"/gerg/" is a shit name for a Stompy robots thread anyway
Luke Martin
>making the thread early to keep forcing the /gerg/ meme no more
/btg/ is up
Easton Richardson
Implying gerg isn't here to stay
Jordan Lee
>He actually thinks people will post in this one salty autist's thread instead of ignoring it for the simple reason of making him mad
Eli Wright
gerg is shit.
kong is shit.
almost every time i see you guys play you just die, like ass. i've seen exactly one of you not be a retard. and that was in a pug when the guy was solo.
your hivemind of shit is just that. shit.
Nicholas King
>it's a that one autist wants to change the name of the thread episode
Owen Scott
Go back to outreachHPG grandpa
Adam Jenkins
>hurr durr running around like headless chickens shooting at all different mechs and never ever focusing is totally FUN LOL SO RANDUMB! WHEEEE!
No. fuck off. you want to be retards, fuck off and play some single player game.
playing with you guys is a fucking chore 80% of the time.
>its that newfag who doesn't know it was always /btg/ or /mwog/ until kong faggotry starting making gerg threads in praise of sucking greggles dick and ass and eating his shit.
>they still do it despite greg being known for being shit at literally everything
Jason Wilson
just stop posting on /gerg/, easiest way to make the move
Michael Rogers
>tfw according to the posters count in the autist's thread, he's having conversations with himself.
Andrew Green
That's sad.
Jayden Reyes
meanwhile this thread is full of 15000 unique posters and i already nearing post limit.
OH WAIT...
Andrew Nelson
Why do PPCs have minimum range?
Kayden Brooks
So you can shoot the armchair generals in the back of their assaults at below minimum range and hear them rage over comms
Sebastian Wood
>3 unique IPs in /btg/ >7 in /gerg/
o im laffin
Carson Johnson
He's still going and he uses reddit spacing
Michael Lopez
WHEN?
William Martin
in the lore wise, even though they're called 'lightning guns' it's not like it shoots an actual bolt of lightning.
PPC seem to work more like a CRT or cyclotron, except of course at MUCH MUCH higher exciter levels.
inside of minimum range there must be like, the particles aren't excited enough to do any dmg.
you know i didn't make the other thread, right?
also >reddit spacing just because you're 12 years old and don't understand common formatting that's been around since darpanet came BEFORE reddit the godawful site of shitness, doesn't make it any less the case.
Connor Thomas
5 people in /gerg/ are kakos posting from different IPs
Lucas Reed
They have a safety mechanism to prevent the particles from interfering with the electronics of the mech firing them. It can be disabled in lore.
Xavier James
but would you WANT to?
i mean, would not the net effect be basically helping the enemy shoot you. it'd be like toggle masc on and leaving it on, except you'd cook and kill whatever component our ppc was in with internal dmg.
Caleb Richardson
...
Luis Jones
If you can shrug off the damage, it could mean securing a kill and saving a teammate.Why not? >PGI oh
Michael Cox
It's a last ditch effort sort of thing. There aren't rules for it in TT as far as I know, but I doubt the intention is that it will physical damage the armour or structure of your mech very much. The big thing it does is short out sensors and targeting systems.
Really though there's not much reason, if something is inside minimum range you can probably get close enough and just punch it instead of trying to fire your PPCs at it.
Don't ask me why ERPPCs don't have minimum range, I've never seen it elaborated why they don't use the field inhibitor regular PPCs do despite ostensibly dumping even more power out to get the range increase.
Aiden Sanders
Disregard that, there are advanced rules in Tabletop for it.
"The to hit rolls were resolved as normal, but the controlling player had to roll 2D6 to determine if the PPC exploded due to feedback. If the target was 1 hex away, the firing unit had to roll a 10 or more to avoid the explosion. A target at 2 hexes away required a roll of 6 or higher, and a target 3 hexes away needed a roll of 3 or more. A successful roll indicated no damage occurred to the unit firing the PPC.
If the firing player failed to get the roll needed, the PPC was immediately destroyed and critical slots for the PPC were crossed off the record sheet. The firing unit also took ten points of damage to the internal structure of the location housing the PPC."
Yeah you don't really want to do this unless you absolutely have to. Especially if they're 1 hex away you'd be completely retarded to, I can't imagine a situation that'd call for it unless I guess you're getting gangbanged by a group of mechs and want to try to take as many down as possible.
Adam Bailey
exactly. piggy can' even make autocannons,
ac are supposed to shoot in bursts. as it is, they're merely autoloading-cannon-so-you-don't-have-to-get-out-and-reload-your-antiquated-howitzer-by-hand-every-time. ac's are ostensibly the 'best' most reliable all around goodness slugthrower of the BT universe, and yet they cannot even into bushmaster tier AC from our current tech base IRL.
Christian Parker
>25 CW matches >9929/12800 score I don't know if I can do this. The patterns are looking less and less tempting after every game.
Luke Cruz
Autocannon is a very general term. Some autocannons fire pretty slowly, under 100 rpm, while others fire several times that.
The AC2 is a perfectly acceptable autocannon. The AC5 is lacking a little, and the AC10 and 20 don't really deserve the term at all.
Josiah Nguyen
my point is that you never use an autocannon to shoot once. otherwise you'd just use an artillery piece or a mortar. the entire point of having the AC is to have faster rpm than single shot weaponry. that's the only reason the tech even exists.
even a modern MBT today has a truly horrific rof from it's main gun from a basic crew, let alone anyone actually experienced in using that tank.
and the rof from an mbt puts the so-called 'ac' of mwo to shame.
Luis Collins
>PGI can't even make autocannons
RACs are literally exactly autocannons though. How would you design an autocannon that is intended to do 20 damage to a single component (and always a single component) per shot or burst within 10 seconds?
ACs are flawed from the source material to begin with.
Juan Baker
racs have 'spoolup' which ac don't, and have the option to fire much faster.
"it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon"
Nolan Powell
That's not entirely true though. The slower firing autocannons in existence are commonly fired at lower-than-maximum rpm, at least those mounted on IFVs. The point is they have the flexibility for supression as well as slower, more accurately placed shots.
Gavin Green
NO mwo 'ac' is an ac though.
>because piggy are retards who think mechwarriors would willingly go into battle with an autocannon loaded only with HE.
>to fight other armoured battlemechs " firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in bursts. It is, basically, a giant "machine gun" that fires predominantly cased explosive shells though models firing saboted high velocity kinetic energy penetrators or caseless ordnance do exist."
because piggy are retarded there isn't a damage model and physics model in place in the game, despite being cryengine, to account for precise shot locations piercing that armour or even having a chance to pierce armour depending on calibre / velocity etc to do through armour crits.
Dominic Perez
What are you trying to say with this post exactly?
The point is the way RACs fire in MWO is exactly as an autocannon would, spoolup ignored since I'm focusing solely on the firing mechanisms. They don't fire as they do in TT, where they would effectively have 5 doubletaps after their original shot for a total of six 2 or 5 damage projectiles within the span of ten seconds, each capable of hitting or missing individual components.
All I'm saying is that autocannons in Battletech are flawed and PGI is working off of the TT stats. Whether they should have followed TT so closely is a whole other thing (they shouldn't have) but my point is solely that PGI could make autocannons just like real life ones and have in the way RACs operate. The problems would then be that half the playerbase would riot and figuring out what to do to make Ultras and Rotaries functionally different.
Christian Garcia
and the entire reason they fit AC's to afv's etc is for that very reason, a single shot weapon is obsolete nowadays, their only use remaining is in battery parks of arty and mortars, and man portable squad mortars (which are rare as f anyhoo because now they'll just radio that shit in instead or call in a drone. or use their manpats)
Leo Garcia
AC2s are 100% an autocannon. Their RoF is definitely fast enough (~70rpm) to rank among actual, real life autocannons. On the lowest end, sure, but not every autocannon made is 1000rpm.
Cooper Perry
Nigga please. Even the standard armor in BT can only be penetrated by extremely unlucky hits or super-advanced warheads specifically designed to do it, and even then it's only a maybe. That's why all the autocannons and missile launchers fire high-explosives, because the only really practical solution is bruteforcing the penetration-proof armor off the target.
Brandon Stewart
>ignoring the point.
bt ac's are NOT single shot HE throwing howitzers. they a burst firing HEAP / HEAT / sabot / KP throwing cannon.
because piggy are too incompetent to give ac a proper dmg profile and model individual AP hits on components either visually OR mechanically, OR have mechanics for the interaction of shells with armour properly,
we're left with HE only for ever and ever instead.
Easton Fisher
There is certainly a physics model in place generally speaking, just not applied to armour or damage. The game models air resistance for absolutely no reason on all maps with air.
Modelling realistic damage models would make this game worse. Adding in through-armour-criticals would be such a retarded decision, but this is exactly what you want because... realism? You want an entirely different game altogether. I don't deny it would be interesting to see a Mech game played out this way, but it would be a drastic departure from all the established workings of Battletech and be a very, very divisive project.
Cooper Green
Battlemechs (and everything in BT) use ablative armor and are highly resistant to common AP ammunition. The act of the armor shedding off when impacted drastically reduces the kinetic energy of the round hitting it, making it that much more resilient than armor we currently produce today, though it's obviously comparable to reactive armor.
Jackson White
for weaponry having a purpose. as it is you need to mass laser fire to cause a component to glow cherry red, which is OT melting the armour off like in lore etc.
having a proper dmg model would allow the different weaponry to have it's place. as it is theire's usually no reason to take a fat heavy ac instead of the stale pepsi goose meta (other than the newly introduced ghost heat pepsioose nerf)
heck even missiles are kinda screwy as it is since they're sandblasters too. projectile weapons have no kinetic impetus other than the lol screen shake' and 'lol screen of fire' bs to blind the enemy. there's no chance of concussive blasts even momentarily fucking with any of the delicate internals, or for the shitty he blasts to spread their explosion internally on components with dmg'd armour.
in mwo your components have 1000% protection, or 0%. and until every last point of 'armour' is stripped from a component, it is still functionally armoured exactly as if it was 100%
Bentley Wilson
ACs in Battletech vary in RPM and shot count drastically, there is no one rule. The only rule is that however they deal their damage it is done to a single component within 10 seconds. It can be a massive 200mm cannon firing a single shot for an AC20, or 200 shots of plinky bullshit that somehow add up to the same damage.
You're right they are HEAP though, but overall armor is stronger than the rounds being fired at it and through armor criticals are a rarity, not common in any way.
Joseph Diaz
I hate to tell you but most people don't want a game that advanced for their giant shooty robot games.
You also don't need a "proper" damage model to have all weapons have their place, not in the slightest. All that's required there is for someone with an eye for balancing and a readiness to give a middle finger to TT values.
Why would you want to take an AC20 over a Gauss? Well if the AC20 has a sizeable DPS advantage over it you've got yourself a pretty good start.
Like I said I agree I'd be interested in playing a BT game that did away with the videogamey, pure number crunching values for things, but you are overthinking the shit out of this if you think defined weapon roles can only be achieved by dialing the realism to 11.
John Price
What does /btg/ have against Hawken, HGA, MAV, etc.?
Isaac Moore
The world may never know.
Isaac Rogers
Because the OP of /btg/ doesn't interact with people other than himself But when he's talking to himself, he really talks up a storm
Cameron James
>It's a distract 3 of the enemy assaults so much they're turning their back to my team with my LPPC locust and my team still gets rolled as they frantically back up into each other at any sign of aggression episode
Is suicide frowned upon in battletech lore?
Brody Davis
Not if you're an 80 year old Clanner with nothing left to live for on a backwater reserve planet who has been waiting for decades at another chance to relive the glory days and go down in a blaze of fire, thus bringing honor to the rest of your solahma.
Alternatively, if you're a Kuritan and don't want to shame your famiry. Which fits if you're using light PPCs.
Connor Thompson
Where are the cougars ingame?
Henry Stewart
Being outshined by purifiers
Blake Rodriguez
In the beds of young men.
Elijah Ross
So Kurita is the house that likes fun?
Andrew Taylor
Like most pay-to-pilot mechs they'll become more widely seen and played once they're out for C-bills. Likewise I barely saw supernovas until they came out for c-bills, and now they're everywhere. I hope the same will be said of the roughneck. That mech doesn't deserve all the shit it gets.
Aaron Jackson
Can we add this to the OP? It's the best skill tree sim out there and it's a pain to lose it now and then:
Is there any reason to take an AC20 on IS over an UAC20 apart from weight?
Juan Stewart
IS AC20 is pin-point 20 damage that doesn't jam and comes with extra quirks. what you should be asking is "when should I use UAC20?" and the answer is never
Aaron Turner
But the UAC20 is the same except you can fire it a few extra times to steal kills
Brandon Davis
>they don't understand
Jordan Collins
>tfw no ac20 capable zeus with masc
Jayden Ramirez
>the answer is never >he hasn't played the UAC20 Hunchback yet you are missing out
Enjoy losing your sides more than me when your mom says she's calling a few friends.
Nathan Fisher
>/btg/ died
B-BUT I THOUGHT EVERYONE HATED THIS GENERAL BEING CALLED /GERG/
Nathan Carter
I legit deal with kids/young adults with autism in my line of work and they are 1000000000 times less autistic than the autists who want to change /gerg/ to something stupider
then again we might all just be playing 4D chess with the funpost mastermind doodbooty
No
Jayden Reed
>dudebot never left >he just retreated to the shadows
spookier than spooky ghost heat
Ayden Baker
this it could have been a fun mech like the wang
Camden Hernandez
>15 unique posters holy shit kongers you've scared away all the normies with your autic shitflinging
Evan Hall
**** you, you pieces of ****. You are not a "Unit" you are a collection of "Top tier" meta ******* ******** players who congregate under one name you are dog **** to the rest of us, worthless on the attlefield. Majority of times you have your Viop disabled and **** you PGI for messing up your "Mach maker" all you do is give priority to the higher tier players half of witch have installed aim bots and bull **** hacks - those of you running in groups of 4-6 "**** you". PGI is constantly ******** on the little guy, the group that has the most variation between their ranks. Those of us who might run with large groups but have a mix between T5 and T1 are always paired against ******** T1 metta ******* with their inabbbility to ******* think outside of the box, they just google what the best fit for what ever mech they are running and point and click "**** you". I have spend a ridiculous amount of money on this game to be constantly pushed aside as a "Casualty" of capitalism. PGI, fix your ****. Your QD match maker is broken, your goal is always the bottom dollar and it has reached it's climax.
****
Next thread is /btg/ for sure.
Grayson Barnes
No, next thread is /mwog/.
Logan Roberts
what
Connor Walker
Next thread is /dash/.
Juan Ortiz
Next thread is /plax/.
Kayden Moore
next thread is /quadmechswhen/
Caleb Williams
IT BEGINS
Evan Stewart
>units can guide the balance of the entire game Ayy lmao
Nathan Myers
Do we have any hi res pics of good quads for the next thread?
Gabriel Howard
Next thread is /Greg/
Luke White
Is that the same as what Clans can take, or are clans still at an arbitrary tonnage disadvantage (particularly for scouting)?
Ayden Wright
Can we stop using Mumble and switch to Discord? I'm tired of using this outdated program.
Charles Jenkins
this general is honestly really pathetic like no lie
t. konger
Austin Perry
yet here you are. what does that make you?
Juan Phillips
...
Elijah Sanchez
>come back to game to shoot new weapons >new skill trees >okay, I guess >after starting to set up for a tree on a mech I didn't have mastered before I notice it wants huge amounts of cbills >they are actively fucking you out of buying new robits by pilfering a few million extra per mech
Cunts.
Owen Martinez
I just posted to make it known, now I will close the thread because it's not worth having open
Robert Thomas
>tfw have historic SP and experience out the ass and will never have to deal with this shit
Jayden King
You make more cbills than you spend when you're leveling a mech. A lot more.
Jaxson Myers
The XP costs are actually worse than the cbill costs. I think it's something like 3 to 4 million cbills for 91 skill points, which isn't really very much.
Connor Roberts
3-4 million for the same thing I had before at 0 cost if I just elite'd the mech line
m e h b o y s
Asher Nelson
But bro you don't need to buy three mechs any more, surely that's worth it right?
Joseph Bennett
>elited
Would have cost you more to buy two variants you maybe didn't want.
Besides, if you mastered your mechs you get 91 historic skill points to use on any of them that were mastered, or a fraction of that depending on how many of the skills you got.
Jacob Green
>t. konger If you were an actual member of kong you'd say konglet.
Nolan Richardson
Whatever
t. real konger
Lucas Butler
Not now kakos.
Eli Ward
Unless you're using exclusively IS lights, you'll spend less on skill points than you would on buying three of any given mech. You play only the variant you want, don't have to dedicate extra mech bays to garbage mechs, and don't have to spend even more C-bills outfitting bad variants to get them to perform decently. I only started about a month ago and I have four of my five mechs at 91 SP. And that's in addition to blowing money on mechs I didn't end up liking, or weapons I wouldn't end up keeping.