>chicken op is okay >but anime op is literally the devil why?
Ryder Allen
it has agdg written on it so it's ok
Owen Phillips
> fuck the chicken
Dylan Roberts
If it bothers you so much why didn't you make the thread? Is bitching more fun than taking action?
Gavin Walker
So does this
Nathaniel Clark
Downwells controls are: A,D or L,R, Space or shift. Space for a game like downwell is bad because its a very fast game and the spacebar has the most resistance for most keyboards. And Shift is bad because for most people, they have sticky keys off, and probably havent turned off the popup. So it can interrupt their game with an alt-tab. Oh and Downwell does not pause on focus lost.
There is never a case where rebindable controls are bad. If you think your game is a masterpiece centered around its "unique" controls, youre wrong. Stop being pretentious and just give the player options. Since I assume youll also not auto-detect for QWERTY,dvorak and the like to adjust for people.
Jason Hernandez
And this
Aiden Edwards
>it's ok when anime does it
Juan Martin
And this
Does what? But yes, yes it is.
Gabriel Jackson
prove it
Adam Walker
...
Adrian Barnes
i cant
Christian Torres
it seems the problem is on the choice of keys by the developer, not on the fact its hardcoded.
>There is never a case where rebindable controls are bad. i disagree. if the players are adamant about using different controls they can use hacks, while knowing they are cheating but this is different from legitimizing rebinding.
Jace Nelson
>know exactly what I want >don't have the skills to get there >know it'll take years to acquire all of them Suffering.
Michael Ortiz
>hmm these keys are retarded let me change them >hmm these keys are retarded, let me waste time having to open up a thirdparty tool to do something i shouldnt have to in the first place
>its okay though, because atleast im not destroying the devs grand vision of bad controls :^)
I bet youd bitch about default blender controls and change those.
Parker Torres
Better to start now
Cooper Johnson
Give an example of how rebinding keys is cheating. The Overwatch example has nothing to do with rebindable keys. The reason PC and console players can't play together is because of availability of controller options. Nearly everyone on PC uses a mouse and keyboard because that's what the main input method is on a PC, and nearly everyone on console uses a controller because the console comes with a controller not a mouse and keyboard. Overwatch still has rebindable keys, so clearly the issue is not that keys can be changed to whatever the player desires.
Is there a futuristic open-world game? Seems like almost every "futuristic" game is apocalyptic nowadays. I would love to play in a clean, highly-advanced environment with lots of flat colors, hover-cars etc. I feel like I have an emphasis for clean-looking environments right now. Not dystopian, I want it to be tidy and ordely. I currently think about if these futuristic environments and imagine very fresh air, because future technology doesn't polute air at all. Also everything would look simplistic and aesthetic. I can't describe it any better, my english isn't good enough, but I feel games like this will never happen. You either get sci-fi space-ship games or apocalyptic survival games.
Grayson Morgan
>Sorcerobe died for this jewing not okay just kidding man, good luck
Carter Cox
Can I disable the bouncing
Nolan Ortiz
sounds uncomfy af
Evan James
yes
Dylan Garcia
This. Rebinding isn't cheating. Macroing is.The problem is that nowadays mouse manufacturers release driver software that allows you to macro out of the box.
Xavier Lopez
Warhammer 40k: Inquisitor-Martyr
Henry Wright
This will smoke Bokubay
Dominic Richardson
looks dystopian
Lincoln King
Mirrors Edge First two Mass Effects Halo 4 Sanctum 2 kind of A shit ton of JRPGS
Christopher Jones
kys you fucking moron. it's idiots like you that rush to post the god damn chicken thread in the first place.
Matthew Fisher
...
Joseph Myers
this is worthy of a kek and a coin besides
Lucas Green
>these guys are only looking for 10k but plan on giving most of it to the composer
????
how do they plan on sustaining themselves through the remainder of the dev process?
Angel Scott
Like most people user. A job.
Jonathan Hill
How are you marketing it?
Jace Torres
read their kickstarter page fool. they said they plan on working on the game full time with the proceeds from this kickstarter.
Carson Perez
Why would they lie on the internet?
Easton Morgan
the greatest sign that we are currently in an economic depression is the lack of aaa 3d porn games. you are not a real enginedev if you can't develop a realistic sex organ engine. don't hate on me, i'm just speaking the truth. don't dare to recommend me any of the shit-tier games currently available. we're living in hell, that's why games like this don't exist, yet we have billions of high-end graphic shooters.
Anthony Wood
>complaining > not doing anything
that why you are suffering
Isaiah Martinez
autism
Adam Johnson
Please don't post pictures of my waifu's band when you make shitty posts like that.
Jeremiah Garcia
Indie developers are currently experiencing a golden age, fuck off pervert
Owen Sanchez
I can't stand that aesthetic. everyone wears a unitard and everything looks like a doctor's waiting room. it's gross.
Blake Bennett
Have you considered getting of your ass and talking to girls? uhhh durr implying i want 3DPD uhh hyuk hyuk
Cameron Mitchell
We'll all make it user
Leo Nguyen
"Most of it" implies more than 50%. They didn't say that, they said a "large portion", which only implies that the composer is getting a larger share than the other devs.
Joseph Cook
what's the obsession with shooting stuff?
Brody Murphy
i have sex with a woman regularly. but there are fantasies you can only fullfil in your mind or in (yet-to-be-made) video games.
Chase Jenkins
Daily morale boost reminding that you are not gogem!
Cameron Morales
so just a basic burntime kind of combat our fallout super detail combat? any other combat systems? pretty much set on burntime.
Isaac Moore
You see a bullet is like a phallus symbol directly penetrating your opponents. Its the ultimate power symbol.
>.t pedophile
Logan Diaz
>i have sex with a woman regularly
I am not going to argue that, I am just sorry for you.
Hudson Garcia
a tool is much different than an artpiece
Kevin Nguyen
thanks
Xavier James
Good luck, looks really fun, and that music is sweet
Luke Perez
might be 40 units our more on each side,so i think a basic kinda maybe burntime/legion combat.
Easton Richardson
lol, so having sex with a real woman is excluding you from having perverted sexual fantasies?
i'm not a pedophile. it's more about choosing the looks, choosing the clothing, choosing the setting, choosing the fetish, choosing how she behaves etc. etc.
Justin Evans
>super detailed >fallout
Carter Foster
No everything is art, even your gamedev tools are art. Stop perverting the devs vision. Do yous see how retarded that is?
Jaxson Wood
did you ever play legion our burntime?
Thomas Miller
> not enjoying a clean future
Ethan Butler
I think I've spent 12 hours on my tile map editor just trying to figure out the correct way to choose the correct sprite of water
Chase Bell
FTL's kickstarter money mostly went to the composer too because the game was pretty much done at that point
Nolan Miller
they're still bullshitting by only asking for 10k
Camden Nelson
>Thirty, forty years ago, we were still debating about what the future will be: communist, fascist, capitalist, whatever. Today, nobody even debates these issues. We all silently accept global capitalism is here to stay. On the other hand, we are obsessed with cosmic catastrophes: the whole life on earth disintegrating, because of some virus, because of an asteroid hitting the earth, and so on. So the paradox is, that it's much easier to imagine the end of all life on earth than a much more modest radical change in capitalism.
Gavin Wood
that is because the developers of overwatch decided having rebindable keys was compatible with the rules of their game but that isn't the case for every game. in a game like warcraft different units have different hotkeys and memorizing those hotkeys is a skill. using an external application to make all those different hotkeys consistent between units is cheating because it is using hacks to make the game easier.
Julian Nelson
So was it worth it?
Blake Hill
i think most porn game project die, just right after the dev has jerked off.
Elijah Fisher
summertime saga is still going. And hes about to hire more people.
Grayson Evans
rebinding is cheating if it isn't allowed by the rules of the game. game developers define the rules of their games using code, in other words you disallow rebinding by not including that option in the game. it is technically still possible to rebind the keys but not allowed.
Ryan Cox
when you reach true perversion, masturbation will not be sufficient to disrupt it. you will be haunted again by the specters of you desire mere minutes after ejaculation. porn game development begins precisely when masturbation ceases to function as effective release and a more elaborate scheme must be instituted in its place.
Oliver Lopez
subjectivity isn't retarded. that said i doubt blender is intended to be apprecated by it's emotional expressiveness
Sebastian Cooper
sounds like something sigmund freud would have said if he'd be still alive
Easton Watson
i dream of trains going in tunnels constantly.
Alexander Brown
>by it's emotional expressiveness >literally sculpting a person or anything from your imagination >not emotional,artistic and expressive hmm,getting some serious bias here lad, now that your shitty opinion is getting holes poked in it
Joshua Scott
That's not good game design. Making the game harder by making the input confusing or annoying does not make the game more fun, it just makes the game more confusing and annoying.
A better design would be to streamline the controls and allow the player to rebind the keys. And then make the actual game itself harder, make enemies faster and more dangerous, so the player can use their own skills to fight the battles. If the game were easy and the controls were hard, the player isn't fighting the game anymore, they're fighting the controls.
Grayson Parker
we were talking about blender, not about what could be made with it
Charles Smith
everything can be art everything is not art
even a fork can be art as long as it is displayed as such and not used but the fork you use to eat everyday is not art
David Peterson
>made in gamemaker holy shit good luck i was looking forward to the day somebody would make a good 3d game with gamemaker
Luke Reyes
>im just going to open blender up and stare at the splash screen ???
John Jenkins
I AM NOT THAT KIND OF PERSON STOP
Ryan Walker
i think i see why you are confused. the splash screen is art
Kayden Green
How full retard am I going?
Nathaniel Howard
Mamma mia
Kevin Sanchez
oh ok but then let's talk about games in the same way. let's talk about the game "itself", not how it can be played.
oh wait that would be moronic.
Caleb Torres
i think the problem is that you consider the input as separate from the game but i believe the input is part of the game. puzzles are confusing but they also are fun. obstacles are annoying when you fail but fun when you succeed. it's important to manage the level of stress the player is subjected to but removing all stress will not necessarily make a better game
Josiah Russell
nowhere near as retard as the guy who just spent hours shitposting instead of implementing rebindable controls
Dominic Young
you seem to still be at high functioning autist level.
Carter Miller
Hey /agdg/, why do I keep starting projects that are too big? Was posting here last year with a retro / pre-rendered graphics game where the character looked similar to conker the squirrel if some of you remember. Can also poast a webm of that if you want.
But pre-rendering everything in the right scale while you also have to make the game as you would have to anyways and build/tell a story to some degree just puts another layer of extra work on top of an already big pile of work. And this when you already need to finish something to make gamedev a thing to support your living.
Why does my mind only rarely let me make quick and simple small games that I can potentially finish in a reasonable timeframe? Started webm related a while ago. And I'm already not sure if I took a task too big for just me upon me again. Game is supposed to be some glow in the dark platformer game, maybe with some speedrun aspect, not sure about that yet tho. webm cuts off because 3mb file limit..
Carter Cox
do people actually ship games this way? why? unless you suffer from a pathological fear of text files, how could this possibly be easier to work with than code?
Christopher Kelly
"the way it can be played" is in fact the game but i take most artists using blender aren't making art to be experienced through blender which is what makes it fundamentally different
Cooper Gutierrez
you need to move to washington n get a ganja script.
>less than a week left to finish my game concept for college class and I still haven't started writing it down, since I'm stuck between 2 ideas Panic is starting to increase.
Ryder Anderson
wat
that's something. Thanks?
also webm of old project.
Evan Peterson
>visual programming
You already reached full retard when you first started.
Evan Baker
you're clouding the issue by switching back and forth between the roles of dev and user. the developers of blender envision certain usage of blender and the users have the ability to alter it. the developer of a game envisions a certain playstyle but the players have the ability to play differently.
why is it ok for you to cripple my ability to play the way i want but not ok for the devs of blender to do the same? how are you better than them? why is your "intent" important down to every single keybind, but theirs isn't?
Thomas Hall
Well, graphics isn't the issue, your stuff looks amazing. On the other hand, I can't even imagine to begin how much time goes into rendering this in 3d.
Have you finished any other project in 2d?
Asher Carter
I suppose we do just have different design philosophies.
To me controls should fade away while playing, the player shouldn't have to think about the controls, they should just be able to think of something and immediately start doing it. There shouldn't be an in between step where the player thinks "okay what button do I press?". A games difficulty should be completely built into the systems within the game, not the systems inputting into the game. And of course the players can spend time learning the controls so that the controls do fade away, but this learning step shouldn't take more than 10 minutes in most cases. And in most cases there is no reason not to allow the player to customize their keys.
One case I can think of where the input method shouldn't be modifiable is for games where the input method is the gimmick of the game. Such as QWOP or motion control games.