>Aquamarine Dagger
Great moveset but meh damage on 60 INT alone, needs a 40/40 DEX/INT builds.
>Cleric's Candlestick
Awful, worst weapon catalyst in the game. Terrible damage, bad spell buff and a useless WA that is only usable by having the basic Straight Sword R1s.
>Greatsword of Judgement
Not great on 60 INT alone, needs a Quality/INT build to reach max potential.
>MLGS
Great, useful for both pure mages and poisestacked GS builds.
>Crescent Moon Sword
Shortest range curved sword, awful damage that is only 'optimal' at 40/40 Dex Int.
>Crystal Sage Rapier
Great if you can afford the Dex investment, the longest ranged thrusting sword with alright damage to boot.
>Heysel Pick
Amazing, fast hyperarmor start-up R1s, great spell buff, and the ability to combo R1s into Soul Greatsword/Old Moonlight with Sage Ring on. High recommended.
>Immolation Tinder
Also good but the Faith requirement is a downer. Longest range halberd with good spell buff, no spell combos but it's very good.
>Friede's Great Scythe
More a Dex weapon that also works great as a DEX/INT weapon. The physical damage scales mostly off Dex with the INT scaling only affecting the WA left-hand scythe damage which really helps the WAR1 damage combos but does nothing otherwise.
>Darkmoon Longbow
Single handedly the worst weapon you can use in the game with only the Soldering Iron possibly being worse. Everything about it is awful in every way and it's amazing this thing hasn't even gotten touched by the buff stick once.
>Preacher's Right Arm
Great, best thing to happen to Sorcerers in the DLCs for 3. As a casting tool it's a slightly worse Court Staff at 60 INT but the WA makes it very useful to use. It's basically a longer-range version of Farron Flashsword you don't have to attune that is very fast and does good damage. Highly recommended.