/agdg/ - Amateur Game Development General

Demo Day 15 is live!

> Previous Thread
> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/JqsQerui

> Previous Jams
pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> How into .webm
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtu.be/PISribn5-y4
my.mixtape.moe/rfejpy.mp4
assetstore.unity3d.com/en/#!/content/53895
youtu.be/jQJtEEdDDAg
twitter.com/AnonBabble

googum a cute

Second for someone else make my game

What progress will you make this thread?

LRSP is cuter

Progress for today.

Calling it a night for now.

What genre are you going for?

Now you can hear things if they are being noisy enough.

Metroidvania.
Influences are Hyper Light Drifter, Metroid, Megaman X, and Kurovadis

to be fair we only know lrsp's face as what i drew for him..... he could be an extreme uggo under that handsome face drawing

webm

...

Reposting in the new thread for my fellow nodevs.

I can't even finish making a game of tic-tac-toe. No ability to plan properly, or execute on a plan.

Why can't you finish a game?

Giving small feedback on the demos I have played so far:

>Kick-in
I love Punch Out! so this is really nice for me and hitting furries is always a plus. I feel the uppercut and dodge animations are kind of slow compared to Little Mac's maybe you did it intentionally in favor of the special meter, because In punch out you could spawn uppercuts like crazy. First enemy is kinda on the strong side in my opinion, his hits make a lot of damage compared to what Glass Joe did.

>Unnamed Platformer
Should be called "Picnic in Australia" Lovely work on the new graphics, and the new additions. I lost my shit when a snake walked over a jump pad and flew over my head. Great way to show how they work too. Is the item drop random? I usually get the the cake piece just after respawming and in full health instead of when I'm begging to get one.
Getting the cake with full health should add a temporary extra heart anyway. You kinda deserve it. Good job as always.

Wo shit no way, have you written any program more than 200 lines?

Oh yeah. Just lines of code doesn't mean jack shit.

I've started a game extended across 8-10 classes, interfaces. I've done swarming AI that coordinated to surround or flank the player.

Nodevs don't have to be bad at coding, and I bet some are pretty good.

Nodevs just don't finish games.

damn let me shade it first

>Spaceship Crew Self-Defence Simulator
I'm currently playing on a shitty laptop because my main rig's hdd, died and I'm having performance issues there. Game seems to run fine, but the controls feel laggy and I can't see my own bullets, so I can't give proper feedback. But I can notice how much work you have put on it since the last demo, and that's amazing. Keep it up!

>Wasteland Rampage
I love seeing how new stuff gets added. Only complain I have is that the inventory screen doesn't look too intuitive, but I guess it's an early WIP since you have improved menu screens a lot over time.

>Catgirl pool party
You had fixed all the bugs I found last time, I think catgirl is moving too fast, unless you have inteded it that way maybe a max speed limiter could work for her? I love how you are following Contra's control scheme for aiming, can't go wrong with that. Do plan to have long levels, or will this have a boss rush approach like Hard Corps? Really curious about that.

Not memeing when I say this, have you considering going for stylized cartoon animal people for characters in shit you do? Because this smug goatee having rat man looks better than your other characters.

>programmed in around 5 or so languages ( know that's not really a lot)
>out of all of them, Java really resonated with me
>it just felt so good to code in it, like it was made for me
>get told that it's a shitty language
>don't want to dev in it but I miss it so much

I know that minecraft and runescape exist, but both of those games crash all the fucking time so that doesn't really inspire me. Why does my true love have to be so shit? Is it really viable to make a game in it that wont bug out and crash all the time?

it doesnt look better, you're just a furry

Nah, your exaggerated style works better on on these sort of faces than on your humans.

Man you suck at taking compliments too

It's just syntax user, just use something similar. I don't bother installing Java for anything these days so I wouldn't be able to play your game for example even if I wanted to. I passed on Starsector for this reason alone

you can see through the shrubs now?

C# is really similar and its the main scripting language of Unity, right?
Don't you fucking 'it's just not the same' me

>implement somethign over 3 days
>end up not liking it
>tweak, nope
>abandon it and move to the next game element
I guess 3 days is better than a month later or something

>runescape
They actually switched to an HTML5 client and then again switched to a Sepples client.

making profile sprites
somebody asked for a twitter/ tumblr yesterday, but i dont have one yet. Ill get down to it once the basic movement/ dialogue stuff feels good enough

this looks like it would be a good dungeon crawler/ action ar pee gee. Is it a roguelike?

That's some nice art you got there. What game is it for?

do linux video games count as video games

Yes.

just because its a compliment doesnt mean its correct.

> but starsector is really good

You lost out user.

Where's the nose start and the mouth begin?

>linux video games

I don't know. Maybe someone will make one some day and we can find out.

Spent the last month working on a tool instead of my game.
Hopefully it'll actually sell once it's approved for the asset store.
youtu.be/PISribn5-y4

i dont draw the mouths are eyes
so its the same as

Only if they are discovered mimics.

Thanks, it's not really a roguelike, there's saving instead of permadeath and item position and map layout are hand-made, but most combat rooms are random, so I guess it's like roguelites but not quite. Roguelite-like?

Which program is this?

Your art looks great.

How come you don't use aseprite like most spriters?
Look at top left corner

>Which program is this?
The hint is in the upper left corner.

>Which program is this?
>[Ps]

my.mixtape.moe/rfejpy.mp4

nice, it looks quite fun

That's a really great tool for level building.

Well done user.

Most spriters DON'T use aseprite

I use it for making animations, and GIMP for general editing.

That's a pretty neat tool. I doubt you'll have trouble selling it.

May be just my bias, but all the decent ones i follow seem to use it.

Thanks! I'm starting work on another editor tool i think.
I didn't want to get into asset store dev, but both tools are kind of needed for my game, although it takes twice as much time to make something asset store ready than it does to just make it for myself.

Oh shit, that's pretty damn cool. There's nothing wrong with making tools that help others.

so can this thing do this stuff during execution or is it purely in the editor?
if it can work at runtime you need to mention it prominently so all the ruglife devs know to give you their randomly generated money.

thanks! i simply didn't know about aseprite. Does it have any cool features?
Any program with the capability of using layers and composite effects should be enough though, composition and polish is what really matters

Naw, it only runs during editor.
I was thinking of making all the features of it public functions, but it'd probably need a week of refactoring.
Plus when i looked, there are actual complete solutions for dungeon generation that already exist, which this tool can't possible compete with. assetstore.unity3d.com/en/#!/content/53895

I'm back to grab more ideas from you guys:
Alright idea guys give me elevator pitch for a game. Here are some guidelines:

-K.I.S.S (Keep It Simple Stupid)
-3d graphics (gameplay can be 2d I guess)
-Space Theme(not too important)
-Single player
-Has replayability

I was thinking something like kid Icarus Uprising where you're a mecha thing, several levels, fun story. Levels are in 2 parts. A 3d space shooty part and then a 3d area fighting thing with bosses.

>which this tool can't possible compete with
are you sure any of them can work on spheres?
theres a ton of spacedevs who are essentially making the same generated bullshit but on spheres

>Alright idea guys give me elevator pitch for a game.
something like kid Icarus Uprising where you're a mecha thing, several levels, fun story. Levels are in 2 parts. A 3d space shooty part and then a 3d area fighting thing with bosses.

I mean yea i guess it works well in that case, but the tool isn't a complete solution for that scenario.
And i kind of wanted to avoid adding features that only serve one specific purpose.

For example if you wanted to randomly generate stuff on a surface, you'd need to find random points on the surface, which i don't have implemented in my tool, or a feature that allows you to scatter objects to around a surface, which i also can't do.

I do have feature requests on my asset store description, so if people are really missing something i'll consider implementing it. (as long as they've paid the 8 buckaroos :^) )

1/10

At least try next time.

>(as long as they've paid the 8 buckaroos :^) )
i was going to say that too, seems like your competition are very expensive. capitalism them.

Wow, rude you cunt

Yeah, although nothing specifically does what this tool does, they're all complex solutions when you look at generation stuff.
Only really the tools that do prefab placement by painting are kinda like my tool.

ALRIGHT

I will stop procrastinating

Keybindings will go in tonight

>tool does something that nothing else does
>can potentially be extended to encroach on and undercut competition
these are both good capitalisms

---
(image) why do none of the AGDG devs on twitter know that heartclicks are shared randomly with everyone who follows you now?

Why wouldn't you share your porn with your followers?

some things are meant to be private

181410358
>still trying to spark a derail with /ecel/ shit

Fuck making my own game, I'm going back to modding now that based Bethesda is going to pay me tens of thousands of rubles for my G.E.M.S approved "Immersive 4d HK 2160 Upsilon 16384x16384 Khajitbenis Re-texture Overhaul mod" in Fallout: Special Edition.

Later you losers, I'm going to make it

Pixel platformer dev here, thanks for playing.

>Is the item drop random? I usually get the the cake piece just after respawming and in full health instead of when I'm begging to get one.
It's based on a counter that increases when you kill an enemy, the rate is faster when you're low on health as well.

Probably. Looks fun

what's the logistics on making games off pirated software?

Do you use pirated software?

answer honestly.

Only pirated thing left is FL studio which ill buy as soon as i can warrant actually needing music.

uh ctesiphon was fun
i remember some guy talked about the AI not being aggressive enough, which I agree with
also you can go OOB quite easily with the shotgun/plasma rifle but it's never unintentionally so I guess its fine
but the movement is great, i like it
keep it up

>pirated software
Everything I need has a free as in beer version. Don't need to pay a dime to nodev.

why though?

lets compare gimp to photoshop

photoshop is a infinitely more powerful tool and it's true that gimp is really good for free

it just can't compete with photoshop + all the pirated plugins

i find it funny fags defend gimp when the programs name is
>gimp

@181411341
adobe shill please go

> Ghost Knight Victis

Works great on my rig, no FPS drop and felt smooth.

Rapier felt too slow and it was easier just to spam spear. I'm not sure if there was a cooldown on the ghost dash, but I felt like there wasn't much I could do trying to deal with two enemies.

Combat feels good. It will be interesting to see how you develop it. I like the different weapons, gives the game a different flavour to your standard souls experience.

> Spear Combat Principles

I've done a video on Spear Combat Principles. I cover off on long spear and short spear. May give you some ideas.

youtu.be/jQJtEEdDDAg

>gimp
Nah mate. For pixelart it's Aseprite, the rest I do with Krita.

You are assuming they don't know. It is more likely that they just do not care and the audience that actually is interested in their projects to begin with probably are interested in/can appreciate the exact same stuff.

Stealth just became that much more viable with the noise pinging in conjunction with peeking around corners. Got to balance it out a bit.
Mimics are a pain while sneaking though, got to make some way to identify them from afar, like some subtle animation every now and then.

Here's a tip for you, people like novelty in gameplay even if it's something cosmetic, fight knight succeeded because it's not "yet another shooter", you punch through everything, that's not exactly new, but it's fresh, undertale succeeded because it's not yet another rpg, it added bullet hell elements, don't be afraid of breaking the usual formula.
Also MUSIC sells, it's built in the human brain, humans react to sound faster and better than images, remember that catchy beat you can't take out of your mind? remember when you got goosebumps because of good music? did you ever have the same reaction to images? no? good, now pay attention to sound design, start learning it or spend a bit more to get better soundtracks for your game, you can even sell them with the game too in the golden edition.

aseprite is easily piratable

buyfags you lose again

>aseprite is easily piratable
It's literally freeware.

being drm free doesn't mean free

>implying the GM and unity babies here can compile anything from source

Reposting in new thread:

Ctesiphon dev here, thanks for everyone trying it again! Not a very exciting update but I'll keep on truckin'

>Very dumb AI

Yeah, the AI's a clusterfuck of me trying to be clever.

They intentionally lose you when you run out of their line of sight, but I'm going to be tweaking that with a delay. There's a navmesh that they're supposed to use but it's currently ignored as my traversal code was just a quick hack to make sure it was loading.

I get the stuck guys too, I'm pretty sure I know what the problem is so it shouldn't be happening any more next demo day.

The level design has been a very low priority while I make everything to populate the maps with. My plan is to have about 6-8 maps, each about 2-4 times the size of the current one. Depending on how fast/slow that is to make, I could make more, but I won't release with less.

>Jumping out of the map

I know you can, that's the whole idea, the map was built before I added this and I'll be redoing it later. What I'm more concerned about is if anyone is randomly falling through the world for no reason...

I'll die when I'm dead!

If googling a program yields its official public github as result, it's freeware.

>pirate software
>ITS FREE

>dev provides source code at no cost
>PIRATED

Whats the proper way to count time in real world seconds? I'm just so damn tired (It took me 5 minutes to figure out how to get the amount between two numbers ffs) that I can't figure it out right now

Like your shit taste in everything?

>were both arguing over 14 dollar software

Is it bad when literally none of the demo day entries feels compelling enough to me that I would download and try them out?

>Whats the proper way to count time in real world seconds?
Adding deltatimes at every update. Whenever it reaches a new integer, another second has elapsed.

Looking cute as fuck.

Seems I just have bad luck for drops then.
I'll keep playing a lot tomorrow probably I won't give up until I reach picnic girl.

No, most /agdg/ games here are trash and not worth playing due to being barely whitebox pre-alphas.
DD needs to be a quarterly thing, its quickly lost its appeal.

>thinking this argument is about any amount of money

It's already bi-monthly, I don't think adding a month inbetween will change much. My vote is for semi-yearly.

Oh fuck of course, that's actually close to what I need to, thanks

>I've done a video on Spear Combat Principles.
Oh shit nigguh. Not GKVdev but still this is great, thank you.

Its a fun game, the only reason I pointed these things out was that I had enough fun just dicking around ingame to find these out
best of luck javanon