/agdg/ - Amateur Game Development General

eyedition

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Current Monster Girl Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

archive.klaxa.eu/Spring_2017/Matchday_6/03. - out vs g.mkv
pesmaster.com/pes-2017/kit-creator/
drive.google.com/file/d/0B0TwHGHvKz8TMVRpZWs2aG9kY2c/view?usp=sharing
discord.gg/9P8GNW5
theonian.tumblr.com/
twitter.com/SFWRedditGifs

Still working on assets for the battle screens. Honestly most of the stuff I'm going to be working on for a while is assets.
>4 action panels for stacey/chad/apu
>storyboard animations for each action
>monster animations/panels

Then I can start working on the worldmap/npcs/dialogue storyboards. Then I have to do sounds for all this stuff and music and shit which I've never done any music or sound effect stuff before. Right now the only problem I'm having is that the screen transitions are kind of slow, there's like a 1.5 second delay or some shit. I'm going to look on the Godot forums for info about it. If I have to I'll just throw everything into one scene and hide/show the sprites with a state machine. That delay is pretty much unacceptable.

preload the resources on startup

>delay on loading couple images

HAHAHAHAHAH

GODOT

HAHAHAHAHAH

I don't think its the loading of images. I feel like the method I'm using for screen transitions is wrong. I watched the gamesfromscratch tutorial and ripped it from that but I have a feeling he didn't actually know how to code in godot very well because he fucked up all the time in the tutorial.

I need more souls tho

>Watch cancerous video tutorial because no text tutorial
>The guy constantly makes mistakes and wastes time deleting, and fixing shit
>it's a fucking video and he could have just not put the fucking up parts in
>tfw

What language is this?

This sounds stupid, just preload the wojak scene and add it as a child of the main node.

Godot uses its own scripting language that links with c++ code behind. You can extend the engine with c++ but the engine is specifically designed to use the scripting language so you might as well use it.

The fuck is wrong with my logic here?

max ammo = ammo in clip
ammo = ammo in gun
ammoshot = maxammo-ammo

//use remaining inventory ammo
if (key_reload && maxammo>inventoryammo && reload = true){
ammo += (ammoshot);
inventoryammo -= ammoshot;
}

>Make pic related for fun
>Now I want a level devoted to 80s music

fuck

>Krita can work wit ora images natively
>GIMP can only import/export to ora
>Some tools in Krita don't work like the GIMP
I'm fucked up beyond recognition.

>Godot uses its own scripting language
It's very python like, so if you know python you're set to go.

deja vu

Last time someone had this problem, I told them not to be clever but to just write a loop that accurately models the behavior of the gun.

>The fuck is wrong with my logic here?
A lot desu. Rewrite a better version.

tried everything last time and somehow it made it worse

Just do it later. Sounds like nice bonus level.

Problem is I definitely can't make songs as iconic as the actual classic, and licensing sounds like a nightmare. Good idea though

So basically:
"if reload_key is pressed and THERE IS MORE AMMO IN CLIP THAN IN INVENTORY and reload is on, you are deleting ammo from inventory and adding ammo to to clip?

Caps is problem.

faux 80's is like the easiest genre
pretty much any musicbro can hook you up

Some anons suggested I turn this prototype I made last week into a monsterjam game
but how do I get monster? I can't model or animate

inb4 memes. I use UE4.

draw a picture

Literally just program what a gun does in real life.

How is this hard nigga.

newscene = load("res://wojak.tscn")
nn = newscene.instance()
add_child(nn)

You don't need the ResourceLoader thing there, if it still takes too long to load then put the newscene at the top of the script with preload instead of load.

Every day I have a convenient excuse for why I didn't start my game. How do I stop doing that?

literally just open your editor without thinking about it

Are you giving out any discount codes or anything for fellow /agdg/ posters?

Unplug your internet.
Format your hard drive.
Install only the tools that you need to work.
You now have NOTHING.
A perfect blank canvas.
Once per day, at a prearranged time, open Veeky Forums, and post a single image of your daily progress.

What would you fags think of me if I made my games combat exactly like nuclear throne but with more added to it? It's really the only fast paced twin stick shooter that's really stuck with me gameplay wise

>ANOTHER roguelike rotating gun game
No one will play it.

>can't find the solution to a problem
>nothing i try works
>ask here
>someone is very adamant on his solution but i fail to understand him
>finally get what he's trying to say
>try out solutions based around the things he pointed out
>it still doesn't work

guess i'll just have to accept this error existing forever with me

Couple years late m8.

Make sure you know why NT succeeded and the other recent twinsticks failed (Gungeon, etc). At the same time, don't cargo cult. Don't copy them just for the sake of copying.

Just resize the view nigga haha

I love the way the background pulses.

Everything here is a copy of already successful games though
I know why people like it, I know why I like it, I also know how and where it fell flat content and gameplay wise

what?

That's a lie, there are plenty of original games here.

Name 3

Then godspeed, user.

Then why are you asking for advice? Just make the game

here's your 4cc vgleague update for the night. Not sure what this is? Here's a video of the biggest shut ins on Veeky Forums fighting against their evil twins archive.klaxa.eu/Spring_2017/Matchday_6/03. - out vs g.mkv
---
No actually I still need shirts (kits). I was gonna take care of those myself but making a kit for this isn't hard and can be accomplished in like 20 minutes. My suggestion at this point is NOT to start with the template but rather go here and produce a general look that works.

pesmaster.com/pes-2017/kit-creator/

Then take the resulting skin that produces and slap the old agdg logo somewhere on the front of the shirt with whatever little flourishes you wish to add.

If you have blender here's a model you can use to preview a kit on a generic player:

drive.google.com/file/d/0B0TwHGHvKz8TMVRpZWs2aG9kY2c/view?usp=sharing

Anyone who wants to make one is more than welcome to, and you can just dump em in the thread or use the folder.

Keep in mind that the player name/number goes on the back so you shouldn't make it too busy, everything else is absolutely free game.
---
The games with /agdg/ will run the weekend of June 2nd to the 4th. Times will follow in a few more days.
---
FAQ/submission Discord: discord.gg/9P8GNW5

he's looking for an excuse not to put in the work desu

just like us

Are there any good offline game making resources out there? I might be going to a place without an internet connection in the near future and I wouldn't mind spending money on a decent book if it'll help me out.

you can always use GM and download the documentation

I want to make a hitscan-only fast-paced FPS what are some common pitfalls and poor decisions I should avoid

That VR TCG
My game
Paper Mario Fangame

you've failed before you began

Bad level design
Focusing on multiplayer
Giving the better weapons to the player too early on

I disagree user. Why do you say that?

What are your favorite achievements?

Are there any that you've actively tried to go for?

Here's my concept so there's more context:

- Gameplay is hitscan FPS mechanics, every weapon is hitscan, even things like rocket launchers. No sprinting or ADS, just point and shoot, always running / strafing.
- Lots of small, tightly-designed levels (not "open world", more "arcade" point A to point B type stuff). A level shouldn't take more than 5 minutes to beat.
- Arcade-scoring based on time, damage taken, accuracy, kills, and headshots
- Single-player only

the sooner you quit the better lad. game went to shit eons ago

Hitscan rocket launcher is a silly idea, projectiles are fun as fuck.

>not a copy
>A literal fan game, a game that exists only to emulate another game as faithfully as possible.

Damn, think so? I thought there was something cartoony and fun about the idea of shooting your gun and seeing your target instantly explode

Nah, projectile is more fun

Achievements that encourage the player to do cool shit that they wouldn't do otherwise, like that Osmos achievement where you make the central blob become a blackhole and eat everything.

Who is this?

Welp I'm out of game ideas then. That was my gimmick.

>how much did you charge for that and where can I get in contact

Sorry for the late reply!

I agreed to model, texture, vertex paint, rig and animate (4-5 animations) an enemy for 55$.
It's a lot more work than it's worth, to be honest (I'd easily earn three times that if I just worked part-time retail here in Norway), but I'd just love to actually see some of my stuff end up in an actual game.

You can contact me through tumblr:
theonian.tumblr.com/

If you can pull off the gimmick then it's fine, but you have to figure out if it's worth losing projectiles by playtesting.

Probably better you found out sooner.

definitely going to make it. heres hoping user.

Oh shit it's you.
Glad to see you're still around.

What can I do, kill myself? Shit.
Alright time to prototype I guess.

Raid and Extreme Primal achievements in FFXIV

Bunny Maloney
it's a children's cartoon

>ammo in clip
>ammo in gun

whats the difference here if the clip is in the gun?

also
>max ammo
>ammo in clip
ammoshot
>ammo
>Inventoryammo

yikes

Might as well prototype a bit then kys. Really no rush.

Hi, user!

I never left - I've just been spending time trying to learn sculpting, baking, retopology etc. lately (making pic related, which no one seems to like).

Feels good to be back to doing some lowpoly stuff again!

Did gungeon really "fail"? Steamspy reports 700k owners, that seems pretty good to me, unless that's like 90% from humble bundles or something.

Twist: I was the one that was gone.
It's been a while since I lurked these threads and it's good to see they are back to being slow.

Yeah I suspect I'll do some scattered freebie keys.

It failed subjectively to that user. I just wanted them to be clear about why NT was good and Gungeon was bad, according to their criteria

By all outside metrics it succeeded.

Oh, okay.
I guess you left during the rotate/source/dog-posting storms?
It's calmed down a lot since then.

I want to make a good looking graphical roguelike (true roguelike), I'm not sure what I should try to make it in though.
There's always the option of writing it myself in C++ or Java or whatever, but I'd rather have something that can handle the graphics for me easier.
Should I go with like Unity or Game Maker or something else?

;-;
-Monolith dev

Should I make an idle game with micro-transactions?

Thanks for the update. I'm working on a kit right now, will dump on the dropbox as soon as its finished. Hope everyone likes it.

tighten up the graphics

You can just give out keys to everyone to inflate your stats.

Floor 6 is so sweet looking. Reportedly, it was ironically the easiest floor

can you post pics of the models pls

M o n o g a m e
It's actually perfect for simple graphical 2D games and it can build projects to linux, Windows, and Mac

Don't use Unity for 2D.

these threads are not slow lol..../3 is slow...this is not slow

No problem!

Don't use unity, it's just 3D rendering with the the z axis chopped off. I remember how frustrated I was trying to set up a pixel perfect coordinate system on it. Never again.

I'm about to chop off your z-axis mother fucker, don't talk shit bout my Unity

THIS DESIGN

unity is a big fat greasy shit

I ASKED FOR THE SUBMITTED MODELS REEE

Unity had it's chance. I'm sticking to real 2D engines now, ne, Gobot-chan?

btw, she's pixel perfect

Hey user, keep it up with the good work!
Love following your blog.

Pls stop baiting me with the godot meme. I just want to finish my game without switching engines again D:

Lucky. I converted to Godot recently and looking for a nice, down-to-earth pixel perfect game to settle down with.

Finish your game unless your engine is fucking you really hard, you can think about switching after finishing it.

Thanks, user!

I think 99% of my followers are porn bots, so it's nice to hear that you, at least, are real