1. Braille Divine Tome of Lothric moved to High Wall, Carim tome moved to Cathedral.
2. Blue Sentinels get a new covenant leader and covenant reward (e.g. Star Medal), ranking up rewards an anti-aggro ring at rank 1 (mobs don't aggro as a Blue Spirit) and Targray's gear at rank 2.
3. Way of Blue rewards you for destroying a red/purple invader, fractional Blue Sentinels rewards (e.g. Star Point) that you can combine five for a single Blue Sentinels reward.
4. Defeating Heysel or being killed by her gives you Proper Bow, like Tsorig with My Thanks.
5. Winning as an unaffiliated Red rewards an Ember and a soul item (scales with host level), you only get Tongues as a Finger.
6. Dorkmoon is given completely new mechanic that isn't Blue Eye Orb, so that it isn't just a Blue Sentinels clone.
7. Profaned Coal moved to much earlier in Irithyll Dungeon so that Blood and Hollow infusions are accessible without going through 90% of it.
8. Yhorm's boss fight should be completely reworked, Storm Ruler WA just causes him to take bonus damage for a period of time rather than just shaving off entire chunks of his health.
9. Actually finish Profaned Capital.
10. Players enter instability during roll recovery and while sipping, successfully punishing them deals more damage.
11. All spell damage is increased across the board by 15%, spell-boosting rings no longer stack with each other (Morne's doesn't stack with First Born, Great Swamp doesn't stack with Old Witch's, etc.) and the rings are now element-specific instead of school-specific (Dragoncrest Ring boosts Magic damage, not Sorceries). Now the later rings serve as pure upgrades to the earlier ones, which frees up ring slots for caster builds. Add new Hex rings that boost Dark damage.
12. Pyromancy now scales up to 30 Int/50 Fai instead of 40/40, while Hexes now scale up to 50 Int/30 Fai instead of 45/45.
13. Add Aldrich Faithful Robes and Skirt, Elite Lothric Knight Armor, and Consumed Knight Armor.