Shortened OP Edition // Previous Thread: This is a thread for amateur and aspiring game developers and anyone interested in the field. The OP you're used to is here: >pastebin.com/geTiMLWZ
>"tfw nogame", "can't progress" These aren't progress posts.
Sebastian Myers
>1ma engie dev it can stay dead
Sebastian Ross
there was no game
Luke Murphy
aggy-daggy bros whom of you has tried Dyon language? i have some questions for you
Hunter James
>Shortened OP Holy fucking shit. Why is this even allowed
John Bailey
Claiming 26 with my shit fortress made with paint.
It was nice taking a break to do something silly. Thanks, user.
Eli Miller
>lewd jam """"""progress"""""" nigger you are going to jail for what you did to my /agdg/ you pedo fuck.
Liam Garcia
They left because of people like now they only post in /aco/ game thread
Brandon Kelly
it wasn't a game look for it on /aco/
Adrian Lee
Going to make a 3D platformer, eventually.
After auto-rigging and making making some test animations for this guy, I found out that Cinema 4D's auto-rig is not very export friendly, and that FBX export in Cinema 4D is absolute tripe.
So now I've spent the summer learning how to create a somewhat elaborate 3D rig in Maya instead, 100% manually. I sure hope there are faster ways of doing squash & stretch and other rather painstaking processes in rigging. If I manage to get him up and running in UE4, the rig is almost done.
I'm not sure how to deal with having high ambitions while in the early stages and having no network or resources, AND the fact that those ambitions are for a 3D platformer. Nobody's going to stop me, but I would love to get some help, some good mentors, as soon as possible. We are 5 people overall, but we all know just as little, and only I am actively working on anything at the moment. I would prefer to just work on animation, but in this early stage, I'm trying to do everything at the same time - design, rigging, animating, story writing, character writing, even a bit of composing, just to push things in the direction I want.
Jayden James
Literally no game, just furry stolen """assets""", kill yourself tranny freak
Samuel White
nice crash clone
Nathaniel Hughes
>it wasn't a game t. nogame expert
Jonathan Taylor
>patreon bait >game pick one
Tyler Reyes
make a new OP faggots!
Cooper Mitchell
someone PLEASE make a new thread
Kayden Lewis
>your post >argument pick one
Gavin Wilson
That's a nice wolf if you made it.
Jaxson Lopez
Wtf is this samefagging?
Ayden Butler
>that feel when struggled for years learning programming, math, art, 3d, sound then finally made a small game and realized this moment in no way gave me happiness or fulfillment in my life so I quit gamdev forever, got fit, a gf, promoted at my job, opening a side business now and going to hawaii for a 2 month vacation at a luxury resort
Life is good.
Ryan Garcia
I think it is time to start working on graphix, this shit is hurting my eyes.
Nathan Harris
>p-p-patreon b-bait Shut the fuck up sourcenigger you've been crying about this for over 3650 days now.
Jace Green
>So now I've spent the summer learning how to create a somewhat elaborate 3D rig in Maya instead, 100% manually. I sure hope there are faster ways of doing squash & stretch and other rather painstaking processes in rigging RigHelper by Nick Dupree. He is pretty talented and has youtube videos describing how to use it. Its easy and free: highend3d.com/maya/script/rh-autorig-for-maya
Its good you learned how to do that manually, but its too tedious to continue doing by hand.
Eli Allen
you forgot the recap link budydy recap.agdg.io
Jaxon Green
How can I create stylish smoke trails?
Andrew Price
What's the easiest modeling stuff to use? I just want the absolute basics so that I can see whatever the fuck is going on, not actually make things pretty.
Ryder James
it's a good rule of thumb to just stay away from c4d for games unless you know exactly what you're doing. most engines support it, but i still can't recommend it. also, that idle looks really good. best out of all 4 easily.
Jose Gutierrez
I hope he won't be in the final version. Everything is a work in progress.
Gavin Reyes
>52 posts in >"D" is already having a meltdown about something tiny See you in a couple hours.
Ryder Moore
>over 3650 days now. Wow. That's a long time.
Keep mewling that name, retard. Chaser of winged insects. Winged insects that own you. Forever. You are 100% fully dominated by Him. Wow.
Evan Carter
why aren't you using a standard material with dim lighting? It's not as eye raping to work with.
Ethan Martin
please give me yous
Adam Walker
Because I know fuck all about graphics and just picked whatever let me soo individual tiles while I had yet to implement tile height.
Blake Diaz
just look at how ruined and failed the op is
this thread is a shitposter and pedo thread
why did you expect progress here with an op like that
Oliver Clark
Use blender for modelling, its only complexity is getting used to the hotkeys. For textures the only program I know is focused on them is Substance Painter, but it costs money.
Jack Harris
youtube.com/watch?v=na4KHCO9lO8 >don't do 3d >corona >lua >steal assets >don't ever expect your first ten games to be able to be sold really makes u think...
why do nodevs make videos like this when theyve clearly never even made a game??
Robert Brooks
>Listening to a guy who made games 50 years ago about starting making video games in current year
Hmm, really makes me think
Xavier Williams
I just cracked open a "Don-de-Dieu", a fine 9% Triple Wheat Ale. What are you drinking today, /agdg/?
Dominic Lopez
>tfw no boys to crack open cold one with
Jose Lopez
Why does no one ever mention that modelling is piss easy and all the skill and final impact comes from texturing?
Oliver Edwards
>modelling is piss easy Show some of your human topology then.
Benjamin Foster
Because that is wrong. Feel free and post your desk, lamp or other basic hard surface shit and act like it proves anything.
Chase Ramirez
...
Josiah Bell
modeling is a pain in the fucking asshole. work with anything over 10k verts and re-evaluate that statement.
>work with anything over 10k verts and re-evaluate that statement. Shouldn't you be using subdivision surfaces/multiresolution modifiers at that point ?
Sebastian Diaz
Just water, mate. I gotta stay focused for my studies. No coding for me today.
Daniel Edwards
It's only through perseverance and tribulations that you will succeed. If it were easy, everyone would be doing it.
William Flores
Wow. It's amazing that they let people like him post on youtube.
William Walker
I need ideas on this matter.
The protagonist is is completely alone, and I can't move the story forward without dialogue. Since soliloquies are somewhat out, I thought about creating a character to turn soliloquies into dialogues.
A daemon, representing the "voices in the back of the head" of the protagonist, thoughts running in the background. Which form should this daemon adopt?
I thought about these: 1. Adult version of an estranged childhood friend. 2. Black winged angel version of oneitis*. 3. Corpse version of grandfather/grandmother the protagonist didn't get to know.
*Girl the protag is totally into, despite having interacted very little with her.
Ginger ale.
Camden Garcia
>drinking beer at 11 am what the fuck is wrong with you you dumb nigger
Benjamin Richardson
realistically at that point you should be sculpting and retopologizing+baking out normals, but subd works too, yeah.
Austin Ward
Diet coke because I'm a basic bitch
Benjamin Phillips
tfw making no progress
Mason Cooper
Forgot to mention. The daemon is invariably sardonic and bitchy, has a spooky as fuck voice, and looks like specter. Also, no eyes. Just sockets.
Does it ring a bell?
Jonathan Butler
Water.
Jayden Howard
Hence why the multiresolution modifier, which allows you to sculpt on a subdivision surface. Kind of.
Elijah Flores
orange cool aid.
Parker Diaz
I finished my game. Finally. The end of all progress.
For you, for free: melonodev.itch.io/waves-of-vapor
This is like seeing a panda give birth in captivity.
Congrats, user!!
Joshua Ward
Congratulations my good man.
Adrian Gray
I'm making a game like Bubble Bobble and Zupapa.
How do I make money off of it?
Liam Perez
after coming back to game file, I realized my code became really disorganized since I'm learning from tutorials right now. I scrapped everything I had and rewrote it all using everything Ive learned, and added wall jumping, checkpoints, and a basic powerup.
i'm using a generic placeholder player sprite from opengameart, unfortunately bridget wont be part of the game for a long while.
Brody Jones
>you paid money to make this lol
Nathan Morris
add on lewd content. 5.50 a pop.
Eli Parker
modeling is only really done for hard surface objects/environments these days, and even that stuff is moving over to sculpting
it's all about topology now, no one cares that you can box model and it's elementary as hell
Jeremiah Moore
well shit I accidentally made a vapor material I guess I'll keep it and use it later
Cameron Sanchez
>Shortened OP Edition
Noah Murphy
>if you're just starting out, do small 1MA projects to learn >if you want to be strictly an engine dev learn something like C++, if you want to just like make game learn a higher-level language with a framework/use an engine >if you want to make a commercial game, working with a good team (or with someone who does good work via commision) is preferable to 1MA >if you're going to start a team/company with someone, make sure you know them and that they've actually finished games in the past Actually doesn't seem that out of touch.
Jaxson Brooks
>reading the OP
Wyatt Martinez
+some refactoring draggable is now a behavior that can be used by anything, the smell of clean code is great. it's time to work on selectable behavior
Alexander Martin
the op isn't for you, retard it's for people new to the general and for shutting down shitposters who try to be hilarious and spout shit
no-one is going to bother with a dumb website, let alone one that still says demo day 12 is the next one
Leo Nguyen
>Piston(Rust) renderer's (0, 0) is 25 pixels outside the screen wat the fuck!!!
Samuel Diaz
did you get your jump to work
Jaxson Mitchell
Made a new gun. Combine the machine gun and grenade and you get the missile barrage.
The idea is that it's bad for 1v1s but great for groups.
Brody Hill
fuck off, ironic samefag shortened op is not a good thing and not because of some kind of old imagined boogeyman that's kept relevant by a bunch of cretins who think they're being funny