i kinda want to make a rhythm drumming game where you use mouse and keyboard
like when you play hand drums when you're bored
left hand is for the drums and right hand is for the cymbals/hihat. it's weird at first but surprisingly playable.
a and s are both kick (for double kicks). space is snare. left and right click for hihat and middle for crash cymbal. will probably have d-g for toms or something. not sure how i'll fit a ride cymbal on a 3 button mouse though.
it takes some getting used to be im not hating it so that's a start
Logan Johnson
get swole
Jace Cox
pretty good
Jason Stewart
my issue with all those apps/games is that they consistently have too much latency to be really enjoyable if you actually play music
John Perry
thats usually my problem with rhythm games too. since it's pc with mouse and keyboard though latency is pretty small. i also made sure to remove as much delay on every sound clip i could so it feels instant. i'll record a webm of playing along with a song in a minute to show
Blake Robinson
Post some progress[\spoiler]
Joseph Evans
can't lift, left arm out in the rain and now it's rusty
Julian Gomez
...
Luke Rivera
>tfw speed up 5x
Charles Evans
c u t e u t e
Ethan Rodriguez
This honestly doesn't look as bad in game as I thought it would. I tried to fix up the shoulders a bit and I think it's looking a lot better.
Benjamin Hughes
>tfw game is feeling shitty >don't know how to make it feel better >decide to double the speed of everything in the game >suddenly the game is extremely fun
It's like magic.
Caleb Harris
that won't animate well at all
Caleb Morris
...
Adrian Torres
Step 1: Draw the chain. Step 2: Draw the rest of the fucking arm.
Jose Nguyen
No progress for the last 3 days of continuous devving. What the FUCK. I like to think of myself as a decent programmer, but I still can't get pushable things to work perfectly. Holy shit. Always some weird off-by-one errors.
David Wilson
Ah, I see, thanks. I think I'll scrap the current body and try again after watching a few vids.
Justin Perry
let me guess, you're the same dude that made that space invader clone ?
Sebastian Parker
Shoulder pad goes on the shoulder, not face.
Jacob Green
...
Hunter Walker
I heard you guys like bloom.
Cooper Clark
you see muhreen comrade if you apply shoulder pad onto face, enemy will think head is shoulder in confusion, will try to take shower with head and shoulders
Levi Jones
Today I am going to work on a pointless logging system
Jacob Campbell
...
Alexander Gray
getting these shitty 90's cgi vibes
Lucas Hernandez
...
Colton Russell
really depends, what are you planning to use the model for?
i am not a very good finger drummer obviously but there was very little latency. most of the delay is just from how shit i am but it worked
Charles Smith
...
Liam Fisher
you really need to juice that shit up, something like have the block slide into the other and the overlapping area glows brighter as if it's heating up
Jordan Hughes
...
Alexander Miller
why the fuck do i like this my instincts say no but my heart says yes
Gabriel Taylor
>adding 38 KB for absolutly no changes
You going to be a great modern dev
Owen Hall
needs to snap faster without easing
Nicholas Cox
You can't pause or rewind a gif, at least not so easily as webm.
It was hell to follow and I spent a few hours just on this one, but I instantly got used to shortcuts and never looked back.
Lincoln Jones
>adding 38kb for the ability to pause and time scrub on something meant to provide information
Eli Collins
I need inspiration. pls help
Samuel Peterson
>ooh a tutorial. it's probably some fuckwit who ums and uhs through the video and spends 40% telling you parts of the UI you don't need to know yet >he's actually really easy to follow.
imma keep this video in mind and check out this dude's other stuff.
Levi Foster
do you think this is a reasonable way to animate eyes with no pupils?
Tyler Lewis
Making a heavy enemy. Should he be equipped with a minigun or a flamethrower? No rocket launchers because I'll have another enemy for that.
Nathan Harris
python and godot, sitting in the tree
William Clark
So /agdg/, I've now been an enginedev for 12 years. On and off, sometimes not touching them for months, sometimes all day, every day.
Four engine revisions, from 2d to 3d, eight (?) vague 'game ideas'. All these "game projects" have only been excuses to write more engine code.
Tell me what a waste this is, /agdg/.
I've never posted about my own shit here before
Austin Jenkins
A flamethrower is useless if you can outrun him. Or make him launch fireballs if you're feeling fancy.
Sebastian Gomez
Always be ready in case another dev challenges you to a dev-off
The future of your game will be on the line.
Lincoln Robinson
Should you create your own game engine from scratch? We’d say that it’s a great experience if you want to expand you knowledge on how game engines work from a fundamental level. When using one of these monolithic pieces of software, it is often helpful to understand the quirks with real-time rendering to understand how best to design your games and graphics to achieve high framerates. Don’t however start creating a game engine with the expectation that it can compete with commercial engines. If an engine exists out there that has all the functionality you desire, it’s probably best to use that instead.
Connor Rogers
looks neat
Jose Thomas
All I get from your post is "12 years of experience".
You're more prepared than ever before.
Wyatt Hill
what the fuck does a "dev-off" even mean
Aaron Bell
I'd show you by challenging you but you are clearly not ready. It would be too easy.
Gavin Diaz
This better?
Austin Edwards
>had multiple projects of gms open for cross referencing >they somehow saved over eachother where did my game go
Daniel King
I couldn't find many things about Visual Novels in Unreal Engine... maybe because it doesn't make any sense and I should just have the characters talk to each other normally... Am I wrong?
Andrew Price
i'd call you a dumb animeposter but i did hear someone else had this happen to them before
Xavier Torres
GMS is a huge mess when it comes to files, I once had some scripts that wouldn't work unless they were in a specific spot in the folder and it forced me to make a new project file. I don't use GMS anymore.
Jaxon Perez
How can it be a waste if you're having fun?
James Jones
shoulda used unity
Jaxson Barnes
...
Wyatt Robinson
Are you challenging me scrub? What's your twitter follower count? Not interested if it's below 4k
Josiah Rogers
I think is should pop up extremely fast, then lower slowly, as if it was triggered by a release latch, but a gear mechanism slowly reels it back down.
Landon Baker
>Not interested Hark, developers! This knave would refuse a duel! Spineless coward!
Eli King
Switch to Unreal and Just make a fucking game.
Henry Richardson
It's just that I'm b-busy that day
Jayden King
It sounds like you don't really care about finishing a game. That's fine.
Lucas Collins
I agree with Spikes should come out almost instantly and then slowly retract.
It's not like I wouldn't actually want to make a game. I just can't seem to match myself with the right people. I am a competent musician as well, but there is no game without designers and visual artists (especially since I prefer art-heavy and story driven games)
I'm not an ideas person either, so the premise of all projects so far has been fucking vague at best
The sequel! Timestamp is 2h38m34s if it doesn't embed.
Adrian Ross
I don't know what kind of game to make.
Landon Martin
same here
Leo Jenkins
Why not publish your engine, or contribute to some open source engine? Someone might actually get something out of your work that way
Cooper Martinez
I know exactly what kind of game to make.
Jackson Cook
Pong but in 4 dimensions
Christopher Young
Draw a cute anime girl then decide what game would suit her best
David Adams
I can't draw
Levi Diaz
Watch some anime
Jack Wilson
Does this look like a mummy cube?
Blake Fisher
The original Pong was in 4 dimensions.
Aaron Carter
No, it was in 5
Aaron Butler
Well the current revision is open in github, but it's not geared towards anyone else nor very generic, so I doubt it'd be much use to others other than as an example. The input library I wrote is also a separate foss project that I released with documentation and all.
Bentley Flores
Looks good enough that you should be a little more ambitious instead of yet another once more again too voxel-based art style.
Henry Morgan
it looks like a sentient hi-fi system
Ethan Powell
Why is this bigger? .webm has better compression than .gif.
Jack Miller
Is that you, Boku?
Daniel Morales
Actually no, I was working on a project here previously (redlight), but not that one.
Camden Smith
...
Thomas Sanchez
Because the gif has only 3 frames that change after a set period of time while the webm has frames per second.
Austin Torres
this is absolutely one of the worst ways to learn to draw
Mason Gray
It's fun trust me
Ian Peterson
...
Ian Parker
you're supposed to start realistic and then learn to abstract and stylize once you have that down if you learn to draw with minimalist moeblobs you'll end up like one of those 13-year-olds on deviantart who can only draw in a mediocre animesque style because she never studied human anatomy