>Accidentally design my game with a similiar gameplay approach to Etrian Odyssey
I've never played it. Should I be concerned with my players having expectations?
James Wood
Looks like the sprites break on really 3d-wide objects like The bed. Not surprised. I guess while writing dialogue and UI I'll add an Effect item for sprites to render directly on top of them and skipping all that fake-3D bullshit. Already wrapping away the Shader API, allowing me to do some pretty nifty things with colour highlights. All this will probably come together at once as I try to write a flexible UI system. Won't be fun.
Michael Jenkins
guys: I'm tracking the number of mentions of the following keywords in since the last 20 threads: Unity GMS + Gamemaker Godot
I'm gonna graph them and post them every few threads, including this one. Tell me more keywords to track and I'll do them if they're reasonable, not too much memey shit please. a little bit is fine though.
Jonathan Roberts
How about you wait until your game if past its formative stages before you worry about whether people will unfairly compare it to some other niche series?
Noah Mitchell
Reddit.
Christopher Campbell
>requires kontakt >400 dollaridoos for retro samples instead of just using a synth for what purpose
Alexander Gray
What exactly is similar? It's not that the game was super original, just very good. There's plenty of shit dungeon crawlers out there so people won't expect anything special from yours.
Lucas Jones
Serious question: what's the point if it's not memey shit? The entire point of word graphs is throwing the shit of a thread/board back in its own face.
Xavier Brown
please leave us in peace
Christopher Garcia
When I peek into discord I sure don't think "yesdev"
Ethan Anderson
Bored of poals? You should make a game instead.
Austin Miller
but why
Eli Carter
LOVE/love2d Godot UE4/UE nodev/yesdev mixel/rixel demo jam poll
Landon Ortiz
>where do you think the yesdevs are? Working in their IDE of choice.
Blake Russell
for every (you) i get on this post, i will yesdev for 10 more minutes
Leo Scott
Enjoy your b&
Landon Butler
you see way more progress and way more actual discussion of things being developed in #dev on Discord than you do here
Jeremiah Miller
...
Michael Gonzalez
Well obviously Kontakt is used for a lot of things besides this. The purpose is if you want the authentic sound of the sound chip in a well-designed instrument with good presets.
I didn't realize it required full Kontakt until you mentioned it. Usually they have a Kontakt Player version but they have to actually pay licensing to release in that format so it makes sense that there's no Kontakt Player version of a free product.
Colton Murphy
First person dungeon crawler that breaks into random battles with turn based combat utilizing front row/back row mechanics. I'm not aware of other dungeon crawlers that do that.
I'm just wanting to avoid expectations of features that others might consider genre standard.
DESU I'm working more towards a first person phantasy star 2 type game.
Gavin Davis
That's because of namefag accountability. If I want that I will go to reddit. Chatrooms are just really really gay and on top of that cause issues in every community they form around.
Nathan Martinez
Some fresh progress. I remade the encounter system - it used to be random encounters in certain areas, like wild Pokémon in grass, now it works like Pokémon trainers. Random encounters make the player feel like they should be avoiding them, which I don't want.
Also a character picking start screen, and a new weak enemy for the tutorial.
Dylan Perez
You would think so, that's why I checked it in the first place. No such luck though.
Daniel Bell
This
Brandon Gonzalez
That's a lie, I lurk there all the time and it's just nodevness all day.
Sebastian Bennett
good luck on demo day everyone
Anthony Cruz
...
Jace Richardson
(at)175675290 have an ultra-you for an entire hour of devving thank me later when you become the next tobyfox
Luke Howard
>Random encounters make the player feel like they should be avoiding them, which I don't want. I feel the exact opposite. If I see the enemy in an rpg like that, I feel like the game wants me to avoid them if possible. Random encounters are more endurance test and expected.
Kayden Walker
ok, memey shit is officially in, suggest shit
Ryder Rogers
how so?
Austin Turner
I'm not hugely into the classic dungeon crawler genre but Wizardry does all that shit aside from the first person view and it's old as sin. I sincerely doubt that of the many, many dungeon crawlers that have existed over the years, EO is the first or only one to copy the Wizardry formula (which basically set the standard).
Austin Moore
jonathan blow peter molyneux toby fox clone artist looking for
Robert Bell
dumb shit you're not supposed to reveal this until the experiment is over
Unity Unity Unity
Unity
Unity
Unity
Unity, Unity
Joseph Wood
>Unity >Unity >Unity > >Unity > >Unity > >Unity > >Unity, Unity the discord in a nutshell
Jacob Foster
That just goes to show my knowledge on the genre. I also realize expectations are set by marketing but since this is amateur dev marketing is essentially non-existant so screenshots/video might lead the player on to different expectations.
Thank you for the feedback.
Jaxon Butler
He's not doing shit, he's just trying to create chaos. he's literally a dev goblin, trying to keep nodevs occupied with bullshit and to turn yesdevs into the dark side
so which is it really? Are 2D games good for progressing fast with or no?
Isaiah Hernandez
Bring back the word clouds
Jonathan Clark
GMS can also do 3d also. It may not be very great but it can do it.
Nathan Lopez
God help my title screen
Luis Walker
How often does LD happen? I wanted to do this one but I missed it.
Caleb Clark
Yeah that's something to consider. I'll keep that in mind for level design and enemy placement. I think if an enemy is unavoidable the player should be able to tell right away.
Cameron Sullivan
gms if you want to make game quick godot if you want to make a better game quicker
Grayson Clark
fucking google it jesus christ
Wyatt Nguyen
ahaha funny worde xD booty butty!
Jeremiah Young
>Ass What did you mean by this?
Samuel Cooper
I was planning on making it lewd eventually
Ayden Rodriguez
Redpill me this: is there a 2D engine that's flexible and easy to pick up?
GMS is easy, but it feels like I'm playing with Legos. Trying to make anything substantial takes forever and feels clunky as shit because you're working with plastic nails and squeaky hammers.
Is there anything that's more fluid at the expense of a little difficulty?
Cooper Barnes
godot if you want to make a better game quicker
Caleb Anderson
godot
Oliver Bennett
is gms game maker?
Landon Flores
What a horrible thread. Fuck off agdg.
Justin Baker
use scripts you fucking ass
Mason Brooks
don't fall for the godot meme at very least until 3.0 drops as it will destroy your existing project, trust me on this either stick to gms or move to unity
Brayden Baker
GML is also clunky and limited as fuck.
Matthew Jones
>implying 3.0 is a forced update >implying 3.0 won't and doesn't have tools to import 2.1 projects >being this uninformed
Anthony Long
VR card game. Besides not hearthstone, not same mana curve, no bullshit rng, and yes spectacles (monsters in 3d yo), what should be done to take advantage of the platform?
this is the one time an actual dev is asking for idea guy help you shits, so make it count
Jaxson Ramirez
When will that drop?
Camden Gomez
...
Anthony Nelson
I'm enjoying Godot so far, learning more complex stuff really wont do you much harm. Might want to avoid working on anything too hefty with it until 3.0 drops mind but the practice will do you good and you'll probably be able to import with tools.
It's honestly really confusing to me how game maker markets itself as an easy lego-mode engine but gets needlessly clunky to even implement movement where you don't move faster by doing diagonally. Other engine that are more complex on the surface level are much less clunky on that regard.
Jace Anderson
You can look over your opponents hands
Christopher Myers
Yeah, that's how I felt. Baseline stuff was basically built-in, but trying to expand outside the box at all felt like trying to claw my way out of a muddy hole.
I'll look into godot. When does this new big update hit?
Aiden Sanchez
Hey guys, I want to use the /agdg/ logo in my game. Is there anywhere with an .svg format of the logo? Maybe it should be in the OP? I mean we have chats and webm resources, surely a logo resource would be good to have too.
Angel Johnson
several months still
Michael Taylor
Demo day is in 3 days!
Keep yourself accountable, what are your goals by then?
Aiden Barnes
Months at this point from my understanding, though hopefully I'm wrong.
What are the current /agdg/ games with the BEST pixel art, palette or aesthetic?
Logan Phillips
>Update environmental art a little >new backgrounds >Better tiles >Add a boss battle >Make Dialog less rigid feeling If time: >Improve Pause UI >Animate Title Screen
Brody Moore
real answer? vr is fundamentally the wrong platform for a card game
working with what you have, make the board have some spatial gameplay, which many tcgs lack. a small grid would probably be fine.
enchantments / equipment / whatever modifiers that are played on monsters can be displayed floating above their heads.
Isaiah Kelly
Why are there other engines in the OP when Unity is the ONLY way to make a game?
Michael Foster
Good effort, this deserved a (You).
Brayden Campbell
How to improve, what would you change?
Parker Morgan
/agdg/ in 3 posts
Tyler James
>spend a day slapping together movement and some quick art assets rendered in a minute in gimp for wall textures >post this progress and garner lotsa (you)s
>spend a sleepless week designing/coding my menu with working inventory/equipment/status screens that remembers selections and is entirely navigatable via controller >no one will even give a shit to notice this huge amount of critical progress once they see it if it works properly.
Programming is a thankless role. Also point and click menus are garbage.
David Ward
/agdg/ needs more code shots, I always enjoy those.
Jordan Lee
>WIP I don't see an issue with this at all. Not. At. All.
Aiden Flores
It's okay for a certain style. It has a very basic look to it. If you're really looking to improve, post it on the Work in Progress forum at www.pixeljoint.com
There are people getting feedback on shit that's much worse than yours, so yours shoud go over fine
Angel Ross
here, user
have a (You) on me
Jordan Richardson
I feel you man. Making things like menu movement sometimes feels like lack of progress, cause even we (devs) can't see them visually.
Jason Wright
3.0 is not even in alpha yet, of course it's going to be WIP.
Leo Hernandez
The palette is quite offensive and the darker gradients are too dark and formulaic. They're suppose to suggest lighting, but yours seem arbitrary.
Average on the whole, though.
Michael Cox
welcome, jonposter hope you enjoy your stay
Nathaniel Hernandez
Are you just pretending to be retarded? Because it's still being worked on, there's going to be more 2.1.x versions with better and better 3.0 export support until 3.0 is finally stable released.
Nolan Gray
Now where could my progress be?
Jose Bailey
>offensive
Kayden Hernandez
Work in progress implies they are actually working, which is a breath of fresh air coming from Unity.
Logan Cruz
Do you not know what offensive means? You can always look up the definition.
Tyler Evans
Wouldn't vr be a better implantation of a card game compared to pc or mobile? Considering the direct 1:1 comparisons of card handling?