>tfw I haven't played a single demo from any of the demo days because of the non-zero chance they are a virus.
Zachary Williams
Will I hurt my company name if I ever participate in your demo days?
Austin Nelson
leave now
Jonathan Diaz
>your fuck off whodev
Noah Flores
Because I tried unity and wasted like half a year on trivial shit, while godot is a SMOOTH, FREE AND OUT NOW, GODOT (TM), it's in the game
Carson Bennett
It's just shitposters trying to incite engine war shitposting.
Cooper Carter
If you've never posted here before you shouldn't be participating in the first place.
Connor Ross
But this is where reddit told me to come if I want feedback and exposure.
David Wright
>this is where reddit told me to come if I want feedback and exposure REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Dylan Parker
@175934975 (you)
Kayden Martinez
Been shitposting here for weeks now
Ryan Baker
>i've been only actively making this thread worse and now i want to shill my game here
Jackson Jackson
If you're that fucking russian from the discord, you're constantly running your company's good name through the muck.
Jason Gray
repostan from the dead thread.
Sebastian Evans
Isn't that what we all do?
Jace Diaz
Stat screens like this give me a huge boner. I'm liking it.
Daniel White
Chronospira >You didn't flag your game as Windows so it can't be downloaded in the itch app >I couldn't figure out the right key to push to start the game I had to try them all out >dialogue menu is hard to navigate >double jump feels hit-and-miss since you can only do a second jump just after the first one >I died like 3 times thanks to the overly sensitive rolling as I was going down vines and such >having to press Z to climb vines feels kinda clunky, I expected to be able to simply press up >ESC doesn't quit the game
I like the physics except for the rolling, some clearer visual feedback for the weapon cooldown like a short rolling clock thing on top of the weapon sprite in the UI would be nice too since it's kinda annoying to spam shoot but the weapon doesn't shoot as often as I would expect. The energy system is an interesting mechanic but I feel like it would lead to annoying situations where you are swarmed my enemies but you can't jump too much because it's tied to your health, so basically you lose your abilities when you need it the most.
Nitpicks aside, I liked the game and loved the art, especially the backgrounds.
Cameron Sullivan
Where can I get some nice color palettes like pic related?
Justin Howard
You put them together yourself you lazy bastard.
Bentley Sullivan
some people here actually post okay looking progress and they are cool nodevs who come here to give feedback or are at least actually funny are also cool
however, people who only come here to perpetuate the worst of the local memes like enginewars, artist without portfolio or jam faggotry and don't even have a game beyond "babby's first week in unity" or at all need to fuck off immediately
Angel Martinez
enjoy running that on anything except a space computer
Nathan Price
Isn't it locked to 30fps anyway
Landon Reed
Can someone post the compsci meme?
Andrew Cox
>chronospira ok i'm picking a side in the engine wars, please don't use godot as my computer can't run it they patched it >This conversion was indeed a massive task to undertake: we worked through over 115 thousand lines of code the past several months in order to make this happen, manually changing timings of each object and enemy, fixing the dozens upon dozens of little problems that arose when changing frame timing, optimizing the game and testing the bits out of it internally.
Jose King
OpenGL 2.1 is beyond legacy support, get a new PC m8.
Nolan Adams
What is your setup? does it crash? provide more details pls
Tyler Myers
devs who come to agdg for (You)s I've been looking at this thread for 2 years and still don't know 99% of the games or care about them. I am certain most other anons are the same.
Expecting (You)s is one thing but if you consider that you're literally being ignored it might help you accept lack of (You)s more.
Charles Martinez
why?
Landon King
What is /agdg/'s thoughts on targeting specific aspect ratios? For my current game I'm currently targeting 16:9 and 16:10, but 21:9 is a bit limiting as I have to worry about clipping much more.
Matthew Clark
tfw nowhere on Veeky Forums to post my video game animation
Kevin Hernandez
>nodevs who come here to give feedback or are at least actually funny are also cool Fuck off nodev.
Nicholas Morris
Ban evasion?
Andrew Wilson
It's ok to target a specific aspect ratio but your game should be playable in any resolution, simply add black borders and stuff.
Thomas Bennett
nope
i didn't break any rules, only shared my creation
Cameron Phillips
Depends on the game, in a lot of cases I'd consider that unacceptable.
Owen Garcia
but then i would have no motivation to make game dude i tried to install godot and i got the same message, i know what the problem is because too many colours, too much stuff being redrawn
>konrad the rocket i downloaded this because i was bored, your game feels awful and when i closed the window it did the same thing undertale does in that the application didn't shut down
Jayden Smith
16:9, it's what gamers want the most
Angel Fisher
-said nodev as he posted one of these unfunny memes on the more cancerous spectrum
Angel Jenkins
reminder that if you are "funposting" during demoday you deserve no feedback or success karma is a bitch
Nicholas Clark
It's specifically for my dungeon crawler game. One option I've also thought about is a dynamic FOV that adjusts to aspect ratio, but I'll have to see how weird that'll look for 4:3 and 21:9.
If not, 4:3 will have less to see and 21:9 will have godlike seeing around corners abilities.
Grayson Wood
>mfw my dual monitors are 16:10 and 4:3 My game might not look right on 95% of monitors, but I have those down.
Grayson Sanchez
You can add an option to switch between black bars and clipping
That little animation might help, as long as any important stuff fits in the 4:3 view then a wider FoV is fine.
Juan Sanders
>jam faggotry explain
Angel Brown
I don't think crazy FOV would give a player that bug of an advantage. And even if it does so what?
Jose Price
I am basing a ton of my design decisions based on Legend of Grimrock, one thing that screenshot doesn't show is that there is a ton of enemy clipping when they attack in 21:9.
One thing I'm specifically trying to replicate is pic related's tiny bit of corner tile peak at the bottom left and right of the screen.
My thing is if I support an aspect ratio I want to do it right and not half ass it. If it looks like shit, I don't want to support it until I can figure out a way of improving it.
Julian Wood
>If not, 4:3 will have less to see and 21:9 will have godlike seeing around corners abilities. Adjust the vertical FOV instead of the horizontal FOV?
Juan Richardson
How often do demo days happen? I only learned about this one too late to polish my project to publish but I'm definitely on track for this/next week.
Jose Clark
They're infrequent, every few months.
Demo Days aren't meant to be an incentive to work on your project, they're meant to be a showcase of your game.
Jonathan Martinez
Every 2 months
Michael Howard
Every two months, around the beginning of the month.
Angel Wright
Thanks. I might even have real sprites by then. Until then I guess I'll just continue shitposting programming until people literally beg me to stop.
Joseph King
>Demo Days aren't meant to be an incentive to work on your project
Noah Morris
They're meant to be a showcase and get feedback.
Eli Cooper
Except I'm not a nodev, and what you said is something only a nodev would ever say. So again, fuck off nodev.
James Williams
So my main character is 1/2 a meter and the first little area takes place in forested area in the trees. What are some enemies that are roughly half a meter or shorter in height that he could fight?
Jordan Robinson
How do I into 3D modeling? I can barely make a barrel look good.
Grayson Cruz
>not wanting feedback from absolutely everyone you can get feedback from true mark of a nodev i won't even ask you to prove yourself because i know you won't
Andrew Parker
>tfw fucking hate GM:S but every other 2D engine feels like a meme trap
Easton Miller
Tree stumps
Liam Perry
Seriously, Godot was a meme but it's getting better and better. It has a lot of really nice easy to use features.
William King
Nope, they were created as a successor to ye olde recap monday
Make a really good high poly/normal map and the rest won't matter.
Aaron Jackson
So you've just come here to shitpost, huh? Why don't you make a game?
Aiden Lee
i can't run godot
don't use godot
Daniel Ross
name.
3.
Ian Martin
You're using a computer that was considered a toaster 8+ years ago. It's time to upgrade already.
Jackson Rogers
What's good video playlist to learn animating in Unity? That's finished and simple enough for a retard to understand?
Grayson Powell
what kinds of people do you think play 2D games? what kinds of people do you think play undertale?
Ethan Green
...
Gavin Sullivan
Why do you insist on engine war faggotry. If you don't like Godot stop fucking posting about it. If you don't like Gamemaker stop fucking posting about it. Just make a game.
Justin Watson
ha ha why would you install godot, that's the engine. I think you might be missing some drivers.
Julian Peterson
ONE TWO THREE
IT IS DONE, THE WORDS ARE SAID. LEAVE US, DARK ONE.
Asher Hall
>the engine a game was developed on is important to the executable file
Ayden Williams
JUST!
NAME!
THREE!
Grayson Sullivan
>ha ha why would you install godot, that's the engine i tried to install godot a few weeks ago and got that message
i then tried to install this game today and got that message what
of course the engine you use to make a game matters dumbass
Nicholas Garcia
dumb frogposter
Isaiah Cox
if you have posted a frog even once you will NEVER make a game
Dominic Rogers
would you mind sharing what the message is?
Aiden Wood
.exe has stopped working
Jayden Thompson
...
Leo Perry
what if my game is about a frog
Ethan Reyes
GameMaker for successful developers that earn millions of dollars.
Unity for disappointing, half-assed developers that like pre-made assets.
UE4 for serious companies and nodevs.
Construct 2 for literally children and sell outs.
LÖVE for whom?
Godot purely for nodevs.
Joshua Hughes
good job you just singlehandedly killed your career
Christopher Lopez
Any engine is just a tool. The success or failure of the project lies on you
Asher Jackson
HAHAHA JOKES ON YOU FAGGOT I NEVER HAD A CHANCE TO BEGIN WITH
Grayson Hill
Well, shit.
Brody Flores
>still making excuses for being a nodev I'm not sure how else to put this to you. You are the nodev. Fuck off.
Jeremiah Wilson
Any games out there that render 3d scenes as pixel art?
Andrew Hill
Stop funposting during demo day and play the games you fucking faggots.