/xcg/ - XCOM General

Death by Masturbation Edition

Previous mission: News:
1)EXPANSION dropping August 29th
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>youtube.com/watch?v=CpLcPIWqK18
>pastebin.com/8prFHUNj

2)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.4 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Other urls found in this thread:

youtube.com/watch?v=qTCw8GQNEj4
steamcommunity.com/sharedfiles/filedetails/?id=626109271
steamcommunity.com/sharedfiles/filedetails/?id=924415269&searchtext=titanfall
youtube.com/watch?v=76vMhQI-Vjw
twitter.com/XCOM/status/892022046305034242
twitter.com/SFWRedditImages

pistols are useful

Second for I removed all the (((embeds)))

If your cum is orange, seek medical help immediately.

How do you know ADVENT doesn't cum orange?

I want to see that porn.

6th for Airgame

youtube.com/watch?v=qTCw8GQNEj4

NOIPMAHC LAYOL TSOM S'REDLE EHT

all vipers must fucking hang

...

You're not supposed to be here...

>you can only prevent 1

You can't flashbang a sectopod

You can with bluescreen bombs

Which mod?

What does the middle one do exactly?

steamcommunity.com/sharedfiles/filedetails/?id=626109271

Who cares? It makes getting a instant autopsy on a sectopod rather easy

>Are they going to get shields too?
>The pod comes with a shieldbearer

It takes like 9 sectopod wrecks though.
>tfw you add the alien names to your dictionary

d e d?

Yeah, 3 missions for instant autopsy

I like the extreme late game one that has a pack of 4 Avatars on EACH mission

This is what running out of time on the doom clock should look like

awaken

titanfall 2 ports when?

never ever the ports got a cease and desist

what? Why?

looks like ea took big interest in the porters and told them to stop only a few models got grabbed as far as i know viper is on sfm i think but im not sure what else il check

>viper
Literally only one I wanted

steamcommunity.com/sharedfiles/filedetails/?id=924415269&searchtext=titanfall looks like you are in luck than if you want to go through the hassle of putting it in

If I knew how to I would

it all starts with a 50gb download

Other then the long war mod
Whats your favorite mods from Xcom?

as of right now darker nights and idle suppression for the atmosphere

>disable free move enemies get in yellow alert
>have more fun

>Stop playing LW2
>Have more fun.

I like the way you think buddy.

If I don't get a free move when ADVENT discovers my soldiers, then they don't get a free move when I discover them.

Darker nights + flashlight mod is just magnificent.

Escalation class pack is the best class pack imo.
Random Nickname button (which also gives a country, name, and bio button) is a must have.
A Better AWC because I play with to many custom classes that have broken AWC perks.
Titanfall, Glowing Eyes, Xcom prosthetics, and Ink and Paint for soldier dress up. Also Arms and Shoulders.
Full character customization so I can play dresss up with rookies.
Flawless and Avenger Events for extra story tid bits.
Company of Heros and Medal of Honor voice packs for soldiers with fun accents.

>disable graze band
>no longer get outmemed by Lump

>0 salvaged stun mines required
>0 elerium cores

Intentional? I know about the whole 0 display thing but are they meant to cost none?

Yes, Proximity Mines don't cost Andromedon Corpses so i figured maybe these ones shouldn't require corpses either.

Do you think they should? Are they too op? plz respond

>LITERAL free marketing on other people's games
>lucky enough to get one of the best modders so people will have even more good will towards their products
>cease & desist boys :^)

jesus christ EA

I'm about to test them in the field, will reply with results

>You can't dissasemble previous tier weapons/armours for material in LW2

I HAVE AROUND 40 SOLDIERS, LUMP CAN'T EXPECT ME TO JUST THROW MY LASER WEAPONS TO A GARBAGE PILE/BLACK MARKET

LW1 HAD COUNCIL REQUESTS SO YOUR OLD WEAPONS COULD STILL BE USEFUL

In case you didn't realize in this realistic guerilla simulation everyone else including probably street thugs is just running magnetics, even black market ppl, while xcom is still on ballistics

Anyone make a likeness of themselves in their character pool and then put them in dangerous situations where their chances of survival is low?

Pic not related.

They are a tad OP honestly, it basically stuns everything inside the radius giving you a turn of free flank shots. I'd recommend making some enemies immune to them (Gatekeeper/Sectopod) and upping the price because at the moment they allow me to wipe out the entire group that got hit by it with ease. If you don't want it to cost the salvaged stun mines due to mob rarity to craft then at least make it cost 1 eleirum core. At the moment they are arguably a better version of the frost bomb with a larger radius that can be used without breaking concealment

As a side note the aura given off by the mines looks excellent, good job.

Alright, i think on the back of my head i did think "maybe a stun is more OP than an explosion" but for i set up it's price and everything as if it was weaker than the normal proximity mine. Into the list it goes.

How strong they are really depends on how strong your groups firepower is but I'd use them any day over prox mines except on troops with grenade launchers. They are nowhere near as broken as stuff like Powered weapons so don't fret too much

I love the sight range on the basic scanner, makes scouting without battlescanners much much safer.

All the time, actually.

The problem is, the fucker never diesbut that's xcom baby

>(roll group?)
For example

This doesn't work.
+LootTables = ( TableName = "AdventScoutT3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventScout",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventScoutScanner",RollGroup=1) )

This does.
+LootTables = ( TableName = "AdventScoutT3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventScout",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventScoutScanner",RollGroup=2) )

...

Their assets are being used. I can see why there'd be a problem.

The more you know

When you use the scanner for a second time in the mission the animation for the scan activates at the waist instead of the front of the scanner. It appears the game is acting as the scanner is still on the belt

...

>80 aim

>80 "shoots you thru full cover"

Don't let him flank you with that 19 mobility that he can make 22 mobility when he uses his smart scanner.

EZ

Stun Prox mine owned him

>Chosen Pathfinder
>80 Aim
>Pathfinder
>80 Aim
GOT A CLEAR SHOT
HE'S IN FULL VIEW
CAN'T MISS
OUT OF THE SHADOWS
LEAVING NO TRACE

Weapon idea: Bows and Crossbows

Looks like FUN

Word.

The Boltcaster is a crossbow, how do you differentiate Bows from the weapons that are already in the game, namely rifles, snipers and the boltcaster? What kind of alien would use them so you can kill them and make the magnetic and beam versions?

Yes please.

Weapon idea: a rock that you throw at aliens as a free action
Upgrades make the rock bigger

Honestly I was just thinking today how you should be able to "throw a rock" while concealed to change the direction of alien patrols.

Either to divert them away or lead them into an overwatch trap.

Why are there no magnetic grenades?

Why aren't there any grenades that implode?

What mods are you using to make LW2 fun

the lw2 uninstaller is a nice addition to most campaigns

Bows don't break concealment/carry explosives or many different types of arrows.

I've been having a lot of fun after disabling the unavoidable rng bullshit lump threw in

"Aw shucks, I got an arrow stuck in me. Must've been the wind."

...

>As a side note the aura given off by the mines looks excellent,

Advent wont suspect a thing

like what?

"Yep. That must be it."

Even if they do it's too late

youtube.com/watch?v=76vMhQI-Vjw

Am i late?

It's not official but it's compiled from the scraps we had after the stream crash

>tfw firaxis will never upload the crash stream

Not that any money's being made off of it by the modders though.

That is a nice video you have there, sure would be a shame if power suddenly went out at your place.

>Using stasis on one of your own troops breaks concealment

That's a new one

Can Psi Ops get AWC perks?

Of course. I have a Psi-Op with Light Me Up.

Useless, of course, since you'd probably have been opening with Insanity anyway, but occasionally you might want to shoot and Insanity or shoot and run.

>Light Me Up.
You should probably have less stoners in your outfit

It's good for the psi, man!

only laser weapons got council requests

Yeah but you will only really benefit from passive skills. They also can learn officer stuff really fast, but by the time psi is available I already have officers giving their subordinates cohesion bonuses.

This is just bullshit

You should see it paired with Reaper. Watching a black guy with the Coach voicepack nothing personelling a dozen ayylmaos in a single turn is fucking hilarious.

I was talking about the -100% hit from snapshot on a melee attack, I know how bullshit reaper can get

Oh. That's really fucking ebin.

Huh, there appears to be a limit on how many prox mines can blow up on a single turn

twitter.com/XCOM/status/892022046305034242

We lost now

So apparently thr LW perk pack also replaces some coding with pistols which fucks with a couple other custom class's abilities.

Is there any way to fix that? Can I like, "spawn in" a vanilla pistol using commands or something?

Hey guys, been gone for a while. What's the opinion on the expansion thus far? Also any juicy mods lately?

>Also any juicy mods lately?
Pathfinder mod is awesome