplay is complete shit I think it'll be good.
Logan Taylor
gamemaker game should not be sold for money enginedev game doubles the monetary worth of video game
Adam Ross
Can't decide on a price for your game? Then simply read the following cheat sheet!
Roguelikes are cool but that's all I can get into.
Cooper Kelly
Gamemaker games do not have inherent value caps because there is no inherent critical technical flaw with them. However, they get a soft-cap because the amount of things you can do in 2d vs 3d is more limited.
John Nguyen
So if I make a pong ripoff without using an engine I can sell it for $29.99?
Daniel Morgan
Is anyone interested in helping me model a character design I have made?
I've tried doing it myself, but can't figure out blender, and sketchup is just trash.
I'll provide email to anyone interested
Xavier Kelly
Accurate.
Lincoln Peterson
How much should my game be worth if I make Unity from scratch, then build it in that?
Oliver Nguyen
Played paper bugs in a previous demo day. It's gameplay is literally paper mario with bugs.
Zachary Kelly
That sounds good to me then.
Ryan Kelly
POST IT
Kevin Carter
No one with the capability to remake Unity from scratch is retarded enough to do it so it's a pointless question.
That's not a list of fair prices regardless of game, that's a cheat sheet of prices given the means use to make the game when it's not clear how to price it (read: the game is gr8 m8)
Oliver Martinez
no, post the design... if your scared someone will steal dont flatter yourself
POST IT
Adam Gonzalez
What about box2d?
David Reyes
I S H A N T
better safe than sorry
Carter Mitchell
You forgot the webm section, OP
Ryder Gomez
repost because i don't know. i made a new stability system and i have to re do a lot of things to accomodate it.
Owen Bell
Man, Unity's animation system really is terrible for 2D stuff...
Gabriel Phillips
Ctesiphon
Elijah Brown
this game is going to make you the bigbux. Please remember us poor aggydaggy nodevs when you are rich.
Benjamin Flores
>the amount of things you can do in 2d vs 3d is more limited.
what did she mean by this
Jeremiah Flores
3D platformers can be significantly more complex and elaborate, as well as incorporate gameplay elements from significantly more genres, thus leading to a significantly richer experience, compared to 2D platformers.
Connor Jenkins
He has to actually make it a game first instead of fucking around. And he'll never do that.
Jackson Wright
what a shit post
Zachary Price
Set collision to continuous in the rigidbody
Xavier Morris
The asset store could use something like this
Levi Brooks
Fucking around will eventually lead up to a game as long as he fucks around consistently for a long time.
Hudson Rivera
the >implication here seems to be that there is some kind of limit on what can be done with pixels and game design on a screen. this does not seem true at all. just because 3D is harder to make (actually it isn't necessarily, since most people do not make their own 3D engines, so a unity game would be easier than a 2D RTS requiring maths) does not mean that 2D has some hard limit that 3D crosses. come back when you've played Dominions 4.
Sebastian Lewis
You couldn't have made a post that demonstrated the extent to which you are ignorant about all things videogames and development alike more. Truly a work of art.
William Garcia
Bokube, for 15 dollars.
David Scott
Ironically, my post had an argument, yours doesn't. Who is the shitposter now?
I will admit I kinda fucked up that post a little because my main point wasn't supposed to be about the difficulty of making the game (also you probably stupidly assumed that I was implying Dominions is RTS and not grand strategy, but that might just have been confusing writing on my part), but rather how 3D doesn't have more potential just because you added a dimension. 2D and 3D have infinite possibility, just because 3D can contain everything a 2D game can doesn't mean 3D has more of anything.
Nicholas Baker
me neither. There are quite a few I think look cool and will sell well, but there is not a single game that I want to play.
... not even mine
Aiden Gutierrez
It's because agdg only makes platformers and other pixel bullshit, or shooters/puzzle games in unity. I'll buy an aggydaggy game when it's an actually interesting premise with original art.
That black and white japanese horror cardgame looks kinda neat and original, but it's not really my thing.
Nathan Torres
>game mechanics
I stared at the whiteboard and got nothing. This shit is like the hardest task in game design. It feels like every mechanic that is fun has been done so many times before. Anything unique doesn't seem fun. It's like I'm trapped in the box of game mechanics that I've seen from other games and anything outside of it is boring.
Thomas Rodriguez
Your point is that in your opinion, there exists games which could also exist in 3d but are in 2d, therefore there can exist no game in 3d that is more complex than any game in 2d, despite an example having already been given. Also you have addressed no point while digressing, while at the same time asserting that engines magically make 3d games easier to make or that 2d rts are anything but trivial to make. All in all, I must admit that I was wrong: you have successfully managed to make a post that prove your ignorance even better than your previous post. Now on to solving the mystery of how someone as devoid of knowledge as you can physically survive.
Jacob Rodriguez
Would you play a pixel RPG?
Brandon Sanchez
>I'll buy an aggydaggy game when it's an actually interesting premise with original art. >except for this aggydaggy game I mentioned immediately after wew
Jackson Gonzalez
Emergent gameplay > unique mechanics
Alexander Anderson
>Man, Unity really is terrible.
Ftfy
Alexander Phillips
That's nice but where's your RTS faggot? Guess what, I know you don't know shit about game dev because you said this. Later shitposter.
Nolan Wood
...
Wyatt Harris
wow nice filename is boku really /ourguy/?
Colton Rivera
I'm using RPG Maker to make an RPG. I want to use pre-rendered 3D maps created with Unity as backgrounds but I don't know how to do it.
Basically I want to create a 3D map in Unity and then export the whole map as an image and use it as background in RPG Maker.
inb4 why don't you take a screenshot
That would only cover one part of the map (pic related). I would need something that makes the camera move around the map taking screenshots and putting them together in a single image. Would that be possible?
I know I'm retarded but this makes sense in my head.
Levi Russell
Not if hes gonna charge 15 bucks for that garbage.
Jonathan Ramirez
I'd second on this one
Jackson Morales
I know how you feel. Imagine trying to visualize a game as fresh and original as Katamari Damacy or Jet Set Radio were back in the day. I think stuff like that just has to come to you in a daydream.
Jeremiah Price
Where's your game?
Nathan Torres
He has already started to amass a fanbase of kids so he can probably get away with it. For adults though it looks pretty bargain bin yeah. No offense Boku
Alexander Green
yes
Ethan Wilson
I post about my game many time in these threads. Where's your argument?
Blake Parker
15 really isn't a bad price. You have to think about future sales. 50% off and it's $7.50. 75% off and it's 5 bucks.
Juan Taylor
haha yeah daydreams
Bentley Sanders
no one here in agdg should get paid 15 bucks per copy with the quality of our work.
Colton Allen
>25% of $15 is $5 user, I...
Dominic Price
(You)
Ian Davis
This is why I let my computer do all the math
Daniel Anderson
I'm not that, user. I'm not trying to argue with you. Just wondering where your game is, and it looks like you don't have one.
Joshua Phillips
Why would you do that in Unity?
>I would need something that makes the camera move around the map taking screenshots and putting them together in a single image Can't you just stitch them together in any image software? Or use one of those photo combining things that people use for panoramic pictures like Image Composite Editor
Cameron Sullivan
Get real, no one is going to associate their game with an argument chain. not that user btw
Ian Bennett
50% of the feedback for the game over/ you died text wanted me to go colored text (aka the thread) and the 50% being the discord wanted all of the letters to be red.
It was a tough choice so I went with the threads multicolored feedback.
Camden Sullivan
risk of rain.
David Brown
This.
Chase Thompson
It makes sense in your head because it exists and its called a skybox. You need a cubemap
Isaac Reyes
>not that user btw Sure you aren't, user. Sure you aren't.
Zachary Torres
>mfw I own 7 AGDG games and RoR isn't one of them
Levi Gomez
You're already ripping off nintendo shit with every single asset, might as well go all out and do so with the text as well. You already did with the text animation anyway.
Angel Fisher
I'm not either of those anons and I agree with him. I'd never post my game just so the person I'm arguing with can remember our autistic argument every time I post progress. That's how you end up with googems
Lincoln Barnes
It's true, that was literally me and any post after this saying otherwise is lying.
Charles Edwards
text could be a little more energetic but otherwise good