Why do I often have this sudden uncontrollable urge to give my characters really retarded face expressions on some animation frames?
Alexander Russell
You could use a keypairvalue that holds String and your variable, if they have those in lua.
Charles Johnson
the face of actual little children is naturally retarded
Jaxon Ross
Because you're a pedophile.
Leo Powell
I have too many game ideas. I don't even know which are within my ability to make. How do I choose which game idea to make?
Justin Jones
What the fuckum buckums?
Nathaniel Nelson
Does Unity have ANY advantages over Unreal?
Thomas Ward
>trying to follow tutorial >guy says to make a variable and make it a struct >next time it shows up, it's an int with no comment on it from the author >turns back into a struct on the next page What the fuck.
Jose Rivera
What's the best engine to make an Undervania game?
Carson Brown
First, keep in mind variable names are just syntactic sugar. When the program compiles all those names will be lost never to be retrieved again. That being so, dealing with variable names in the way you're trying to do is just silly and will be a hell to expand later on.
You could deal with this simply mapping each variable to an integer just like the other user said. Say, you have variables a, b and c and want to know which one is the bigger. You just throw them into an array and look for the biggest value on it. Say b is the biggest, then (since you're on lua) the index 2 has the biggest value. Just return 2 to your program and now you know the biggest value is on the second position of the array.
If you need to change the variable you can either be silly and write a huge switch-case statement, or build a map (but then, you might as well refactor how these variables are stored in the first place). If you just need the value, don't even bother doing these, just use it directly from the array.
Lastly, don't give up.
Luis Ortiz
Make a lot of small little piece of shit tiny games to get a better idea of your ability.
Xavier Diaz
Y does everyone bully Unity? ;_;
Jack Adams
>underVANIA >nothing vania related fuck off
Christopher Baker
Lua is such a garbage language.
Clickteam Fusion 2.5 (Or Clickteam Fusion 3 when that comes).
It may have a few outdated features, but it is best when working with sprites, animations, changing animations, and open-world style environments.
Brandon Bennett
I made this using Unreal Engine 4, very powerful but takes some getting used to, it was a culmination of several online tutorial series on their website and a bit of experimenting on my own. I like UE4 alot but i heard Godot is a great open-source engine thats great for 2D/3D so i might check that out
Decide what your goal is as a game designer. Are you trying to tell a story? Make fun game-play? Socialize?
Then ask yourself - do i have the time? will i have the funds to finish the game? Is there a market for this game or has it been done before?
Create a game design document and test your idea on paper
Matthew Reed
Keeping the projectiles at a friendly speed and pacing. I will tweak slightly down for Original mode and then change up formations/patterns and tweak up for Arrange mode. I also need to make it so destroying the buster targets turns all projectiles on screen into point items that auto home in on the player since destroying them already acts as a bullet cancel.
Kayden Smith
>Undervania This is one of the most retarded descriptions I've ever read.
Now I know how to call my game's genre: Papermariovania!
Joseph Jones
because they are jealous. Yes a lot of games made in unity aren't that great, but thats because the devs didnt put enough effort. However, the game got MADE, which is a lot more than what could be said about these "devs" shitposting about Unity.
Ayden Jackson
>Actually telling someone to use Clickteam Fusion
We have entered levels of retardation never thought to be possible before.
Jacob Kelly
Unreal is CPU intensive , bloated project files and end packaged results and i think have less 2D support
Unity's biggest advantage was its documentation and support network through forums and videos but Unreal is rapidly catching up with their weekly live-streams and tutorials
Jason Lewis
>undervania What will these fucking retards come up with next?
Leo Morris
what the fuck is all that weird shit around the game
Colton Reyes
Well, at least _someone_ using PC98 Touhou games as reference, I've tired of the windows touhou clones really.
David Watson
In terms of cheap price, you can get it for $5 on G2A, so you don't gotta pay all $100.
It is better with animation than GameMaker: Studio.
For $5, that's not bad.
It might be not a great engine, it is good for it's G2A price point.
Tyler Foster
Why does the girl keeps making faces? Nice th7 extra stage rip-off.
Kevin Martinez
This undervania is looking pretty good
Luis Watson
the game looked really good at exactly 21 seconds
Caleb Harris
But this is touhouvania!
Aaron Adams
How combat will work. Though this is a training. In real combat there will be a time limit, this is based on who you are fighting. You will have to save before the timer runs out or else you will not do any damage at all. There will be an indicator of how much time you start with but because of technical limitations I can't have a running timer.
Christian Harris
SHMUP games were made on arcades which used 3:4 aspect ration for their screens.
When those same games were ported to screens larger than that, the devs didn't want to remake the game, so they just added random shit around the edges to get whatever aspect ratio they needed.
Due to autism, new games keep with that tradition.
Aaron Sanders
will doing drugs make me better at art?
Luke Hill
zbecause you are a man of culture such as myself
Charles Butler
thanks for the explanation >Due to autism, new games keep with that tradition. kek
Ian Sanders
I gotta agree with the other anons, I dislike the huge UI even if it's "shmup tradition".
Nathaniel Thomas
>Indie "dev" telling people to buy products on G2A
Jesus fucking Christ.
Camden Jackson
I'll answer your question with another question.
Could posting that you are in possession of drugs on the internet possibly get you arrested?
Christopher Allen
Non-game dev here. I have a lot of programming experience but my game-making skills are abysmal. I made my own game engine with physics and collision detection in javascript and frankly it has been really fun. I want to continue working on it but I feel like its time to add some textures/assets, make it look more like a game instead of an engine demo. Where do you guys look for inspiration/resources?
gif related is gameplay
Jordan Williams
>touhouvania! Please. Touhou uses the same 2D "bullet hell" dodging mechanics as Undertale™. There's no need to be that autistically specific about what is and isn't Undertalevania.
Liam Clark
this is a good joke. I'll propagate this image.
Owen Rodriguez
...
Hunter Cruz
are you saying going to jail will make me better at art?
Reminder that if you are a millennial you aren't gonna make it.
Brody Hill
i'd hate to say that the weakest part of your game is bullet patterns and enemy placement, they lack elegance, but your art really improved and that gui is looking great
Robert Butler
I seriously dont know if I want to do my game in 2d or 3d. I'm a decent programmer but when it comes to graphics, I'm not sure whats worst: doing good sprites, or doing good 3d models.
fuck
Jackson Peterson
It's true, we all have terrible work ethic. fuck me
Mason Evans
Reminder that if you aren't a Scotsman you aren't gonna make it.
Reminder that if you aren't under 32 you won't be able to learn any of this shit.
Levi Powell
A reminder that if you're a millennial, you don't need to make it because you're expected to live with your parents until you're 35.
Carter Wright
>mfw 30 uh oh
Elijah Fisher
thanks for this
Kayden Torres
JLMG
Hudson Clark
2d is easier to draw 3d is easier to animate
Jeremiah Perry
Don't worry, finish up and release your game quickly.
You'll have already learned the material and you can dev.
Samuel Rodriguez
There are several HUD plating options. There is a clear one with 3 levels of opacity as well as solid ones with designs. Since I have been looking into TATE mode option there is also going to be a minimal HUD info option with no pictures.
Never played PCB to be honest. My favorites are 6 and 8. She keeps making faces because I am using a tap+hold command to fire red shot and refill her burst gauge faster. It is just a portrait 'tell'.
I do agree. I have been trying to make the first two difficulties as easy to get into as possible. When I start working on the hard difficulty I want it to be an experience that core shmup players can feel is their "normal". But for these first modes I don't want to overwhelm the player. I want them to have fun and maybe because of it try the harder difficulty or even be curious about giving other shmups a try. Thank you for the feedback!
Andrew Williams
>posting sadfrogs at any age, much less at age 30 You were never gonna make it anyway.
Owen Perry
>2d is easier to draw I couldn't draw my way out of a paper bag but I can make blocky "retro" 3D shit.
Ethan Harris
I missed a few months, did these dev ever finish their game?
Nolan Scott
Guess who is back, my niggas?
Kayden Wood
hahahahahaha
William Rivera
Stop opressing me, I was just about to start devving.
Logan Morales
>avoid singletons, functions should be self-contained! Well Mr. Smartypants, how the FUCK do I do a tile-based game without referencing some central controller that contains all the tile data?
Luke Morgan
That eye monster looks like Doom's Eye from Shadow the Hedgehog.
Why imitate Shadow the Hedgehog? That's literally retarded.
Noah Wright
this graph is inaccurate
Henry Kelly
Coming along.
Julian Howard
It's still wrong.
There's no Talent line which starts higher.
Nolan Hall
that was what he posted. I have a few saved webm from over the years. If I check in a backup I can probably find stuff up to 2012 or something.
Did that guy ever show more? It looked great
Nicholas Sullivan
Don't fucking tell me what to do.
Fucking simpleton.
Adam Robinson
Just a funny coincidence. Considering your target audience of ironic weebs, they might enjoy the reference. youtu.be/loxT1B3IyxU?t=3m1s
Lincoln Phillips
what are some good places to find pixel artists to hire? I've run out of people on tigsource, pixelation, and pixeljunkie
Wyatt Hill
It's almost as if there's only so many patterns you can do in a bullet hell game.
David Evans
Do the work yourself.
Jace Foster
I love that honestly. Is PCB any good? I might want to give it a try now seeing that. Thank you for bringing it up, user!
Eli Gutierrez
>hire >amateur game dev what part of 'hobby' dont you get? just use some homemade shit/minimalist art, the important part is the gameplay
Austin Roberts
Of course. I like all touhou games, but PCB is one of the best by working just with its simplicity. Just go for it.
Kayden Garcia
You keep shitposting this same concept. Do you even know what amateur means?
Carson Smith
stop
Jack Taylor
and you?
Dominic Watson
Finally done with the hands and feet, this took a while.
Luke Brooks
How does that butt look like?
Hudson Anderson
...
Aiden Peterson
nice
Carter Flores
Most people spend money on their hobby
Colton Price
A side project thats inspired by zelda and chrono trigger. Ill go into more detail when i finish my current projects, but its got a time travel mechanic thats similar to oracle of seasons, although on a larger time scale closer to chrono trigger
Logan Perry
thanks, now I need to find a good character texture tutorial
Camden Jackson
Cute doggo companion.
Owen Gray
And how does that relate to paying someone else? Hmm? Are you trying to say an amateur can't hire a professional?
Thomas Lewis
the only way anyone here has money to spend is if they get autism bux
Joseph Russell
How do you guys make your webms? Me and my buddies have been working on a thing for a while and i wanted to post it here
Mason Moore
this is the same argument they use for college football