/dadg/ Darkest Dungeon General

Glorious Crusade edition

Previous Dungeon:Artist's Deviant Art:
cribs.deviantart.com/

Pastebin:
pastebin.com/ayjczL4M

Fanfiction Masterlist:
pastebin.com/CcNahBZW

OST:
youtube.com/playlist?list=PLGOvv8Bziniqak1ebzd6njY9S27GdxPRL

Narrator:
youtube.com/playlist?list=PLy1RoYlej6xWqRRci7K_OuQWa-7UgG0uo

Kickstarter heroes & trinkets
darkestdungeon.gamepedia.com/Backer_heroes
darkestdungeon.gamepedia.com/Backer_trinkets

Dankest Links
Official website:
www.darkestdungeon.com

Dev Posts & Patch Notes:
steamcommunity.com/app/262060/discussions

Catalogue Page:
boards.Veeky Forums.org/vg/catalog#s=darkest

Wiki:
darkestdungeon.gamepedia.com/Darkest_Dungeon_Wiki

Steam Page:
store.steampowered.com/app/262060

Less grind mod with some Veeky Forums skins:
nexusmods.com/darkestdungeon/mods/77?

More Veeky Forums skins:
nexusmods.com/darkestdungeon/mods/99/?
nexusmods.com/darkestdungeon/mods/100?
nexusmods.com/darkestdungeon/mods/103/?
nexusmods.com/darkestdungeon/mods/101/?
nexusmods.com/darkestdungeon/mods/112/?
nexusmods.com/darkestdungeon/mods/113/?

Musketeer (Latest):
mega.nz/#!knwx0AwI!MbmPZaqrp_1Fn1AvhMqI5xQb8Lm51IMsHEqV_7mljQ4

Independent Musketeer:
mega.nz/#!mQhEjBzJ!buCaSN21puWm5YriOo7EJaFdpIg32jTj6qyr1g8Qh5k

Clean Steam dump of Musketeer:
mega.nz/#F!VgNAWbZL!pfRpfyjM0S_2hhOgZpjOXw

/dadg/'s very own user-made fem-Abom
nexusmods.com/darkestdungeon/mods/405/?

Bonus PS4 Trinkets:
mega.nz/#!aVIxQSST!JaFQk8xBChAaa4_XnKz5ZsU0Dt9FEODpUEYriEkvWnk

Bucket Crusader (also dolphin porn):
dropbox.com/s/8k2t5ncuea5s2bz/crusader_G.rar?dl=0

user-approved newbie guide:
pastebin.com/jK4HPS2e
/dadg/'s own champion boss guide, written by user:
pastebin.com/e3Sc7VER

user's updated annotated CC maps:
imgur.com/a/DU3tH

Other urls found in this thread:

discord.gg/mEHm3
nexusmods.com/darkestdungeon/mods/420/?
twitter.com/SFWRedditVideos

thank you vestal

cannoneer, pit fighter and trap maker are apparently good

an user was making a class called onabushi or something iirc which seemed ok

someone else was also trying to mod the jester

Alright /dadg/, how would you buff the final boss to make him actually threatening ?
He got shit hp, average damage, average stress damage, shit resistances.
The only "hard" gimmick he has is the come unto your maker skill

boss gains buffs/skills depending on who it eats

if you watched the gdc conference, it was intentionally made that way

they kind of hold your hand through the actual combat so you don't lose people before you meat your maker

...

seems familiar

>and of course nobody reads tutorials
>this is what it looks like in practice
>COME ON HEALER

Turn it into a donkey

Does /dadg/ have a discord?

It's not really ours but: discord.gg/mEHm3

is Auntie OP

apprentice dungeon from this, almost 25k gold

also got Dismas head and Junias head from a secret room

...

Auntie is good for low level medium-long dungeons

Short dungeons she can't use her camping skills which are really important cause of their value, and auntie isn't good in harder dungeons because enemy accuracy increases and Dodge becomes more and more useless

>not using blindfire on your arb and sacrificial stab on your occ
>no bleeds in the weald with tank armored fungi
R E M I N D
E
M
I
N
D

Do you think they'll add more districts?
I got a lot of extra blueprints and I haven't even begun the CC yet...

Districts make quite an impact in lategame since most of the buffs negate the need to use certain trinkets, allowing you to maximize damage, status effects and heals. Then again I'm floating in blueprints with no more buildings left to build.

it was nice to know that the guy came back, i had seen the clip but didn't know the full story

with the reaction he had its probably his streaming gimmick

he streams DD often enough i guess since i saw it during the CC rush

Personally I went with Vestal, Jester, Leper, and Man at Arms. The vestal for obvious reasons, just to hold the fort down with healing and the occasional judgement. Jester for some bleed but primarily stress healing. I took a Leper because they can heal their stress and HP along with a lot of HP so I didn't have to give him a torch. Man at Arms for guarding.

For trinkets I had Junia's head and the torch for the vestal, berserk charm and torch for the jester, sun ring and Dismas head on the leper, and rampart shield and the torch on the man at arms. There was a very helpful quirk on my leper as well, eldritch slayer so he got another +10 accuracy from that.

>killed baron
>curse lifted
>made a bunch of runs
>infestation begins again

What a turn off.
Seriously this curse is nothing but annoying shit.

Reposting for the new thread for anyone interested, crusader skin is finally done

nexusmods.com/darkestdungeon/mods/420/?

I'm having trouble uploading it to workshop so that'll take a little longer.

that url number was dumb luck

Looks good user but i prefer my knights with a helmet

yeah it doesn't really add anything to the game, I don't know why some people are so eager to defend it as a game mechanic

Are there any more swag bags in other rooms? Do I keep going /dadg/, or should I remind myself and leave with the pen?

Wiki says the ancestor journals are really rare as drop, but they dropped like candy for me and i already got them all...

Wiki is extremely outdated. Journal droprates got upped ages ago.

>vs baron
>houndmaster died earlier in the fight due to double crit from baron's lash and bleeds out before i can heal him
>fight progresses, i take it as slowly as i can
>entire team is at death's door, martyr seal on my houndmaster, baron at 4 HP
>hound's rush misses
>baron goes, uses the AOE attack
>deathblows all 3 of my characters
>this had a ( .33 * .33 * .18) = 1% chance of happening
>i lost 4 crimson court trinkets that were in my inventory

is using two houndmasters cheating?

Absolutely not, HM isn't broken or anything just a good class.

how do you mean? there's no restriction to stacking any class.

>use my last key
>find the secret room in the next hallway

is locking quirks cheating?

Is bloodlust cheating?

I mean spamming guards and making the entire team untouchable seems pretty cheesey desu

>Get back from harrowing blind DD2 run
>Return to this.

That strat starts to get worse the tougher the dungeons get because enemy accuracy is much higher than player accuracy. Can't count the number of times my 93 dodge grave robber got crit.

Dodge can be very unreliable trust me. It's better to dodge spam with Auntie or MAA anyways. Not a bad move though.

if you want to make the entire team untouchable just run 4 maas with bolster

houndmaster's guard still gets screwed by aoes/stuns

You can still open the chest you just won't get as much loot.

On the bright side, your entire roster is stress-healed for it and DD2 parties tend to work really well against Vvulf. His encounter is also easy as fuck now on Radiant/Darkest after the nerf.

So we're all in agreement that rank 1 occultist is the big brain play, right?

i got 500 gold from it

Rank 2*

RIP.

Rank 1 is ideal for comps that play an Abom cause he can use all his human skills at rank 2

>after the nerf
Nani ?

True, it depends on what you wanna do. Rarely do I do it, but I like rank 2 Occ so I can use his pull still.

It depends on the rest of your party. Rank 1 Occultist works great with double Abom for instance, but it's sub-optimal if you brought a Leper or Hellion along.

So at what point should I start upgrading my characters and their equipment through the blacksmith?

Idea to make self buff skills (like Leper's Revenge viable:
>Using self buff skill grant one extra action for the next turn, usable once per battle only
Insult me, i'm ready

they reduced his hp from something like 230 to 160, might have made some other stuff easier too

i lost three heroes to vvulf pre-patch so i was pretty miffed

Raiders don't appear in normal encounters anymore, you can only see them in the Vvulf fight now.

post hauls

You were right about the DD2 team being good for Vvulf. I recall him being harder than this, but then again I didn't bring a MaA last time.

I try to keep each hero's armor/weapon level the same as that hero's resolve level. So ideally all of my level 1 heroes would have level 1 upgrades on weapons/armor, all my lvl 2s would have that level of upgrade, and so on. For skills, though, I just pick the one or two skills which a given hero is most likely to use, and upgrade those as a priority. I wouldn't spend much gold early game on upgrading skills which aren't bread and butter.

DO I GET THE BLOOD AND DROP SOMETHING OR WHAT

you wanna stockpile some blood before you build the blood district that brews 2 vials a week so yeah, ditch the trinket in your inventory. common trinkets are basically just 750 gold that doesn't stack so it's more worth to pick up gems/gold/blood/heirlooms etc

Here's a class idea I've been working on all day and night for awhile, haven't gotten the art quite down yet but I wanted to hear some opinions on it.

Big Rock, a tough tank or potent backliner for when things get rough and people get insane. It applies unique buffs to itself and the party in both exploration and combat. Due to the immense strain of carrying, pulling, or pushing such a large rock, the party suffers a -20 SPD debuff whenever entering combat, and every tile traveled now costs 10 torch. To compensate for this, the benefits from the rock are in his insurmountable move resistance, amazing bligh/bleed resistance, and his skills in combat are hopefully a suitable tradeoff as well:

Stand
>AOE Guard on entire team usable from the first rank only, buff self PROT by 40% and debuff the accuracy of allies by 20%

Quarry
>first rank only, buff self PROT by 100% and activate riposte with a -100% DMG modifier on self

Bedrock
>passive self buff usable in 4th rank only, buff self PROT by 100%, prevents retreating

Gather Moss
>move self forward by 4, deal 100 DMG base and stun on enemy rows 1 and 2, put self on Death's Door

Camping Skills:

>Inspiring Stand
>all allies healed for 20% stress

>Settle
>produce 2 random gold items, cost 50% of HP

>Rock Bottom
>instant death, heal alll allies for 100% stress and remove mortality debuffs

>Watch
>increase chance of party surprised by 100%

Thank you, thank you for reading.

Looks solid.

I would download this mod.

...

i tried...

Put a torch in it.

... and failed

For the leper it would be way to easy to abuse

>revenge yourself
>herb the debuff

I always wanted to use heroes that can go twice even if it's broken.
>Leper chops a pig in half and hews a row of wretches
>BH uppercuts, collect and snorts

is that the rock?

Yeah, more enemies would have to have riposte or something for it not to be broken.

>likes to explore warrens
>is afraid of warrens
TRULY A FLAGELLANT

I think that this situation is similar to all your guys dodging blanket fire. The attack roll from planket fire is not rolled per character, just one time. So if it rolls low enough, all your guys will dodge it. The chance of this happening if aoe attacks were rolled per target would be extremely low. Likewise, deathblow chance is rolled a single time for that attack (which in your case happens to be Crowd Pleaser), so it only has 3 possibilities: everyone dies, everyone except the HM with martyr's seal dies, or nobody dies.

He'd have to have a terrible speed too.

Get off my lawn.

Any tips for Wolves at the Door?

P-pottery

Not a bad idea, thanks user

From now on I shall take every vial I get

>"This sprawling estate, a Mecca of madness and morbidity. Your work begins..."
What the fuck? Mecca? Why wouldn't they just say oasis? Does Mecca exist in the game world?

Because alliteration is the better alternative, user

Because beautiful bounties are but a breath away, but brings bad blood to your bed

man-at-arms and bounty hunter make it trivial

everything besides a few dogs are human so mankind hater rings are useful

MMA and spam Bolster + Guard. Male him beefy in the back with the shield trinket. Helps if he has naturally high speed.

That's what worked for me just now.

A mecca is just a term for any center of culture user, it doesn't just refer to the city.

i refuse to throw away keys just because of that

they can still appear in random encounters

Forgot pic.

>The sin is not in being outmatched, but in failing to recognize it.

Thanks user i was waiting for this.
Could you possibly do a white or red recolor so i could use this alongside the bucket helm crusader and not have them wear the same please?

>see woodlady with 43 dodge
>try to mark her to bring that down
>dodges the mark
I want to like this game, i really do, but every time i try to play something stupid like this happens and i have to alt f4 before i get an aneurysm.

...

dazed

>"I go with a clear conscience. I've given my all."
fuckin hell I didn't order these feels

PEELING

Who?

once you land it she will resist the debuff

Man-at-Arms

leper goes "Spare the others, I am ready."

>He's not bringing Riposte Groups at Multi-Turn Bosses
Literally no reason not to. They'll wittle the bosses' health down faster than Nuke Parties because they'll also be dealing damage during their down time and if you use a little underrated skill called Emboldening Vapors. You'll be dealing tonsa damage

it's interesting how courageousness of final barks are inversely proportional to how much you probably want to keep that hero around for

leper especially

Bringing a leeper was a mistake.

Bringing a leper anywhere is a mistake.

Why bring a leper when you can just bring a flagellant and 3 houndmasters?

Hey, just came back to this game after a pretty long break and bought the dlc. Why the fuck does the flagellent have a camp ability that GIVES him 40 stress? like why the fuck would you use that?

Unlike every other class Flag has his very own affliction and will only get that when he resolves checks

Rapturous comes with massive buffs but makes him unpredictable