he's right about one thing, poo revolver really is shite
Lincoln Anderson
It's unpolished as fuck but enjoyable and that's all what really matters.
Jack Bennett
stop posting stupid shit then you pig faced cunt.
Josiah Kelly
C-can I hang out here?
Christopher Stewart
>danbo.vg/2017/06/27/br-update-delay.html This self loathing glasgay faggiola is hardly william wallace, I feel i kicked his arse here before and i'll do it again because some things are so obvious. Let's start with refinement? why bother when this genre has established arrange/black label modes? better off building a completely new refined mode rather than endlessly tweaking and forcing players to go back and get scores again and again. 2nd is marketing you and your ilk need some lessons in this desperately but most importantly beta testers.... the mistake you made was assuming the players being good would be enough but actually they're mostly retards who can't understand game design and see right through problems by being to good and adapting to quickly Gaimers being a perfect example. There's actually rarely correlation between skill level and problem finding like in speedrunning for example the majority of strats,glitches,problems etc are not found by the players so try to pick the right people next time ie me ands anyone else who's logically analytical and not self masturbatory ya wae fanny.
Andrew Harris
I love rez and this is my saloon so yes you can.
Owen Brooks
it's time to realize rez is a slow boring garbage game that you only like because of graphics and music
Jaxson Walker
If you want to.
Isaac Gonzalez
This. Take the rail shooter redpill that is Sin & Punishment 2.
Charles Powell
FUCK POO REVOLVER (hi danbo)
-The special weapon is not very balanced. Removing boss patterns, reducing stage big enemies into a single button press on spawn, I tried Cluster Missile and Val Hyper Laser (v1.11) and both destroy things very well. It would be better if there were enough enemies to take the excess firepower, but...
-...there are no enemies in the stages. Zun-style design in places with large gaps between enemy spawns, especially with the buffed Variable shots and special weapon use the enemies die off before the next ones spawn, making routing around them redundant too often. Notable exceptions are specific parts of Stage 4 and Stage 5 - the stage itself is hit and miss, alternating between very slow patterns with enemies spawning scarcely with copypasted formations and more interesting ones in the midsection turret wall.
-I don't really like the boss "spellcard" design. Some of the patterns are just "basic" to be fun when looped in such a way repeatedly - in a CAVE-style design with boss phases firing a series of attacks before looping, some of these could work as a singular 5-10 second attack, but extended into a full-length spellcard they become excessively repetitive, and highlight the pattern's simplicity - part of the CAVE design allure is also the way the attacks sequence into each other seamlessly, merging them into a more intense strategy game of prepping for the next attack towards the end of the previous one. Some attacks are good, but especially midbosses, and specifically the Stage 5 ones seem to suffer from this.
Mason Bell
cont. -Stage 5 is shit. The 3-mid sized enemy patterns are copypasted repeatedly, the white enemy zako waves are copypaste, overall this stage's the worst in the game with few redeeming qualities. The previous stages, mostly Stage 1, 3 and 4 had some personality even with the flaws, but this one is very repetitive in its patterns while outstaying its welcome in duration. The midbosses are too numerous, and not particularly interesting - the lengthy breaks before midbosses spawn make it feel even slower. Stage 4 has much of the same dull design - I found Stage 1 and Stage 2 to be the most intriguing stages in the game, from that point on the enemy patterns become more drawn-out and copypaste/repetitive, Stage 3 already feels like a drag with the very slow-scrolling carrier midboss and several series of nondescript zako drops with nothing else on screen.
-The controls, visuals and sound are great, and the weapons are really fun to use - there's just not very much to use them on, since the enemies are few in number and drop very quickly when using the special weapon. I think the mechanics capture the fun of shooting things pretty well but the stage design and sparse, simplistic enemy patterns with way too much copypaste betray its potential, and the bosses are a mixed bag.
tl;dr it's poo
Luis Russell
>Zun-style design sadly, nearly every western shmup does this
Gabriel Garcia
Can you please name some of the right people.
Aiden Nguyen
>Zun-style design What this even means.
Jack Fisher
It means that the enemies first show up on the screen, then sit there for 1-2 seconds while you shoot at them, then start firing, and do so in small numbers and very sparse waves with extensive breaks between enemy formations spawning.
Kayden Wright
ah. Right. Thanks.
Isaiah Wright
>UFO stage 5 Zun-style my fucking ass.
Jordan Fisher
people who aren't too good but also aren't too bad. they need just the right amount of suck. cee believes he is fit for this job.
Luke Reed
Why aren't you playing Radiant Silvergun, Veeky Forums?
>amazing boss designs >ship has diverse weapons >simple yet complex scoring >little RNG to fuck you over
Luke Morris
>1 month before release >tell the dev he should scrap the entire of boss design and completely remake every single stage If anything, he needed to get testers at the very early phases, not different ones and even then, the feedback from casuals is overwhelmingly positive
and casuals love zun design
Thomas Cook
because it's fucking garbage, even worse than touhou?
Tyler Harris
>If anything, he needed to get testers at the very early phases. It's literally impossible. People who can't understand anything about game development (most of the players) won't play the game enough when it's at the early phases and features are still broken.
Grayson Peterson
>touhou >not bottom of the barrel shit taste. remove yourself from the gene pool
Tyler Peterson
touhou is bottom of the barrel radiant silver turd is the ground below the barrel
Josiah Ramirez
More than anything ones who actually give feedback and honest criticism and shit on the game, rather than phoning it in and being nice.
Jaxon Campbell
Silly mortal. The spacetime within the barrel is toroidal. You can descend endlessly into it and never reach the bottom. And it all just gets worse the deeper you go or the higher you ascend.
Nothing is sacred. Everything is shittier than everything else. Such is the nature of /shmupg/
David Edwards
>they need just the right amount of suck. cee believes he is fit for this job. Kind of but not exactly, my point is players are not designers and players of a certain calibre like gaymers will adapt to anything so quickly that i don't think they register flaws or finer points to be tuned at all well, they also lack the creative vision because the focus for them is literally beating it/scoring and going back to wanking. Maybe it's just a case of diversifying input like cave do with location tests that see everyone who turns up get a say rather than just swy and chums. The fact is those testers let some GLARINGLY obvious issues float by probably because they were to busy ego stroking and uploading videos of clears for brownie points rather than analyzing the game with a broad demographic consumer potential in mind.
Bonus opinion, good players rarely design well see clover spack and that piece of shit he made to rape the eye of a gaijin.
Nicholas Morris
Anyone here bought Nex Machina ?
Noah Anderson
its too methodical for me
Elijah Campbell
Not a shump.
Aiden Walker
Why wouldn't it be considered as one ?
Hunter Morales
ccwi better than your favorite game
Nathaniel James
Because twin-stick shooters are not shumps.
Evan Jones
It's a shmup in the broader sense of the word, but the more precise term would be twinstick shooter. Think of it like a cousin.
Anthony Gomez
(hi)
Most of this is a pretty fair assessment. Stage 5 is not the game's finest hour - the midbosses suffer from a lack of reactivity / "dynamicness", and should the player speedkill them, the stage is left with only some fairly basic, bland enemy waves that were only meant to be a quick breather between the midbosses. The boss is also not quite as climactic as I'd like - I'd be fairly happy with the TLB were it not for how quickly it can be killed now.
Long list of small fixes that the other stages want but I don't think they're as fundamentally broken as stage 5.
As far as special weapons and variable shot go, my approach to tuning them was wrong. The raw numbers will have to be dialled back, which is going to be tricky, but I think they can still end up pretty satisfying to use, since that's one of the things the game hopefully gets right.
Once I decide on a feature/todo list for "black label", I would like to get player feedback in an incremental way (say, a private beta test release every fortnight or so). If you're interested in taking part in that, you can email me at [email protected]
I don't have much in the way of time, resources or money, but since we won't be returning to STGs for a while I want to make this the best game it can reasonably be.
No idea what that other guy is talking about though.
Alexander Torres
...
Samuel Bennett
Oh thank you. I was looking for this smug Leo.
Kayden Hernandez
scottish independence danbo ye or naw?
Adam White
>No idea what that other guy is talking about though. I'm talking the complexity and challenges of the game testing.
May I ask what was biggest difficulties of the game testing of BR?
Brayden Cox
its voted as #7 best shmup of all time poowang didn't even make the list
John Ramirez
I like STGs, let's talk about STGs.
I feel like I didn't "prime" our testers correctly, as in: here's what to focus on, here's what's still in flux, here's what's 100% done.
Also, I think it can be hard to get players motivated about testing a game. Especially for some of these changes I'm going to have to do, which are like - "Hi guys, now all the cool Val weapons you like are weaker, let me know what you think okay?"
Dylan Russell
>its voted as #7 best shmup of all time you'll be telling me transformers is kino on the same principle next.
Blake Thomas
>I feel like I didn't "prime" our testers correctly, as in: here's what to focus on, here's what's still in flux, here's what's 100% done. also every tester you had has the exact same taste in shmup style. If i'm making a cave clone ultra style game best believe i'm getting at a dadnanamagic or Derrpo to test that shit.
Thomas Butler
>I like STGs, let's talk about STGs. didnae be a fanny ya wae baw bag, just curious what your opinion on the union is.
Aaron Morris
youwould have a point if you could find a list voted on by movie experts that has transformers on it but you cant therefore you have no point because you are a dumb chav
Ryan Martinez
>movie experts top kek also you can't read and missed the point yet AGAIN. You really think a silly poll done once a year with the same small group voting for whatever game they just happen to be into that week is really a good indicator of what games the best? You're as dumb as you look.
Gabriel Stewart
bottom line, nobody likes poowang and everyone loves ccwi
Aiden Sanders
Bananamatic was a tester, if I recall correctly we unfortunately got him on board when we were in the "fuck it, deadline" bugfixing phase. The best we were able to do from his suggestions was to make the TLB a little less braindead.
A lot of stuff sadly got brought up too late. I mismanaged it. Hopefully we'll do better this time.
Noah Robinson
translation = everyones to shit for multitask masterpiece guwange whilst ccwi is a cave clone pleb fest.
Isaiah Russell
ccwi much harder game
Logan Thomas
in the black label i'd like a colour scheme that makes it possible to see what i'm doing, ihave dad eyes.
Hudson Watson
No it isn't, counter stopping guwange is miles harder it's not even in the same stratosphere. Your b8 game is wank.
Henry Roberts
Have you tried the Alternate Bullet Colors / Darken Background options?
Jason Jenkins
WR in ccwi miles harder than a game with a hard skill limit
Nolan Gutierrez
Would you let your cousin in the street ? I don't think grandpa Space Invaders would allow it. Well there was this old-game shmup (I think it was on the Atari 2600) were you needed two controller, it basically was a twinstick shooter before the term exist. Seriously it's the first time someone tell me twin-stick shooters aren't shmup, so when do they stop being shmup ? Or, what are the conditions to be one ?
Hudson Foster
It was your first big project and it went fairly well after all. Don't be too harsh on yourself.
Poo Revolver was last good original shmup. And looks like we aren't getting more quality original shmups anytime soon. Thanks for your hard work.