Interesting question, I'd say attacking a fallen empire is your only option gonna try and do the same but basically what you'll want to do is try and destroy some of their ships for the research and then declare peace once you've got debris confirmed.
however this is relatively untried, will report back results once it's done.
William Carter
Wait that works? You don't need to actually destroy their ships to get the tech?
Christian Green
Is this the Krusty Krab?
Jackson Gutierrez
You do, anything above a destroyer i believe?
Jacob Hill
you need to destroy at least one to get the debris
yes, I assume
Caleb Perez
Can someone spoonfeed me how to get the DLC?
Robert Jackson
Food should not be a resource in 4x space games. >Modern day humans already do not have food shortages and problems in the first world, more then enough genetic technology to ensure better crops in the future >No guarantee any other planet will be able to sustain large biosphere; food can be grown in hydrophonic bays for equal or better efficiency and output >Having excess food =/= more population growth
Food is a dumb resource in any space 4x game.
Grayson Foster
+1
Samuel Adams
I agree and energy shouldn't be a resource either because all scientifically possible FTL methods would require infinite energy so any space empire with FTL would have infinite energy already.
Liam Hernandez
>ressource that is essential to life and society shouldn't be in the game You're a moron.
Lincoln Baker
Fuck off.
Tyler Brooks
Is this a new meme?
Austin Young
I agree and production shouldn't either because any FTL society would have already solved their production problems.
Bentley Sanders
1x Respectfully Disagree
Jason Sanchez
>Having excess food =/= more population growth
this so much
Luke Peterson
1x Disrespectfully Agree
Samuel White
Yeah. A few threads ago, there was a similar moron who kept repeating that food shouldn't be a ressources because [NO EXPLANATION GIVEN], and because in his shallow little mind, a futuristic civilizations shouldn't have problem with food.
Colton Edwards
Oxygen and water are also essential to life, but most 4x games do not require you to specialize or build facilities to mass produce oxygen or water. Food/Farms should be ignored and phased out to reduce unnecessary complexity and ensure other, more important resources are front and center.
Kayden Rogers
particle specialist, lots of labs, and don't colonise much
Aaron Nguyen
Like Influence mana!
Jayden Hughes
Be already happy you don't have to take care of clothes, whores, booze, liquors and condoms, you ungrateful twat.
All of that is simplified so much you just lose some energy and minerals once in a while.
Aiden Ward
Intergalactic War should not be a thing in 4x space games. >Modern day humans already do not have war in the first world, more then enough nukes to ensure deterrence in the future >No guarantee any other alien will be able to sustain interstellar thermonuclear war; nukes can be fitted onto any space ship to deter any would-be attacker >Having excess nukes =/= more instability; in fact, it's the opposite
War is a dumb concept in any space 4x game.
Adrian Green
rate my first stellaris empire >unreadable string I have no idea what I am doing.
Matthew King
Go to sleep, Boris.
Zachary Nguyen
pretty good
t. adidas wearing slav
Hunter Watson
Minerals should not be a resource in 4x space games. >Modern day humans already do not have iron nor steel shortages and problems in the first world, more then enough replicator technology to synthetize metals >No guarantee any other planet will be able to sustain large mining operations; minerals can be synthetized in laboratories for equal or better efficiency and output >Having excess minerals =/= more production
Minerals, metals, mass, no matter how you call it, is a dumb resource in any space 4x game or RTS.
Wyatt Thompson
NOT OP
If stellaris had anno 2070 mechanics that would be swell.
Alexander Campbell
A string is a text variable Did you put weird characters in the names? cykarunes? That is a weird error, Stellaris should be able to display those characters anyway Did you actually used "Unreadable String"
Ryder Morales
Can any Skylines fans tell me how to fix this bullshit worker shortage?
I keep building new low-level housing to try and get more workers and deleting industry buildings so they'll split the workers up less but it's not really working. This was the first time I played this game and actually went for a elementary school, highschool, and university.
Isaiah Reyes
Чeткo
Nathan Sanchez
Might as well have Factorio mechanics while we're at it And Spore, you have to got into a 3 hour long mini game if you want to modify species
Jaxon Hill
Are you sure you need low-tier worker? I can't really tell how the icon look like.
Neither should populations. >Modern day humans already are covering the planets, having no fertility problem at all >No guarantee any other planet will be able to sustain large mining populations >Having excess populations =/= more soldiers
Leo Hughes
How would it work?
Create factories for X on certain systems, then set up permanent shipping lanes to get them to other systems? Micromanaging a multi-stage resource and production line sounds like a real fucking hassle in 4x games.
Jason Wright
Did you try clicking the fucking buildings
Owen Collins
Research should not be a resource in 4x games. >Modern day humans already know everything and, more then enough candy crush puzzles to ensure better smartness in the future >No guarantee any other technology will be discovered; iPhones can be grown in hydrophonic bays for equal or better efficiency and output >Having excess research =/= more OP army; you can tell the makers of these things are geeks.
Research is a dumb resource in any space 4x game.
Joseph King
Basically, although i have no idea what you mean by 4x.
Ayden Peterson
nope just normal letters, not sure why that happened but that is the only place, so I am not too concerned.
Dylan Kelly
You fucking guys
Brody Kelly
Or you can do like Distant Worlds and have civilians factories with a small output trying to answer the demand until you step in and build some factories (actually, you loan money to get people to build it, if the state was in concurrence with private business, it would be bad).
Parker Russell
Should I colonize this? Is it even worth it? Theres sadly nothing else good nearby
Lucas Edwards
Paradox should not be make 4x space games. >Modern day Swedes already do not have developed frontal cortex, more then enough Chinese to ensure better pirated games in the future >No guarantee any other companywill be able to sustain own 4x space games; games can be copied in chinese sweatshops for equal or better efficiency and less bugs >Having excess money =/= better product on release
Paradox is a dumb developer of any space 4x game.
Anthony Barnes
It's above 10, That's somewhat good.
Bentley Roberts
>more then enough nukes to ensure deterrence in the future
Tyler Morris
Yes I clicked on the buildings already you dumbasses. But as you can see my residential demand is really low, so building new zones isn't really going to get enough population to improve it. What can I do?
Jacob Price
>ever, EVER colonizing below 12
It's like you want to lag in research
John Evans
Ha. You need uneducated workers, but others can do.
Just build more houses and see how it goes.
Xavier Wright
>ever, EVER colonizing below 20 It's like you don't have autism
Logan Roberts
>ever, EVER colonizing below 50 Get on my level.
Xavier Ward
It's bizarre really, I colonize basically everything above a 10 and i'm always on top of research.
It's almost like your talking shit.
Caleb Sanders
Stellaris is now HOI4 in space This would literally fix all the problems the game has that are not tradition or ethic balance related. >Build infrastructure on systems representing planetary and off world mines and factories >No direct planetary micromanagement >Lack of need to micromanage planets equalizes AI sectors and makes them no worse than direct control outside of the nominal tax. >All fleet creation is done through the "army designer" >You effectively have ships acting as a combined flotilla, several of which make up a fleet, with a number of fleets comprising an armada. >Each step increases redeployment times and logistical costs so it's worth having several flotillas and a fleet or two rather than one armada unless you're going to smack down a big enemy in a decisive engagement. >Troop transportation and logistics are abstracted with supply lines. >Technology follows a randomly generated tree with a number of templates that can be chosen at species creation.
Jose Wright
What the fuck, Where's my production of tanks and small arms?
Jordan Perez
>your
Hudson Rodriguez
What's the *right* way to do random tech trees?
Eli Hall
>ever, EVER colonizing widefags get the fuck out
Carson Gonzalez
get alternatives.
Elijah Rogers
Finished everything there is to do in War for the Overworld. I feel like playing something similar or possibly a tower defence type game. Any reqs?
Aiden Long
Planet size should not be a factor in 4x space games. >Having bigger planets =/= more research speed
Daniel Edwards
random tech trees are shit. Take a page out of the Endless series's book and just have subsequent techs of the same tier cost more. Everyone's on an equal playing field and can research towards their specialty.
Benjamin Gutierrez
Could you in theory beat the AI in terms of research without expanding as stations would only work if you can keep them running.
Evan Clark
SOTS did them fine. You effectively have a static tree but certain technologies are more likely to be discovered based on your template. So one race could prefer little kamikaze torpedo boats, while another likes BIG Dreadnoughts with Big Black Disruptors
Bentley Harris
Democorn? They added monsters from Disgaea?
Anyway, there are the Dungeon Keepers games, Evil Genius, and maybe Dungeons, but I tried the first one and I found it pretty shitty.
Eli Sanchez
You could play dungeon keeper rather than whatever the hell WFTO is suppose to be.
Mason Bennett
>empirelets getting this triggered
Landon Cruz
The problem with endless legend and more specifically ES2 is that there is an ideal tech route for every race unless you're going for a memey unorthodox strategy, or are playing a left field race like vodyani. It makes every game feel very similar.
Jayden Jones
>endless legend I wish that game didn't suffer from endless errors, It was really very good.
Lucas Peterson
Played all them mates. Loved DK hence why I've been playing WTFO
James Clark
>WTFO I played them all aswell, however WTFO seem to tried to make a DK game and was probably the best out of that pit of games however introduce some truly shit stuff and i don't say that lightly.
Joseph Moore
>two fanatical purifier AIs >both embrace the pacifist faction
Gabriel Campbell
You say that like the random tech tree forces innovation and doesn't serve as anything but a roadblock/time factor for a necessary tech. Every game has an "optimal" strategy and, once you learn the best ways to play particular setups, every game is going to start to "feel" the same, because your opening moves have been refined. Tech should fall within that realm since the only randomness in the game you should be presented with is the terrain you're dealt with and the actions of your opponents in the world around you - situations that would potentially force you off an otherwise per-determined path.
Dominic Ross
>truly shit stuff like what? There was quite a bit I wasn't too fond of but nothing that I really hated. They really fucked up Vampires which were my favourite minion in DK
Landon White
That's one of them, I'd say you know the rest then.
Wyatt Russell
What is it that you didn't like with WFTO? I overall liked, but I can think of a couple of things that I disliked (like the maps being too small, or not having anymore skeletons).
Brody Brown
>Yes I clicked on the buildings already you dumbasses Keep clicking them until you realize what the problem is. I cant make it any easier for you Just kidding i can, here is where the fucked up reality of the world comes into play, you cant completely satisfy the education demand because your pretentious art majors wont take the dumb jobs, Only build enough to supply your commerce and industry with the educated workers they need. They can survive a pretty long time while understaffed so you dont have to worry about actually predicting demand
Jackson Moore
>It's above 10, That's somewhat good. lol 10 is the minimum ya dingus
Bentley Williams
>lol
Gabriel Walker
Look at those aesthetic borders senpai
Jaxon Allen
Yeah, but 'optimal' strategies are bad game design. Any option that is not optimal is a trap option, then there really is no or very little choice or strategy involved.
The perfect game would have everything being equally balanced, and as such a randomized tech tree would be great as it meant the player must now use the cards dealt to him in both random terrain and random technology with which to craft his playstyle.
Nathaniel Morales
God Are you actually triggered by that You need to go out a bit my man
Xavier Evans
Close borders to Pantheon
Gavin Diaz
>that border >that severing of my empire >that pacifist so I cant attack him HO BOY AESTHETIC
Eli Garcia
...
Josiah Reyes
>pacifist >hyperlanes
You literally did this to yourself
Hunter Smith
Its forced hyperlanes
Hes an ally
Jonathan Young
>Hes an ally This is where Stellaris is so fucking shit. Can't even ask your ally to not colonise along your border because it's fucking up your blob. The only way to get another empire to do something is war demands. It's fucking dumb. That's why pacifists are a fucking meme.
Ian Russell
Ho boy hes taking another planet!
Jeremiah Taylor
It succeeds in making every race feel different and throws kinks in to your overall plan to work around, but not gamebreaking kinks like "oh god it's 2300 and I've never once been offered fusion tech"
Bentley Barnes
>would give him 3/4 my empire >wont take the deala
Andrew Carter
The Willows family have always been a little strange.
Ian Morris
is 1.6 worth updating to? Or does it just fuck too much stuff up?
Leo Thompson
That's not a family. That's a sitcom.
Oliver Wright
All Ai, Won't trade systems.
Carter Gray
that red for adults and the pie chart is really off putting. Are they communists?
Carter Clark
But hey, you can settle right next to your enemy, give that system to a xenophobe FE and they'll rape them.
Adam Mitchell
Wait? Seriously?
Carson Robinson
Is there any sort of ultimate repository of high resolution endless space/legend art?