>Example welcome games: Steel Division: Normandy 44 Wargame: Red Dragon Combat Mission Call to Arms Flashpoint Campaigns Graviteam Tactics Theatre of War Men of War Command: Modern Air Naval Operations Armored Brigade Close Combat Steel Panthers MBT
So how is it? It's about the only game that has interested me in awhile.
Blake Bell
I personally prefer it to red dragon and airland battle.
Its got some quality of life improvements over the previous titles, like a dedicated "show me line of sight" button.
Its a decent middle ground between gookclick and realistic wargames.
Connor Gutierrez
What's got you interested in it?
Zachary Jackson
Looks like a modern version of Close Combat, I enjoyed Wargame.
Isaiah Roberts
You should give it a go, you can refund on steam if you don't like it.
You might want to check how long you can play before you can refund no questions asked, but you can usually get a refund even if you go over the time.
Its a fun game.
Jack Powell
who else /autistic screeching eagles in 10v10/ here?
marauderspam best day of my lyfe
Gabriel Hernandez
Those fuckers are in all my 1v1 games too. I think it's not a coincidence, probably strongest division in game. >t. butt flustered nazi scum
Elijah Brown
spw 231 or 233 or both? how much does open top or enclosed matter when they are low armor anyways?
Angel Mitchell
flamethrowers auto kill open topped vehicles on hit
Camden Roberts
>flamethrowers auto kill open topped vehicles on hit I did not know this
Brandon Ortiz
Eugen aren't very good at explaining important gameplay mechanics.
What do the numbers mean Eugen?
Julian Edwards
that's why we prefer not to put the numbers in the armory honhonhon~
Hunter Torres
It's 2 hours before you can't refund, and I actually haven't gotten any leeway on that
Having said that I've returned a lot of games so if you haven't you might have more luck.
Julian Smith
Are there any cold war/modern era naval games that are like CMANO but for retards who can't figure out CMANO?
Adrian Brooks
I believe it's 2 hours for a guaranteed refund, you might be able to go over a few hours if you give a good enough refund reason.
Easton Ramirez
not exactly modern era, but Rule the Waves is early 20th century.
Alexander Barnes
Theres an unknown cap on how many games you can return before they start to require reasons for a refund.
If its your first refund they don't need a reason really.
Jason Martin
>try to play rtw >keep trying for peace and unity with the world amidst rising tensions >keep getting fired for since most of the anti-war functions make you lose prestige
feels bad man
Gavin Foster
You can play to about 1950ish, but the tech stops at 1927.
Camden Gomez
If you want a modern version of close combat, get Combat Mission
Isaiah Morales
speaking of Combat Mission, does anybody have Red Thunder?
How many dense city maps are there for QB?
Jeremiah Martin
I have red thunder, they have a fair few actually.
Not sure of an exact number, but I've played quite a few different city fights.
Connor Bennett
...
Michael Parker
I like urban combat in a lot of games, but I wouldn't exactly suggest combat mission for that.
Matthew Cook
Combat mission has the best urban combat of any game in this thread
Tyler Wright
If I were to pick up my first combat mission game, which one would you recommend?
Luke Davis
Normandy, most overall content. Thing is battlefront are a bunch of kikes and so they've got half a billion things to buy on top of things or entirely different games on the same war. Daft.
Aiden Butler
Close combat and steel panthers have it better, men of war is also to mention. Short range can still work in combat mission but the moment you get in CQB you're just asking for trouble.
Sebastian Thomas
Everything after Battle for Normandy plays the same, it is all about which setting you like the most. Black Sea plays a bit differently though because modern vehicles are much deadlier
Carson Davis
Thanks. I have heard of their kikery already, but I'll keep that in mind.
Dominic Sanders
>men of war >fight for streets mostly >no room to room combat
>Close Combat >destruction is just little rubble sprites >no multi floor combat, just a number on the building deciding how tall it is
>steel panthers >click hex >they get defensive bonus >just like every other hex game
>Combat Mission >can fight your way up every floor of an apartment block >can blow off walls to remove cover/make a doorway >can destroy entire floors, cutting off stairways >can hide/prone in a building and be completely hidden from passing tanks even if they are right on the street
Julian Morgan
Not him but even while CM offers more options the CQB combat is still iffy. Very awkward to do.
Easton Scott
>greentexting flaws in some games while not doing the same for the one you're defending
For starters you have no room to room combat in combat mission, and thank god for that, because the main reason CQB is so wonky there is because units will enter a building with no inner walls looking in random directions. You can have a single guy in front of the door mowing down tens of enemies because they all look the other way.
Close combat itself has multi room combat in bigger buildings, but the reason why it and steel panthers work is exactly because they abstract that stuff.
Blowing off walls is the main thing going for combat mission but that's only because it allows you to completely avoid CQB, turning it into short range fights, like I said. And the user specifically asked for CQB.
The only instance you can afford to enter an enemy held building is when they're on the floor stunned/pinned to oblivion, but then it hardly can be called "combat".
Daniel Jenkins
>but then it hardly can be called "combat".
Lucas Murphy
>suppress your enemy >its not REAL combat
Cameron Stewart
The close range part. You don't suppress the enemy in CQB, you do it from outside the building. Honestly is it that hard to read the full post and use context instead of nit picking one part with no context.
Owen Green
>use short range combat to suppress the enemy/bring down the walls >throw grenades >walk in to find maybe a single shell shocked survivor crying for his mom on the floor>your men take 45 seconds to kill him despite him being right beside them because they all look the other way >finally kill him >WOW GREAT CQB GUYS
See I can greentext too
Xavier Hill
maybe they were beating him and making fun of him before killing him
Cameron Morris
I guess. It's just sad to see in motion though.
Gabriel Hernandez
this guy gets it
Mason Perez
Christ. It's like I'm really being bombed back into the the Stone Ages.
Grayson Clark
>AI 10v10s y tho
Nicholas Cox
Playing against the AI is a lot of fun especially when you can control all the decks being used
Actually playing against the AI is great since you don't have to deal with people.
Eli Bennett
Its nice to have opponents of consistent quality
Carson Morris
DO IT AGAIN BOMBER HARRIS
Jack Young
>AI those are regular german players :^3
Blake Ross
>Build a gorrillion bombers >Wehreboo's leave >Replaced with AI
Jaxon Martin
>10vs10 destruction how can you even handle that degree of cancer?
Nathan Diaz
by being cancer incarnate
Zachary Baker
>when u spot the ukrop thru a tiny gap in the trees across a valley
Kayden Jenkins
this kills the slav
Ayden Bennett
like deer in headlights
Tyler Robinson
Poor Vrubel killed by a single stray shell
James Davis
>base my entire plan to secure the town with only 2 platoons around going fast >the most important squads BMP gets bogged down right before exiting the field WAKE ME UP
Angel Gray
dumb tank commander was too slow with deploying smokescreen once he started getting a laser warning.
A soldier who was next to the tank also died in the explosion
Josiah Davis
Is this Black Sea?
Gavin Hall
BOV RAKETAĆ
Zachary Gonzalez
>3v3 on the smallest 1v1 map For when you feel that even 1000 points per road is too sparse!
Josiah Rogers
>battle for normandy >released 2010 >Full $60 price tag >content packs >expansions packs >upgrade packs >confusing store interface, can't tell wtf is what All right, I was not prepared. On second thought I really don't feel the need to pick up a combat mission game.
Chase Martinez
So do you guys play through lobbies or quick play?
Lucas Richardson
This is some real fuckin' cancer
>4 Fallschirmjager decks >all of them stuffed with planes, offmap arty, and 88s >any attempt to push is stopped by offmap barrages and a shit ton of planes >then this fucking deathball of 88s attack+moves across the runway >88s surviving offmap barrages like it's nothing >shell them for 10 minutes with a pair of 105s >kill 3 >see more still coming in
Eugen this is unacceptable etc.
Levi Rogers
I do quickplay 1v1s
Jacob Foster
>4v4 on a 1v1 map size >implying 101st battleship off-map wouldn't clear that out Looks like cancer of your own choice imo.
Christopher Lee
This.
Nathan Young
>going into a match knowing that the opposing force is stacking You brought this upon yourself. Next time you see 3 or more players going the same deck back the fuck out.
Mason Bell
play cancerous settings, win cancerous prizes
Adam Gray
yes
Sebastian Ross
>implying 101st battleship off-map wouldn't clear that out
I tried, but it died to plane before it could get close enough to call in. A friendly was calling in offmap arty that looked like 155/203, and it was doing fuck all. I also had no idea that was a 1v1 map. Pardon me, I've played
Luke Kelly
Almost every game you join without friends is going to be a stack. Nothing has changed from RD in that regard.
Regardless my point stands. 3+ FSJ? Find another lobby.
Ian Sullivan
Two of them switched to FS at the last second
Carter Wood
Yeah. The same thing happened to me. There were 2 FSJ players and right as the counter reached zero some faggot went FSJ. Good thing I was quicker on the esc key.
Lucas Fisher
in SD44, how do you save the dudes in the top right corner in the first mission for the Germans?
Carson Cox
>all those smokes from enemies lasing my tanks >luckily trees threw off the wires and made them miss >meanwhile my BMP's havent fired a single ATGM
Benjamin Anderson
r8
William Hall
You need to deply some AA, give them one 1200 mobile AT gun on their Left flank (watch out for crewed AT guns). Maybe a 20mm auto user, 2 officers (for both 88s), and a supply truck. Re-enforcing them is way to troublesome once the fight starts, but you can still get your shit in position to fight off the main offensive, even if you have to put it off.
I guarantee unless you start everything over there, you won't be able to save both 88s, but you can get at least one.
Charles Parker
How do you guys counter 88 spam?
Charles Walker
Not enough mobile recon, otherwise not bad. Out of curiosity, what's so good about that yugo IFV? I've never used it.
Jack Wilson
Pin with artillery, bomb until gone
Samuel Nguyen
Off-maps at least 203mm and above. Set to barrage.
Grayson Gonzalez
I've found this has very poor results against 88s given their relatively large crew, it takes way too long to take out even one gun This seems to be the best strategy
So I'll make sure to space my 88's out when I next play my 88 spam deck
Jackson Brown
Ever tried smoke?
Ian Clark
I'd say smoke is probably the most underutilised mechanic in this game.
I don't think I've ever seen anyone use smoke in any of my 1v1s
Jack Myers
I had one guy who flawlessly used his starting mortars to pin and smoke while advancing in phase A. It was terrifying and I got absolutely stomped.
Oliver Ramirez
>want to play men of war >robz 200CP >robz 200CP >robz 200CP >robz 180CP >finally join a vanilla game >kicked for having played too many games >decide to just play Shitz >wehraboo nest >Mod creator is a wehraboo Gates of Hell pls be good
Ian Howard
lmao, ded shit thred
Nolan Wright
140mms will kill them with that too. 88s are the only unit I know of that can't retreat, so a barrage off-map will kill them regardless of the caliber.
Justin Cooper
88s can retreat
Mason Adams
As far as I've seen, they'll get the FALLING BACK! indicator but they won't actually move, or if they are, they just move veeerrrryyy slowly.
Charles Howard
>they just move veeerrrryyy slowly. I think it's this one. But I suppose that means your earlier statement is still true.
Michael Adams
webms inc.
Lucas Reyes
88s can retreat, they just move very slowly
Kayden Reed
Any one play Order of Battle, or Battle Academy 2?
Jonathan Evans
They are trash.
If you want a hex game play SteelPanthers MBT or WW2
Kayden Smith
140mm.
Yes, it's sped up 10x, so in addition to a guaranteed 88 stunlock-until-killed, your opponent also gets to watch his 140pt uber AA die painfully slowly.
Elijah Edwards
So they don't move. That explain alot
Brayden Hill
140mm again. Clearly not moving.
I don't think AT/AA guns heavier than 50mm should be capable of retreating at all, for that matter. You can't pack up and leave with those, you leave the gun and book it.