Still working on assets for the battle screens. Honestly most of the stuff I'm going to be working on for a while is assets. >4 action panels for stacey/chad/apu >storyboard animations for each action >monster animations/panels
Then I can start working on the worldmap/npcs/dialogue storyboards. Then I have to do sounds for all this stuff and music and shit which I've never done any music or sound effect stuff before. Right now the only problem I'm having is that the screen transitions are kind of slow, there's like a 1.5 second delay or some shit. I'm going to look on the Godot forums for info about it. If I have to I'll just throw everything into one scene and hide/show the sprites with a state machine. That delay is pretty much unacceptable.
Carson Morales
preload the resources on startup
Charles Butler
>delay on loading couple images
HAHAHAHAHAH
GODOT
HAHAHAHAHAH
Matthew Fisher
I don't think its the loading of images. I feel like the method I'm using for screen transitions is wrong. I watched the gamesfromscratch tutorial and ripped it from that but I have a feeling he didn't actually know how to code in godot very well because he fucked up all the time in the tutorial.
Levi Russell
I need more souls tho
Brayden Young
>Watch cancerous video tutorial because no text tutorial >The guy constantly makes mistakes and wastes time deleting, and fixing shit >it's a fucking video and he could have just not put the fucking up parts in >tfw
Julian Lewis
What language is this?
Robert Brown
This sounds stupid, just preload the wojak scene and add it as a child of the main node.
Michael Harris
Godot uses its own scripting language that links with c++ code behind. You can extend the engine with c++ but the engine is specifically designed to use the scripting language so you might as well use it.
Brody Howard
The fuck is wrong with my logic here?
max ammo = ammo in clip ammo = ammo in gun ammoshot = maxammo-ammo
//use remaining inventory ammo if (key_reload && maxammo>inventoryammo && reload = true){ ammo += (ammoshot); inventoryammo -= ammoshot; }
Anthony Green
>Make pic related for fun >Now I want a level devoted to 80s music
fuck
Lucas James
>Krita can work wit ora images natively >GIMP can only import/export to ora >Some tools in Krita don't work like the GIMP I'm fucked up beyond recognition.
>Godot uses its own scripting language It's very python like, so if you know python you're set to go.
Nolan Stewart
deja vu
Isaiah Ramirez
Last time someone had this problem, I told them not to be clever but to just write a loop that accurately models the behavior of the gun.
Caleb Fisher
>The fuck is wrong with my logic here? A lot desu. Rewrite a better version.
Andrew Hernandez
tried everything last time and somehow it made it worse
Landon Mitchell
Just do it later. Sounds like nice bonus level.
Bentley Edwards
Problem is I definitely can't make songs as iconic as the actual classic, and licensing sounds like a nightmare. Good idea though
Luis Flores
So basically: "if reload_key is pressed and THERE IS MORE AMMO IN CLIP THAN IN INVENTORY and reload is on, you are deleting ammo from inventory and adding ammo to to clip?
Caps is problem.
Chase Diaz
faux 80's is like the easiest genre pretty much any musicbro can hook you up
Brayden Stewart
Some anons suggested I turn this prototype I made last week into a monsterjam game but how do I get monster? I can't model or animate
inb4 memes. I use UE4.
Liam Lopez
draw a picture
Christian Howard
Literally just program what a gun does in real life.
How is this hard nigga.
Austin Watson
newscene = load("res://wojak.tscn") nn = newscene.instance() add_child(nn)
You don't need the ResourceLoader thing there, if it still takes too long to load then put the newscene at the top of the script with preload instead of load.
Andrew Perez
Every day I have a convenient excuse for why I didn't start my game. How do I stop doing that?
Owen Morales
literally just open your editor without thinking about it
Isaac Ward
Are you giving out any discount codes or anything for fellow /agdg/ posters?
Andrew Martin
Unplug your internet. Format your hard drive. Install only the tools that you need to work. You now have NOTHING. A perfect blank canvas. Once per day, at a prearranged time, open Veeky Forums, and post a single image of your daily progress.
Asher Bailey
What would you fags think of me if I made my games combat exactly like nuclear throne but with more added to it? It's really the only fast paced twin stick shooter that's really stuck with me gameplay wise
Matthew Torres
>ANOTHER roguelike rotating gun game No one will play it.
David Baker
>can't find the solution to a problem >nothing i try works >ask here >someone is very adamant on his solution but i fail to understand him >finally get what he's trying to say >try out solutions based around the things he pointed out >it still doesn't work
guess i'll just have to accept this error existing forever with me
Kevin Scott
Couple years late m8.
Make sure you know why NT succeeded and the other recent twinsticks failed (Gungeon, etc). At the same time, don't cargo cult. Don't copy them just for the sake of copying.
Camden Butler
Just resize the view nigga haha
Easton Morales
I love the way the background pulses.
Luke Butler
Everything here is a copy of already successful games though I know why people like it, I know why I like it, I also know how and where it fell flat content and gameplay wise
Lincoln Reed
what?
Daniel Foster
That's a lie, there are plenty of original games here.
Kevin Adams
Name 3
Hunter Anderson
Then godspeed, user.
Benjamin Lewis
Then why are you asking for advice? Just make the game
Tyler Roberts
here's your 4cc vgleague update for the night. Not sure what this is? Here's a video of the biggest shut ins on Veeky Forums fighting against their evil twins archive.klaxa.eu/Spring_2017/Matchday_6/03. - out vs g.mkv --- No actually I still need shirts (kits). I was gonna take care of those myself but making a kit for this isn't hard and can be accomplished in like 20 minutes. My suggestion at this point is NOT to start with the template but rather go here and produce a general look that works.
Then take the resulting skin that produces and slap the old agdg logo somewhere on the front of the shirt with whatever little flourishes you wish to add.
If you have blender here's a model you can use to preview a kit on a generic player:
Anyone who wants to make one is more than welcome to, and you can just dump em in the thread or use the folder.
Keep in mind that the player name/number goes on the back so you shouldn't make it too busy, everything else is absolutely free game. --- The games with /agdg/ will run the weekend of June 2nd to the 4th. Times will follow in a few more days. --- FAQ/submission Discord: discord.gg/9P8GNW5
Cameron Price
he's looking for an excuse not to put in the work desu
just like us
Brandon Russell
Are there any good offline game making resources out there? I might be going to a place without an internet connection in the near future and I wouldn't mind spending money on a decent book if it'll help me out.
Chase Ross
you can always use GM and download the documentation
Tyler Roberts
I want to make a hitscan-only fast-paced FPS what are some common pitfalls and poor decisions I should avoid
Hudson Brooks
That VR TCG My game Paper Mario Fangame
Robert Anderson
you've failed before you began
Mason Cruz
Bad level design Focusing on multiplayer Giving the better weapons to the player too early on
Colton Reyes
I disagree user. Why do you say that?
Samuel Morgan
What are your favorite achievements?
Are there any that you've actively tried to go for?
Christian Jenkins
Here's my concept so there's more context:
- Gameplay is hitscan FPS mechanics, every weapon is hitscan, even things like rocket launchers. No sprinting or ADS, just point and shoot, always running / strafing. - Lots of small, tightly-designed levels (not "open world", more "arcade" point A to point B type stuff). A level shouldn't take more than 5 minutes to beat. - Arcade-scoring based on time, damage taken, accuracy, kills, and headshots - Single-player only
Jonathan Hernandez
the sooner you quit the better lad. game went to shit eons ago
Lincoln Walker
Hitscan rocket launcher is a silly idea, projectiles are fun as fuck.
Kayden Bennett
>not a copy >A literal fan game, a game that exists only to emulate another game as faithfully as possible.
Connor Ortiz
Damn, think so? I thought there was something cartoony and fun about the idea of shooting your gun and seeing your target instantly explode
Joshua Rodriguez
Nah, projectile is more fun
Owen Thomas
Achievements that encourage the player to do cool shit that they wouldn't do otherwise, like that Osmos achievement where you make the central blob become a blackhole and eat everything.
Logan Morgan
Who is this?
Jackson Rivera
Welp I'm out of game ideas then. That was my gimmick.
Brandon James
>how much did you charge for that and where can I get in contact
Sorry for the late reply!
I agreed to model, texture, vertex paint, rig and animate (4-5 animations) an enemy for 55$. It's a lot more work than it's worth, to be honest (I'd easily earn three times that if I just worked part-time retail here in Norway), but I'd just love to actually see some of my stuff end up in an actual game.
If you can pull off the gimmick then it's fine, but you have to figure out if it's worth losing projectiles by playtesting.
Landon Garcia
Probably better you found out sooner.
Noah Adams
definitely going to make it. heres hoping user.
Blake Kelly
Oh shit it's you. Glad to see you're still around.
Justin Long
What can I do, kill myself? Shit. Alright time to prototype I guess.
Jackson Price
Raid and Extreme Primal achievements in FFXIV
Caleb Gutierrez
Bunny Maloney it's a children's cartoon
Jacob Fisher
>ammo in clip >ammo in gun
whats the difference here if the clip is in the gun?
also >max ammo >ammo in clip ammoshot >ammo >Inventoryammo
yikes
Alexander Hill
Might as well prototype a bit then kys. Really no rush.
Benjamin Cooper
Hi, user!
I never left - I've just been spending time trying to learn sculpting, baking, retopology etc. lately (making pic related, which no one seems to like).
Feels good to be back to doing some lowpoly stuff again!
Tyler Murphy
Did gungeon really "fail"? Steamspy reports 700k owners, that seems pretty good to me, unless that's like 90% from humble bundles or something.
Jayden Bell
Twist: I was the one that was gone. It's been a while since I lurked these threads and it's good to see they are back to being slow.
Brandon Garcia
Yeah I suspect I'll do some scattered freebie keys.
Caleb Hernandez
It failed subjectively to that user. I just wanted them to be clear about why NT was good and Gungeon was bad, according to their criteria
By all outside metrics it succeeded.
Ayden Flores
Oh, okay. I guess you left during the rotate/source/dog-posting storms? It's calmed down a lot since then.
Charles Wilson
I want to make a good looking graphical roguelike (true roguelike), I'm not sure what I should try to make it in though. There's always the option of writing it myself in C++ or Java or whatever, but I'd rather have something that can handle the graphics for me easier. Should I go with like Unity or Game Maker or something else?
Eli Gonzalez
;-; -Monolith dev
Kevin Fisher
Should I make an idle game with micro-transactions?
Brody Butler
Thanks for the update. I'm working on a kit right now, will dump on the dropbox as soon as its finished. Hope everyone likes it.
Jackson Hernandez
tighten up the graphics
Joshua Myers
You can just give out keys to everyone to inflate your stats.
John Hill
Floor 6 is so sweet looking. Reportedly, it was ironically the easiest floor
Charles Price
can you post pics of the models pls
Asher Sullivan
M o n o g a m e It's actually perfect for simple graphical 2D games and it can build projects to linux, Windows, and Mac
Christopher Kelly
Don't use Unity for 2D.
Ryan Davis
these threads are not slow lol..../3 is slow...this is not slow
Joshua Murphy
No problem!
Nathan Sanchez
Don't use unity, it's just 3D rendering with the the z axis chopped off. I remember how frustrated I was trying to set up a pixel perfect coordinate system on it. Never again.
Nolan Lopez
I'm about to chop off your z-axis mother fucker, don't talk shit bout my Unity
Charles James
THIS DESIGN
Adam Ramirez
unity is a big fat greasy shit
Jeremiah Butler
I ASKED FOR THE SUBMITTED MODELS REEE
William Sanchez
Unity had it's chance. I'm sticking to real 2D engines now, ne, Gobot-chan?
Isaac Wood
btw, she's pixel perfect
Justin Perez
Hey user, keep it up with the good work! Love following your blog.
David Howard
Pls stop baiting me with the godot meme. I just want to finish my game without switching engines again D:
Colton Howard
Lucky. I converted to Godot recently and looking for a nice, down-to-earth pixel perfect game to settle down with.
Dominic Davis
Finish your game unless your engine is fucking you really hard, you can think about switching after finishing it.
Jackson Flores
Thanks, user!
I think 99% of my followers are porn bots, so it's nice to hear that you, at least, are real