That just means you have more opportunities to improve for the next demo day. Solidify those mechanics, polish those controls, add in that juice and your game will be amazing.
Jackson James
I already deleted the project, it's too hard.
Jordan Brooks
How many people actually show up for Demo Day to play the games?
Is there actually a good amount or is it usually just /agdg/ faggots?
Nathaniel Jones
I got about 20 downloads so far, which is funny since it's less than the amount of games submitted.
Julian Garcia
a single person's judgement is enough to destroy my confidence
Cameron Johnson
it's only agdg devs, pretty much
one time my irl friend and i played a few of the demos. he was... not impressed
Benjamin Bennett
It's an /agdg/ faggot jam, sooo...
Connor Brooks
which game was yours? I played through most of them and was pretty impressed with everything i saw desu
Kevin Russell
I'd have thought it'd get shilled on /v/ as well at least to get whatever bored faggots to try it, even if they'd probably just say it's shit.
Easton Jones
How would I render eyes like this?
Jackson Sanchez
I got 82 downloads DD13. Depending on what your other avenues of media are (twitter/tumblr) your numbers will either be thread/discord mostly or potentially reach beyond that.
Cooper Edwards
well someone who's not currently working on their game, it'd be cool to shill it on /v/ when submissions are over.
Ayden Russell
The description in itch.io literally says "this jam is not for you", it's not like demo day is shilled far and wide.
Mason Clark
yes
Cameron Bell
You shouldn't.
Noah Morris
Its been shilled there before. And when hopoo had the Deadbolt demo a lot of people outside of here went to play that, and in turn play other games. I think it was because of some Let's Player.
Liam Collins
...
Sebastian Wright
Why not? Thanks for the help.
Aaron Reyes
If your goal to make some uncanny, creepy af shit then go right ahead.
John Watson
>tfw bug that doesn't even make sense
Levi Green
is monogame good for making simple 3D games? or is it a waste of time for one person not to use an engine like unity or ue4?
Jaxson Jenkins
All bugs makes sense.
Carson Johnson
I'm convinced that sometimes bugs are caused by cosmic rays, it's the only explanation.
Liam Hernandez
ReactTo() is triggering twice when it should only trigger once per mouse click. I have no idea why, any ideas what might be causing it?
Justin Nelson
>tfw you find a bug in a demo day submission but assume it's part of the game until the dev sees the screenshot you took
Josiah Lopez
I once had a bug that was fixed by removing a section of code then pasting it back in. To this day I still have no idea what the fuck was going on there.
Connor Gray
>tfw debug printouts just make the bug more bizarre Should I give up and start over, or keep trying?
Christian Diaz
GM:S? This is legit. It is something about the way they have the whole thing setup. Deleting certain resources that are still being referenced by something can make it disregard a ton of code that has nothing to do with the resource in question (even after clearing cache) and for some reason cutting and pasting the code unaltered right back where it already was fixes it.
James Foster
And right as I write that I find out the problem: I had two copies of my Player script put on my Player, so of course it triggered twice. How dumb.
Tyler Taylor
>tfw i need to register a company before next demo day
Juan Cooper
Keep trying. Unless you can tackle this, you're likely to make similar mistakes.
Dominic Kelly
You hunt the bug like a predatory cat hunts its prey. There are very few highs in gamedev comparable to the successful hunt and termination of an elusive bug.
Jayden Foster
hahahahahahahaha
Isaac Morales
>not leaving in noncrashing bugs as speedrun hooks
Ian Price
>it's another topdown shooter with rotating guns >it's another sidescrolling platformer with a gimmick >it's another sidescrolling rpg with roguelike elements >it's another room-based, semi-procedurally generated roguelite >it's another metroidvania
Xavier Ortiz
I have a normal direction vector, and an angle. How do I uniformly choose a new random vector within that angle?
Landon Lopez
>it's another frogpost
Ayden Cooper
>it's another unironic frog poster
Henry Nguyen
Not enough info, an angle in what direction?
Andrew Myers
Rotate around any axis perpendicular to the normal vector by the angle, then rotate about the normal vector's axis by a random amount in [-180, 180] degrees.
Kevin Morales
That's what I'll name my room based roguelite.
Landon Jones
*starting with the normal vector
Asher Jones
In any direction from the original vector. So that the new random vector is not more than the defined angle away from the original, but can be less.
Thanks, I'll try that.
Nicholas Hernandez
Did you instantiate 2 instances of the script?
Jacob Cox
i swear i'll make the next demo day.
really.
honestly.
okay probably not but maybe.
definetly.
Owen Smith
I've been saying that since DD3. Still haven't participated in a single Demo Day. Don't be like me, user.
Joseph Jackson
where's your game?
Jeremiah James
sorry about your depression lol
Nicholas Moore
That's what I ask myself every day.
Ryder Baker
iktf
Jaxson Adams
I realize I have a massive amount of work to do in order to build all the systems for my game, so in my spare time I idea guy to try to get some stuff hammered out.
Currently I'm coming up with player abilities and talents to modify their behaviour
working on a 'wow style combat' randomly generated dungeon crawler which I'll likely also have random talent choices to mix things up between play throughs
Josiah Reed
>that spoiler absolutely gross.
Daniel Butler
>tfw you fell for the Loomis meme >can only make horror games involving disembodied cartoon heads
I should've just studied Bob Ross. At least then I'd have some bad ass backgrounds for my levels.
Jeremiah Murphy
I like wow combat, and I want to make bosses. The random gen is to give context for boss battles and make it interesting
Jonathan Russell
You can make hotline miami but with better art why are you complaining?
Jonathan Garcia
whats the best software to make tilesets?
Luke Murphy
Why not both?
>deformed heads floating around relaxing landscapes and terrorizing the happy little trees
Jose Martin
We need more good horror games, user. None of that Amnesia bullshit.
Eli Russell
You don't need to communicate entirely in spoilers, faggot. >inb4 spoilered reply Implying I'm not going to hide your reply chain immediately. >inb4 you give me a super (you) to bypass my hiding your reply chain
William Myers
@176002969 haha i did what you told me not to do lmao
Kevin Powell
>people with shit game ideas are also shit people
Who'd a thunk
Dominic Rivera
>tfw the only ideas you can come up with are 100% clones in a different setting
Xavier Rodriguez
...
Levi Gray
i've missed 3 so far.
Gabriel Long
Two months, right?
How much actually has to be done to count as a demo? I may be able to make it.
Sebastian Moore
i don't know what a super you is, but I figure that mentioning 'making something like wow' is assumed to be shitposting
Camden Jenkins
Have a room or space to move around in, preferably one thing to do (even if that one thing is just swinging/using a weapon on nothing, talking to NPCs, picking stuff up, whatever) and have posted progress leading up to the demo. Some people like to show up one or two days before demo day to post once or twice to justify it, then they post demo and disappear again until the day or so before the next demo day. Some don't even bother doing that much and then act surprised/offended when they get who'd on.
Gabriel Williams
finally finished finals, so more time to practice
Christian Brooks
This. Remove these meme games and indie dev becomes less shit. Also remove puzzle games because that's what those fags will make if you take away their memes.
John Hill
Warning: Idea guy stuff ahead
The current plan is to have 2 talent trees per role. The first talent tree would be the same between playthroughs no matter what to keep some level of consistency and provide core choices. The second talent tree would be balls to the wall random and make it a shit fest where weird shit can happen.
Here are some talents that I see being universally applicable to any/most abilities, then on top of this, there would be more specific talents to modify abilities that you may also randomly get. The idea being to mix up playthroughs to be more interesting Modifiers are... >Fearsome: Ability generates a significant amount of threat on targets. >Suppression: Ability generated no threat. >Bloodthirsty: Resets when an enemy dies with X yards. >Flowing: ACTIONs lower the cooldown of the ability by X seconds. >Swiftness: Ability gives you X% movement for Y seconds stacking Z times. >Well Versed: Ability’s cooldown is reduced by X%. >Revitalizing: Ability also restores X health. >Suddenness: Ability is off the global cooldown. >Far Reach: Ability’s range is increased by X yards. >Rapidness: Ability has X charges. (Probably 3, might vary depending on ability) >Frenzy: Ability increases your attack/casting speed by X% for Y seconds stacking Z times. >Opportunity: Ability deals X% more damage to targets that are immobilized. (Slow, stuns, roots, crowd control) >Sundering: Ability makes enemies weaker to physical/magic damage X% for Y seconds stacking Z times. >Deadly: Ability does X% more damage. >Heavenly: Ability heals for X% more. names yet to be finalized.
My goal is to come up with a combat system closer to the Vanilla - early WotLK era in terms of play style.
In the meantime, I'm writing the actual algorithms to generate dungeons, code to build them in 3D, and the controllers needed to move characters around the world.
Here's an updated pic of my algorithm. Currently modifying it to be more controlable
Sebastian Cruz
>tfw people keep sending you ideas for your game
dude just go make your own
Juan Cox
And unity FPS.
David Parker
You greentext, you go indepth.
What are you making. What ideas are people sending you.
Leo Wilson
>paint black or very dark saturated blue >slight lighter blue hue under >drop of highlight
woah
Nolan Martinez
Please do say what games people can make. Especially considering that people never complete games
Henry Lewis
for hug or for fug?
Kayden Martin
Now what you need to do is get some webcam motion capture software pirated. Create some shitty walking animations, sitting, attacking, and other basic animations. Also put a crappy texture on it Put it on the Unity asset store for 20$ and you'll be all set.
no thanks needed people would actually buy that. People need 3d models with animations
Grayson Evans
If that's all, then I should definately be able to get more than that in 2 months assuming I keep up my pace.
hell, I've had combat semi-done for months now and my overworld stuff is mainly missing the cutscene script besides general art assets. I'll try to get at least a couple zones (combat & non-combat) done in the coming months.
Logan Baker
where is your game?
Adam Diaz
hi my game is multiplayer only and i don't have online multiplayer ready yet
if i uploaded my demo, would you have someone in person to call over to play with?
Eli Scott
When I'm being nodev I don't know what the fuck you guys are talking about in regards to programming, but when I'm a yesdev I shitpost the most.
Nolan Lopez
You should upload a demo if you've posted progress at least semi-regularly on /agdg/.
Josiah Peterson
>too them spell more good please
Nathaniel Barnes
I'm not going to do that if no one can play my game properly. If that's the case then I rather just upload a demo whenever online is ready and people on AGDG can host lobbies and post ip in the thread to play with each other.
Luke Thomas
Who cares if 'indie dev' is shit anyway, just play the games you like
Julian Diaz
I got a LOT more than my spelling issues to fix, but that will all come with cleanup in time.
Landon Gonzalez
I don't think many people here have someone to play local with. What you've got does look fun though, like a battle Downwell.
Nolan Johnson
I feel like the text should be closer together
Gavin Brown
As long as you're aware, you have my blessings.
Ryder Lewis
That's what I think too, but if at least one or two people say that they can play then I'll feel better about uploading it.
Do YOU have someone to play with?
Andrew Anderson
Btw I just wanted to say I've seen your work often in my checkups here and it looks great. Keep up the good work. Just as a reminder since I starting using it, if you're using Unity, TextMesh Pro is free now and is amazing and makes typewriting easy if you aren't using it. (no idea what engine you're using)
Jaxon Young
Sitting here looking at how hard I am busting my ass to get a demo done for DD14 and I wonder to myself... where in the actual hell would my project be if I actually worked like this every.single.day.
Anyone else get that thought/feeling?
Juan Russell
I work 8 hours and commute 1-2 hours a day, so I pay my mental and moral dues. That said, tell us a bit about what you're doing and what you're currently working on. I'd like to hear about your game a bit. If you have previous posts with information, please feel free to link them so we can see them.