/agdg/ - Amateur Game Dev General

Just like make game edition.

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

my.mixtape.moe/qbmysx.webm
my.mixtape.moe/ysgtwm.webm
youtube.com/watch?v=DiIoWrOlIRw
youtube.com/watch?v=l-tYj1HVYEY&feature=youtu.be&t=2h38m34s
youtu.be/l-tYj1HVYEY?t=2h38m34s
youtube.com/watch?v=Ed-xgAp-epc
twitter.com/SFWRedditGifs

first

how to arm for plebs

my arm doesn't work like that

webm: my.mixtape.moe/qbmysx.webm

i kinda want to make a rhythm drumming game where you use mouse and keyboard

like when you play hand drums when you're bored

left hand is for the drums and right hand is for the cymbals/hihat. it's weird at first but surprisingly playable.

a and s are both kick (for double kicks). space is snare. left and right click for hihat and middle for crash cymbal. will probably have d-g for toms or something. not sure how i'll fit a ride cymbal on a 3 button mouse though.

it takes some getting used to be im not hating it so that's a start

get swole

pretty good

my issue with all those apps/games is that they consistently have too much latency to be really enjoyable if you actually play music

thats usually my problem with rhythm games too.
since it's pc with mouse and keyboard though latency is pretty small. i also made sure to remove as much delay on every sound clip i could so it feels instant. i'll record a webm of playing along with a song in a minute to show

Post some progress[\spoiler]

can't lift, left arm out in the rain and now it's rusty

...

>tfw speed up 5x

c u t e
u
t
e

This honestly doesn't look as bad in game as I thought it would. I tried to fix up the shoulders a bit and I think it's looking a lot better.

>tfw game is feeling shitty
>don't know how to make it feel better
>decide to double the speed of everything in the game
>suddenly the game is extremely fun

It's like magic.

that won't animate well at all

...

Step 1: Draw the chain.
Step 2: Draw the rest of the fucking arm.

No progress for the last 3 days of continuous devving. What the FUCK. I like to think of myself as a decent programmer, but I still can't get pushable things to work perfectly. Holy shit. Always some weird off-by-one errors.

Ah, I see, thanks. I think I'll scrap the current body and try again after watching a few vids.

let me guess, you're the same dude that made that space invader clone ?

Shoulder pad goes on the shoulder, not face.

...

I heard you guys like bloom.

you see muhreen comrade
if you apply shoulder pad onto face, enemy will think head is shoulder
in confusion, will try to take shower with head and shoulders

Today I am going to work on a pointless logging system

...

getting these shitty 90's cgi vibes

...

really depends, what are you planning to use the model for?

That is quite a mesmerizing glow

my.mixtape.moe/ysgtwm.webm

i am not a very good finger drummer obviously but there was very little latency. most of the delay is just from how shit i am but it worked

...

you really need to juice that shit up, something like have the block slide into the other and the overlapping area glows brighter as if it's heating up

...

why the fuck do i like this
my instincts say no
but my heart says yes

>adding 38 KB for absolutly no changes

You going to be a great modern dev

needs to snap faster without easing

You can't pause or rewind a gif, at least not so easily as webm.

can't scrub a gif

My first bleder model was this:

youtube.com/watch?v=DiIoWrOlIRw

It was hell to follow and I spent a few hours just on this one, but I instantly got used to shortcuts and never looked back.

>adding 38kb for the ability to pause and time scrub on something meant to provide information

I need inspiration. pls help

>ooh a tutorial. it's probably some fuckwit who ums and uhs through the video and spends 40% telling you parts of the UI you don't need to know yet
>he's actually really easy to follow.

imma keep this video in mind and check out this dude's other stuff.

do you think this is a reasonable way to animate eyes with no pupils?

Making a heavy enemy.
Should he be equipped with a minigun or a flamethrower? No rocket launchers because I'll have another enemy for that.

python and godot, sitting in the tree

So /agdg/,
I've now been an enginedev for 12 years.
On and off, sometimes not touching them for months, sometimes all day, every day.

Four engine revisions, from 2d to 3d, eight (?) vague 'game ideas'.
All these "game projects" have only been excuses to write more engine code.

Tell me what a waste this is, /agdg/.

I've never posted about my own shit here before

A flamethrower is useless if you can outrun him.
Or make him launch fireballs if you're feeling fancy.

Always be ready in case another dev challenges you to a dev-off

The future of your game will be on the line.

Should you create your own game engine from scratch? We’d say that it’s a great experience if you want to expand you knowledge on how game engines work from a fundamental level. When using one of these monolithic pieces of software, it is often helpful to understand the quirks with real-time rendering to understand how best to design your games and graphics to achieve high framerates. Don’t however start creating a game engine with the expectation that it can compete with commercial engines. If an engine exists out there that has all the functionality you desire, it’s probably best to use that instead.

looks neat

All I get from your post is "12 years of experience".

You're more prepared than ever before.

what the fuck does a "dev-off" even mean

I'd show you by challenging you but you are clearly not ready. It would be too easy.

This better?

>had multiple projects of gms open for cross referencing
>they somehow saved over eachother
where did my game go

I couldn't find many things about Visual Novels in Unreal Engine... maybe because it doesn't make any sense and I should just have the characters talk to each other normally... Am I wrong?

i'd call you a dumb animeposter but i did hear someone else had this happen to them before

GMS is a huge mess when it comes to files, I once had some scripts that wouldn't work unless they were in a specific spot in the folder and it forced me to make a new project file.
I don't use GMS anymore.

How can it be a waste if you're having fun?

shoulda used unity

...

Are you challenging me scrub? What's your twitter follower count? Not interested if it's below 4k

I think is should pop up extremely fast, then lower slowly, as if it was triggered by a release latch, but a gear mechanism slowly reels it back down.

>Not interested
Hark, developers! This knave would refuse a duel! Spineless coward!

Switch to Unreal and Just make a fucking game.

It's just that I'm b-busy that day

It sounds like you don't really care about finishing a game. That's fine.

I agree with Spikes should come out almost instantly and then slowly retract.

youtube.com/watch?v=l-tYj1HVYEY&feature=youtu.be&t=2h38m34s

The sequel!

Do tell me more

Because I'll die having achieved nothing

That's actually really nicely said.

It's not like I wouldn't actually want to make a game. I just can't seem to match myself with the right people. I am a competent musician as well, but there is no game without designers and visual artists (especially since I prefer art-heavy and story driven games)

I'm not an ideas person either, so the premise of all projects so far has been fucking vague at best

youtu.be/l-tYj1HVYEY?t=2h38m34s

The sequel! Timestamp is 2h38m34s if it doesn't embed.

I don't know what kind of game to make.

same here

Why not publish your engine, or contribute to some open source engine? Someone might actually get something out of your work that way

I know exactly what kind of game to make.

Pong but in 4 dimensions

Draw a cute anime girl then decide what game would suit her best

I can't draw

Watch some anime

Does this look like a mummy cube?

The original Pong was in 4 dimensions.

No, it was in 5

Well the current revision is open in github, but it's not geared towards anyone else nor very generic, so I doubt it'd be much use to others other than as an example.
The input library I wrote is also a separate foss project that I released with documentation and all.

Looks good enough that you should be a little more ambitious instead of yet another once more again too voxel-based art style.

it looks like a sentient hi-fi system

Why is this bigger?
.webm has better compression than .gif.

Is that you, Boku?

Actually no, I was working on a project here previously (redlight), but not that one.

...

Because the gif has only 3 frames that change after a set period of time while the webm has frames per second.

this is absolutely one of the worst ways to learn to draw

It's fun trust me

...

you're supposed to start realistic and then learn to abstract and stylize once you have that down
if you learn to draw with minimalist moeblobs you'll end up like one of those 13-year-olds on deviantart who can only draw in a mediocre animesque style because she never studied human anatomy

never go full engine dev
youtube.com/watch?v=Ed-xgAp-epc

This looks gorgeous

fuck, terry is a heavy card to play