I saw it, but I couldn't be assed to type it out then and forgot about it.
Hudson Morales
ITT: People with 2 hours on demo try to argue that every grenade launcher is the same
Kayden Carter
except 1:06 is ALSO top view, so if you disregard my point you also disregard your own point
yes i play demo, and i hit consistent shots with both the grenade launcher and the iron bomber, otherwise i wouldnt be talking about this in the first place i think that people who say aiming with the iron bomber is easier are under a placebo effect and they aim better because they believe their gun is more accurate the rotation of the projectile hardly matters, you could see the pill spinning in the video slowly and its still flying straight
Angel Rodriguez
That's too many letters.
I'm honestly not sure if that guy isn't baiting. Iron Bomber is a straight upgrade. Rollers are a crutch for retards who can't aim pipes.
John Perry
Dude all can we drop it and just admit you're wrong?
Hudson Jones
this isnt an isometric side view, its a 3d side view you cant compare them because it gives a distorted view its like comparing graphs which were printed with a faulty printer >you are wrong xd epic this is who im arguing with?
Liam Gonzalez
Honestly I just jumped in and am now just arguing the toss.
Lincoln Richardson
guys stop arguing :(
David Garcia
it doesnt matter if you started it or just jumped in if your argument is "stop arguing" then you lost
my argument is iron bomber doesnt make aiming easier, it only gives you more predictable rollers which you can use better, and thats why everyone is using it the reason im arguing against it is because from personal experience and from video evidence, i didnt see a single difference between one being more accurate over the other even if it was more accurate, it would hardly matter the sniper rifle is the most accurate weapon in the game and its still difficult to utilize
Daniel Reyes
I need to think of a better paint for the warmer, but I'm not a huge fan of it unpainted with this particular loadout. Might just get another team colored paint to match my other one. I like comfy pyro though.
Elijah Wood
heal me
Asher Gonzalez
...
Ryder Davis
>Been getting back into TF2 >Healing a guy in the front lines >Sniper calls for medic in the back lines >Remember a trick I learned on Youtube >Switch to Crusader's Crossbow to just quickly top him off >Doesn't heal on the first shot >Shoot him a second time >Was a spy all along
Elijah Martinez
It's an incredible spycheck tool, that's for sure
Jonathan Wood
>see medic >hes fucking around with a heavy >i want him to heal me so i start whacking him with a pan >he was a spy
Jason Bailey
i chuckled
Brandon Parker
I didn't read most of the argument, but isn't this about projectile deviation and not the arch itself?
Mason Cox
then whats this??????
David Hernandez
The fact that he called for medic a second time instead of just relocating was weird. I was also the only medic on the team I guess.
Brandon Gomez
What a retarded spy, holy shit.
Justin Ortiz
>trying to blend in with the enemy as a spy rookie mistake
what are the sounds that you can hear even on valve servers if you replace with mods besides the machine doublekill sound and default hitsound
Brody Long
>playing badwater
ultra freaking lol
Noah Morales
>machine doublekill what
Alexander Barnes
its funny that it took this long for TF2 to make silly remakes of official maps Counter-strike 1.6 have remakes of cs_assault and de_dust 2 for so long, but those were actually kinda decent now its just ctf_turrrrrrrrbine and highertower. both extremelly shit after 3 minutes when the novelty wears off
Colton Diaz
machina
noob
Christian Thomas
badwater, swiftwater and borneo are the only payload maps worth playing
Brayden Turner
2bine is kinda silly and i like it
Dylan Bailey
probably the best meme map so far
Camden Powell
2bine is actually decent for a dm map even if it has the random aspect
James Ross
2bine doesnt have the deathmatchy mid like turbine does, which is half the reason turbine is so popular
Zachary Evans
man, even this skilled professional sniper has to team up with shitters because mm forces him what a shit system
Tyler Bailey
t. lmaobox user
Camden Kelly
>this is the kind of shit that most players immediately think of when they hear "community server" instead of tight-knit groups of friends hanging out with each other every day and shooting the shit, hackers actually being dealt with by admins, frequently updated rotations of stock + (real) custom maps, etc.
Where did it all go so wrong?
Julian Morgan
uber update desu
Adrian Hall
ctf_turbine_pro is the real patrician's choice comp players make everything better
Liam Parker
Best option is putting game in a "dullstate period" when teams are uneven; removing team restriction of kickvote, cutting the xp gain if map is finished and scrambles teams evenly next round. When dullstate period is finally over (give it 3-5 minutes) and no new or volunteered players found I suggest forcing one of the "first two" players of high population (probably securing their hacker) team to low player count team (because they left at the presence of a hacker). So, if a team refuses to kick a hacker, they'll be trouble for both sides. I didn't think throughly about details and how xp gain would affect from it, yet this is the best treatment I can think so far.
Leo Stewart
That's not bad. They could also just fucking improve their security.
Elijah Adams
>the rotation of the projectile hardly matters, you could see the pill spinning in the video slowly and its still flying straight
>source engine simulates drag and air resistance if you play demo you should know this
Caleb Gutierrez
i know you can hear custom killstreak notifications
Owen Gray
can't wait for valve to blogpost about the pyro update saying they fixed a bug they should've fixed 19 years ago and gave pyro more crits for existing and new annoying mechanics, plus some cosmetics that skullfucks whatever is left of artstyle's rotten corpse and that's not the best part, the best part is 99.6% of the dumb fucks known as the community will go saying and praising "OMG THEY FIXED EVERYTHING WTF I LOVE VALVE NOW I LOVE JILL SO MUCH I WILL REWATCH MLP FOR 5 YEARS STR8 FOR XER THANK YOU VALVE I ALMOST AN HEROED U SAVED ME PRAISE LORD GABEN DANK MEMES"
sorry about the autistic rant but its just too annoying, this shit happened way too many times and I just know it will happen again
Aaron Bell
Improving security means uh... To keep hold of what sort of DNS (cheating software in this example) player connects at background to while playing the game requires watching players, that may conflict with "privacy". Making a white-blacklist of things running at background which can be easily solved by changing md5 hashes of cheating software. An ingame built report system with player review would do nothing about preventing them from cheating at another account. And let's not lie here, TF2 is not an e-sport like CS:GO. A built-in response system would kick or ban good players or even high sensitivity players caught by the radar. Paying anti-malware developer companies to watch it for them means money, because there are more than one computer security company.
Best option they have is improving kickvote system and doing this banwave shit monthly.
Cameron Russell
You can at least expect a new Pyro melee, the Axe, the Shovel and the Saw are THE weapons which are decidedly worse in vanilla, but instead of buffing the axe they showered pyro with melees.
Oh, I was going to repost that, thanks.
Bentley King
build in SMAC to volvo servers make it a default on option for server owners
>is shown solid video evidence >completely disregards it and believes 2 lines written on a community wiki dumb animeposters
Daniel Morris
sv_pure: Only allow client to use certain files.
-1 - Do not apply any rules or restrict which files the client may load. 0 - Apply rules in cfg/pure_server_minimal.txt only. 1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt. 2 - Apply rules in cfg/pure_server_full.txt.
See cfg/pure_server_whitelist_example.txt for more details.
The server is using sv_pure 1. (Custom pure server rules.) sound\... trusted_source models\... trusted_source materials\... trusted_source particles\... trusted_source scripts\game_sounds.txt trusted_source scripts\game_sounds_manifest.txt trusted_source scripts\game_sounds_player.txt trusted_source scripts\game_sounds_vo.txt trusted_source scripts\game_sounds_vo_handmade.txt trusted_source scripts\game_sounds_weapons.txt trusted_source scripts\soundmixers.txt trusted_source materials\console\... any materials\temp\... any materials\vgui\logos\ui\... any sound\misc\... any sound\vo\... any sound\ui\... any sound\ui\hitsound.wav any --------------------------------------------------------
If your base sound is in sound\misc\, sound\vo\, or sound\ui\ valvepure will not block it
James James
is it popular in comm servers?
Hunter Fisher
>more consistent for pill jumps due to little variance in movement >more consistent in flight path due to spherical shape instead of a domed cylindrical >more consistent in flight due to random rotation of pills having less variance in flight due to spherical shape >more consistent rollers due to landing angles having less of an affect on a spherical shape
>>>>>>>>placebo >>the rotation of the projectile hardly matters >not knowing that source engine simulates drag and air resistance
Andrew Thompson
I want valve to unblock "sound/music".
Why did they blocked sounds anyway?
Colton Brown
>footsteps >decloak >spycicle stab sound Oh, you know, no reason at all.
Jacob Ortiz
Couldn't they just block those instead of most of it?
Lucas Campbell
you know what I missed, muselks tryhard tuesdays
Jason Foster
Those are just good examples. They could individually update the valvepure system every time they find another sound file that has been exploited to give one player an advantage, or they could just simply lock everything that's outgoing sound.
captcha: dende robb Yes, they did steal Dende from new Namek
Jacob Clark
...
Anthony Adams
...
Zachary Thompson
>Dende you mean little green?
t. randy
Anthony Brooks
>pill jumps
Jason Jones
>tfw surf the damage to make my grand escape.
When it works, it works.
Alexander Martinez
God dammit Nappa.
Ethan Myers
>pill jumping is not a viable strategy
Jackson Anderson
>pill jumps
Colton Bell
Daily reminder that the iron bomber is a crutch.
Henry Lewis
daily reminder your mom needed a crutch after I smashed her pelvis
Xavier Flores
i prefer 2bine if not only for the new factor atm desu
Kevin Reyes
people use pill jumps to reposition without detting their traps in 6's quite often
Evan Smith
post fast boys
William Evans
Post your main's loadout and your sensitivity 11 inch 360
James Cook
...
Mason Price
...
Jackson Brown
>he has a main >he isn't universally competent and skilled shiggy diggy
Charles Johnson
Please tell me more stories of the hugbox where you have time to waste like that.
James Reed
Just post fucking everything.
Owen Gomez
New Enforcer Stats: >-10% damage >Mini crits at close range while disguised >Disguises are put on twice as fast and without smoke >50% slower firing speed These new stats are intended to allow Spy better use of his disguise kit. Along with that, the mini crit and damage changes are intended to allow spies to pick off low health enemies just barely out of stabbing range. The drastically slower firing speed is to prevent abuse of the mini crits and faster disguise time.
New Cleaners Carbine Stats: >Dealing damage fills charge meter. Secondary fire when charged grants mini-crits for 8 seconds. >50% more accurate >-20% clip size >-25% slower firing speed >No random critical hits More accuracy will allow players to hit more people, which helps build meter easier. Along with that, it will will allow players to make better use of the removed fall off damage from the mini crits.
New Pretty Boy's Pocket Pistol Stats: >On Hit: Builds Meter >Wearer never takes falling damage >25% slower firing speed >Wearer has one less air jump The Pocket Pistol changes are proposed with the Baby Face's Blaster in mind. It gives another way for the Scout to build boost for the gun, and from range as well. The Scout's second jump is removed because of the pistols second synergy, with the Soda Popper. Using the pistol with the Popper will require more reliance on the Hype the pistol will help build, or the self damaging third jump the Atomizer could provide. The loss of the double jump doesn't affect use with the Blaster much due to wanting to avoid boost loss. The fall damage removal is now universal, rather than just when the weapon is out, to compensate for the lack of a second jump.
Gavin Allen
>pill jumping isnt viable in pubs
Aaron Davis
...
Gavin Nguyen
...
David Torres
...
Lincoln Parker
nope
Elijah Campbell
what are you talking about
Austin James
...
Mason Rogers
yakui alert
Jordan Taylor
...
William Foster
i like to play some classes more than others, and im pretty balanced across all of them skill-wise