/agdg/ - Amateur Game Dev General

God script edition

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Godot: godotengine.org
GameMaker: yoyogames.com/gamemaker
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

logicgamesonline.com/lightsout/
un.org/en/universal-declaration-human-rights/index.html
forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
youtu.be/l-tYj1HVYEY?t=2h38m34s
drive.google.com/open?id=0B-vzmuumvkewRTVOTnpHRHpBSW8
twitter.com/NSFWRedditVideo

name one reason why

first for java

They aren't worried their friends will see them play anime tits games?

Game dev unironically makes my life better and happier. The feel of sitting down to my monitors full of code and 3d modeling and gamedev websites making progress while next to me I'm gaymin on my tv. This is the life boyos.

Copying progress from last thread.

I haven't had a goodnight sleep in two weeks since starting. Tired of going to bed at 5am.

Cute! What is that cat rabbit thing? A pet or enemy or what?

Trying out new images for the background.

Hey, what engine are you using for that? You mentioned "not in this engine" in a previous post. I'm curious now.

collectible
you'll be able to collect them, fuse them with another object, and then be able to upgrade equipment or stats.
That's the current plan.

it looks like you pasted an image into microsoft paint and then erased some of it to be honest

Good old cancer free Fusion 2.5 by clickteam

googum, explain to me why do you consider yourself a master gamedev but your skills are begginer tier?

Is like you don't give a fuck about being better and more skilled.

pls reply, this is a serious question.

working on new animations
(disregard the cape, its shit, i know it)

Really? Who cares?

Only people who worry about that stuff are literal pussywhipped cucks who have their gf linked to their steam account. And you don't want those people playing your games anyway.

Is that sarcasm? Also have you seen what they're doing for Fusion 3?

That used to be a real problem for me too but I have been lucky lately and am on a pretty decent sleep schedule.

Yeah, it's sarcasm. Some things are great. Some are really bad.
Fusion 3 is hopefully going to minimize on some of the problems I have, as well as it's not going to be using tech and coding from 1995.

Is it because the background is too detailed or is it the same with all my other images?

you should learn to draw first before trying to care about how things look
loomis that shit up

pls keep the googposting in the other thread

>we did market it actually. sent a bunch of keys to a bunch of people

thats not marketing though.

Kinda the same with all the others, but I think that I wouldn't see it that way if there was a motion paralax since that'd make the white stuff stand ahead of the background. I can't remember if you actually had one on the other things you'd posted.

>Hotline Miami did an incredible job of making the player uncomfortable
I actually interpreted that game as more of an artistic "admission of inner evil" over the enjoyment that can be derived from violence. It struck me as something that was supposed to create as mixed an emotion as possible. I definitely found it to be a better game than infinite though.

Write a script that searches the players computer for images and randomly places them as the background.

>It struck me as something that was supposed to create as mixed an emotion as possible
That's exactly what I mean.
The gameplay is a lot of fun but the game doesn't let you forget that you're killing people. The sequel manages to be even more fucked up.

Infinite, on the other hand, is just a mindless shooter that periodically stops to jerk itself off because Ken Levine is a pretentious twat.

Here's a video, is it still bad?

Source on that?

even hotline miami follows the tropes of male disposability and murder being justifiable.
...except that one time they didnt and it caused outrage and they changed it.

Mist needs its own parallax layer

>Here's a video, is it still bad?
no it looks a lot better when you can see that the platforms are separate from the background

I can't even begin to understand why you would try to do graphics like that.

Would this be too hard for a hacking minigame? Once you learn the pattern it's pretty easy but it can be frustrating at first.

logicgamesonline.com/lightsout/

reminder that googum is an alpha male
if you disagree then you are an idiot

That's good, glad to hear it.

¯\_(ツ)_/¯

>male disposability
The enemies are almost exclusively Russian mobsters.

>murder being justifiable
Even though you almost exclusively kill Russian mobsters, it's still presented as Fucked Up.

God, I fucking hate you. You are such a stupid, pretentious twat.

>even hotline miami follows the tropes of male disposability and murder being justifiable
You really think the russian mob is going go for the equal opportunity thing? I think that troupe, in and of itself, is also sort of an "admission of evil" too. Even when Jacket chooses to spare someone, it's because he's really just because he has a double standard. I don't think that means the developers themselves are actually pushing that standard as a good thing.

>
>The enemy shoot spread bullets but if the player also moves, the bullets need to rotate along with it.

So, you want the bullet sprite or model to be aligned with its trajectory? The particulars depend on which engine you're using, but basically what you want to do is to get the rotation of your player and then set that as the rotation of your projectile when you spawn it in. Should be plenty of tutorials out there for that if you're using GM/Unity/Godot.

"All boards that default to the Yotsuba B or Burichan (blue) themes are to be considered "work safe." Violators may be temporarily banned and their posts removed. Note: Spoilered pornography or other "not safe for work" content is NOT allowed on the work safe boards." sorry user.

(Me)
>I think that troupe
-by which I mean "the presence of that troupe, in this particular game" and not "the troupe in general"

fuck art

Thanks :)

99% players are just going to randomly click cells until shit matches.

we have double number of mothers than fathers.

males are disposable because that's how it works in biology.

60 million males died in WWII yet the population didn't suffer.

most females have bigger survival rates in disasters than males.

the fact is, losing a big percentage of males is not a big deal for society, as most wars prove, meanwhile losing a percetage of females can be devastating to a society, since they're not able to make as many children as males.

- Learned how to use states and implemented a dodge mechanic
- Implemented some afterimage effects
- Did minor tweaks to some values.
-Various small visual tweaks even though it's programmer art, but sometimes I'll do anything just not to work on the thing I should
I had some fun honestly

Yeah, I did that a bit at first. Why is it so hard to find a good mini-game?

engine?

GMS 1.4

source

>tfw learning how to properly use tris pre-subdivision
I usually just make models for animations and not for things that are rendered live: how do I know how many polys is too many polys? Right now I've got a hand that's 118 polys pre-subdivision with 6 tris, and 466 polys afterward. Is that normal for something that could run on say, a decent laptop? How much of an effect would polycount have on performance compared to things like effects and stuff?

He either just got banned for posting the source, or he just deleted his post. I think I know it, though.

Creator: sunsetriders7

Material: avatar: the last airbender
nickelodeon
the legend of korra

Characters:
korra

466 polys will run on most phones these days bud. The most important thing is how many polys you want to render on every object in a particular area.

i dont get what youre saying here? hotline miami doesnt follow the trope of male disposability because russians? are russian men not also men? the only female in the game is saved.

>it's still presented as Fucked Up.
yeah sure, it's presented as ~wow this is so fucked up man whoa all this murder what~ but its not actually controversial because killing mobsters is a-ok because murder is justifiable!

sure i see this biological truth as the source of it but that doesnt make it any less immoral or hypocritical. To be ok with men dying means you dont value male lives which mean a society like America who has an ideal of human equality is complete bullshit. they'll clutch their pearls when shown the facts because their actual morality does not match their stated morality.

The Playstation could render 360,000 untextured polygons per second, or about 90,000 with textures and shaders.
That was 20 years ago.

Connor in Ass Creed 3 has about 28,000 polygons.

>466 polys will run on most phones these days bud.
Well yeah, but if the hand is 466, that implies the body will be quite a bit more, etc. I was kindof hoping people would extrapolate.

is how nature works, nature doesn't care about human feelings or morality.

women live is more precious than males.

a single male can have hundreds of childrens.
most women can only have a dozen at best children.

therefore women are the precious commodity.

nature doesn't care about your MRA feelings.

what do you think about Panda3D anons?

Not talking about nature

>Mother Nature is rude to us males wahhhh fuck America
The arguments of a 45 year old man.

> about 90,000 with textures and shaders.
At 60 fps that'd only be 1500 though, which is like three hands. Though I'm going to have flat colors so I should probably have looked at the 360,000 estimate.

>That was 20 years ago.
good point

>it's because he's really just because he has a double standard.
woah, forgot to delete the first thing I wrote before typing over it

time for bed

>mother nature doesn't care about your lives
>mother nature values lives based on how many lives they can create
pick one dude

>evolution is just a lie

un.org/en/universal-declaration-human-rights/index.html
Article 1

I never said that, but you're swinging the definition of "value" between two different things. It's like when people mix up the words "purpose" and "biological function".

Typical characters in games these days have 10-30k polygons.
forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/

I can't find polygons per second for the PS4, but last gen systems seemed to be capable of over 200 million, and that's 10-year-old tech.

Also keep in mind that AAA games have plenty of LOD models as well

>goog disappears
>constant bokushitting
>bokushitting stops
>googposting is back

Hands and faces are (usually) the most detailed part of a model unless you're designing some sort of wacky JRPG costume to go with it.
I don't think I've ever bothered counting the number of polys on a hand before; it's not really likely to be an accurate indicator of the total poly count.
Either way, its more important to have an idea of how many of these characters are going to be rendered at once and how detailed your levels are going to be. Whether you want to render two of your characters on an empty street (e.g. a fighting game) vs 50 characters in a forest or whatnot is going to be the deciding factor on how detailed they can afford to be.

im surprised shitposters cant multitask

but who remembers stella posting?

REEE SHUTUP GOGEM

this

i still remember rotateguy and marmorealposting fammytams

Any of you guys ever just hang out in the GTA 5 world and be impressed with it? Or any other open world city game where citizens are going about there days with realistic traffic.

I don't even do that in the real world user

nature also doesn't care about consent. if it's okay for me to die in a war it's okay for me to rape.

Nature has nothing to do with morals. If you want to be able to rape, don't be surprised when people don't afford you the other parts of normal social interaction like respect or freedom.

I'm still requesting the marmodev screaming pics but nobody will drop them

Way better than Rotateposting. Fuck that guy. At least googs has non repetitive shitposting revolving around him.

>GTA
>immersive simulated reality
Traffic and people walking, whoaaaah

I miss the shitposting of that "cat" and sordposting.

just wait until some autist engineer comes up with ways to prefab entire open world games w/ shit like AIs

...

When I was a kid, yeah.
But these days I've played so many open world games that they all feel pretty shallow, especially when they can't even be bothered to include real side quests like TES.

>Nature has nothing to do with morals
Morals are a reaction to natural decay. If we have morals we go further as a species because we can deny natural instincts that cause other societies to fall apart before they can even solidify as a tribe.

>GTA 5 world and be impressed with it
when I was younger yes, but now that I have a good idea of how all their systems work, no.

Like you can't just walk up to someone, have a unique conversation with them, take them on dates and then have them be your partner. citizens are basically zombies stuck in their daily AI roam loop who retain no information about you

I wish a game with sophisticated ai existed, but it probably wont for another 50 years

non-repetitive?
>links a youtuber again

youtu.be/l-tYj1HVYEY?t=2h38m34s
HAHA REKT BTFO GOOGEM
I WATCH 10 HOURS OF THIS SHIT EVERY WEEK FUCK YOU!

>crying because you got made fun of for 10 seconds on youtube
L O L

That's his point

>July 13th
That's my point

drive.google.com/open?id=0B-vzmuumvkewRTVOTnpHRHpBSW8

Hey agdg will you test my first level of my project? Its for a 48 hour gamejam im doing and I want some feedback before I hurry on deving the 2nd and 3rd levels.

>Ai with proc gen personality traits
>every entity recognizes previous encounters and builds relationship based on those values
>Ai makes most of their own decisions without you needing to handhold them
>almost nothing is hard coded. everything they do is dynamic and abstract
>Ai decisions are based on a profile which details how they were raised, meaning just giving them the 'right' answers wont always yield favorable results
>IE, buying books for an AI who is struggling with their studies might be more likely to join your party(but the ai wont directly tell you they're struggling)

>when I was younger yes, but now that I have a good idea of how all their systems work, no.
It should be more impressive if you know what's behind it. Where's your almost-perfect simulation of modern society?

Once you know how the system works it's easy to see the cracks.
You can be impressed by the technical achievement and still find the end result bland.

>the sims

Do the sims characters actually remember things you've done with them? I thought they just had a 'like' meter for other people.

I think they get bored if you repeat the same interaction but mostly no, they don't remember shit.

Tinkering with the code more, and I finally figured out how to make multiple objects of them move randomly independently from each other! Now I just need to figure out how to set it so with the animations and them jumping.

That dude is greentexting the future he wants to see.

t b h im not sure, I think there are hidden stats, like what conversations they preferred

Can't wait for them jumping, they seem a bit boring as is

Sims AI is rudimentary.
It's still too early in history to make anything close to it, but I can dream.