/agdg/ - Amateur Game Development General

anime edition

> Next Demo Day 16
itch.io/jam/agdg-demo-day-16

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Godot: godotengine.org
GameMaker: yoyogames.com/gamemaker
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtu.be/J-UBQUClFV4
github.com/shultays/bloodworks
drive.google.com/open?id=0B-vzmuumvkewbmwyZHFENWRmbEk
youtube.com/watch?v=hb0P9jHV8dQ
boards.fireden.net/vg/thread/147553724/#147554547
twitter.com/SFWRedditImages

How do you accept that you will never make your dream game?

youtu.be/J-UBQUClFV4
Believe in your dreams
We are all going to make it! :)

>another shit chicken OP
Great start!

Well, that's because I've been (shit)posting and lurking on /agdg/ threads for quite some time, already. Duh.
But enough of that noise - I want to yesdev, and I will make it, starting now.

I said that I will make it, damnit !

sweating intensifies

Thank you for your advice. That will definitely help.

i'm sorry
i didn't have any anime still to use nearby

I dunno if anyone cares but i fixed slopes in my pathfinding now :)

You just had to ask! I have a lot.

>low-energy couldnt take the bantz

thanks!

YEEEEEEEEESSSSSSSS!!!!

I love CHICKEN!!!!!!!!

Anytime

God I hate video games

good, you'll fit right in

gamedev is a hard life

Added eggs (~20 secs), don't have a sprite for it yet.

Basically it spawns (slightly weaker) monsters continuously. Hopefully it will fix stick-to-edge tactics being too convenient. Now you have to hunt for eggs too.

...

Whoops, forgot webm

...

>can't draw, not smart, not creative
There are people like this on this thread RIGHT NOW, who unironically think they can make games. Like I get that you don't do anything besides sit in front of a computer all day but that doesn't automatically make you gamedev material.

it's like you are talking right to me. creepy

>googum is unironically proud of this

so you used your monster heads for an egg? lol

Even Nenecchi made a game, why can't you?

dude that's Veeky Forums as fuck! xDD :)

God, just how attention crazed are you?

>Nenecchi
your games are about as real as your girlfriend

Finding art is hard, will replace it once I find something.

gotta get steam's attention somehow or they're never going to let my games go.
im just going to keep insulting all of their customers until they give up.

I miss being a little lad and believing games were literally magic. I wish I had never seen what goes into one.

...

You are so fucking disgusting please go away PLEASE

I think it's more likely they'll just remove your games.

okay, but replace the monsters heads with whatever egg you find also

I'm gonna clone your game and make the eggs dumpsters and the monsters homeless people

that's literally what i want.

what is wrong with you

...

Feel free to do it!
github.com/shultays/bloodworks

Games where you can fuck lolis

How does world building work in Unity? Mainly the terrain.

I'm not supposed to create everything in like Blender am I?

It's not steams fault nobody wants to buy your shit games

t h e y d o n t r e s p o n d t o m y e m a i l s
i j u s t w a n t m y g a m e s o f f s t e a m

literally the opposite problem right now

drive.google.com/open?id=0B-vzmuumvkewbmwyZHFENWRmbEk
test this plz agdg

...

You know how you'd get attention?
Live stream your suicide, and you'll go down in AGDG history.
You'll probably live eternally as a meme on other boards as well.

>mixels
>rixels
>fixels
>grixels
>3dixels
>mfw

cute

>hurr durr I hate money
t. googum 2017

Thats insane, they banned you for that? What did they even ban you from? The discussion forum for the game? A permanent ban, too. Shows moderation shouldn't be in the hands of "community members" unless you as a dev can choose them.

>rox-moxels

from the wording googum was the one who banned a user, and they reversed it

how exactly does copyright law work when it comes to video game music? doom took a lot of inspiration from panter, metallica and slayer. if the melody in my game's soundtrack is too similar to someone else's song but the instrumentals etc are different will i get in trouble? how similar is too similar?

Don't worry, soon there won't be any discussion forums at all! Googem always has the last laugh.

Thats even more disturbing, that Steam could override a dev from banning someone from the games forum

Idea: 2D physics platformer focused around cute witches

same as any music copyright. just don't blatantly copy anything. but feel free to borrow ideas that aren't principal themes

i banned some guy who was slangin pol memes and put "low-energy cuck" as his ban reason and he couldnt handle the bantz.

What ever became of moxeldev? Their game had several complete features but never got much respect

from the steam forum. if googum were to operate his own forum for social dickwaving whatever then he could ban and call anyone a cuck all he wants all day long

but these are forums provided by steam.

You are forgetting graxels.

Make the hitboxes bigger.

quick rundown on these?

perspixels, where pixels are rendered in perspective like minecraft weapons

lurk moar

I feel like they are good enough.

Haven't worked on gameplay balance too much, I might consider it in future.

i've been in /agdg/ a lot of times and i've only seen maybe mixels and rixels explained, and no one ever explains anything about rotatedev, they just mention rotate as some kind of inside joke, just shows that most of you are a bunch of manchildren who spend years and years shitposting here and you don't really make games

I'm not surprised you've sunk to posting reprimands again, after all you are the retard who doxed himself in here for no reason for attention and then got banned and tweeted about it like it was a cool stunt. Sad motherfucker.

>listening to youtube.com/watch?v=hb0P9jHV8dQ on loop
>implementing (simple) features
>finishing a glass of milk
>not even midnight yet so I can still get an early night
This is pretty comfy

So I finally added a dialogue system for in-game characters to further explain some situations as some testers didn't know what the fuck is going on with just gestures and stuff.

So to not break the gameplay, these are optional story tidbits. You can interact with dialogue if you want when it's available, where game goes into "pause" and doesn't let you move on until dialogue is over (you can skip it too). If you already saw the dialogue, it gets marked with the red X (programmer graphics) so you don't repeat the already seen dialogue.

This dialogue might only be available during some states, but I think it's noticeable enough for people to see it and click on it if interested. It also adds more personality to characters (all current dialogue is obviously placeholder)

Do you guys like this system?

>i j u s t w a n t m y g a m e s o f f s t e a m
Why? Literally nobody cares where your games are hosted.

you still havent sent me the dildos
wheres the dildos?

Still can't figure out why you get a random bounce here and there, instead of "sticking" to the surface.

I'd love to read some concrete math or just an article breaking down some games with movement mechanics like Mirrors Edge, or Titanfall or even PoP, feels like that could help a lot.

boards.fireden.net/vg/thread/147553724/#147554547
this and fuck off with muh pixel "art" anyway. you just want to take the easy way out by avoiding 3d so you can do your mspaint "art" but you end up wasting years for shit results

okay here's how it will go, I will replace your monster sprites with hobo sprites and your eggs with dumpsters, stage one will just like your game, where you have to eliminate all the dumpsters and the hobos that crawl out of them.

stage two begins with a giant title "You have successfully eliminated all the homeless. Time to make some more!" In this stage you have to Molotov 100 suburban homes.

stage 3 is just a repeat of stage 1.

stage for begins with the title "You have rid the world of the homeless scourge. You retire to a life of frivolity. Lying the park bench that you call home, you realize your job is not done. There is still one more left to eliminate!"

This stage is an empty park where you run around futilely trying to shoot yourself, but of course you never can, because the reticule refuses to center on you. There is no end state to this stage.

>I banned someone for banter
>THEY COULDN'T HANDLE THE BANTZ xD
Jesus.

framerate

I can't even tell what the fuck is going on. It looks like spiderman is being pushed against buildings and its making him bleed? Poor spidey

Determination does wonders though actually. I've dropped countless projects, finished a few small ones, and literally wasted hundreds of hours programming stupid trash that I throw away in a week while jumping between hundreds of different tools. Literal nodev trash, but without realizing it everything has been minor progress along the journey.
>Trying monogame and getting a menu system working with button input working (controller/mouse etc) has helped understand how to use Godot's controller input and UI layout.
>Shitty console app RPG's have helped me ideaguy and learn basic system I/O type data storage and access for gamedev and helped a lot with string manipulation and parsing.
>WPF application helped me understand UI component structure as well
>making UI stuff in GIMP has helped me learn to use it over the many projects
>uploading/using tons of workflows for various engines and filestructures etc has just improved general comfort with everything

I mean I know when you think of indie game dev you get the idea of a dev picking up an engine and just making a game from start to finish. I like to think that most devs making games spent tons of time fucking up and giving up and throwing stuff in the trash before just getting tired of it and being comfortable enough to just work on a game and finish it using all the knowledge they've learned along the way.

Just Like Make Game is the quickest path to making a game. I think there is a hidden message within that phrase though, you need to Just Make Like Game so that you can get all that failure and trash out of the way as quick as possible. Finishing a real game is about Just Like Don't Give Up in my opinion.

Sounds good.
Watch you don't fall, user.

>motion blur

I'm shooting for that cinematic feel
It's fucking horrible, i can't turn this motion blur off.

half the meme is making up new stupid contractions that don't necessarily make sense

____ _____ ____ ____ ____ ___ ____

Fuck it, good enough.

Here I come, kickstarter

>tfw my preload() post is in the pic
godspeed senpai

I have no ideas for game
What should I attempt to make

Dungeon crawl

sidescrolling 2d where you shoot balls that split into smaller faster deadlier balls and then are destroyed when small enough

Should I pretend like I'm an anime girl on social media for the purpose of marketing my game? Just one of the many things you have to think about during gamedev i guess uguu~ (⁎˃ᆺ˂)

>collar
where the porn

you seem like you're good at it faggot

Use a capsule trace not a sphere trace.

hehe it's not like i want to do it, but i guess ill have to because its for marketing you know? (╬ Ò ‸ Ó) baaaka!!

x) you can pretend to my DM in discord~

You should tone it down here, emoticons are a literal reportable offense.

>using traces
It's all hit events, my man

jesus christ kill it with fire

( •̀ω•́ )σ on a serious note do you guys think this is a viable idea? Never really had a tumblr or twitter (。•́︿•̀。)
Would it help rake in the anime betabux. Are there accounts that do this etc

only if you're a girl

i dont want some dude pretending to be cute,the fuck

>raviolli_raviolli
more like
>oop in a nutshell

overuse of emoticons just comes off as obnoxious. you're also basically stereotyping everyone who enjoys anime.

So you have the physics engine applying forces on hit, while you have this spaghetti code that also applies movement? Did it not occur to you that this is why you're getting "random bounces"?

Maybe
But seriously though I like your project, hit me up on discord if you'd like some audio at some point.

Relevant question I have to admit