Is it possible to make Unity's trail renderer face up, instead of facing at the camera?
Liam Allen
Got to the final zone of the game (Alien Spaceship). Added an invaders encounter at the end of the first stage.
Robert Wilson
TheOnian's model has separate animations for raising its gun and firing, so I implemented chaining them into a single action. Could be useful in the future for other reasons.
Bentley Martinez
If an enginedev ever just like finishes game, it's gonna be you user. Just how long have you been at this? Feels like at least a couple years.
Chase Wright
How do I make my combat smooth, fast, and as responsive as possible? Animation cancelling?
Lucas Sanchez
February 2015, a month after I released the first version of Clonepoint.
Asher Johnson
fuck i suck at programming bump
Robert Moore
I suck at art, wanna kiss?
Nicholas Gutierrez
( ˘ 3˘)
Thomas Perry
I am slightly above terrible in everything
Nathan Edwards
I hate playing games.
Julian Russell
same but i like making them
Kevin Wood
Is there any demand for fighting games in which you attack by completing in-game jigsaw puzzles?
Isaiah Sullivan
you're too late bud. steam is already flooded with these, how will you stand out?
Adrian Peterson
there's going to be two big parts to the next update
the first is redoing the combat section and just adding as much shit as possible. and also removing the safeties so that players can screw themselves by poor choices instead of always having a way out
the second is that now notes/clues are going to be part of the game. so what the mc know is going to be just as important as what items he has in his inventory.
pic is me jimmying a 'notes' button into the inventory screen
Daniel Gray
Dang, what about in-game crocheting and knitting? Maybe try to appeal to time-rich seniors
Hunter Perry
demand has to be created, there's none just lying around.
Asher Fisher
I wanna make a monster hunting game with dungeon crawling and a turn-based combat system. Would any anons play a game like this?
William Green
Those trees and tiles look really nice user.
Joshua Collins
You've got 10 days, get to work!
Jace James
wrong place to ask >>gogem.pro
Ethan Walker
they're fake hollywood shit. whole game is held together with duct tape and spooling wire
but thank you
John King
Turn based how? Are you talking JPRG combat, where you're taken to a separate screen, or some kind of separate arena, or does the combat take place in the same map that you move in like a roguelike?
Charles Jones
If I make a game will I get sick of playing it before it's done?
Elijah Russell
Not if you dev REALLY FAST
Samuel Russell
oh shit guess I better learn lisp
James Butler
You will get sick of it at 10% of the way, gamedev is mostly a matter of fighting off extreme boredom.
Lucas Moore
Most devs feel utter hatred for their games, but they won't admit it
Brandon Russell
I gave the slimes facial expression Now they can blink, run around with a smile, get squised against walls by other slimes...
Austin Rogers
is this like a hentai boku game?
Asher Fisher
You will 100% not get sick of it, gamedev is mostly a matter of fighting off the temptation of playing your game instead of devving.
Mason Wilson
>Muh projection. I love my game and my game loves me! CUTE
Camden Anderson
Yes, exactly
Hunter Thompson
m..muh dick?!?
Carson Flores
I was planning on having the combat take place on the same map you move and when combat starts having you attack then defend/dodge in some small area in a turn based manner.
If I can fix my fucked up topology i might have a webm up in a week.
Brandon Phillips
Is this for monster jam?
Sebastian Stewart
>fucked up topology Just have the world be a torus.
Matthew Jones
Yes. It was meant to be a game for the "Gelatinous cube" jam, but I barely had any time to work on it, so...
Also, have some lewd slime juices
Gabriel White
BLUE BOARD BLUE BOARD
Andrew Nelson
your games are like your children you create them, you raise them, you put them out on the street to earn a living. obviously you're not going to play with them once they're out of the house, other people can play with them while you're busy making siblings for them.
Ayden Davis
Not even pedos want to touch your games Googs
Jose Ortiz
why do you keep posting here with your trip
Carter Harris
why does this inspire me for some reason?
Daniel Hill
i think you should remake the attack animation for the sword swing, because it's shit. you should seriously look into other games/ animation in general to get an idea of how a nonshit sword swing should look. believe it or not, animations can break or make your gaym.
depends how much you playtest it yourself and how much you like that kind of game
Wyatt Cruz
>tfw the majority of hits your game page gets are from google
what does this mean, are the links being hidden or something?
Owen Thompson
That's how it is for me and most games I've heard, people are more likely to just google your game even if they're given a link.
Caleb Hill
I come back every now and then, because I love aggy. It's good to see you doing well, albuquerque gamedevs.
If this is the game I think it is, having a forced gameplay change near the end of the game is a huge turn off, for me at least. Some Metal Slug games went from "pretty solid" to "meh" because of this.
Looking good. Is there any interpolation between animations?
what gam
cute
>reaper for production nigga >I know FMOD and I'm good with sound design too. I got into a paid internship at a big-ish game company with basically just this in my resume. You can try aiming higher.
Luis Williams
Give me a cute girl name.
Dominic Wright
Steve
Jackson Baker
Back when I still put love into the games I make Shame love doesn't equal a good game That intro is pretty cringy too
Charles Campbell
Robert
Michael Jackson
fuck me i wish my code would organise itself
Brody Russell
Rem
Charles Torres
>reaper for production
It all sounds the same.
>I got into a paid internship at a big-ish game company with basically just this in my resume.
I already have a job doing sound design and composition at a local dev studio, I want another project, hence the 2 days a week.
Jace Miller
Use Rust
Ethan Clark
So this is the power of source, huh? [derisive laughter]
Levi Scott
Deirdre Barbara Ethel
Carson Williams
i dont see a game there where is the game
Jose Carter
>It all sounds the same. You could also manually split and mix the sounds on Audacity, but you wouldn't do that would you. >I already have a job doing sound design and composition at a local dev studio Nice, ignore my post then.
Jordan Cox
>gif >it doesn't move
Ian Peterson
>You could also manually split and mix the sounds on Audacity, but you wouldn't do that would you.
there is only one thing I could say I dislike about reaper for my purposes and that's the midi mod wheel values are sometimes slow to edit. I've been thinking of swapping to cubase for a while but I end out finding no reason to.
Actually I find reaper mega useful in terms of workflow when doing sounds at work because of the good tabbed sessions sytem, I can keep a bunch of tabs going at once, so I'd still choose to use it for that anyway.
Juan Gutierrez
Hey, if it works for you then it's fine. I was just making a joke. I actually use Reaper a lot for live recordings.
Jack Russell
Reimu
Logan Rodriguez
@177974284 That's the actual framerate of Source, niggerposter.
Kayden Fisher
If I wanted to learn to make a flail, what would I look into? Just make it a skeletal mesh and animate it, or is there something better?
Mason Fisher
Sorry I'm late!
Here are the fresh company logos for your very own video game LLC.
Adrian Cruz
dibs on retarded different
Jose Butler
physics simulation or go home, homo
>goals away I'm taking it
Jaxson Wilson
>design whatever game Just like make game
Jace Nelson
>pay NOW Great.
Easton Perry
i think anything else besides specifically animated will look bad because it will just flop around a lot and likely clip through your legs and shit. but having no real info aside from what you asked in your question, its hard to say.
Bentley Myers
CASUAL LITTLE ROOM :3
Aiden Lopez
>retarded different controls 60% of the games here
Caleb Powell
>little casual, like, test room What a fitting title for all Unity and UE4 indie games ever.
Joshua Butler
I found a really interesting website that I've found really helpful in my own personal development.
I thought I'd share that website here since people are always asking how to get motivated to make their game.