/stsg/ - Starsector General

ion edition

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
youtube.com/watch?v=UTCpVY80Bpc

>Where?
Official site:
fractalsoftworks.com
Official forums:
fractalsoftworks.com/forum/index.php#1

>Current version
0.8.1aRC8

>List of popular mods
fractalsoftworks.com/forum/index.php?topic=177.0

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
fractalsoftworks.com/forum/index.php?topic=8726

>Previous Thread

>Best place to put your storage? Independent?

sindria

/stsg/ balance collab megapatch when?

About to take my highest bounty yet
>onslaught-class BC

Fleet is Aurora, Eagle, Heron, Mora, and about a dozen additional mostly damage-focused destroyers/frigates.

Do I have any chance?

Is there any way to increase the amount of points you can deploy with?

>Do I have any chance?

If that Mora has some ion fighters, and you have a few destroyers able to tank a bit and you micro another bit. You have very good odds.

>Is there any way to increase the amount of points you can deploy with?

Config files.

so, how visible and annoying is the incompleteness of this game?
I played it like two or three releases ago, and while fun it was very noticeably limited.

>Some torpedos can overload you even if you don't have your shields up

Wat?

Turns out there was also a Legion class BC as well.

Fuck me that thing can take a lot of punishment. Luckily it only had forward shields.

Luckily when I got there there was a scavanger fleet about as strong as mine engaging them already, so they did a good job as fodder while I cleaned up.

Mark still hasn't shown himself yet.

this + dumping rates

So in the 9th of October?

/stsg/ calender maybe?

...

6/10

5/10

So what do you guys like to name your ships? I like to give mine reptile names. Stuff like Spider, Termite, or Millipede.

4/10

put you're storage at the size 7 planet you always come back to to refill on fuel/supplies

3/10

2/10

1/10

0/10

DONG status?

10/10

Depends on the faction I'm playing as. In my Imperium save I named most of my ships after LoGH Imperial flagships.

/pol/ go home

How do I use my unit's ability?

I have phase skimmer on my ship but I can only use it if I let the AI take control

f

Are you 12?

and what is this?

I name them after bands or songs I like

I keep their default names

Alright since the thread is dead, time for a modpack. We can break up mods into several categories:
1) Necessary mods, mods that benefit through gameplay or technically, think Nexelerin/Save Transfer;
2) Beginner's mods: anything that helps during the start of the game, think Lawson's Point
3) Accessory mods: what you typically think of mods, balanced factions, little/no crashes, aesthetic, think Shadowyards, shippacks, audio+
4) Use at your own risk mods: mods that are in development, crash often, still being tested, or generally unbalanced, think Neutrino, Dassault, Nomads, Starsector FX
5) Do NOT use mods: mods that are too prone to crash or are blatantly and dismissively unbalanced, tell me what to think :^)
6) Personal mods: mods that are more like personalizations as opposed to optimizations. think of changing csv values or increasing bounty/mission count
As a side note, anyone know how to make an installer? I can imagine some issues revolving around memory/disagreements/personalizations that would result in someone to not install a certain mod. Other than that, start blurting out some names and their categorization

faggot

nigger

agreed

Lost my first fight. I finally understand the significance of command points.

I had intentionally dropped down my fleet strength to be able to field everything in one go, but for strong enemies and extended fights you definitely want some bruisers to come in first and leave some fresh powerful units to take out the enemy capital ships.

So, do I just download the mods into the mod folder? No other installing?

I tried that and it keeps crashing.

yo ho ho

To ask it politely, did you unpack the file downloaded using 7zip/Win?

Unzip them, put that folder into the Mods folder, then select them from the launcher's Mod menu.
Make sure your game is up to date, and that all your mods are compatible with that game version.
If it tells you to look at the .log file, then post the last bit of that and maybe somebody can help you.

you'd have to be clinically retarded to fail at installing a starsector mod

you know how the mod says REQUIRES LAZYLIB? ignore it, mod authors just put that line there as a joke

OK I figured it out. >and that all your mods are compatible with that game version.
I was using a version of nexerelin for 0.8.1b but I had game version 0.8.1a.

>think of changing csv values or increasing bounty/mission count
Increasing the bounty count can sometimes be outright necessary with how some bounties shoot up way past your strength capacity or just get flooded by hostile factions posting them for no reward. Even with 15 bounties up, half of them are useless.

>0.8.1b

Necessary i'd say the two libraries, Save Transfer, Console Commands (for save transfer, remember the .jar fix patch too), Nex and Dynasector.

Accessory i'd say all the QoL mods, autosave, the rotary weapon one, unknown skies, music/portrait packs, stuff like that

The DO NOT USE mods should include RED, ORI, Dassault, Looter/Artefact, anything by xenoargh

>0.8.1b

0.8.1b is just the mod's version number, it has nothing to do with the game version. That one is the most updated version and you should be running it.

haven't used Red, ORI, or Looters so how bad are they

Well 0.8.1b doesn't work for me, I get a crash.

Works fine with the 0.8.1 version.

Not sure what to tell you man, I'm just posting what works in case people have the same question later.

Red has (or at least, had) the reputation of being unbelievably OP, if you dig in the previous threads you'll find one of their ships, heck, hit the archives and look for (i think) "touhou ship" and despair.

Looters/Artifacts are fugly, ORI is even worse, how worse? Pic related, it has worse Cathedral Ships aesthetics than 40k for fuck's sake

looters / artifact had some new sprites made (that don't look bad) so I'm giving them a try. same for red, as I heard that it was rebalanced.

please tell me the cathedral clock face is a large turret mount

ORI isnt even updated, but those ships do look awfuly atrocious. Looters/Artefact don't look too bad though. Will post update on categories

Thanks for the advice.

I played some vanilla, and am now starting a run with Nex and about half a dozen custom factions.

Looking forward to it.

What are marines used for?

Vanilla? Trade good
Nexerelin? Conquerin

Here is the work in progress. Question marks are obviously up for discussion, and not all mods will be included since there are toasters running on low memory

>and not all mods will be included since there are toasters running on low memory
Faggot

Guys where do I increase memory allocation

>there are people who will actually listen to a list like this instead of figuring out what mods they like on their own

Couldn't you just make a launcher to select and deselect certain mods?

Wow nexerelin already has tons of action.

I wish there was a mod to fast forward combat

let me rephrase myself, the mods will be included, but to your discretion.
still relavent but old guide

If only the wall class drone was recoverable. Just look at all that fire power!

i like that Sentry's attitude

That brings up a topic, in SWP, it adds two derelict/remnant ships. To be sure, most if not all want to have recoverable derelict/remnant ships?

The derelict are laughably weak unfortunately due to their lack of shields so the poor guy lasted about 10 seconds. Even the Wall class its self didn't last long because of no shields and all escorts being dead. I did take a huge beating for accidentally warping in front of the monster though.

They do but the base game has them unrecoverable so its for integration reasons. It would be nice if there was an option in the configs though.

>friendly ship fires a tachyon lance into the back of your destroyer

>The derelict are laughably weak unfortunately due to their lack of shields
Nothing a few hullmods can't fix

In the mod pack, there is a mod that allows for vanilla remnant fleets to be recoverable. Although I will leave the values as they are and include how to change them to be recoverable in a ReadMe

aaand i'm dead.

Raided by some pirate fleets on the way out of the sector.

I think an emergency boost would have saved me, i suppose i'll have to learn a lot of features that were not needed in vanilla.

>AI ships fire an entire salvo of torpedos into the back of a friendly capital because he was between them and an enemy

I've got this mod in but only got a few of the smaller ones atm. The makeshift shield drastically raises there survivability which is nice. They do have a secret niche in nex though because of all the missile mounts you can throw hammers on them all and you have a really effective mining fleet in no time at all.

waiting for these beams to turn is so crappy.

>you fire a tachyon lance into the back of your destroyer

>A meatbag navigates his destroyer in front of you so you fire a tachyon lance into his ass

>ally piranha bombers unload their bombs into your flank

>allowing filthy meatbags in your ships

>You just took a salamander too the engines
>You have a locked shield
>You spin ass on to the bombs

>friendy ship fails to engage with sufficient élan, so you fire a tachyon lance into them pour encourager les autres

>friendly

Almost finished, any personalizations that would seem useful show newbies or vets alike?

>Friendly wolf teleports into your harpoon salvo

do they all play nice with each other?
Why 3 versions of starsector

harpoons do not have friendly collision. TRY AGAIN FUCKO

Needs Messy Portrait Pack.

>Small enemy frigate flanking your destroyer
>no biggie
>ASS GUTTERED FROM FULL HP TO DEAD BY REAPERS

nerf plz

w̺̯H͍Y̦͎͔͖ ̧̮̼̖̤̝̜ͅi̳̭s̶̰̪̼̰ ̬̹̞͉͖̩T͇̫̰̝̖͙͉͝h͖̘͉E̕ T̸͇͈h̙̘̱̱̟̮͕R̺̖͝E̬̫̜̩͓͓̰A͚͈͢d͇ ̮̦͔̜̠̮̮st̮̦̥̩̗̗i͇̞̭͓͖̯̕L̤̳͕̳͕̩L̩͟ ̪͈͍̬̞A̸̺̯Ļ̱͚͓̫i̼̼̙̹͢v̠͈̫̺e̱̞̥͝
̷̩̦̱
͈͘l̞͜E̻͚̜̭̙̘̬Ṭ̟̬͙̻̖͞ ͈m̸̪̜̯̺̯̯͉Ȩ͕̤͈ ͕̭̝͈c̮͕̼̕ẖ̭̭͔̕AN͈̣̻̬͎g̼̹̟͖̱͉Ḛ̼ t͍H͢a̛̠T̮̻̬͖͙

I believe the only conflict per se is with better beginnings and nexerelin since nex overrides better beginning's actions, no crash though and will be included in the ReadMe
will do

...

If you let a ship with reapers pummel your asshole, blame yourself.

Its called reaper for a reason :^)

>pull back to vent
>3 frigates jet in out of nowhere
>9 harpoons tear you to shreds

alex should, like, make them huge and red so you can easily see if the enemy shit has any

>You are what all life to us
>FOOD!!!

>heh
>nothing personnel kid

would you believe me if I wanted to say reaper but got the typhoon launcher locked in my head and fucked even that up because it sounded similar?

>getting flanked by a frigate with a medium missile mount

>flanked by a frigate
You're replying to a different guy lad

GUYS! WTF IS THIS? found this page on the wiki but I've never seen it in game.

oh.

... how the fuck would you mistake a reaper for a harpoon?