not much progress lately, as I just closed on a house last week and moved over the weekend, but i'm hoping to have another set of levels ready for DD
Sebastian Lewis
game idea: zelda but you only have a shield
Carson Nguyen
I've been wondering, how come the entire screen goes black when you change screens? Can you make the HUD stay visible? It just seems weird to have the entire HUD blink out of existance
Jose Sanchez
I like the art style you've got going for this.
Brayden Ross
shield runs are best runs
the "effect", if you can call it that, is fairly placeholder so far. I want to do a zelda-style scroll but that's going to be a bit tough since enemies are rolled after the room is instantiated. Nothing that can't be fixed with surfaces
thanks user
Grayson Wood
Hell I don't mind the blink, at least keep the HUD on top. Or you could go crazy and try to come up with a different room transition effect.
Boomerang when?
Nolan Scott
i love the face the skelly makes right before he falls into the hole
Ayden Foster
boomerang soon
>ive made a huge mistake
Leo Jackson
yep, that's me
Owen Barnes
Can a roguelike be non-turn-based?
David Rogers
>tfw programming saving/loading
Brandon Butler
No
Robert Flores
What would such a game be, then?
Brody Morales
believe it or not, it's relatively trivial to convert a discrete space /discrete time game into a continuous space / continuous time game, and preserve all of the mechanics.
Whether or not what you get is a roguelike is for the autists to argue over.
Ethan Hall
A traditional roguelike? No. One of the key defining features is turn based. A modern roguelite can be real time or whatever you want.
James Lee
People call them roguelites
Connor Moore
...
Oliver Baker
A roguelike is turn based, grid based, has non-modal combat, has permadeath, and procedural generation.
If your game doesn't have those things it is a different genre. If your game has permadeath and procedural generation it will likely be labeled roguelite. But roguelite itself has no specific genre.
Christian Campbell
working GUIs suck
David Campbell
Roguelite has been stretched quite thin. I like "procedural death labyrinth".
Jaxon Hernandez
we're hitting smug levels that shouldn't even be possible
Carter Baker
Good to see this is still alive. It's looking good.
Eli Long
>i-frame dodging in a turn based game I dunno but that sounds like it trivializes the combat.
IMGUI
Brandon Morales
Mario RPG has dodge and you can play the whole game without getting hit once.
Owen Brown
surprisingly it doesn't, its a fairly precise timing that is needed, going off the tells of the enemies is really all you have. For me it's easy, but inexperienced players tend to die on the more basic of enemies.
Jaxson Gutierrez
>adding skill to a game trivializes the combat
Luis Scott
there are already several games that do this lad
Bentley Brooks
remember to test it on other people to make sure the tells really are tells and not just you knowing that they are there
Jayden Adams
Don't worry that is what we have been focusing on lately, people have been pretty helpful on pointing out unfairness
Isaac Brown
How are you possibly managing all the aspects of your games, especially those of you who are working on 3D projects? There is just too much work, at least if you want to make something decent. I'd like to get into this but I don't want to end up being a jack of all trades.
Owen Gray
Where is the dev that needed a rig?
Lincoln Rivera
----[ Recap ]---- Game: Legacy Code Dev: legcodev Tools: GMS, Photoshop Web: legacycode.itch.io/legacy-code Progress: + Add a shitload of sounds + You can slam enemies into walls for more damage + Slide kick 101 + Basic camera polish + New bg art - Took a fat vacation from life
Joseph Cooper
>make something decent lmfao
Angel Robinson
>I don't want to end up being a jack of all trades Explain
David Walker
Placeholder models. Maybe not actually, cause there's a shitload of totally free, decently good TRAIN models out there. Im lucky enough to be able to handle the rest.
Isaac Williams
the old saying went : "Jack of all trades, master of One" not "Jack of all trades, master of none". So there's no Ye olde knowledge in avoiding being good at many things.
Helps me if I don't look at it as "Oh I have to do this and this and this and this" and instead just have smaller short term goals. Like by the end of this week I told myself I'm gonna finish modeling and texturing my castle. That's ALL I have to worry about. Not the music, not the NPC's, nothing but the modeling and texturing. Then next week I'll decide on a goal and do that.
If I start thinking about all the work I have to do overall, it suddenly seems like too big of a task to handle and Ill get flustered and want to quit. So I don't think about it.
IMO the worst thing about making a big game yourself is that if you don't like something you did, and want to re-do it, it takes up a significant % of your development time. If I make an environment and decide to scrap it, That's maybe an entire weeks worth of work., and so far I've scrapped maybe half of the stuff I've worked on for the game so far. If you're on a team, it's not as big of a deal, because progress is still being made by other members of the team. If you fuck something up, progress halts, or reverts back completely, and that can really take a toll on you mentally.
Connor Garcia
I usually go back and document the shit out of everything before I move to doing art for awhile so I'm not completely lost when I go back
Juan Clark
God .
Easton Mitchell
progress
William Green
Whip the Vote trailer ideas...
Jason Parker
what progress? i've played that level since dd14, now you're just being an attention whore
Ian Nelson
start with a censored shot of a man whipping his penis out, overlay with "whip the vote" text at the climax moment
Thomas Cox
I'm going to learn Java through codeacademy. Will I be able to make a game with that? What engines is it compatible with?
Luis Brooks
just recreate shot for shot the intro of house of cards
Grayson Bell
Your best bet would be to do Unity afterwards, because C# and Java are really similar.
Sebastian Lewis
libgdx codeacademy is shit
Mason Moore
>Will I be able to make a game with that? Yes, but the only successful Java games I know of are Runescape and Minecraft and they're both famous for running like shit.
>What engines is it compatible with? None, but Unity uses C# which is basically Java for grown-ups.
Isaiah Collins
Thanks. Added the hurt player and zombie sprites, still heavily based on Castlevania ones but at least not the same.
I love this game so fucking much.
Robert Howard
>want to pick up an item and add it to my inventory in Unreal >the most logical thing to do with the actor is delete it, since the inventory is not a physical place >this means I can't store an actor reference but instead must use a class reference >want to call a function on the object when I "use" it from the inventory >can't call functions from class references, only from instances What am I supposed to do Teleport the actor out of the main level geometry instead of deleting it? Instantiate a new actor, call the function, then delete it?
Eli Foster
i hate how the zombie just walk out of the screen, it's stupid, it should stop close to the player then attack, stop, then follow the player again, make it die from two hits or three, first pushes him away, second kills him, at least this would work when you have a bunch of zombies
Luis Scott
That looks very Castlevania-esque so I assume the zombies will spawn infinitely.
John Wilson
Actors are things that physically exist in the world so I question why you have such code in a Actor class to begin with
Liam Barnes
what are you making?
Liam Young
Is this a roguelike?
Charles Carter
Where else would I put it? At a minimum, every consumable needs a "consume" function and every equipable item needs an "equip" function. I can't put functions in structs or I would've done that. What other options are there? All that comes to mind is creating a database containing a function for every item inside the GameInstance and passing that an item ID to feed into a switch statement to figure out which function to call. But that's stupid.
Oliver Wilson
Any suggestions of what I should use if codeacademy is shit?
Benjamin Bailey
It's probably closer to a roguelite, although I usually just call it "roguelike-inspired" since people get so uppity about those terms.
Jace Brown
But that's not how enemies worked in the original castlevania nibba.
Elijah Barnes
PROCEDURAL DEATH LABYRINTH
Elijah Smith
were you inspired by monolith or nah?
Jaxson Moore
seems extremely inspired by gameboy zeldas to me
Oliver Hernandez
Monolith is a neat game for sure
But nah, more inspired by dungeon-crawling and less bullethell
PDLs are cool too
Nathaniel Jackson
Hi
I work on an open source yugioh browser game. We're currently unhappy with the appearance of the site and lack any artistic talent on our team.
If have skills in graphic design and CSS and are interested in joining our team or want to know more, please contact me on discord: Son-Kun#9895
Thomas Johnson
some MIT course will be better
Leo Sullivan
I thought you guys got shut down by Konami.
Austin Morris
What and said. They are supposed to spawn endlessly and are the first enemy you will find so they need to be somewhat easy to take on. They kinda take 2 hits to kill though, you either destroy the torso first and then the legs or you destroy the legs and avoid the torso, which I failed to do here.
Sebastian Martinez
>discord sorry not interested
Andrew Richardson
>How are you possibly managing all the aspects of your games, slowly also I've got an artist, I'm handling everything but that down the line I might hand off music to my sister because she's shown interest and she can play 4 or 5 instruments (which beats the fuck out of my 0 instruments) but yeah, I work hard but I go slowly, especially since I got a day job
Ian Brooks
>going back to music after spending months on code I legitimately don't know where one of my tracks came from, I'm worried I copied it as an exercise and then forgot
Blake Nguyen
~
Christopher Parker
>we need an artist >to make a game where all the card art has already been created ? ? ?
Joshua Williams
>consistently rotating between 3d modeling, art, music, and code >never getting quite good at any of them
Hudson Edwards
He literally said in the post he needs web dev to make the user interface.
Grayson Gonzalez
weeb dev seeking weeb designer, need my waifu made real of the cheap
Adam Butler
I'm a sucker for these kinds of retro dungeon crawlers. Keep up the good work.
Josiah Ward
10 days left 3k out of 5k
Can bokube make it?
Luke Howard
*on the cheap fucking hands
Alexander Gutierrez
i changed the background
Mason Edwards
>every retro dungeon crawler HAS to be monolith
You're a fucking retard
Jacob Wright
>3d modeling >trying to gg >second attempt looks worse than the first attempt I'm ngm
Ethan Gonzalez
Quit trying to do stuff alone.
Get someone who knows how to model to be a team with you.
Ryder Thompson
>come back >everything somehow got broke despite not touching it >or maybe it always was this way
Adrian Myers
Dueling network was shutdown by nihon ad systems, there are plenty more yugioh sims (the shutting down of DN actually spawned more new ones).
Bentley Nelson
two tries is nothing mang
Jayden Wood
fug I love Link's Awakening and I want to play this