How useful/interesting are these things? Is there anything which I've missed or which is still confusing? Is there anything I've got horribly wrong and I'm misleading people like a giant faggot?
Michael King
>tripfag likes spiderfag
Camden Lopez
I like spiderbro too.
Jason Adams
I want to circlejerk with spiderfag too.
James Collins
Bro weed lmao
Jayden Wright
In CIV5 BNW, when doing ICS, what is your favorite approach?
I find Egypt to be incredibly powerful.
Personally I go this route roughly: >Pottery for shrine >If enough of other plays seems to want to be religious: Yolo on stonehenge Then >Get settler policy in liberty, then open piety and get the two tier1 policies, then finish liberty, then finish piety.
For religion I do >Goddess of Love = +1 Happiness from cities with Population of 6+ >Church Property = +2 Gold for each City following this religion (Helps economic stress of rapid settling and roads) >Mosques & Pagodas = 3 Happiness, 5 Faith, 4 culture per city >Itinerant Preachers = Religion spreads to cities 30% further away (Once you convert 1 or 2 cities, it snowballs to ALL of your cities very fast).
The reason for the Pantheon is that your temple replacement (Burial Tomb) gives 2 happiness as well. So 2 From temple, 3 From religious buildings. With 5 happiness free citizens at no money cost (Burial tomb has no maintance, religious buildings cost faith), then you get 1 more because of your pantheon.
So this, with policies, allows you to have cities with 6 people costing only 2 unhappiness for city and then 0 for people.
I've manage to settle 9 or more cities before turn 100. Usually they all have between 3 and 6 people too. When I do this, I also have positive gold and happiness.
Pic is screen-cap from a consistent result of the strategy.
Michael Brown
first for spiderbro cheering
Christopher Parker
>first Yeah, well, sorry about that...
Easton Sanchez
well at least we're all cheering for spiderbro
Christopher Allen
I'm not
Daniel Fisher
There's always a contrarian.
Brayden Ortiz
No there isn't.
Jaxson Perez
Which games have the best economy, management - etc which really keep you focused on that sort of stuff?
Grayson Barnes
I'd say Startopia, but it's a personal taste. Supreme Commander put a lot of emphasis on economy too.
Noah Gomez
Age of Empires 2
Luis Wood
football manager 2012
Landon Perez
>those ugly regen faces No thanks
Jack Hall
Something similiar, but with either Spain (easy mode) or Byzanthium (hard as balls mode), all in Diety difficulty, where getting a religion is almost impossible until you roll a good faith start. Anyway, by just getting the religion i go: >Whatever pantheon gives the most faith early depending on the start >Tithe (much better on the medium-long term) >Mosques Pagodas and Cathedrals with byzantium, the former two with Spain >Missionary cost reduction The result is similiar to yours with Egypt, but a bit worse. Mainly because i have to spend even more faith on a third religious building for only very slightly better returns than Egypt Unique Building. I do find the missionary cost reduction essential though, once you get rolling with the ICS you gain a buttload of faith and with missionaries you can immediatly set up a city for religious purchases instead of waiting for it to spread.
Did i mention playing Byzanthium at Diety has proven to be the hardest game yet? Good luck getting a religion before the others eat up all the best beliefs, better restart son.
Carter Allen
disable them
Caleb Peterson
>Anyone here plays Dominions I tried it a few times but never got into it.
Michael Watson
What do you usually prefer? Simpler stuff, or better looking stuff?
Luis Barnes
I play most other strategy games, Civ/ES/Paradox etc. but just never got into Dominions for some reason. Maybe it just didn't feel very intuitive. Should have read some guides I suppose. And I like better looking games I guess. Complexity doesn't bother me as much.
John Brooks
Ha, if it's graphisms, then yeah, can't help you. For the rest, Dominions is very frustrating because there's no real competitive scene, so there's no real guide to follow. Everything depends from the situation and your own playstyle.
Cooper Mitchell
what are some good map pack and where to get them for civ v that work with voc populi?
Jack Walker
The closest thing to a competitive scene is /v/anheim the steam group or /domg/ on this very board.
Noah Bailey
Try the steam workshop. That's what I did
Grayson Bailey
and for pirates?
James Young
?
It should work with other mods, it will just be completely unbalanced depending on what you use. I know I used other mods with it when it was called CPP.
Does Vox Pop work in MP? And thoughts on NQmod. Is one recommended over the other for a specific use case?
John Lopez
Capitalism gone wrong. Or very right if you are the guy who can afford war bonds.
Eli Johnson
Don't map scripts and custom worlds just get treated like mods? Just drop them in the mod folder and enable them on start. Or does this not work in every case, or specificaly not with vox?
Tyler Turner
I'm not sure, I'll give it a try
Dominic Myers
Very unstable in MP, not worth the hassle.
Luis Diaz
Should i do it /cbg/?
Lucas Gonzalez
You better record it
Christopher Robinson
new to 4x a week ago I got age of wonder 3 on special and have been playing it since I want to play as a peaceful empire but no AI ever accepts peace treaty until you destroy 80% of city
tldr: is there a game with more fleshed out diplomacy then aow 3
Owen Scott
Do it faggot
Aiden Perez
Destroy what?
Pfff... Honestly, outside of grand strategy games, diplomacy is usually very basic in strategy games.
Lucas Sullivan
What space games have a lot of freedom but focus on a single unit? Sorta like Spore did it on space stage.
Even if if's not themed in space, I would just like to know more games like that.
Ayden Brooks
what grand strategy games do you suggest?
btw I hate reading wall of text so keep it modern
Hudson Garcia
Stellaris Starpoint Gemini Warlords
Jaxson Jenkins
im doing it bois im gonna fucking do it
Blake Torres
Beyond Sol, Space Pirates and Zombies, the Space Rangers game, Freelancer... Finding strategy games focused on a single unit will be harder, probably X3, Starpoint Gemini, Evochron Mercenary...
Honestly, I'm not sure. Obviously Paradox's games (Europa Universalis and Crusader Kings) have some deep diplomacy. Avoid Stellaris, tho. Maybe Distant Worlds as well, but it's skippable, it can be resumed to "don't kill me while I kill everyone else". Otherwise, the Last Federation is all about diplomacy, including keeping two races from killing each others.
Brayden Wright
WAIT, YOU MEANT THE DAM?
DON'T DO IT!
Nolan Perez
shieeeeeeeet
Adrian Davis
The Last Federation is 100% focused on a single ship too
Robert Fisher
Why do I see people here still talk about Civ V but there's barely any discussion about Civ VI? Is Civ VI garbage or what?
Daniel Foster
NO
Carson King
Yep, the water god needs his sacrifices
Christopher Lee
>some nigger got thirsty so he flooded an entire city
Matthew Wright
yes
Brayden Thompson
Yeah, but it's not really strategy, it's more of a shmup with diplomacy. I was under the impression wanted a lot of freedom, and TLF is kinda limited, since most of the stuff is text.
WORSE THAN HITLER
Christian Sanders
City of the Dammed
Camden Murphy
fuck you
Jonathan Russell
That was good.
Cameron James
I think there's just a couple of fags playing VP.
With Civ VI there's not really much to talk about.
Nathaniel Turner
webm soon
Blake Murphy
Ye I just want to think constantly, not just be amazed by colors but in retrospective realize that I was just doing a routine while pressing 3 big colored buttons that had indicators around them, I like that type of freedom where you can think and have impact and options ... and so on.
You wouldn't like TLF. Even bloody Star Control 2 would be more up your alley.
Leo Myers
behold
Cameron Williams
Weird how colourful the city looks at night. You'd think after that wave, it would look washed out.
Grayson Sullivan
I like the water physic. But damn, that was a lot of water for a small river.
Christopher Lee
Civ 6 has some great ideas and improvements that really set the foundation for a good game. But its just a foundation. Without expansions or a big fucking mod or something its fucking content scarce there aren't many civs to play as you dont have a lot of ways to customize your empire, era based mechanics like world congress, ideologies etc aren't present.
Joseph Jones
yeah, the roads don't seem to be affected by water, it's a shame >small river it's a fuckhuge lake after i dammed it
Michael Collins
good job user
now you must do the same but with a waste dump
Caleb Harris
good idea
Oliver Turner
...
Adrian Jackson
so this is what it feels to get blacked
Wyatt Flores
JUST
Brandon Morales
...
Joseph Martin
>driving towards the flood
Adrian Carter
This fucking guy....
Thomas White
last one
Juan Lewis
I hope you feel horrible.
James Murphy
Leader skills are being changed so that everybody starts out at 1* and you can go up to 10* depending on your government/etc.
Missiles are getting buffed.
Authoritarian governments are getting an influence buff, and there's a new feudal civic to encourage vassal play.
The robot DLC that I assume you'll be pirating at the same time introduces robotic hiveminds. They have mechanical traits instead of biological traits, which the fans think is different somehow. Play is expected to emphasize resettlement.
Benjamin Davis
but user i want to flood the world
Cooper Kelly
If you wanted it you should have put an outpost on it.
Thomas Garcia
It's bretty gud/10
Dominic Thompson
lmao >can't ask them to not settle there >only option is to go to war >abandon settlement >equivalent to genociding billions of people >everyone hates you forever the absolute state of diplomacy in stellaris
Adam Wright
Diplomacy in Stellaris is absolutely fucking shit that I have basically no reason not to genocide the everliving shit out of everything that isn't my empire.
Mason Harris
How many stars are in our galaxy and when can we expect a pc powerful enough to simulate it in stellaris without lag?
Michael Bell
>How many stars are in our galaxy Imagine the biggest number you can think of. Then multiply it by 1 000.
>when can we expect a pc powerful enough to simulate it in stellaris without lag In 20 years.
Ryder Foster
So close to infinite then ? But 20 years isn't that far.
Wyatt Edwards
100 billion stars. The Clausewitz Engine, which Stellaris and Hearts of Iron 4 run on, will never be able to support that size of galaxy, not that it would be fun anyway.
Owen Anderson
>How many stars are in our galaxy 1000000000000. Enjoy your billion years game.
Colton Edwards
Nothing is infinite.
Andrew Sanders
my love for you is
Dylan Brooks
the energy required to accelerate an object to the speed of light is infinite