/fog/ - Fallout General

Institute Sexbots Edition

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy
>Babbys first modding guide
rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta
>Please use the info from this link when creating new threads:
pastebin.com/raw/dFMpLWAX

Dolphin Porn
my.mixtape.moe/mmieqs.7z

pre-war thread:

Other urls found in this thread:

fallout.gamepedia.com/Brotherhood_registration
twitter.com/SFWRedditGifs

Don't forget, Fallout 1 and 2's world design was fucked, and Bethesda fixed all of it.

Your first three points are exclusively about ghouls, which were never intended to be explained anyway so it's hard for it to be a legitimate criticism seeing as though Bethesda can't make up their minds about it either.

>The basic design of Vaults in Fallout 1/2 is also fundamentally broken. The vaults themselves are located so far away from any major population center that no one would have been realistically able to reach them before the bombs dropped
Yet populations DID make it to the Vaults and the reason a lot of vaults were located far away were because they were legitimate shelters, they were Vault-Tec and US Shadow government experiments.

>This isn't even getting into how the Vault doors aren't built right eaither. Vault doors in Fallout 1/2 open outward, which is idiotic because it means something could theoretically fall into the door tract, making the door unable to open, and no one in the Vault would be able to get the door unstuck, trapping them in there.

Oh, do you have access to the blueprints of Vault doors and their design specifications? Are you an engineer?
And your lasts points are exclusively on economics, which I'm also assuming you are not an economist.

Do you have any criticisms with the GAMES? Themselves? I'm not sure I see any contradictions.

>The Master somehow not knowing Super Mutates are sterile
What is "hubris."

>Vault 13's exiles becoming idiotic tribals in less then 80 years
Nothing wrong with that.

>Basically everything about New Reno
Don't bother explaining, right?

How do I make my FO4 game as dirty, slutty, scumy, rapey as possible

Because let's face it, a real nuclear wasteland would be full of degeneracy.

>Don't forget, Fallout 1 and 2's world design was fucked
kek what?

The design was already established in the original games. Bethesda makes you think people don't know how to build things or use a fucking broom or mop.

why are ps4 mods so finicky, ps4 load order is garbage. I just want to load my game file send help

>Bethesda makes you think people don't know how to build things or use a fucking broom or mop.

This is a symptom of Black Isle's nonsense though. Outside of Geck built cities everyone else lived in the same hovels.

JUST
PLAY
THE
OLD
GAMES

Is Fallout Shelter a better game than Fallout 4?

>This is a symptom of Black Isle's nonsense though.
You're not even explaining why this is nonsense, you're just calling it nonsense without actually articulating your own reasoning.

You come to the realization that the only people ingame that acknowledge sex and sexuality are a handful of companions needed to do so as romance options and synths.

> which were never intended to be explained
Except they were intended to be explained, which is why the games tried to explain them.

>seeing as though Bethesda can't make up their minds about it either.
Except they did.

Bethesda brought the hammer down, and made all ghouls and post-war mutations the result of radiation only, as per Tim Cain's beliefs.

>Yet populations DID make it to the Vaults
A flaw in the setting given their locations.

>and the reason a lot of vaults were located far away were because they were legitimate shelters
If they were actual shelters they would have been built near major population centers to ensure as many people could reach safety as possible. Like they are in Fallout 3, NV, and 4.

>Oh, do you have access to the blueprints of Vault doors and their design specifications?
Is this a ruse? No really, are you really this retarded?

>And your lasts points are exclusively on economics, which I'm also assuming you are not an economist.
Again, this is a pretty piss poor deflection.

>Do you have any criticisms with the GAMES? Themselves? I'm not sure I see any contradictions.
You aren't sure you see any contradictions when the entire radiation/FEV thing is a blatant contradiction.

Are you really this much of an Interplay dick sucker?

>What is "hubris."
Nonsense in regards to the fact his super men were supposed to breed, and thus, its impossible he wouldn't have made sure they could before hand.
>Nothing wrong with that.
Besides the fact its completely illogical?
>Don't bother explaining, right?
Have you ever seen New Reno m8? All the forced "adult" content and humor is something even the devs admitted was a mistake.

>Bethesda makes you think people don't know how to build things
You mean besides all the shit they have built?

Already did. Stop fanboying so hard.

Bethesda fixed most of the major problems from Fallout 1/2 by

A. Making post war mutations the result of radiation only, as per Tim Cain's word. Which also explains why they can breed when this would have been impossible in a scenario where FEV was concerned.

B. They made ghouls be all over the place, instead of just from necropolis. As they logically would be due to how many people would have tired to hide in poorly shielded areas during the war.

C. They put Vaults in clusters around major population centers, ensuring people could actually reach them in a decent timeframe.

D. They made Vault doors open inwards, via an entirely self contained device, preventing any problems from the door getting stuck due to something falling in the tract outside like could happen in Fallout 1/2.

E. Post was economy is based on a fiat currency system, as would be logical given the setting, and as per real world economics.

Is Horizon worth to play?

>Except they were intended to be explained, which is why the games tried to explain them
Except within the context of the game it's ambiguous because you can't know what caused them because you weren't there to seem them created.

>Bethesda brought the hammer down, and made all ghouls and post-war mutations the result of radiation only, as per Tim Cain's beliefs.
I get it, because they chose the option you happen to like, the other option is completely stupid. It's only a stupid option now that Bethesda shit all over it.

>A flaw in the setting given their locations.
You just ignored what I said about most Vaults not being designed to save people or even have a lot of people in them.
Meant to say weren't legitimate, because they weren't. Are you even trying right now? Are you sure you have played Fallout before?

>Is this a ruse? No really, are you really this retarded?
Uh no, you said there is a design flaw in the vaults, and I'm asking you to prove they're design flaws by using the blueprints you have in your possession and your knowledge on engineering.

>Again, this is a pretty piss poor deflection.
It's not even an argument because most games don't explain how their currency works or what backs it. What is WoW gold backed on?

What about credits in Deus Ex?

>You aren't sure you see any contradictions when the entire radiation/FEV thing is a blatant contradiction.
A contradiction now that Bethesda has "rectified it."

>Are you really this much of an Interplay dick sucker?
Is this an argument or an ad hominem?
Built WELL I should I said.

>Nonsense in regards to the fact his super men were supposed to breed, and thus, its impossible he wouldn't have made sure they could before hand.
...do you know what hubris is? Do you understand that he just didn't know?

>Besides the fact its completely illogical?
Can you at least fucking explain why it's illogical? There are 21st century tribals living as tribal societies, even in developed countries by choice.

>Have you ever seen New Reno m8? All the forced "adult" content and humor is something even the devs admitted was a mistake.
Wow, God forbid there's adult sections of a post-apoc game with hookers. Completely illogical and dumb I say!

>Except within the context of the game it's ambiguous because you can't know what caused them because you weren't there to seem them created.
Except they do tell you what caused them, making it not ambiguous.
>It's only a stupid option now that Bethesda shit all over it.
No, it's stupid because even Tim Cain shit all over it because it didn't make sense, yet Chris Taylor tried to push it regardless. I love all the straw manning here.
>You just ignored what I said about most Vaults not being designed to save people or even have a lot of people in them.
I didn't ignore it m8, it just doesn't matter. Vault that were designed as tests would still be located near major population centers to ensure people could reach them so they could be tested on! Think for a fucking moment m8. What good is a test if no one can reach the vault to be tested?
> and I'm asking you to prove they're design flaws by using the blueprints you have in your possession and your knowledge on engineering.
This is the most retarded argument I have heard in a long time.
>It's not even an argument because most games don't explain how their currency works or what backs it.
Most games don't need to explain it because they aren't post apocalyptic hellholes, and have functional world governments and shit. Please tell me you aren't so retarded that you can't see how much of a shitty comparison that was?
>A contradiction now that Bethesda has "rectified it."
It was a contradiction back when Tim Cain pointed it out long before Bethesda bought the series.

Its honestly pretty pathetic how blindly fanboyish you are being by trying to put everything on Bethesda when Interplay's own staff admitted these were flaws before Bethesda even got the series.

>God forbid there's adult sections of a post-apoc game with hookers. Completely illogical and dumb I say!
There's nothing wrong with that stuff. Hell, I've love for some of that to be in FO4. It's just came off as bad and trying too hard with a side order of completely tasteless.

>D. They made Vault doors open inwards, via an entirely self contained device, preventing any problems from the door getting stuck due to something falling in the tract outside like could happen in Fallout 1/2
All real world bunker doors open outwards because of air pressure. If during a bomb blast the outside air is several million atmospheres and the inside air is 1 atmosphere, you do not want a door that opens inwards because that's an inherent structural weakness.

>...do you know what hubris is?
Yes, and the implication that the Master was so full of himself to not do the most basic testing to ensure his plan would have worked requires admitting that the game was poorly written, as I originally stated.

>Can you at least fucking explain why it's illogical?
Because there is no logical reason for them to undergo such a massive devolution of intelligence and skills. They aren't like real world tribals, who started off as tribals, and refuse to stop being tribals by choice. They were a highly advanced group of people from a Vault who just became stupid because.... reasons!

>Wow, God forbid there's adult sections of a post-apoc game with hookers
Again, nice straw man, and nice total avoidance of the actual point.

You really are just blindly fanatical to Interplay's effect huh?

>Except they do tell you what caused them, making it not ambiguous.
Alright well if they tell you what's the problem? lol
you were saying they TRIED to explain them.

>No, it's stupid because even Tim Cain shit all over it because it didn't make sense, yet Chris Taylor tried to push it regardless. I love all the straw manning here.
I don't think you know what a strawman argument is.

>I didn't ignore it m8, it just doesn't matter. Vault that were designed as tests would still be located near major population centers to ensure people could reach them so they could be tested on! Think for a fucking moment m8. What good is a test if no one can reach the vault to be tested?
psst. here's something that may surprise you... not everyone lives in a giant city :)

>This is the most retarded argument I have heard in a long time.
Can you just fucking explain the design flaw and your knowledge in engineering?

>Most games don't need to explain it because they aren't post apocalyptic hellholes
What the hell kind of bullshit is that? It needs to be explained because of the setting? Articulate why Deus Ex doesn't need to explain it?

>It was a contradiction back when Tim Cain pointed it out long before Bethesda bought the series.
You said they told you what caused them though?

>Its honestly pretty pathetic how blindly fanboyish you are being by trying to put everything on Bethesda when Interplay's own staff admitted these were flaws before Bethesda even got the series.
It's pretty sad you think this is an argument.

How can i see stuff from the fags at allthefallen without becoming a member and ending up in a couple dozen watchlists?

>psst. here's something that may surprise you... not everyone lives in a giant city :)
Rural and suburban retards didn't survive the war, so what?

Vault doors are designed to take direct nuclear blasts m8.

But them opening inward wasn't the main point, the main point was that the mechanic that they use to open, aka the door tract, is on the inside, much like in your picture.

The mechanism to open the door in the pic your posted isn't on the outside, like it is in Fallout 1/2, because THAT is a structural weakness as, if it breaks, no one can get outside to fix it.

>Vault doors are designed to take direct nuclear blasts m8.
I still want to believe that was Vault Tec just flat out bullshitting.

>Yes, and the implication that the Master was so full of himself to not do the most basic testing to ensure his plan would have worked requires admitting that the game was poorly written, as I originally stated.
Again, do you know the concept of hubris? You know the Master can kill himself when he realizes he's wrong, right? Are you forgetting you had to prove it to him with access to information he's incapable of accessing directly?

>Because there is no logical reason for them to undergo such a massive devolution of intelligence and skills.
There are plenty of reasons and vault dwellers are sure as hell not highly advanced. This argument would make sense if you were talking about Aliens, but we're talking about human beings who have only been civilized for the last 6000 years.

>Again, nice straw man, and nice total avoidance of the actual point.
There is no point because you don't have your own point. You're just coming across as a prude.

>you were saying they TRIED to explain them.
They did try, and they failed at it because it was contradictory.

>I don't think you know what a strawman argument is.
It's when you misrepresent someone's point, and then try to attack them on the misrepresentation as if that was their argument. Which you very much just did.

>psst. here's something that may surprise you... not everyone lives in a giant city :)
Never said they did. What is with your insistence on arguing things no one brought up?

>Can you just fucking explain the design flaw and your knowledge in engineering?
The design flaw has been explained, like three times, in that, since the machinist to open the door is on the outside, if it breaks, or something gets jammed in it, no one can get outside to open it.

> Articulate why Deus Ex doesn't need to explain it?
I already did
>and have functional world governments and shit.
Again..... do you have problems reading?
>You said they told you what caused them though?
Yes, and again, the explanations given were contradictory.
>It's pretty sad you think this is an argument.
I don't think it's an argument, which is why I never presented that as one, it was an conversation.

This has to be a ruse cruise, no one can be this retarded

Nothing has contradicted it so far in the series

Become a member like I did. A complete waste of time, as eventually I decided that killable children with lootable clothes simply wasn't worth it.

Why does Bethesda think they can get away with this Creation Club bullshit?

>They did try, and they failed at it because it was contradictory.
>they tried to explain what caused them
>they did explain what caused them
You're all over the map.

>It's when you misrepresent someone's point, and then try to attack them on the misrepresentation as if that was their argument. Which you very much just did.
Didn't misrepresent your argument. Try again.

>Never said they did. What is with your insistence on arguing things no one brought up?
You brought up it's illogical to have Vaults anywhere away from a major city when it's not given on the nature of Vaults.

>The design flaw has been explained, like three times, in that, since the machinist to open the door is on the outside, if it breaks, or something gets jammed in it, no one can get outside to open it.
Can you show me one instance of this happening in game and can you provide me with the blueprints of Vault doors? Did you design them yourself?

>I already did
No, you actually didn't. There doesn't need to be a government for fiat currency to exist. You're implying because it's not explained it's illogical. It doesn't need to be explained the same way we don't need to know what's backing Deus Ex credits.

You can keep ad hominem attacking all you want.

>You know the Master can kill himself when he realizes he's wrong, right?
Yes, and the entire point of that is that it's stupid, like, even more then cartoon villainy levels of stupid. Even Lex Luthor would have checked.

All you're doing is proven that this is dumb.

>There are plenty of reasons and vault dwellers are sure as hell not highly advanced
Vault dwellers have access to plenty of advanced technology from fusion reactors to water purification chips, and functional robots.

Even the Boomers from New Vegas made more sense as they actually had a grasp of technology, they just stayed isolated to protect themselves.

>There is no point because you don't have your own point.
No, the point was that while adult content is fine, the way it was handled in Fallout 2 was very poor.

Something that has been a long standing, and much agreed upon problem with the game.

Honestly this is the most autistic discussion I've ever seen on this website.

It is without a doubt that Fallout lore isn't perfectly consistency, and that Interplay/Black Isle themselves weren't themselves consistent, or that their tone for their series wasn't consistent, or that each game in a vacuum made perfect sense either.

Then again... no game does.

I think of Fallout as its own game in its own series with no other sequels. It is pretty clear that, in Fallout, Vault-Tec is just a shit company who bullshitted its way through everything. Reading the holotape at the Hub's library is enough evidence of that.

>You're all over the map.
>posts three things that all say the same thing.
Yep, now I know you're just bullshitting at this point.

Alright I lied but it's pretty up there.

Go to /pol/ or /b/ there is a lot worse

>can't turn entire Nuka World into one giant settlement

The entire DLC is fucking garbage if you hate raiders

That's a nice way to view it and I'm glad you can see it that way.

However you're wrong and need to stop making excuses for the writers' insconsistencies.

You've really done absolutely NOTHING to substantiate why any of this is illogical, you just keep saying it's illogical. And if you want to think I'm bullshitting so you think you've "won" and can feel secure, go right ahead.

>There are plenty of reasons and vault dwellers are sure as hell not highly advanced.
They literally have blueprints and automated systems for this shit.

It's just 1 side knowing they're wrong and trying fervently to be in the right. Probably cry and make their own general again.

The complete tonal shift in character guarantees it being garbage.
Just get a mod to unlock Raider settlement items and let that be it.

These bastards at Vault - Tec...

They ... they fused my wife with a cryo-stasis machine to create a a human-machine hybrid.

That's inhuman!

Yeah dude, I know I'm right and you're wrong because I'm such a retard and you're so smart.

>You've really done absolutely NOTHING to substantiate why any of this is illogical
Except plenty of examples have been given why it doesn't make sense.

All you have done is yell
>EXPLAIN!
Over and over again like a child.

>However you're wrong and need to stop making excuses for the writers' insconsistencies.

Ironic

>This is a symptom of Black Isle's nonsense though

When told that

>Bethesda makes you think people don't know how to build things or use a fucking broom or mop.

It's pretty clear you are biased towards Bethesda whereas that other user is biased towards the classics.

At least I'm honest about the matter. Bethesda changed things in ways that did not need be changed, just like FO2 did in regards to FO1.

Can you have mistakes? YES. The Vault doors are a mistake. Can you have inconsitencies? There will always be between different games, but you should avoid them in the same game. Bethesda can't even do this themselves.

That's literally the character Cryohooves from Fallout: Equestria, but you knew that didn't you user?

More like why do you know that

>Bethesda can't even do this themselves.
Debatable.

Most of the supposed "inconsistencies" inside any ONE of these games, even the old ones, usually stem from people taking what NPCs say to be absolute truth, when it isn't, nor is it meant to be.

Repeat, will you comply?

No, you haven't explained anything, and when you've tried you've failed.

Will you comply

Repeat, will you comply?

>Most of the supposed "inconsistencies" inside any ONE of these games, even the old ones, usually stem from people taking what NPCs say to be absolute truth, when it isn't, nor is it meant to be.
You expect morons to understand this? They believe characters are nothing but lore and truth vessels.

>usually stem from people taking what NPCs say to be absolute truth, when it isn't, nor is it meant to be.

>nor is it meant to be.

Did you write for one of the Fallout games, or are you talking out of your ass?

;~;

Do you literally think characters in Fallout have no motives and solely exist to spout the story at you?

>Far Harbor
>Giant boat beached
>Fire all around it
>I can come to 2 conclusions
>Either the boat crashed when the bombs fell and Bethesda added fire that's been burning for 200 years apparently
>OR
>Somebody recently crashed the boat
>They both seem equally unbelievable due to the fact that it's been 200 years and people are still living in baseball stadium shanty towns, making it highly unlikely for people to have fixed this massive fucking boat just so they can crash it again in a shallow river

This is my biggest problem with Bethesda's stuff. I can understand people living in Baseball stadium shanty towns for like the first 15 -25 years or so. I mean just surviving would be a challenge at that stage. But. For it to have been 200 fucking years, and nobody has done shit to properly rebuild, or at least even TRY to operate a crane or something, to unfuck the streets a little bit, is absolutely retarded.

The best example I can think of is the
>Do ghouls need to eat or not
question.

The makes make it clear that
-No one really knows why some people turn into ghouls, while others just die of radiation poisoning
-Why some ghouls go feral immediately, while others don't
-Why some non-ferals go feral faster then others
-Why ghouls can't reproduce when all other post-war radiation based mutants can
-Some ghouls, like Dean Domino, outright admits they don't even know if they HAVE to keep eating, and only do because of habit and fear they will die if they don't.

And while we know that ghouls can die from starvation, and dehydration, as mentioned several times across all Fallout games, we also know from Fallout 3, NV, and 4, that feral ghouls have been able to survive in areas with no food or water, for over 200 years, seemingly subsisting only on the radiation near them.

We see this even more with glowing ones, who can heal, and even resurrect recently dead ghouls, with radiation blasts.

From this, we can deduce that ghouls do need food and water to survive normally, but can also live on radiation only if needed.

This means no one who says one thing or the other is wrong.

All it means is that there are multiple ways for ghouls to survive.

>OR
>Somebody recently crashed the boat
The boat was recently crashed, and is part of two quests in Acadia.

>and nobody has done shit to properly rebuild, or at least even TRY to operate a crane or something, to unfuck the streets a little bit, is absolutely retarded.
You seem to forget that those strreeets are the territroy of super mutants, raiders, and giant mutant animals, which makes using them impossible.

Even Danse mentions hes saddened by the fact that people are having to squat in an old baseball stadium when perfectly good buildings sit around them, because of all the bullshit plaguing the wasteland

WILL YOU COMPLY

Are you implying that Caesar's name isn't Edward Sallow?

He could be lying, for all we know.

It's simple.

>Remove Super Mutants
>Remove RAIDERS
>Remove Giant Mutant Animals
>???
>Profit

>You seem to forget that those strreeets are the territroy of super mutants, raiders, and giant mutant animals, which makes using them impossible.
You seem to forget raiders are literal shit pushers and Super Mutants shouldn't be in Bethesda games and the Brotherhood of Steel has helicopters, power armour, heavy weaponry, numbers and a giant Commie hating robot.

Not him, but are you really trying to push the notion that NPCs are always telling 100% truth, and that someone bringing up that they can lie, or be wrong, means they are always lying to you all the time?

Because that would be retarded user

Repeat, will you comply?

I swear to god, even Nev Vegas had better arm textures.

Are you going to answer the question?

>You seem to forget raiders are literal shit pushers
By comparison to what? The player who is god against everything?

Raiders are such a problem not even the armies of the NCR have been able to get rid of them completely in California.

> and Super Mutants shouldn't be in Bethesda games
Why?

>and the Brotherhood of Steel has helicopters, power armour, heavy weaponry, numbers and a giant Commie hating robot.
You seem to forget that Maxson's BoS only numbers about 500 people, which isn't enough to purge an entire city the size of Boston in any short amount of time.

You also seem to forget they have purged D.C. in the last 10 years, it just takes a long time.

> and a giant Commie hating robot.
Not him but Liberty Prime was destroyed and in ruins for all the years between Fallout 3 and 4 because rebuilding it is near impossible without some pretty rare parts.

>when you've had just about enough of being treated like a sex robot

The Institute, Minutemen, BoS...

>Raiders are such a problem not even the armies of the NCR have been able to get rid of them completely in California.
Nobody is talking about getting rid of them completely. Might as well talk about getting rid of murder completely.

>Why?
Bait.

>You seem to forget that Maxson's BoS only numbers about 500 people, which isn't enough to purge an entire city the size of Boston in any short amount of time.
With all the equipment as their disposal,. sure they can. What are the numbers of the raiders? Where's your source of BoS numbers?

>Not him but Liberty Prime was destroyed and in ruins for all the years between Fallout 3 and 4 because rebuilding it is near impossible without some pretty rare parts.
..and? They did rebuild it.

Or, you know, Ockham's Razor: that plenty of teams thought of ghouls differently, and that's why we have a clusterfuck of Ghoul information.

Gee, there sure is a lot of Reddit spacing in this thread...

I want you to answer my question: if Bethesda made a Fallout game set in the West and we are told Caesar's name isn't Edward Sallow, would you buy it?

After all, he could be lying.

>are you really trying to push the notion that NPCs are always telling 100% truth

Never did I say that. On the other hand, you are trying to push the notion that NPCs can always be lying if Bethesda says so.

Go back to tumblr

>The Institute, Minutemen, BoS...
-The Institute doesn't care about the surface

-It's actually mentioned by several NPCs that things like raiders and super mutants are much lower now then they were several decades ago because the Minutemen had killed off tons of them. The collapse of the Minutemen in the last few decades has caused a resurgence.

-And the BoS only just showed up.

>Nobody is talking about getting rid of them completely.
Raiders can't be reasoned with m8. Unless you destroy them entirely they will make life a living hell for anyone who tries to live outside the few safe cities.

>Bait.
No, it's a valid question.

>With all the equipment as their disposal,. sure they can.
Except that isn't how it works. The Boston metro area is a city that holds over 4 million people. With just 500 people, the amount of time needed to secrue an area that large is massive.

> Where's your source of BoS numbers?
The BoS's own in-game registry system
fallout.gamepedia.com/Brotherhood_registration
The highest number seen if 490. At most, based on their three digit numerical system, the BoS could have 999 people.

>..and? They did rebuild it.
Yeah, at the end of the game.

What the fuck are you even talking about?

> On the other hand, you are trying to push the notion that NPCs can always be lying if Bethesda says so.
That's a perfectly valid line of reasoning though.

Any NPC COULD be lying, it doesn't matter who owns the series

>The Institute doesn't care about the surface
top kek, they care enough to kidnap people and make synth replacements and unload super mutants... FOR NO REASON!

>No, it's a valid question.
You need to actually play the Fallout series before you start talking about it.

>..and? They did rebuild it.
>Yeah, at the end of the game.
Hmmmm, are you sure you weren't him? :^)

...

FO4 just doesn't know what it wants.
Sometimes it's implied that people are huddling in their huts in a eternal siege situation and sometimes it's implied that people are just strolling willy nilly across the world like they are going on a hike.

>Any NPC COULD be lying, it doesn't matter who owns the series

Thanks, now I know to never arguing with you again.

Vault-Tec didn't build the Vaults, people. It was that horse robot toy company, you heard it here first.

This is the most retarded argument ever, and doesn't reflect shit about the actual point being made.

Jesus Christ, are you seriously this fucking dumb? And you accuse ME of strawmanning.

It's the same two autistic leddit spacers that shit up the general all the time except this time they are arguing with each other.

>You need to actually play the Fallout series before you start talking about it.
I have.

The idea that there could be no FEV anywhere outside of Mariposa is retarded, and defies all conventional scientific experimentation which stipulates you have multiple teams, working in isolation from each other, in order to ensure there is no self confirmation bias to dead end avenues of research.

Especially with the known fact that the Enclave was working with Vault-Tec, it makes sense they would keep some of their super soldier serum in a Vault to ensure it survives the war, thus leading to the super mutants seen in Fallout 3.

>This is the most retarded argument ever

It's yours, not mine.

"Everyone could be lying, we just need Bethesda to confirm it for us". Therefore, that Giddyup company could have built the Vaults for all we know.

You see, it's much easier for you to say "anyone is a potential liar" instead of acknowledging that's not the case, and some NPCs words are final when it comes to topics they know about, because unlike what you think no writer writes stuff thinking another company will come later and spin his words around "just because it is not me, the writer, telling the player face to face that what this NPC is saying is the truth".

>leddit spacers
I hate this meme

>The idea that there could be no FEV anywhere outside of Mariposa is retarded
This idea that this is somehow a reasonable defense against Bethesda's laziness is laughable at best.

>Enclave
>working with Vault-Tec

Uh no, the US government worked with Vault-Tec, the Enclave are the remnants and descendants of the government and only appeared after the war.

>Jesus Christ, are you seriously this fucking dumb? And you accuse ME of strawmanning.

Sorry, if you say that anyone could be lying, then the only step between "Vault-Tec builds the Vaults" and "it was actually Giddyup behind it all along" is LITERALLY Bethesda saying so.

Admit that, or else you will be unwillingly admitting that the whole "everyone could be lying" argument is bullshit.

>and some NPCs words are final when it comes to topics they know about
You obviously haven't read Clarke's three laws

Not him, and while it is valid reasoning, its an assumption that makes any kind of discussion about the game pointless unless it's based on information directly confirmed by the writers.

Where did the the whole Format post = Reddit meme come from anyway? I see it all the time on /v/ and rarely outside of it but /v/ doesn't do this shit without instigation without another board.

Someone needs to ban this faggot. Always shitting up the general with his obvious posting style.

>not him

We all know it's you.

Not him but the shadow goverment controlling the military-industrial complex used the name Enclave as a codename prior to the war.

>and only appeared after the war.
Wrong m8, it was stated even back in Fallout 2 that the Enclave existed before the war, as a secret shadow government, and were the ones who set up the Vault experiments with Vault-Tec.

Which is why Control station Enclave exists on a pre-war computer connected to the PoseidoNet in Fallout 2.

The Enclave being pre-war is confirmed in the Fallout Bibles, as well as 3, New Vegas, and 4.

>not him
Stop.

Not him but; no, you