/civ4xg/ - Strategy/4X General

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/


>Stellaris
- Pastebin: pastebin.com/PiFa6Eqv (embed) (Currently still WIP, additions welcome.)
- WIP Ship Design Guide for 1.5.1: pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5: reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki: stellariswiki.com/Stellaris_Wiki
- The Development of Stellaris gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php

>Endless Legend
- Manual: cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki: endlesslegendwiki.com/Endless_Legend_Wiki

>Endless Space 2 soon

>Civilization
- Fix for Civ IV BTS XML errors: dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE): well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot: multiplayerrobot.com
- District Cheat Sheet: hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements: pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories: mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread:

How do you get tachyon lances early in a game?

You dow a FE, get btfo and scan the debris.

Interesting question, I'd say attacking a fallen empire is your only option gonna try and do the same but basically what you'll want to do is try and destroy some of their ships for the research and then declare peace once you've got debris confirmed.

however this is relatively untried, will report back results once it's done.

Wait that works?
You don't need to actually destroy their ships to get the tech?

Is this the Krusty Krab?

You do, anything above a destroyer i believe?

you need to destroy at least one to get the debris

yes, I assume

Can someone spoonfeed me how to get the DLC?

Food should not be a resource in 4x space games.
>Modern day humans already do not have food shortages and problems in the first world, more then enough genetic technology to ensure better crops in the future
>No guarantee any other planet will be able to sustain large biosphere; food can be grown in hydrophonic bays for equal or better efficiency and output
>Having excess food =/= more population growth

Food is a dumb resource in any space 4x game.

+1

I agree and energy shouldn't be a resource either because all scientifically possible FTL methods would require infinite energy so any space empire with FTL would have infinite energy already.

>ressource that is essential to life and society shouldn't be in the game
You're a moron.

Fuck off.

Is this a new meme?

I agree and production shouldn't either because any FTL society would have already solved their production problems.

1x Respectfully Disagree

>Having excess food =/= more population growth

this so much

1x Disrespectfully Agree

Yeah. A few threads ago, there was a similar moron who kept repeating that food shouldn't be a ressources because [NO EXPLANATION GIVEN], and because in his shallow little mind, a futuristic civilizations shouldn't have problem with food.

Oxygen and water are also essential to life, but most 4x games do not require you to specialize or build facilities to mass produce oxygen or water. Food/Farms should be ignored and phased out to reduce unnecessary complexity and ensure other, more important resources are front and center.

particle specialist, lots of labs, and don't colonise much

Like Influence mana!

Be already happy you don't have to take care of clothes, whores, booze, liquors and condoms, you ungrateful twat.

All of that is simplified so much you just lose some energy and minerals once in a while.

Intergalactic War should not be a thing in 4x space games.
>Modern day humans already do not have war in the first world, more then enough nukes to ensure deterrence in the future
>No guarantee any other alien will be able to sustain interstellar thermonuclear war; nukes can be fitted onto any space ship to deter any would-be attacker
>Having excess nukes =/= more instability; in fact, it's the opposite

War is a dumb concept in any space 4x game.

rate my first stellaris empire
>unreadable string
I have no idea what I am doing.

Go to sleep, Boris.

pretty good

t. adidas wearing slav

Minerals should not be a resource in 4x space games.
>Modern day humans already do not have iron nor steel shortages and problems in the first world, more then enough replicator technology to synthetize metals
>No guarantee any other planet will be able to sustain large mining operations; minerals can be synthetized in laboratories for equal or better efficiency and output
>Having excess minerals =/= more production

Minerals, metals, mass, no matter how you call it, is a dumb resource in any space 4x game or RTS.

NOT OP

If stellaris had anno 2070 mechanics that would be swell.

A string is a text variable
Did you put weird characters in the names? cykarunes?
That is a weird error, Stellaris should be able to display those characters anyway
Did you actually used "Unreadable String"

Can any Skylines fans tell me how to fix this bullshit worker shortage?

I keep building new low-level housing to try and get more workers and deleting industry buildings so they'll split the workers up less but it's not really working. This was the first time I played this game and actually went for a elementary school, highschool, and university.

Чeткo

Might as well have Factorio mechanics while we're at it
And Spore, you have to got into a 3 hour long mini game if you want to modify species

Are you sure you need low-tier worker? I can't really tell how the icon look like.

Neither should populations.
>Modern day humans already are covering the planets, having no fertility problem at all
>No guarantee any other planet will be able to sustain large mining populations
>Having excess populations =/= more soldiers

How would it work?

Create factories for X on certain systems, then set up permanent shipping lanes to get them to other systems? Micromanaging a multi-stage resource and production line sounds like a real fucking hassle in 4x games.

Did you try clicking the fucking buildings

Research should not be a resource in 4x games.
>Modern day humans already know everything and, more then enough candy crush puzzles to ensure better smartness in the future
>No guarantee any other technology will be discovered; iPhones can be grown in hydrophonic bays for equal or better efficiency and output
>Having excess research =/= more OP army; you can tell the makers of these things are geeks.

Research is a dumb resource in any space 4x game.

Basically, although i have no idea what you mean by 4x.

nope just normal letters, not sure why that happened but that is the only place, so I am not too concerned.

You fucking guys

Or you can do like Distant Worlds and have civilians factories with a small output trying to answer the demand until you step in and build some factories (actually, you loan money to get people to build it, if the state was in concurrence with private business, it would be bad).

Should I colonize this? Is it even worth it? Theres sadly nothing else good nearby

Paradox should not be make 4x space games.
>Modern day Swedes already do not have developed frontal cortex, more then enough Chinese to ensure better pirated games in the future
>No guarantee any other companywill be able to sustain own 4x space games; games can be copied in chinese sweatshops for equal or better efficiency and less bugs
>Having excess money =/= better product on release

Paradox is a dumb developer of any space 4x game.

It's above 10, That's somewhat good.

>more then enough nukes to ensure deterrence in the future

Yes I clicked on the buildings already you dumbasses. But as you can see my residential demand is really low, so building new zones isn't really going to get enough population to improve it. What can I do?

>ever, EVER colonizing below 12

It's like you want to lag in research

Ha. You need uneducated workers, but others can do.

Just build more houses and see how it goes.

>ever, EVER colonizing below 20
It's like you don't have autism

>ever, EVER colonizing below 50
Get on my level.

It's bizarre really, I colonize basically everything above a 10 and i'm always on top of research.

It's almost like your talking shit.

Stellaris is now HOI4 in space
This would literally fix all the problems the game has that are not tradition or ethic balance related.
>Build infrastructure on systems representing planetary and off world mines and factories
>No direct planetary micromanagement
>Lack of need to micromanage planets equalizes AI sectors and makes them no worse than direct control outside of the nominal tax.
>All fleet creation is done through the "army designer"
>You effectively have ships acting as a combined flotilla, several of which make up a fleet, with a number of fleets comprising an armada.
>Each step increases redeployment times and logistical costs so it's worth having several flotillas and a fleet or two rather than one armada unless you're going to smack down a big enemy in a decisive engagement.
>Troop transportation and logistics are abstracted with supply lines.
>Technology follows a randomly generated tree with a number of templates that can be chosen at species creation.

What the fuck, Where's my production of tanks and small arms?

>your

What's the *right* way to do random tech trees?

>ever, EVER colonizing
widefags get the fuck out

get alternatives.

Finished everything there is to do in War for the Overworld. I feel like playing something similar or possibly a tower defence type game. Any reqs?

Planet size should not be a factor in 4x space games.
>Having bigger planets =/= more research speed

random tech trees are shit. Take a page out of the Endless series's book and just have subsequent techs of the same tier cost more. Everyone's on an equal playing field and can research towards their specialty.

Could you in theory beat the AI in terms of research without expanding as stations would only work if you can keep them running.

SOTS did them fine.
You effectively have a static tree but certain technologies are more likely to be discovered based on your template. So one race could prefer little kamikaze torpedo boats, while another likes BIG Dreadnoughts with Big Black Disruptors

Democorn? They added monsters from Disgaea?

Anyway, there are the Dungeon Keepers games, Evil Genius, and maybe Dungeons, but I tried the first one and I found it pretty shitty.

You could play dungeon keeper rather than whatever the hell WFTO is suppose to be.

>empirelets getting this triggered

The problem with endless legend and more specifically ES2 is that there is an ideal tech route for every race unless you're going for a memey unorthodox strategy, or are playing a left field race like vodyani. It makes every game feel very similar.

>endless legend
I wish that game didn't suffer from endless errors, It was really very good.

Played all them mates. Loved DK hence why I've been playing WTFO

>WTFO
I played them all aswell, however WTFO seem to tried to make a DK game and was probably the best out of that pit of games however introduce some truly shit stuff and i don't say that lightly.

>two fanatical purifier AIs
>both embrace the pacifist faction

You say that like the random tech tree forces innovation and doesn't serve as anything but a roadblock/time factor for a necessary tech. Every game has an "optimal" strategy and, once you learn the best ways to play particular setups, every game is going to start to "feel" the same, because your opening moves have been refined. Tech should fall within that realm since the only randomness in the game you should be presented with is the terrain you're dealt with and the actions of your opponents in the world around you - situations that would potentially force you off an otherwise per-determined path.

>truly shit stuff
like what? There was quite a bit I wasn't too fond of but nothing that I really hated. They really fucked up Vampires which were my favourite minion in DK

That's one of them, I'd say you know the rest then.

What is it that you didn't like with WFTO?
I overall liked, but I can think of a couple of things that I disliked (like the maps being too small, or not having anymore skeletons).

>Yes I clicked on the buildings already you dumbasses
Keep clicking them until you realize what the problem is.
I cant make it any easier for you
Just kidding i can, here is where the fucked up reality of the world comes into play, you cant completely satisfy the education demand because your pretentious art majors wont take the dumb jobs, Only build enough to supply your commerce and industry with the educated workers they need. They can survive a pretty long time while understaffed so you dont have to worry about actually predicting demand

>It's above 10, That's somewhat good.
lol 10 is the minimum ya dingus

>lol

Look at those aesthetic borders senpai

Yeah, but 'optimal' strategies are bad game design. Any option that is not optimal is a trap option, then there really is no or very little choice or strategy involved.

The perfect game would have everything being equally balanced, and as such a randomized tech tree would be great as it meant the player must now use the cards dealt to him in both random terrain and random technology with which to craft his playstyle.

God
Are you actually triggered by that
You need to go out a bit my man

Close borders to Pantheon

>that border
>that severing of my empire
>that pacifist so I cant attack him
HO BOY AESTHETIC

...

>pacifist
>hyperlanes

You literally did this to yourself

Its forced hyperlanes

Hes an ally

>Hes an ally
This is where Stellaris is so fucking shit. Can't even ask your ally to not colonise along your border because it's fucking up your blob. The only way to get another empire to do something is war demands. It's fucking dumb. That's why pacifists are a fucking meme.

Ho boy hes taking another planet!

It succeeds in making every race feel different and throws kinks in to your overall plan to work around, but not gamebreaking kinks like "oh god it's 2300 and I've never once been offered fusion tech"

>would give him 3/4 my empire
>wont take the deala

The Willows family have always been a little strange.

is 1.6 worth updating to? Or does it just fuck too much stuff up?

That's not a family. That's a sitcom.

All Ai, Won't trade systems.

that red for adults and the pie chart is really off putting. Are they communists?

But hey, you can settle right next to your enemy, give that system to a xenophobe FE and they'll rape them.

Wait? Seriously?

Is there any sort of ultimate repository of high resolution endless space/legend art?

lmao gonna try this

What would it be like to fuck their holes?