POST PROGRESS OR ELSE YOUR MOTHER WILL DREAM ABOUT GOOGEM IN HER SLEEP TONIGHT.
Ethan Scott
goo "my online only game doesn't need matchmaking because uhhh... it just doesn't okay" gum
Blake Perez
PROGRESS MAKERS IN THE HOOOOOUSE TONIGHT
Gabriel Flores
I don't want my progress to touch your post shitposter
Cameron Martin
but I'm making not real progress because I clicked this general by accident and now just looking at a tutorial for some meme game engine that probably won't go anywhere.
Jayden Cooper
>regular /ic/ poster >"Post your work" is a meme there
>visit thie general >WIYG
some things never change
Jacob Green
>t. nodev
Hey, it's still better than nothing.
Zachary Scott
i am a bad developer and i steal and eat your progress posts yum yum and poop them out onto my youtube channel plop plop be sure to buy my next visual basic form simulator
Carson Fisher
Made a sound randomizer/preference saver, its for when you download a gorillion effects and don't know what sound should go with what event. It swaps them out randomly and has a nice easy way to save what you like/dislike per event, plus things like if the effect should have an offset, should be quieter, etc.
i have this source code and trying to figure it out what is koalaRect.x += koala.velocity.x; and koalaRect.y += koala.velocity.y; used for? Can anybody explain it to me? thank you ;_;
Josiah Gray
Nothing new. If you want to talk big on Veeky Forums you will be asked for pics. Many tripfags were born out of necessity to stop having to prove they knew what they were talking about.
Kevin Myers
YESDEV has actually had a real positive impact on lots of devs. If you can get past his ironic retard schtick he has some good advice. It's not new information or the best information, but it's a concise introduction to what gamedev entails. Just watching [0]-[2] is a good reality check for wannabe devs.
And we're all on Veeky Forums, where the main form of humor is pretending to be retarded for virtual upvotes.
Isaac Nelson
Confirm_beepy_27 is my jam
Angel Gonzalez
hello m8s what lightweight laptop would you recommend for some 2d and low poly 3d gamedev? as long as it can run an ide/blender/unity/ue4 that would be great.
Anthony Johnson
(you)
Wyatt Sullivan
talk shit post fit
Jaxson Davis
I got menus and menu selection working to some extent. I think I got most of the essentials down except for some stuff like graphics/placement customization for when I switch from programmer art to actual art.
Next step: dialogue boxes.
Jaxon Smith
>where the main form of humor is pretending to be retarded for virtual upvotes
FUCK OFF BACK TO REDDIT
Juan Myers
Guys, I'm new to using Unity and don't know a good way to make decent looking terrain. Height maps are terrible, they don't look good at all and there is a ton of stuff with them you just can't do and modelling it all by hand is probably going to me way too much work for me.
So what I did instead is write a quick function. It basically takes a height map, scans it in and turns it into a mesh which is saved and I can later edit. I can set the level of detail and a few other things.
Picture related, the top is the original and the bottom is what I'm aiming to use. Is this a decent way of making a world or is there a better way I don't know of?
Connor Thompson
Woops, bottom is the original and the top is what I'm aiming to use. Got them mixed up.
Hunter Barnes
Good work, user. Keep it up.
Matthew Cooper
im googum i dont need your advice i dont need singleplayer bots in my online only game, and i dont need matchmaking *game dies right out of the gate because no one can play it* oh, i know, against what /agdg/ says (because im smarter than they are), i'll make it so you have to pay MORE to play *game remains dead* this is valve's fault!
i mean you just reimplemented a heightmap but you have more control over it.
you could probably write your own editor sculpting tools too
and a way to place gameobjects aligned to the terrain
Joseph Green
>If you can get past his ironic retard schtick You mean like saying "YESDEV IS ACTUALLY A GREAT MAN"? That's a retard schtick if I ever saw one.
Blake Butler
so is all you're looking to do is lower the poly count? that's the only difference I see
Jacob Gray
Seriously.
Logan Barnes
>ironic retard user I hate to break it to you but that's not ironic.
Xavier Thomas
>is there a better way I don't know of? almost always
Luke Campbell
im googum i don't need your feedback YOU need MY feedback w-what's that? w-why am i poor after hustling for 3 years? uhh... hey look! i drew child porn!
Gabriel Hernandez
Got most of a new mechanic working (stranded people to save) to add a little more variety to levels, made a list of concise plans in terms of what/how to be updating/tweaking certain things like upgrades to chug though when I get back to my PC.
Hunter Foster
>ironic
Nathan Perry
Basically yeah, I just converted the height map to a mesh.
Adding stuff that align to the terrain height wont be hard either, I had to get the heights to build the mesh and can easily save those as well for later use.
What I've got is a mesh, I can open it in blender for example and manually edit it. This lets me do things a height map could never do.
Josiah Bailey
Googum did his best.
William Gomez
Are there any good tutorials on agent-based simulation? I want to eventually make something like Rimworld or Prison Architect, but I'm having trouble finding even simple programs.
Thomas Reed
Can't you just do a heightmap and use it with the vertex displacement modifier ?
Hunter Martinez
I think it's just a matter of writing AI that can choose from a list of possible actions by weighing several factors.
Landon Martin
Too bad his parents didn't.
Mason White
Good progress! What's your game about?
Nathan Smith
how to prevent your game from being "let's played" by youtubers? they hurt sales and basically it's copyright infringement when you stream someone's game. it's like streaming a movie. if you did that u'd get shut down pronto.
Elijah Barnes
Imagine you're looking at a height map from the side. It can never do this. The overhang has to be a separate model.
I also just hate how height maps look. It's really bad.
Isaiah Peterson
woah
Justin Lopez
>woah
Colton Young
I spent all day looking for methods to simulate affine texture mapping in a shader. Couldn't find shit, so I guess I'm going to have to brute force it.
Benjamin Perez
Who will be the first brave soul to try Xenko out?
Eli Green
Just make a boring game with ugly graphics and no meme potential.
Ethan Lee
What does it do better than UE4
Thomas Perry
...
Chase Powell
don't release it
Mason Price
but then NOBODY would play it
Caleb Myers
That's not a bad start dude
Thomas Collins
I hope you're not in the U.S.
Kevin Cooper
going to use it for HD sprites. going to do pixel art on top.
south america.
Wyatt Kelly
popeye is public domain
Logan Campbell
well shit i came late to the last thread
started working on this little boy yesterday, animator is currently working on ryder
changed the hair design because i like curls and waves more than spikes
Juan Baker
nobody replied :(
Easton Hall
popeye jam when
Austin Richardson
Did a wallhack to understand better how custom depth works. Also messed around a little bit with some material functions but didn't make anything of interest. I don't get why where there isn't an object that has a custom depth it gives a huge value though, it's kinda annoying.
Make your game have some replayability and length.
Look up some topo tutorials, the top of the chest is not going to deform well and the knees won't bend nicely.
Logan Jackson
Not in the U.S.
Julian Diaz
>knees elbows I mean, but they're more or less the same thing.
Use noise shaders that fuck up video encoding. See snekdev.itch.io/luz and youtube.com/watch?v=EsAjntBveoQ for examples. I know a few of the other games in the shitty noise games scene also have shaders like this, lycaon.itch.io/blood comes to mind. The shaders I used were on the harsher end. There may be a way to do this that is mostly unnoticeable to players but still gets picked up by the recording software.
Alternately, there may be a way to outright prevent recording software from running.
Julian Gomez
I didn't realize this was possible but now I'm wondering if you can hide easter eggs in this sort of thing.
Aiden Green
That 2D artist of yours needs a ton of practice. His arms and oh god those knees. Your model is solid, good job not making him have that bone disease in his legs. Also, I think the curls are a good addition. Kudos.
If I may, the colour palette on the 2D reference is god awful and needs to drop colours. I'd suggest the black, make the trousers dark navy like the blue on the varsity jacket. And... throw a fucking colour wheel at your 2D artist
One more thing, your other model turned out really well, but I think it's too blue, I suggest adding yellow (same as her skates) to either her hat or torso, just like a stripe or logo, nothing drastic.
Good work though dude! Keep it up Mike Ross!
Jordan Cruz
...
Julian Campbell
he already knows about the flaws in the drawing, he's done far better in the past for sure
Owen Wood
That looks like a woman with a thigh gap. Learn to male.
Aaron Bell
im back. /g/ sent me back to /agdg/ ;(
Landon Turner
thingkpad xd
Levi Lee
the reason we settled on red, green, and blue is largely because he's a soda themed character
we sampled the green directly fro ma 7-up can and the red/white/blue are supposed to remind of coke/pepsi
the jacket itself was based on this safeway select cola jacket my buddy owns
sorry to split into two responses, I'm scatterbrained today
Eli Brooks
>that door on the right with that fancy as fuck maneuver
William Torres
>blender anything >unity anything in the last 5 years >ue4 hahahahhahahahaha
Cooper Rogers
Got any better terms than: Normal, Medium, Medium-Hard, Hard?
I'd like to avoid calling anything easy too so the players don't get the wrong idea with the game being "easy". Keep in mind that only the arcade version will see the "difficulty" of levels.
Christian Adams
>perfect
Anthony Morales
The black on the reference is completely detrimental though, it's too dark & overpowering
Mason Howard
"standard" "rough" and "violent"
Matthew Collins
bullshit, more bullshit, turbo bullshit, peak bullshit
Thomas Morgan
you're probably right, we definitely didn't know what to use there so I tossed it in as a placeholder of sorts and it stuck cause nobody brought it up
we considered making the pants the slightly mint color of his sleeves
Kevin Reed
Okay, have a video of the hyper mode I just finished up, it overclocks your arm cannon to ifninitely shoot out crazy stronk shots for a short period of time, the trade off being after that short time, the gun takes a nap because it's overheated, meaning you can't use it at all.
Adrian Gonzalez
Looks pretty cool, dude.
Jack Parker
>that door flip Anyway it looks good, but I don't think the exclamation mark should wobble unevenly left and right like that, it's kinda distracting. Just make it an ordinarily up and down bob, nothing wrong with that.
Carter Murphy
rare, medium rare, medium, well-done
Easton Baker
I'd say Easy is still the right choice, if you compare it to the other difficulty settings. I'm also pretty sure you can find a theosaurus to help you with your terms. On the top of my head, I'd probably change Medium-Hard to Hard and Hard to Extreme, or something like that. Alternatively, you can go wacky with the names like Doom did.
Also, 'Normal' and 'Medium' sounds like the exact same thing, me thinks.
Oliver Flores
My dick when vanilla My dick when femdom My dick when loli My dick when lolidom
Carter Roberts
But well-done is the choice of plebs, not conaisseurs, which would equate to hardest mode
Jaxson White
some flash when triggered would be cool
Isaac Rivera
normal, medium, extra medium, very medium
Robert Green
Well-done is literally the toughest, though.
Juan Bennett
I'm not overly fond of flashing the screen, but that does remind me, I need to add a burst of energy that erupts from the player when the cannon is ready, blasting monsters back and damaging them a little. This attack is heavily inspired by the hyper mode form R-Type 3: the third lightning
Colton Howard
>the toughest oh you
Josiah Russell
----[ Recap ]---- Game:Devil Engine Dev:Shmoopdev Tools:GMS,Photoshop,Aesprite Web:shmoopdev.tumblr.com/ Progress: +More graphics and patterns for level 3 +Doing a sound pass on level 2 +Re-worked player input to be key rebind friendly (coming eventually) -Sounds are hard
Sebastian Ward
casual, normal, hard, insane
Lincoln Rogers
And here's that screenshot in motion.
Brody Hernandez
>-Sounds are hard it's making me depressed doing the 1man army thing, and sound is the one area I don't think i'll ever master
> me 3 hours ago "wow skulls are hard to model" > me now "wow skeletons are hard to model" kill me
Jose Brown
----[ Recap ]---- Game: When It Hits the Fan Dev: @trueyomic Tools: Java + libgdx Web: heartfeltgames.org/when-it-hits-the-fan Progress: +Better font +Internationalization/Localization support +All levels and all bosses are done +settings/prefs saved between sessions +Level Intros are more IN YOUR FACE +Boss Intros are more IN YOUR FACE +Mostly doing cleanup before release. Look for release within the year