/agdg/ - Amateur Game Development General

You can't climb the ladder of success with your hands in your pocket edition

> Next Demo Day 16
itch.io/jam/agdg-demo-day-16

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/SuperKoalio.java
youtube.com/watch?v=4HMtju0BjAo
youtube.com/watch?v=i4tNuM9XttM
snekdev.itch.io/luz
youtube.com/watch?v=EsAjntBveoQ
lycaon.itch.io/blood
youtube.com/watch?v=w5JXVyRnerM
heartfeltgames.org/when-it-hits-the-fan
twitter.com/NSFWRedditGif

First for googem video shilling.

POST PROGRESS OR ELSE YOUR MOTHER WILL DREAM ABOUT GOOGEM IN HER SLEEP TONIGHT.

goo "my online only game doesn't need matchmaking because uhhh... it just doesn't okay" gum

PROGRESS MAKERS IN THE HOOOOOUSE TONIGHT

I don't want my progress to touch your post shitposter

but I'm making not real progress because I clicked this general by accident and now just looking at a tutorial for some meme game engine that probably won't go anywhere.

>regular /ic/ poster
>"Post your work" is a meme there

>visit thie general
>WIYG

some things never change

>t. nodev

Hey, it's still better than nothing.

i am a bad developer and i steal and eat your progress posts yum yum and poop them out onto my youtube channel plop plop
be sure to buy my next visual basic form simulator

Made a sound randomizer/preference saver, its for when you download a gorillion effects and don't know what sound should go with what event. It swaps them out randomly and has a nice easy way to save what you like/dislike per event, plus things like if the effect should have an offset, should be quieter, etc.

Why won't they post their game though?

github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/SuperKoalio.java

i have this source code and trying to figure it out what is koalaRect.x += koala.velocity.x; and koalaRect.y += koala.velocity.y; used for? Can anybody explain it to me? thank you ;_;

Nothing new. If you want to talk big on Veeky Forums you will be asked for pics. Many tripfags were born out of necessity to stop having to prove they knew what they were talking about.

YESDEV has actually had a real positive impact on lots of devs. If you can get past his ironic retard schtick he has some good advice. It's not new information or the best information, but it's a concise introduction to what gamedev entails. Just watching [0]-[2] is a good reality check for wannabe devs.

And we're all on Veeky Forums, where the main form of humor is pretending to be retarded for virtual upvotes.

Confirm_beepy_27 is my jam

hello m8s
what lightweight laptop would you recommend for some 2d and low poly 3d gamedev?
as long as it can run an ide/blender/unity/ue4 that would be great.

(you)

talk shit post fit

I got menus and menu selection working to some extent. I think I got most of the essentials down except for some stuff like graphics/placement customization for when I switch from programmer art to actual art.

Next step: dialogue boxes.

>where the main form of humor is pretending to be retarded for virtual upvotes

FUCK
OFF
BACK
TO
REDDIT

Guys, I'm new to using Unity and don't know a good way to make decent looking terrain. Height maps are terrible, they don't look good at all and there is a ton of stuff with them you just can't do and modelling it all by hand is probably going to me way too much work for me.

So what I did instead is write a quick function. It basically takes a height map, scans it in and turns it into a mesh which is saved and I can later edit. I can set the level of detail and a few other things.

Picture related, the top is the original and the bottom is what I'm aiming to use. Is this a decent way of making a world or is there a better way I don't know of?

Woops, bottom is the original and the top is what I'm aiming to use. Got them mixed up.

Good work, user. Keep it up.

im googum
i dont need your advice
i dont need singleplayer bots in my online only game, and i dont need matchmaking
*game dies right out of the gate because no one can play it*
oh, i know, against what /agdg/ says (because im smarter than they are), i'll make it so you have to pay MORE to play
*game remains dead*
this is valve's fault!

youtube.com/watch?v=4HMtju0BjAo

i mean you just reimplemented a heightmap but you have more control over it.

you could probably write your own editor sculpting tools too

and a way to place gameobjects aligned to the terrain

>If you can get past his ironic retard schtick
You mean like saying "YESDEV IS ACTUALLY A GREAT MAN"?
That's a retard schtick if I ever saw one.

so is all you're looking to do is lower the poly count? that's the only difference I see

Seriously.

>ironic retard
user I hate to break it to you but that's not ironic.

>is there a better way I don't know of?
almost always

im googum
i don't need your feedback YOU need MY feedback
w-what's that? w-why am i poor after hustling for 3 years? uhh...
hey look! i drew child porn!

Got most of a new mechanic working (stranded people to save) to add a little more variety to levels, made a list of concise plans in terms of what/how to be updating/tweaking certain things like upgrades to chug though when I get back to my PC.

>ironic

Basically yeah, I just converted the height map to a mesh.

Adding stuff that align to the terrain height wont be hard either, I had to get the heights to build the mesh and can easily save those as well for later use.

What I've got is a mesh, I can open it in blender for example and manually edit it. This lets me do things a height map could never do.

Googum did his best.

Are there any good tutorials on agent-based simulation?
I want to eventually make something like Rimworld or Prison Architect, but I'm having trouble finding even simple programs.

Can't you just do a heightmap and use it with the vertex displacement modifier ?

I think it's just a matter of writing AI that can choose from a list of possible actions by weighing several factors.

Too bad his parents didn't.

Good progress! What's your game about?

how to prevent your game from being "let's played" by youtubers? they hurt sales and basically it's copyright infringement when you stream someone's game. it's like streaming a movie. if you did that u'd get shut down pronto.

Imagine you're looking at a height map from the side. It can never do this. The overhang has to be a separate model.

I also just hate how height maps look. It's really bad.

woah

>woah

I spent all day looking for methods to simulate affine texture mapping in a shader.
Couldn't find shit, so I guess I'm going to have to brute force it.

Who will be the first brave soul to try Xenko out?

Just make a boring game with ugly graphics and no meme potential.

What does it do better than UE4

...

don't release it

but then NOBODY would play it

That's not a bad start dude

I hope you're not in the U.S.

going to use it for HD sprites.
going to do pixel art on top.

south america.

popeye is public domain

well shit i came late to the last thread

started working on this little boy yesterday, animator is currently working on ryder

changed the hair design because i like curls and waves more than spikes

nobody replied :(

popeye jam when

Did a wallhack to understand better how custom depth works. Also messed around a little bit with some material functions but didn't make anything of interest.
I don't get why where there isn't an object that has a custom depth it gives a huge value though, it's kinda annoying.

Make your game have some replayability and length.

Look up some topo tutorials, the top of the chest is not going to deform well and the knees won't bend nicely.

Not in the U.S.

>knees
elbows I mean, but they're more or less the same thing.

That might be cool

youtube.com/watch?v=i4tNuM9XttM

Use noise shaders that fuck up video encoding. See snekdev.itch.io/luz and youtube.com/watch?v=EsAjntBveoQ for examples. I know a few of the other games in the shitty noise games scene also have shaders like this, lycaon.itch.io/blood comes to mind. The shaders I used were on the harsher end. There may be a way to do this that is mostly unnoticeable to players but still gets picked up by the recording software.

Alternately, there may be a way to outright prevent recording software from running.

I didn't realize this was possible but now I'm wondering if you can hide easter eggs in this sort of thing.

That 2D artist of yours needs a ton of practice. His arms and oh god those knees. Your model is solid, good job not making him have that bone disease in his legs. Also, I think the curls are a good addition. Kudos.

If I may, the colour palette on the 2D reference is god awful and needs to drop colours. I'd suggest the black, make the trousers dark navy like the blue on the varsity jacket. And... throw a fucking colour wheel at your 2D artist

One more thing, your other model turned out really well, but I think it's too blue, I suggest adding yellow (same as her skates) to either her hat or torso, just like a stripe or logo, nothing drastic.

Good work though dude! Keep it up Mike Ross!

...

he already knows about the flaws in the drawing, he's done far better in the past for sure

That looks like a woman with a thigh gap. Learn to male.

im back. /g/ sent me back to /agdg/
;(

thingkpad xd

the reason we settled on red, green, and blue is largely because he's a soda themed character

we sampled the green directly fro ma 7-up can and the red/white/blue are supposed to remind of coke/pepsi

the jacket itself was based on this safeway select cola jacket my buddy owns

sorry to split into two responses, I'm scatterbrained today

>that door on the right with that fancy as fuck maneuver

>blender
anything
>unity
anything in the last 5 years
>ue4
hahahahhahahahaha

Got any better terms than: Normal, Medium, Medium-Hard, Hard?

I'd like to avoid calling anything easy too so the players don't get the wrong idea with the game being "easy". Keep in mind that only the arcade version will see the "difficulty" of levels.

>perfect

The black on the reference is completely detrimental though, it's too dark & overpowering

"standard" "rough" and "violent"

bullshit, more bullshit, turbo bullshit, peak bullshit

you're probably right, we definitely didn't know what to use there so I tossed it in as a placeholder of sorts and it stuck cause nobody brought it up

we considered making the pants the slightly mint color of his sleeves

Okay, have a video of the hyper mode I just finished up, it overclocks your arm cannon to ifninitely shoot out crazy stronk shots for a short period of time, the trade off being after that short time, the gun takes a nap because it's overheated, meaning you can't use it at all.

Looks pretty cool, dude.

>that door flip
Anyway it looks good, but I don't think the exclamation mark should wobble unevenly left and right like that, it's kinda distracting. Just make it an ordinarily up and down bob, nothing wrong with that.

rare, medium rare, medium, well-done

I'd say Easy is still the right choice, if you compare it to the other difficulty settings. I'm also pretty sure you can find a theosaurus to help you with your terms. On the top of my head, I'd probably change Medium-Hard to Hard and Hard to Extreme, or something like that. Alternatively, you can go wacky with the names like Doom did.

Also, 'Normal' and 'Medium' sounds like the exact same thing, me thinks.

My dick when vanilla
My dick when femdom
My dick when loli
My dick when lolidom

But well-done is the choice of plebs, not conaisseurs, which would equate to hardest mode

some flash when triggered would be cool

normal, medium, extra medium, very medium

Well-done is literally the toughest, though.

I'm not overly fond of flashing the screen, but that does remind me, I need to add a burst of energy that erupts from the player when the cannon is ready, blasting monsters back and damaging them a little. This attack is heavily inspired by the hyper mode form R-Type 3: the third lightning

>the toughest
oh you

----[ Recap ]----
Game:Devil Engine
Dev:Shmoopdev
Tools:GMS,Photoshop,Aesprite
Web:shmoopdev.tumblr.com/
Progress:
+More graphics and patterns for level 3
+Doing a sound pass on level 2
+Re-worked player input to be key rebind friendly (coming eventually)
-Sounds are hard

casual, normal, hard, insane

And here's that screenshot in motion.

>-Sounds are hard
it's making me depressed
doing the 1man army thing, and sound is the one area I don't think i'll ever master

Want some LD timelapse?
youtube.com/watch?v=w5JXVyRnerM

> me 3 hours ago "wow skulls are hard to model"
> me now "wow skeletons are hard to model"
kill me

----[ Recap ]----
Game: When It Hits the Fan
Dev: @trueyomic
Tools: Java + libgdx
Web: heartfeltgames.org/when-it-hits-the-fan
Progress:
+Better font
+Internationalization/Localization support
+All levels and all bosses are done
+settings/prefs saved between sessions
+Level Intros are more IN YOUR FACE
+Boss Intros are more IN YOUR FACE
+Mostly doing cleanup before release. Look for release within the year