Please, how do I get good at writing stories? I can't even write good short stories.
Wyatt Wilson
>The engine doesn't literally make everything for me so it's shit
Aaron Turner
3.0 WILL FIX IT STOP COMPLAINING
Samuel Allen
get feedback on your short shitty stories
Ayden Moore
>using proprietary software for 2d games
Jaxson Wilson
if the engine doesn't literally make everything for you it's shit and you're worse than enginedev
Hunter Green
Just watch more anime.
James Stewart
Setting up a tileset could be a lot better I agree, there is a free plugin that imports a tileset automatically though. Also once the tileset is actually set up using it is simple as fuck.
I know you're probably just memeing but no, tileset creation hasn't changed in 3.0
Brody Johnson
the godot defense force is here
Ethan Bennett
Nah, I'm the #1 godot shill and I think it could be better at managing tilesets. It feels very jerry-rigged
Wyatt Baker
Reminds me of the Unity defense force that shows up whenever there's a problem in Unity. Or the Gamemaker defense force that shows up whenever there's a problem in Gamemaker. Or the Unreal defense force that shows up whenever there's a problem in Unreal.
Thomas Turner
>#1 godot shill no, that's me
Angel Johnson
>b-but unity...!
Jeremiah Murphy
it's just the Godot Way™
William Powell
I wish I knew. Whatever you do dont show your writing to other people they will laugh at you
Luis Jones
>tfw Waiting for Godot to implement tile-sets
Josiah Price
but i defend both already
Evan Butler
can we not
Josiah Clark
just rewrite the tileset system if you don't like it
Jeremiah Adams
how many objects can Godot have? I would use Unity but it seems a lot of objects are a problem in it, so I can't.
Jonathan Moore
How could you be the #1 godot shill if you didn't even update your GodotPepe to Gobot ver 3.0? Are you one of those losers who is still "waiting" for it?
William Harris
its the Unity way
Alexander Peterson
I want absurdist humour to die and stay die.
Austin Smith
you need to just use two or more unitys to have more objects
Josiah Roberts
Make your game in whatever engine you want! Godot, Game Maker, Unreal, or make your own! Do whatever works and is most comfortable for you!!
There is no incorrect engine except unity
Jonathan Richardson
I just stole it from someone else, I would draw more godot memes if I had the artistic talent.
Justin Sanchez
That would be buying a tileset system on the unity store.
Zachary Cook
it's existential-horror humor not absurdist humor you pleb.
Luke Hughes
...
Camden Bell
BTW guys, I've been leaked classified information on Godot 4.0, and it's gonna blow your minds. Here, have Gobot 4.0
Jaxson Green
>He still thinks The Hero's Journey is good
Gabriel Sanders
is there anything out there with the feature set comparable to ogre3d but less fucking bloated and swollen with oop garbage? something that will let me get animated 3d content to the screen, with custom shaders, but without having to interact with a hundred singleton managers of other singleton managers? c/c++ library, no faggy sdks like unity.
Hunter Turner
worst prosecutor, even klavier was better
Joseph White
This is the most correct post in this thread currently.
Lincoln Cruz
Are they ever renaming the engine to something decent?
Julian Allen
most writers cant write good short stories. something something brevity something. whatcha having trouble with anyhow?
Jeremiah Ramirez
nope, still unity
Cooper Anderson
But now its Unity 2017
Luke Thompson
Game Maker
Luke Cooper
godot is unironically the fastest 3d engine
Zachary Ward
you sound like the worst of the degenerate scum that reside here.
Andrew Howard
I mean for rendering mind you, GDScript is pretty slow.
Jose Rivera
This is true but he said no OOP
Your own custom engine is your only choice
David Perez
vulkan
Adam Rogers
No the fuck it's not you stupid mother fucker
Hunter Baker
vulkan is not an engine
Adrian Hughes
you don't know anything about vulkan
Jayden Flores
Any 3d anime games being made?
Parker Roberts
Unity is a great name compared to GOY dot and that is just sad. I Mean it was bad when I thought it was pronouced go dot but now that I know its something ridiculous because of some pretentious book its just horrible
Juan Roberts
The fate of anime is death
Michael Young
It lacks the fun stuff like automatic lod from UE4 but in a 1:1 vert comparison it's the fastest between UE4, Unity and Godot.
Connor Garcia
it's go-doh
Jayden Walker
its goodoo
Jose Harris
godot
Ryder Brooks
its ゴドット
Colton Lewis
And its horrible
Camden Jenkins
amateur goydoh diction general
Asher Foster
So, what's the best practice for saving and playing particle effects on multiple objects in unity?
It seems ridiculous to expect a separate particle system component for every possible dust cloud on every game object that can use them. Is there a way to basically prefab a component and add it to the objects when necessary?
The ideal system would be one where I can just use a single line of code, like PlayParticles("LandingDust01") and it'll load, emit, and clear the particles for a pre-defined particle system on the calling object.
Isaac Russell
how to deal with slopes in godot?, i don't want my character to be sent flying up because hur dur y acceleration. I can identify when the character is colliding with a slope, now I have to figure out how to make the character "stick" to the ground
Jonathan Cruz
Gada Gordor Gudu Gidi Gaidai Gukduk
Logan Brown
You probably want to write an object pooling system.
Guys I'm scared... what if Godot takes all our Unity jobs?
Jeremiah Scott
God bless them for that automatic lod stuff, I wouldn't bother otherwise.
Cooper Taylor
>fire sword >"shwing" even fwoosh would have been better
Adam Stewart
The issue is that I need to add a particle system component to an existing object. Is there a way to do a sort of component pooling system?
Jaxson Fisher
>not bwoosh
Caleb Flores
Art boi made some new background art for the rooms.
Lucas Fisher
more like object pooing lol
Ryder Ortiz
>not fwawsh
Carter Clark
Has anyone here written a game in Kotlin? What did you think of it?
Levi Martin
this is not how you pronounce godot, ma8te
Benjamin Johnson
what the fuck is kotlin
Angel Anderson
no, unity does not support copying data between components without writing all the shit yourself
you could use reflection to do it but its a pain so i decided not to add that kind of feature into my own pooling system
its probably possible to do whatever you are intending to do by spawning an entire gameobject instead of just a particle system component but you might have to do some refactoring
David Turner
Why not go myParticleSystem.transform.parent = theExistingObject.transform