It's not, but if you intend to use unity you'll need to understand it eventually
Gavin Rogers
If your character wears panties at all then I'm not buying your game
Jacob Cook
Just download an engine and follow tutorials.
Cooper Jackson
>oop >2017 do you want to make a game or something, loser?
Kayden Reed
No ideaguys beyond this line
_______________________*fart*____
Jace Martin
>godot >not unity >not unreal And that's why we will never make it. Engine wars will kill it before we start.
Grayson Jackson
good thing they don't then
Colton Long
I think every commercial engine is OOP-based. But don't worry, OOP is very easy.
Matthew Turner
Non-essential but a lot of frameworks use it. I wouldn't think too hard about designing your stuff around any sort of programming doctrine. Just focus on tools in the language/engine and use them when you want to.
Robert Butler
Nice
Michael Baker
...
Kevin Rogers
you want to actively avoid it until you have the basics down
Ian Martinez
Looks cool.
Kevin Morales
>Make small Nvidia tweaks >Rendering-engine performance spikes from 14-20% CPU usage to 0.3-0.4% CPU usage
My game is going to be so easy to run!!
Christian Ward
They are wearing Royal Marines uniforms.
Jonathan Gomez
>#54
At least they haven't truly given up yet. You only lose when you stop making projects.
Dylan Fisher
Better to have 54 unfinished games than 0 games at all
Nolan Evans
The red box now eats light blue boxes! So far only if they're under it, I have to program the other directions now.
Tyler Williams
Godot is pretty obviously the best engine to use because >the game has to be 2D with simple graphics >the game has to be open source >the game has to cost nothing for both developers and players The only question is whether Godot is appropriate for this kind of game or if it'd be better to write a 2D engine from scratch.
Matthew Hughes
54 unfinished games IS 0 games
Cameron Bennett
How many shaders or shader programs does your game have?
Noah Peterson
As long as they're not wearing panties underneath those...
Parker Campbell
Godot is honestly the best choice for a community project. It takes less than a minute for anyone to download, it's free, it's open source, and it works well with version control.
Cameron Smith
Ok, let me rephrase Better to have started working on 54 games than 0
Isaac Green
>2dstation >not wanting to make the jump to glorious 3d And there's the next thing that people are going to bitch about.
Hunter Sanchez
One vertex shader. One fragment shader. One shader program.
Want to see my fragment shader, user?
Elijah Gutierrez
where are all the godot devs???
Ethan Cooper
They're motherfucking marines, user. What the fuck do you think?
Grayson Wood
6 shaders.
Camden Walker
I need mechanics Mechanics for a stealth game No I don't mean a person who fixes cars or other types of machinery
Parker Richardson
disco- I mean deving
Henry Perry
Don't really see how the game could have even 1/10 the depth in 3D.
What'll really get people arguing is whether we should include poo.
Owen James
I am trying to decide if I want to make art for a videogame. Is anyone here working on a game, and needing an artist?
Wyatt Evans
hello
Jordan Cook
You haven't met a lot of marines in your life, have you?
Julian Cruz
sure
Jeremiah Cox
what engine
Hunter Moore
my first little game didn't use any objects or even arrays at all and was made in a single source file. i don't regret starting out that way because at first i had a really hard time understanding how classes and methods worked.
the best advice i can give you is to just start working on a simple project as soon as possible. you don't need to understand every concept in programming to make a simple game.
Charles Garcia
>3d >3 dimensions of space are height, width, depth >no depth
I deliberately phrased that question in such a way as to make any answer possible.
Robert Rogers
How many dimensions and what are the themes
Xavier Foster
I might need an artist, but I'll have to see your portfolio first.
Colton Adams
Excuse me?
Kevin Price
Oh, didn't know I was interviewing yet ha ha. Well I was hoping to talk about the game I might be working on first.
Eli Jenkins
You're saying there's no depth in Mission-Impossible dropping into the Cap's quarters? Thermiting the AI from below, causing it to land in disposals? Pushing the clown down a maintenance shaft, making him go splat like a pie? Watching the plasma pooling on the floor just above the CO2, trying to climb as high as possible to keep yourself from breathing it in?
Aiden Bennett
I'm telling you no one is going to program that level of depth into a 3D game. Do YOU want to make 10 different animations for force-feeding somebody shit?
Cameron Moore
being depressed
Logan Price
where do you guys get your sounds? The links in the OP are ok but... not enough variety.
Jacob Peterson
Gonna try this again. How, in the world, to i load a simple text file in ue4?
If the documentation was correct, this would be how:
But, lo and behold, even though the file exist at that path (Which i've written out to be sure) it claims there is no such file! Even: FPaths::FileExists(*CompleteFilePath) Tells me it doesn't exist.
The folder text has also been added to the "additional non-content folders to package". Anyone here who knows UE4 that can tell me if this engine TRULY is this useless or whether i've missed something obvious?
Get your phone out, open a sound recording app, and have at it. Find sounds around the place, or make them with your mouth. Obviously it wont be great quality. But they should be passable at least. And you can always mix them and add effects or whatever with Audacity.
Matthew Baker
First for C++
David King
Why not just use C++, user?
Landon Murphy
Actually.
Michael Taylor
dark environment, cone line of sight, sonar ping for noises, multiple ai behavioral patterns, mission goals
Isaiah Taylor
I'm using C++!
Anthony Harris
...
Parker Flores
I was making a light joke but if that's seriously how you feel then I'm fine waiting for someone else
Owen Miller
Are you insane? That's c++ code right there.
David Foster
can you make money off a basic platformer with good art?
Dylan Adams
I can tell you that the engine is not useless and you've missed something obvious.
I don't know what though
Benjamin Johnson
Reposting since I have a habit of asking for feedback right when the thread dies.
Which jump feels better to you? A (pic-related which is a bit floaty and jumps a little higher), or B (I'll reply to this with a faster/lower jump).
Dylan Perry
None of that code is STL C++, user. It's all Unreal Garbage. Just do this:
You'll be waiting for a long time Just like the rest of the thread is waiting for you to stop shitposting
Grayson Nelson
Hey
Grayson Gomez
There actually was a 3D SS13 clone on Steam Greenlight several years ago. I don't remember what it was called and I have no idea if it ever got released.
Brayden Jenkins
I NEED A C++ VERSION OF THIS MEME RIGHT NOW
Blake Gray
Waiting.
Mason Parker
B, faster jump
Isaiah Barnes
Good idea actually, I was getting annoyed by trying to record from my laptop (I have nothing for thsi so you can hear the fan in the back and whatnot all the time) but with a phone it should be a lot better.
Chase Walker
>shilling his Godot again You know, normally I'd have tried it but your constant shitposting about it made me hate it instead.
Good job. I'll stick with gamemaker.
Matthew Ward
Dwarf station 13 or something?
It never left early access. Devs abandoned it. NO REFUNDS, of course.
John Miller
please define "good", "make money", and "basic"
Zachary Walker
If you know the engine well enough to say its good but don't know how to load a textfile i've got bad news for you.
>user is so stupid they don't understand what include is >user still thinks that including string is okay though >user is so stupid they don't know why user wants to include it in a .pak file, which is different than copy pasting "muh first c++ program"
Whew. Its fine that you are stupid but if you don't know the answer just leave the guy alone.
Nolan Gray
good = something that looks like professional art. make money = more than googum games. basic = basic platformer, not more complex than mario NES games.
Jack King
>being triggered by someone's engine choice t. nodev shitposter
Jayden Walker
Tell me about your language's type system
Lucas Campbell
nobody cares about your autistic faggotry, godot is pure love, no place for hate
Matthew Thomas
>Dwarf station 13 or something? No, I don't remember the title but it wasn't an obvious reference to SS13. The Greenlight trailer was first person and showed off some hallways that were very atmospheric but totally empty.
Benjamin Brown
i wouldn't really call smb3 basic
Ian Ward
Spacebase DF-9.
Not even for free.
Angel Cooper
You don't know how to do something, you come here asking for help to do something, someone tells you how to do something and you laugh at them and insult them?
Wow, you must be fun to have around your mom's house. Fuck you, user. Good luck never being able to read text files in your shitty videogame project. I hope you fail.
Jaxon Campbell
...
Angel Evans
>tfw gamedeving in best language
Ayden Perez
>Spacebase DF-9
My guess was close enough!
Zachary Hughes
You're thinking of Centration, another scam """remake""".
Lucas Gomez
SS13 keeps living because everyone can easily add more stuff on top, the sides, the bottom of the feet and maybe half inside the dysfunctional liver. Either build an engine that easily plays with plugins, addons and mods, or go with a tool that has documentation available.
Honestly, Godot does sound perfect. Easy scripting language and asset loading for WH40k reference #142 and a backbone with C++ for simulation heavy stuff made by people who know more than dragondrop.
BUT! I am of the strong conviction that any attempts that start with "hey, let's try another remake!" is doomed to fail. Someone has to come forth with a framework that already presents the functionality of the most important systems, i.e. networking, construction, electrical grid, character creation, inventory management, admin functions, chat, jobs, round objectives, minimum of equipment, atmospherics, medbay. They can be shoddy as all fuck, but you need to get people to a playable state so that they feel like "I bet I could fix this" instead of "I wish someone made this".
Logan Evans
>OOP Furposter is so autistic he can't differentiate 2 posters
Whelp thanks for nailing my point even harder.
Jayden Campbell
Can you even call yourself a gamedev if you're not proficient in C and C++?
Jaxon Reed
try searching steamspy for released platformers and see what comes up.
so you're looking to sell 3k+ copies at $5-10?
it comes down to how good your art is. i'd say merely professional is no longer enough to sell a game on the art alone. you have to have a charming style or be really technically skilled, or have an interesting mechanic.
what's professional quality to you, and are you already skilled enough to achieve it?
Xavier Ross
gamemaker is unironically a piece of shit so idk where you get off insulting someone else's engine choice lol
Dominic Lopez
Present.
Joseph Sanchez
Yes, that was it. Did it get into early access before being abandoned?
Landon Lopez
my goal is to draw the sprites on top of a 3D render.
Sebastian Thompson
No!
Aiden Fisher
Kinda makes me wonder why GSS13 failed if it allegedly had construction, atmos and electricity working, which seem like the hardest to code.