I've been playing IA on and off for two years now and only by reading the last thread did I notice walking through mud took you two turns.
I thought it was just water with a different color for the sake of flavor. Who even looks at the turn counter when they walk into a tile? IA dev, you need to replace these kind of silly "glorp" sounds with "I wade slowly through knee-high mud" or something.
Tyler Long
walking through water also takes two turns, dummy
Nolan Sanchez
I didn't know about that either, it's seriously not obvious even though it should be. I thought the purpose of water was to extinguish fire and flares, and to alert monsters the way ceiling chains also do.
Thomas Carter
>IA dev, you need to replace these kind of silly "glorp" sounds with "I wade slowly through knee-high mud" or something. Check.
Matthew Baker
>this is someone's fetish
Camden James
How do you play Demon past floor 12 or so? It seems like everything gets killed by 2 attacks, even tough stuff like Oni or Python, I have no idea how to deal with that.
Brody Morales
Currently mud and water show up as single tiles randomly spread across some rooms. I suggest adding huge (3-by-3 and up) pools as a naturally occurring variation that gets more common in the deeper depths.
Some related content suggestions which I think would be neat, especially as rare finds in the deeper depths: -Pools of blood which increase shock when stood close to/waded through, like darkness (could also work as "sacrificial rooms" in the early game) -Boiling mud hazard -A whirlpool at the center of some large body of water, which acts pretty much like a dust vortex.
P.S. Thanks for being a bro.
Nathaniel Rogers
Blood pools could have some interesting applications with magic, too. Maybe you could use sacrifice life for free on a blood tile in exchange for a heavy shock hit?
Ryder Davis
Copied to notes. This is v20.0 stuff though, not 19.1.
Maybe I'll do the blood, since it would be pretty trivial.
Thomas Robinson
Ooh, maybe an animate blood spell or an enemy that creates monsters out of pools of blood? Maybe something that flees to the nearest pool when hurt, then drinks it to heal?
Jacob Morales
Some name ideas: * Blood Golem * Animated Blood * Blood Spirit
Brandon Hughes
Bloodbeast Sanguine Serpent Crawling Vitae
Hudson Lewis
Hateful Hemoglobin? Nah, too goofy. Alliterative names are fun, though.
Ayden Diaz
Just realized there is an extremely trivial solution to the super-fast-paralyzed-monsters problem - just force actors to have normal speed while paralyzed!
Noah Wright
Petition potion effects is a really nice buff, you are almost guaranteed to get good items with your build and you can use social engineering and making whole populations gay or trans to make them peaceful to you
Jaxon Gray
Why are lava orcs from Yiufcrawl not in the main game? They seem like a cool and fun race with up and downs
Bentley Davis
But isn't subccubi always something hideous in their real form. The seducing beautiful woman form it takes is just an illusion. Poor fools.
Easton Baker
kekked at this one. But I don't think it fits the theme of the game
Sebastian Powell
When I 'v'iew this reanimated corpse with or without my Asbestos suit on, it always has 50% chance to hit me (60% skill, -10% dodge from adequate melee fighter). The description of the Asbestos suit says -10% dodge. Something might not be working correctly here.
Luis White
Yeah I suspect there's a bug here.
Isaiah Cox
Just met a strange color for the first time and died shortly after
William Murphy
Hey IA dev, "wait, water makes you slow??" user here. Just noticed another detail that was maybe not as obvious as it should have been. >Thought Tombs came in "regular" and "marvelous" flavors only >But apparently "ornate" tombs are a thing too
It seems the difference is, those ornate tombs are a SLIGHTLY lighter shade of grey than regular tombs... I had to use [v]iew mode to notice the difference. I suggest you color ornate tombs a very light shade of blue or green, to make them silver or jade compared to their marvelous gold counterpart.
Andrew Young
That's a good suggestion. The color difference is very subtle. I should also reduce the chance that the tomb is a "phony" a bit, so that when they look nice, they actually have a very good chance to have something nice.
Jaxson Cooper
Sorry to enquire, I am curious what is your profession - are you also working at the office doing software development or is working on IA just a hobby to learn coding as such? I do graphics for living and I have basic knowledge of coding but don't like to use C++ on any level though. It's too rich.
Liam Cruz
I'm going to continue and suggest some more minor changes if you don't mind. The Mind Eater's description says this. >They only feed on sound minds however - a strange or chaotic mind will cause them great distress.
Now I know Mind Eaters despise it when you're frenzied, but the description doesn't really reflect that. Instead it sounds like you should be confused to fend off their attacks, but this didn't work.
Maybe you should change the description to something to the effect of >They only feed on soft and harmless minds. A mind boiling with powerful emotions would cause them great distress.
Alternatively, add confusing one's self as a viable tactic against mind-eaters ("boiling with chaos or powerful emotions"), with or without removing frenzy (this result would be the best fit for the current description).
Carson Martin
Huh. I also expected confusion to work against these guys, though I never tried.
Jace Wright
>Go down a random trap door >Get oneshot before even making one action by pic related
Aren't you supposed to have the first action when you go down the stairs?
Dominic Jackson
Not trap doors lmao
Parker Wright
How bad is slay -4?
Luis Hall
it is as bad as STAY THE FUICK AWAY FROM THAT SHIT
Cameron Anderson
>working at the office doing software development Yes. Usually not doing much actual programming though, so it's nice to have your own project to tinker with.
>but don't like to use C++ on any level though. It's too rich.
I can certainly understand this. But you can limit yourself though. I mean you could theoretically write it (almost) exactly like C, but with just a few added features like namespaces and destructors. If you do this I think it's already strictly an improvement over C.
But then I love most of the C++11/14 stuff. "override" is a lifesaver, "auto", lambdas, and smart pointers are fantastic (etc).
Carter Young
>I'm going to continue and suggest some more minor changes if you don't mind. It's good feedback.
also, is there a way to look at levels I already visited in crawl, for example to see where a pair of stairs will lead me?
Grayson Thomas
I'm starting a caster in crawl and found an amulet of magic regeneration. I planned going sif muna. Is the synergy nice or might I just go vehumet now that I got manareg?
Ayden Young
you have the first action the very first turn you spend on a level, for any reason you'd already been on that level before, as evidenced by that area around the staircase on the minimap
Colton Jenkins
press X to pan around the map press [ and ] to go up and down floors if you press [ or ] with a staircase as the selected tile, it'll take you to the corresponding staircase on the next level
Blake Morris
Dynamite.
Carson Bell
sounds unnecessarily complicated
thanks very helpful
Alexander Torres
Any advice? Thing is fucking nasty and I don't have much stuff.
Ryder Smith
>Miss several point blank range shots on ordinary undead with tommy gun with adept marksman IA dev confirmed for nogunz, any accuracy less than 90% at the same range an humanoid could physically claw you is unacceptable
Hudson Reed
pest scroll
Matthew Stewart
...
Andrew Murphy
>DDA becomes nogunz >now IA Face it /k/u/k//k/s, roguelikes will never support your school shooting fantasies!
Xavier Smith
>xcom combat and accuracy.webm
Jeremiah Gutierrez
>roguelikes will never support your school shooting fantasies >mentions DDA in the same post You can run away from Mind Eaters, you know.
Brayden Turner
I mean, you're not in broad daylight, it's probably harder to aim in the dim light of an underground dungeon...
Thanks, that did the trick along with a well-placed stick of dynamite.
Blake Fisher
I'm wondering what are the possibilities for Metal Gear Solid -roguelike in similar fashion like DoomRL for example. Without fancy graphical tiles of course. Lot of enemy AI related scripting would be required of course and it would also include lot of Nethack style mechanics I guess. I wonder how doable would be a procedurally generated enemy base for example with procedural quest objectives or something. I guess the line between roguelike would be crossed here.
Nathaniel Morgan
Now that DDA is working as intended, you can only beat up, and unsheathe your katana at children.
Tyler Bailey
Forgot to add, Cataclysm is probably closest to that for now.
Ian Cook
What about explosions
Jose Mitchell
By Allah, you can have as many as you want
Gavin Rivera
So did anyone figure out why Sacrifice Life displays "There is a faint rumbling sound, like distant thunder"?
It's the same message as Azathoth's Wrath, does something happen when you cast Sacrifice Life in front of an enemy (which sounds like the stupidest idea)?
Elijah Lopez
Speaking of Sacrifice Life.
If I cast the spell with 1 spirit, do I die or do I get my spirit back?
Joshua Roberts
who cares it's removed now (thank god)
Jordan Garcia
Is it worth replacing the Warlock's Mirror with the shield of resistance if I've already got rF+, rC++, and MR+++? I already have Shields 15.
Aaron Lee
Fuck these assholes, they keep moving towards me even if they haven't found me Can't even make noise because the Major is over to the side
Nathaniel Sullivan
>the major evoke smoke evoke dynamite then evoke azathoth's wrath or more dynamite
Angel Cooper
Oh forgot pic Needless to say I died.
Alexander Torres
Major wasn't the problem I didn't have any of those It's was the fast enemy meme striking again
Liam Sanders
Birdniggers are the worst. All forms of flying enemies are, in fact, winged niggers
Ayden White
They're out of depth, right? Harsh situation.
Lucky summoning/teleport is the only way I can see surviving this.
Adrian Moore
They literally got torn apart
Liam Mitchell
Everyone here having a good afternoon full of good drops and minimal splatting? I'm playing DCSS now because I remembered it was kind of enjoyable despite its flaws. I'll probably play PCB later, though. What's everyone playing today?
Grayson Morales
i saw a cool video about elona and trying that now ... I don't have a clue what is going on
Charles Walker
Im playing tome beacuse I have an autistic hardon for 30+ skill icons on screen
I really want to unlock the psionic classes but I cant stop making sweet orcs. I wish other games were as cool with their classes
Brayden Rodriguez
>be MiFi^Oka with mace/flail skilled >find this on D10 >only have +2 Flail of Protection
What do
Brayden Ward
Nerf fast enemies for fucks sake Unless byakhee are supposed to be "run away if you see this" But if they are, why do they spawn in groups? I haven't had a single character who has killed one of these things in melee, and I've been specializing in melee a lot, with a lot of +4-6 damage weapons.
Eli Ross
You ignore that wep in the pic because its a shit weapon
Noah Cook
Fix this "enemies respond immediately upon door opening" shit too. It almost makes sense for snakeniggers, but ordinary humans shouldn't have that reaction speed.
Austin Powell
why does every post related to tome always involve OP's autism
really makes me think
Carson Hughes
*blocks your path*
Kayden Scott
got my first Lugonu win
Josiah Thomas
Literally working as intended.
Aaron Martinez
IF you have wand of digging, just dig around it or kill the statues by digging diagonally to abuse the fov, they sometimes have scrolls under them
Aaron Bell
What does Lugonu do, user?
I have wands of flame and acid, a scroll of TP which may be my best bet, and little else.