step 1: buy a $300 floor a/c unit. Mine works wonders step 2: just do it
Henry Watson
Not enough progress in this thread. How's this background look? Still readable and not too distracting?
It needs some good sound, but as it is it's pretty ominous. I'd maybe not do both the shots of the terminals and escape pods as they're pretty similar.
William Stewart
>Unity
Elijah Mitchell
i think its amazing. that heat wave distortion effect is on fucking point.
red ship on a red backround though, that may throw some people off.
too much red i doubt you can see your ship when action is going on, but if it's just for a cutscene then it's fine, how comes the ship doesn't have a trail/engine fire or any effect at all
Robert Wood
horny pic kills the progress
Ryan Thomas
I think it looks great. Doesn't seem distracting to me.
Luis Moore
Progress Alert: Now I can save platforms and tiles I've added mid-game
Robert Barnes
>that one unity nigger HAHAHAHAHAHA
Luis Sanders
Uggh I would lower the contrasr of the background, the red of the ship and the red of the background are too close. The background has to be darker.
Christian Garcia
Thanks anons. You can draw the hitbox in a series of colors and the player can be red/blue/green depending on the shot type, so that should help.
Julian Allen
People are saying red ship on red background might be a problem but I think you'll be okay because the ship will be shooting stuff so the player will be tracing the shots back to the ship, consciously or subconsciously, anyways.
Jaxson Sanchez
I hope you're not answering based on what you use, but what you think is better.
Dominic Sanchez
Doesn't the one imply the other?
Landon Bell
That's pretty sweet, user, good job.
Ryder White
>those two unity niggers
Juan Reed
>unity editor gives me cancer >blueprints make me want to kill myself I guess I'll just keep making 2D games for a while.
Jayden Bennett
Just don't use blueprints. There you go, m8.
Wyatt James
You'd be a fool to use UE4 without any blueprints
Dylan Scott
>You'd be a fool to use UE4 without any blueprints Blueprints is just C++ code in a fancy editor. Really, you don't need it.
Jack Russell
Great job, love the auto tiling
Nolan Hall
This might be a little overkill.
Yeah basically, it's a lot easier to feel the ship when your playing it than to keep track of it in a video, but I want to make sure both is possible.
Hunter Rodriguez
Making textures, that's the real curse of game dev
I don't blame him, it took me about a month to realise you can press "smooth" to get smooth models. And another one to realise you can use auto-smooth and sharp edges
Austin Nguyen
You're making it extremely hard on yourself arbitrarily by avoiding blueprints. It's an engine and that's your scripting language, there's almost no way around touching blueprints unless you don't use the engine.
Ayden Miller
It's super comfy to program.
Isaac Perry
I'm talking about normals user
Jacob Scott
I said "smooth", not "smooth vertex"
Ryder Allen
maybe I don't want to?
Brody Adams
You must be smoking some residue left over in the ash tray to make memepoly in UE4
Jack King
FUCKING NORMALS REEEEEEEEEEEEEE
Carson White
I like it a lot but I still think it could use more/different color. Or, put different color enemies or other objects on screen to provide color contrast. Not even for visibility necessarily but just because having everything on-screen shades of the same color isn't good visual design.
Camden Jackson
Maybe you should try it, since you don't seem to have a game.
Caleb Fisher
they could a bit more character and the peak volume of a lot of them is pretty high otherwise they're OK
trying out some more theonian models. it should be interesting when i get around to making more threatening ai with swords and guns.
Austin Bell
make something with tentacles
Connor Smith
Because with enough investment of money and time you can make it look good still.
Lucas Morales
i was going to make an enemy with a bunch of preying mantis arm like things on its back that it skewers the player with.
Noah Davis
>racist, sociopath who can't take any criticism, adores nintendo, and only bashes asset store assets together into his billion poly scenes no thanks
Hunter Hughes
Unfocused lately haven't fixed grenade jumping or the camera.
Nathaniel Lewis
not after those racist things he said in the discord
Henry Williams
How is he a racist sociopath?
Leo Myers
Because I don't have a huge team of people behind me. Just a solo dev.
Also, I like money and am doing this to make money.
Adrian Sanders
Did you post the wrong webm?
Aaron Reyes
That's cool too. But I mean it would just be funny to see some sloppy tentacles flapping around. Or a mechanical Hydra. But I'm not sure if it would fit the game
Daniel Gray
How did that first meme start
Samuel Sullivan
colors are too bright, they're raping my eyes
Noah Moore
it started because unreal took a long time to actually become viable for very small teams. There really wasn't another option than Unity for quite a while
Nolan Gutierrez
What meme? I've used Unity and Unreal; UE is definitely built for bigger teams. Unity's more solo friendly.
just as this user says
Matthew Nelson
What dictates whether a program is for big or small teams?
Brandon Reed
Thanks anons, a level editor always seemed so daunting but now I feel like it's actually possible
Luke Ramirez
Anything that slows you as a solo dev down is a negative. Anything that speeds you up as a solo dev is positive.
UE had to compile any changes I made, Kismet was useless, everything had to be cooked whenever I made any changes to the level whatsoever (because I use CSG mainly).
Unity meanwhile has very small relative compile times, doesn't require me to build the whole project any time I make changes, and all the changes I make to my maps are in realtime. Though it doesn't have Kismet - it does have Playmaker - which was superior at the time I compared the two.
Carter Peterson
>kismet
Cooper Morgan
Old guy animations are done (except running) and his AI is ready, finally.
I added a global panic meter (HUD is clearly not finished) - scaring a non-target person doesn't end the game, but it increases the meter. If meter reaches a certain percent, enemies will spawn (at 30% security officer, at 50% guardian angel and at 80% ghostbuster). If it reaches 100% it's game over.
The goal was to complete the level in about 1 month and I think I can make it.
Andrew Watson
Kismet is the predecessor to BVS (Blueprint); what it was founded on.
Joseph Torres
>Unity's more solo friendly. To a point. It also means you have to buy a ton of packages or write them yourself to even get a whiff of what UE4 offers out of the box. The solo-friendly cuts both ways in that you have to also engine dev or have a team with you to take it from unity capsule to finished product. While I enjoyed some aspects of scripting in C# I don't care for the language much and getting down with Blueprints isn't so bad. I think both engines can be suitable for solo dev and now more than ever UE4 is just as viable to learn with as Unity.
Jaxon Price
>anime protag
Jack Barnes
Also added 5 runes across all the level. If player discovers them (some are hidden behind painting, or in basement, or you need to destroy snowman first), it will spawn the Yeti.
Yeti can then attack your targets and help you kill them.
Levi Nguyen
Visual aid for those who weren't around when Kismet was.
Lucas Lewis
I was wondering why you are comparing the two.
Thomas Bell
More robot women games, please.
Nathaniel Hernandez
That's when I last used UE and contrasted it to Unity; thus the comparison.
Nolan James
>It also means you have to buy a ton of packages or write them yourself to even get a whiff of what UE4 offers out of the box This is really why I stuck with UE4, as editors I find there is no comparison. Unity (the company) have become so complacent and seem to rely entirely on the asset store to patch up the gaps they can't be bothered to fill. Not only does that save them actually having to make shit, they make money from people buying them.
James Thompson
The only downsides of UE I can see are slow compilation times of complex materials, level build times and 20+ minute time-outs when writing your own shaders (although after getting the hang of it you don't even need to edit engine code and just hack into existing shading models which is very easy). C++ projects with latest updates compile and hot-reload for me in under 15 seconds most indies won't need that anyway. I've used Unity to deliver a project before and apart from the basics it was horrible. I felt like I was fighting the system when trying to make a UI. Lets be honest - the only reason you are saying that Unity is better for a one-cell team is because it's so limited. All you have to do is stop getting distracted from the many tools UE provides you and focus only on what you need.
Ethan Sanchez
> felt like I was fighting the system when trying to make a UI.
I've never had a more pleasant time building UIs than with Unity. The big UI update in ... what was it, 4.6? Anyway, that big update has made Unity the engine I use if I want to make a game that has a lot of UI elements.
Jonathan Foster
I just think Unreal is better because it has blueprints and I can't code
Anthony Cruz
If you can competently use blueprints then you can code, you just haven't learned the syntax yet
Evan Flores
Whole bunch of add-ons to Unity that add very competent visual scripting. Playmaker's the most popular and has compatibility with a crap ton of other plugins/add-ons.
I wouldn't have initially jumped ship to Unity if Playmaker hadn't existed because I couldn't figure out how the hell C# worked.
Parker Myers
That's a useless and misleading comparison for anyone in here since Kismet is ancient.
Landon Diaz
>Ancient
It's only been 4 years since I last used it. I guess if that's 'ancient' now?
Justin Adams
>a /bant/ shitposter has made a better game than all of /agdg/ combined lol
Connor Brooks
Interesting. I worked on an older engine version - will check it out just to see how things are today for them, thanks.
Jaxson Sanders
>look ma, I'm trolling!
Sebastian Ross
>unity building seems to freeze >actually just takes 2 days to build all the way >spend a whole day fucking with settings to find out why it's not working right >uncheck auto generate in lighting window >build takes about 1 minute AAAAAAAAAHHHHHHHHHHH
Angel White
Looking slick, this looks fun
Austin Thompson
UE4 has never had kismet
Nathaniel Gonzalez
No prob. Hope you enjoy all the new bells and whistles - I sure do.
Austin Russell
Give me an idea dammit.
Nicholas Kelly
>It also means you have to buy a ton of packages or write them yourself to even get a whiff of what UE4 offers out of the box Like what? It's got everything you need to make any kind of game you have the ability to make.
If you're more comfortable with drag-and-drop "programming" than with traditional programming, then yeah maybe UE4 is a better fit for you.
Bentley Lewis
What will the next jam be about and when is it happening?
Justin Smith
October 2013. UnrealScript was being abandoned; Kismet was being touted as the next big thing. You're right that UE4 itself hasn't had it - but UDK did, which was for intents and purposes at the time 'UE4' because UE4 still wasn't open for public use to my recollection.
Or you can just get one of the big frameworks like I did and enjoy those. Playmaker and ORK can make games entirely in the Unity Editor, no script touching required.
Elijah Reyes
>tfw wanted to just like make gem for 9 years now >went through flash, xna, udk, unity, enginedev >still no gem life is pain
Hunter Nguyen
godot
Carson Rodriguez
It will be happening after Demo Day 15. We'll decide on a theme eventually.