I imagine him going "OH SHIT OH SHIT OH SHIT" as he killed/shot me.
Gabriel Barnes
>Try to fix spawnpeek >Implement change that completely fucks up Kanal Defense without a second thought >Spawnpeek is not even fixed because you can still do it from East Server windows
UBISOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOFT
Landon Taylor
IGNORE FAKE THREAD
COME TO REAL THREAD
Brandon Robinson
Fuck off this was made first and is actually game-related.
Brody Williams
To be fair, Kanal is an awful map. Spawnpeeking shouldn't be required for defense.
Most of the maps need serious reworks.
Brody James
this was also made 10 post early by some "OMG I NEED TO MAKE THE NEW THREAD" faggot who couldn't wait till the fucking bump limit
William Lewis
>you know that character whose identity is defined by their sniper rifle >what about him >he's a little too effective at being an entry fragger >maybe we should increase the magnification of his scope so he can't hold more than one angle effectively in close quarters, but also serve a useful niche that fulfills the role he was originally meant to have >nah let's just make its damage output the same as other DMRs and move smokes around
Connor Wilson
wah
William Long
...
Noah Turner
I'll take an early general that actually has a game-related topic with an updated OP versus a guy sperging out about a fucking booru
Samuel Kelly
>makes a thread 10 fucking posts early >a real thread that is related to the general is made at the proper time >"f-fuck off" do the world a favor and kill yourself you retard
Samuel Anderson
Can you two idiots stop?
Evan Garcia
Booru-witch-hunt user you can stop posting now
Jonathan Butler
>things related to the general (and the state of the general) don't matter really activates my almonds
Liam Taylor
FUCKING UBISOOOOOOOOOOOOOOOOOFT
i know you are just shitposting but oblige me, why is the booru something you consider so sacred and important that you're willing to shitpost about it months on end?
Brayden Sanders
>The decision to cover the Kanal window to prevent spawn killing is much more complicated than it appears to be. We looked at multiple different avenues of approach, and realized that the only way to completely prevent spawn killing was to close off the view from the window. >A few of the issues we ran into when exploring object placement options were related to navigation and funneling. If we placed an object on the ground, we saw that players would be funneled into choke points at spawn. Furthermore, objects being placed around the spawn point were not sufficient enough to block line of sight from the window without creating other potential exploits. We were unable to find a solution we were satisfied with, except for blocking out the window that provided line of sight to the spawn. >After the announcement of the change, one of the first suggestions that we saw was moving the spawn point to behind the nearby building. While this would remove the immediate danger of the spawn kill from this window in question, it would also require work being done on art, navmesh, lighting, etc. During Operation Health, our resources are being used to touch on, and correct, as many issues as possible. This may be something we look at doing down the road after the sprint of Operation Health is over. >We also recognize that this is going to have an impact on a number of strategies that involve this window covering Attackers that are rappelling. We are always open to input from the community, but would prefer giving it a bit of time to see how it plays out in game. Again, we will monitor the impact, and may revisit this at a later date should we see an issue arise.
Ryan Lopez
>several months later and the dogposter is STILL this butt-blasted Your life must be eventless af user, I'm kinda jealous
>inductive reasoning You have to be 18 or older to post here.
Julian Miller
>>After the announcement of the change, one of the first suggestions that we saw was moving the spawn point to behind the nearby building. While this would remove the immediate danger of the spawn kill from this window in question, it would also require work being done on art, navmesh, lighting, etc.
??????????????????????????????
Why the fuck would moving a spawnpoint require anything extra? it's a fucking spawnpoint.
Ryder King
>IMO: that window was easy to counter spawn killing. should have left it the way it was and told players to pay attention instead of running in gung ho! This fucking idiot
Hudson Davis
If you spawn construction you have a solid 10 IQ
Jonathan Hill
While this would remove the immediate danger of the spawn kill from this window in question, it would also require work being done on art, navmesh, lighting, etc.
Carson Morgan
>IQ >a solid 10 I agree.
Oliver Parker
Reminder that the game we know and love was doomed from the beginning because of Ubisoft being cheap as fuck with their infrastructure and so the game will never be truly fixed because it was built on the shittiest foundations imaginable
i literally don't give a fuck anymore. just give the guy who keeps bitching about the booru what he wants so he'll stop shitting up the threads over this.
John Jones
there is still no black Eotech...
Joshua Turner
Hello booru user, you are irrelevant, might as well stop now
A fucking recolor of the holosight into black is too much effort, apparently
Tyler Long
>anybody who also dislikes the fact that the booru is run by an incompetent hypocrite must be the dogposter really making me think here
Blake James
>it's always the same response If these issues make you think this much every time then get yourself checked, you are either lacking in grey-mass or social skills.
Evan Morris
What weapons don't have hitmarkers beside the deagle?
Benjamin Rivera
you're equally pathetic either way
Ian Wilson
Samefag, seriously stop Nooone cares
Grayson Lewis
>calling me the booru user i've never been more offended in my life. i just want the shitposting to fucking stop already so we can talk about shit that's actually relevant to siege.
Logan Nelson
Hitmarkers are only visible upon getting a confirmed kill user Desert Eagles are not exempt from this
Henry Powell
well at least kapkan is fixed now
Luke Campbell
Fuck off dogposter
Chase Wilson
>FNG
Samuel Richardson
SO TALK ABOUT SIEGE AND STOP FALSE FLAGGING BOORU-WITCH-HUNT FAG
HOW MANY MONTHS HAS IT BEEN
IMAGINE THE THINGS YOU COULD HAVE ACCOMPLISHED IF YOU HADN'T WASTED ALL THIS TIME HERE
GET HELP
Chase Cruz
...
Benjamin Foster
fucking good
Daniel Fisher
Except it's not even fixed. that exact same thing is still doable from server windows.
Camden Carter
Seek help.
Henry Wood
but you can avoid those windows, so it's not a spawnkill
Elijah Richardson
Spaghetti code, probably.
Changing the spawn point, or maybe recompiling the map afterwards, probably sets off some sort of demented code dominos that breaks everything.
Jeremiah Jenkins
You literally can't. You simply get on top of a deployable shield up by the east server windows and then you have 100% line of sight into spawn, just like in that webm.
Gabriel Torres
>>it would also require work being done on art, navmesh, lighting, etc. >Why the fuck would moving a spawnpoint require anything extra?
An important part of video game level design is constructing the environment in a way that directs players where to go, without signs or HUD guidance. Even on maps where you don't spawn looking directly at the objective building, players should be able to figure out where to go based on the placement and angles of props, lighting, and so on. Players might got confused on where to go, or what approach paths they could take, if they were just plopped behind the large building at construction. In other words, Ubi saying that they don't want to just move the spawn behind that building and want to "do it right," but that'd take too much time for them to do and test before this week's patch.
>navmesh Navigation mesh is telling the game engine which parts of the environment can be interacted with. Basically, Ubisoft is afraid that moving the spawn behind the building might cause people to fall through the map, clip through walls, or other related issues. Yes, I know people can walk there currently, but unexpected bugs in Siege is hardly new.
Easton White
>wanting reticles that don't hit where you aim
Might as well just equip the L85.
Levi Long
I can't imagine what sort of unholy beast is Siege's code, between spaghetti and Quazal being a dev there must be awful
Justin Price
They could always just implement the change quick and dirty now since it's a priority, and put it on the goddamn TTS to see if people fall through the world. Besides, this would hardly be the most confusing spawn in Siege for a new player, and it would take a level 1 a very very short time to figure out where to go, so I really don't think the lighting/prop angle cues worry is very relevant at all.
If they really wanted to address that second point for design reasons, they could address it when they have more time.
But as it stands right now this is pretty inexcusable. This the sort of thing the TTS is built for. Just put it in there and iron the kinks out.
Lucas Rodriguez
Didn't they fix all reticles? I haven't noticed any weird behavior there, all my shots are landing on the reticle
Jayden Nguyen
57 for bullying bullies
John Thompson
>PS console players are literally confirmed fags like pottery
Charles Bailey
pretty funny how this is a parody account
Jayden Bailey
boogie's retarded and can't tell the difference
James Morgan
You idiots reply like you are talking to him, but you never are.
Michael Wright
whatever you say boogie
Levi Morris
Multi doesnt even post in the thread but you keep giving him (you)s
Carson Kelly
>he doesn't play bomb exclusively
What's your excuse for being a shitter?
Wyatt Robinson
Probably incase you don't have a full team. Most randoms you cannot trust.
Nicholas Davis
Why would I want to play the worst mode in the game?
Cooper Green
Tbqh I do find that I enjoy hostage a lot more. Maybe just cause it comes up so rarely.
Jayden Richardson
hostage forces everyone to play smarter. fuze can't be a retard, frags have to be thrown carefully, smoke can't go full auschwitz, etc
Julian Clark
Post your best siege related memes ITT
Hunter Edwards
Operation health
Nathan Nelson
Is the boost already active right now?
Ian King
>get matched with players with "smurf" in their names >they get upset when they lose >complain about team mates
why am i getting griefed so often i bought the game yesterday
Samuel Scott
You'll find that player skill and intelligence go hand in hand
Lucas Morris
Yes, it's currently active. 50% bonus Renown based off of the normal renown gain, so it doesn't include boosters or challenges in this.
Chase Gutierrez
It won't get any better, either learn to live with it now or try to get a refund.
Easton Parker
>Play solo >Been at top of Gold tier for past two seasons >Start mid silver this season, almost at bronze
fugg
Nolan Moore
I have no interest in QP since its rampantly full of griefers and leavers
I got placed in gold 1 after playing my placement matches and comp is a little more manageable
Nathan Morales
Plat is where you want to be.
Alexander Roberts
okay, id honestly take straight up sweaty tryhards over smurfs who pretend not to be sweaty tryhards so ill try my best
like i said im completely new
Hudson Butler
Don't worry, i either get gold 4 or silver 1 and get back to gold
Jayden Howard
The Siege twitter says the bonus renown stacks with boosters
Henry White
Plat is no salvation. Below plat you play with total retards, above plat you get shit on by premades and pros who make the usual sweaties feel like a blessing by comparison.
Jayden Robinson
>being mad at people trying to win.
Dylan Hernandez
Oh, I get that. Doesn't make dying to it any more fun though.
Julian Parker
Hey r6g, the pastebin says disable vsync but if i do i get noticable tearing and lag as my frames go from 45-70 depending on location. Surely its fine if i turn it on right?
Angel Moore
At that point, why bother playing on PC at all?
Hudson Scott
In-game vsync is terrible and will always hurt your performance, afaik.
If you want to get good vsync and get rid of the tearing, turn on vsync separately on your NVIDIA Control panel/inspector/the AMD equivalent if you have AMD
Brayden Gomez
+triple buffering as well, same place
Jordan Howard
how do i play IQ?
from a complete noobs me point of view her wrist computer doesnt seem that useful since most gadgets are behind thick or reinforced walls
help me r6g
Lincoln Davis
Use it to find valk cams that are thrown outside or hidden in rooms, Echo drones around the map, and to hunt pulse if needed. That's all really. Gadgets inside OBJ would be handled by thatcher or twitch
Jaxson Martin
Rush, use nades and abuse 3 speed
Connor Powell
...
Austin Robinson
New here. What should I better to not get shot in the back by roamers on offense? Also what should I be doing in relation to my team as Sledge? Should I just be following around the other people who seem like they know what they're doing and back them up?
Robert Morris
...
Justin Cruz
IT"S JUST CASUAL BRAH!
ex dee XD XD !!11!!!
go to rank if you wanna TRYHARD LOLXDXD
I personally enjoy the other team telling me im a tryhard because i spanked them in a casual match.
You can't win. Auto mute everyone you don't know. Ignore chat. Be you. DO what you do.
its just casual brah
Gavin Martin
I'm playing this in favour of Overwatch since solo-ing is completely out of the question in that game, anything less than a full stack is in fact
can i carry matches alone if i git gud enough? essentially the maps are the only thing completely eluding me at this point
Lincoln Lewis
>essentially [only the most important and difficult thing] is completely eluding me
Brandon Garcia
You can't carry matches against good players. Your best bet is to have at least a good three man and hope your randoms are competent. Two man can work too but you want at least theee guaranteed communicators
Hunter Lopez
like i said i bought the game yesterday so yeah
thats why im not hot right now but hopefully i will be