One of my fragrant branch went missing? I bought 1 from hag I found 1 in Bastille after pursuer. I found 1 in Wharf near a breakable wall I found 1 after Lost Sinner I found 1 in Earthen Peak I used 1 for Ruin Sentinals I used 1 to free pyro lady I only have 2 in inventory?
Jayden Bennett
>those areolas what the hell, man
Luke Hill
...
Landon Perry
>when later? because it isn't patched in SotFS It was patched a few weeks after SOTFS's release.
The current durability is the intended durability. It was MUCH worse on release, most weapons could not last between bonfires. Now durability is only a concern with deliberately low durability weapons like twinblades or the foot soldier sword.
Brayden Johnson
It's an ARPG.
Brandon Reed
means she gave birth to something DEEPEST LORE
Luke Green
meant for
Ayden Parker
not him but From is a "Western" style developer in Japan. They make "westaboo" games like AC or King's Field or Dark Souls that are clearly Japanese games but stylized like a western genre.
James Scott
Morning, /dsg/. Who's off work today?
Jeremiah Brooks
Well I pirated sotfs on release and never got the patch.
Andrew Green
>artorias instead of elite knight >but faraam, not forlorn >firelink gets a pass because no dlc yet for gael, but still
Isaiah Perez
Fucking hell playing Nameless King just shows everything that's wrong with Dark Souls
>camera doesn't work in the slightest >fucky hitboxes >FROM's complete inability to make a compelling boss that isn't just a big dude in armor >shitty boss arena that the boss just glitches through >can't see what's happening most of the time >artificial difficulty by making a boss with a fairly standard move set deal so much damage that he is difficult simply because of his stats
Why is DS2 considered to be the worst game of the series again?
Ethan Hill
>get summoned in Township >catch up to host, see armor >Artorias head piece >Ornstein chest >Stone Guardian leggings >BKGS >Grass crest shield
Blake Fisher
Oh gods. Was he wearing the crimson gloves too?
Matthew Russell
2 of the cover boys are bosses
Asher Wood
I'm not sure.
Nolan Walker
...
Evan Jackson
>gods kys
James White
>tfw never got to fight a prime Titanite Demon boss that rewards you with a unique kind of titanite slab that fully upgrades a weapon from 0 to max instantly
why
Nathaniel Flores
Why such aggression?
Kayden Mitchell
So why does ringing a bell in Archdragon Peak make it rainy, piss off Nameless King and say "nothing will remain", but afterwards there's no consequence of ringing the bell anyway?
Noah Scott
And how exactly is that bait?
Benjamin Johnson
>tfw never got Tarkus baller as fuck rectangle stylish as fuck UGS from his original concept
Tarkus was probably originally a boss going by this, probably not unlike what Fume Knight became
James Ortiz
but if you're going by the latest edition, artorias is correct because of the prepare do die. Gael and the painter only show up in the jp version, so eh.
Gavin Scott
>Why is DS2 considered to be the worst game of the series again?
Because it punishes you for playing intuitively and felt like a creative and graphical downgrade, since it was not at all what players expect.
I disagree with that, but the first impression DS2 makes for someone who enjoyed DS1 is fucking awful. It takes time to really figure out what makes DS2 good, and if DS3 hadn't had so many problems of its own, a lot of players probably never would have gone back and realized all the stuff DS2 did right.
Christian Rivera
Why such faggotry?
Nicholas Gomez
tarkus is actually a reference to Jack-O from ACNX and ACLR, and his concept sword was meant to look like the Karasawa from those games, including the blunt tip
Ryder Jones
He was always an NPC. But there are IDs for him as a non-phantom NPC as well as NPC invader. Still, the posterboy for the last edition of ds2 is the forlorn I'd ask that too but I'm usually polite
Has anyone else become conditioned to feel anxious when hearing this sound?
Christian Walker
Asking for it
Easton Morris
I had to speed up the webm on this one because the fight itself was too long. I probably won't do that again tho since it looks weird
Jordan Campbell
I always get adrenaline on my first invasion/duel of the day, but it was far worse in my first playthroughs
Nathaniel Watson
Guys, I did some math. Turns out I've been playing ds3 for 5.2 hours a day the past few months. I might have a slight problem
Hudson Hill
I get that many people had problems with the metroidvania elements like collecting the branches and lockstones to unlock more stuff but I personally really miss it. Dark Souls 3 is way too short even with DLC and there's rarely a reason to revisit an area.
I really wish FROM didn't just retcon all the positive changes that DS2 made
Blake Price
What if I really like co-op?
Levi Parker
There's No Way My Little Chaos Witch (Spider Demon) Can Be This Cute!
Leo Martin
2 dogs vs 2 cats pls
Ryder Rogers
What are some fun (not necessarily good) non-straight sword/reaper weapons for a chaos/dark infusion?
Eli Anderson
Who are 2 dogs? The giant rat boss?
Eli Walker
Dark Souls 3 really doesn't have any major issues famalam
Anthony Evans
> for a chaos/dark infusion? literally anything infusable
with the exception of crucifix and hand scythe, pretty much all weapons that have some dark or fire damage are non infusable anyway, so your choices are just any fun weapons period.
Chase Peterson
Never expected that I've waiting for 2 hours just to get summoned as sentinels. Are there any proactive way I could do to get summoned and farm concord?
Christian Turner
yeah Royal Rat Authority or just spawn 80 rats
GA with a offhand axe/rapier
Ryder Ross
Now this is shitposting my dude
Anthony Davis
>I'm incapable of using free camera >>fucky hitboxes The attacks are a little delayed. >>shitty boss arena that the boss just glitches through What do you mean? I don't remember experiencing something like that. >>artificial difficulty by making a boss with a fairly standard move set deal so much damage that he is difficult simply because of his stats There is a +2 thunder plate ring in the area and there are yellow bug pellets. That should be enough. There also is a sgield with 83 thunder resistance (?) in Lothric castle.
Nolan Cox
Every 15 minutes or so take off the covenant and put it back on, it puts you back at the front of the summoning queue I think?
Landon Gomez
Just started a new boy. Anyone on PC want to join me on my adventure? I'm going through Cemetery at the moment, but just place your signs at High Wall.
password is "dsghunt"
Tyler Brooks
You don't mind a downscaled phantom, right? I'll be on my way otherwise.
Brody Walker
Gotta love the "git gud" deflecting that drones always pull when someone points out that lock on is shit.
Nameless King is shit enough with free camera as well, and the dragon clips through the stone statues when he's close to them
Aaron Campbell
I'll try that. I don't want to go to carthus yet until I get those 20 left
Jordan Hughes
Ah, unfortunately Royal Rat Authority's Ai can't handle fighting anything other than the player
Austin Gray
Can you only spawn them in the throne room?
Jacob Foster
Does anyone else wanna rawdog Gwyndolin's boipussy and shoot a thick wad of jizz inside him? No homo.
Gavin Powell
>completely linear world design >no armor upgrades, titanite locked behind bosses >phantom-prioritized invasions >no bonfire ascetics >no creating your own dual wielding setups >fashion that looks awful unless you use all the same set >jerky stunlocking enemies in a fast paced game >lots of gimmicky/weakpoint/cutscene bosses >absurd amount of fanservice >bad graphics optimization >taking away stats and options that players have to control their character >lots of handholding (some good, like selling souls gives you the same value as consuming them, some bad, like ) >despite this, still fewer areas and bosses and less play time than even the first game
DS3 was 1 step forward and 2 steps back. Great visuals, good quality of life improvements for new players, good movesets and has some of the best designed high points, but otherwise walks back on most of the things that made DS1 and DS2 good, like the nonlinear difficulty, high replay value, or world design.
David Hernandez
Bells have huge mystical significance in the Soulsborne universe because their resonance spreads to every single world. This bell in particular summons the memory of the Nameless King, whose province is storm (every male member of Gwyn's family ruled over some celestial phenomenon, Gwyn over the sun, Gwyndolin over the moon, NK over the atmosphere). When the king is killed, the storm that accompanied him is gone.
Austin Ramirez
...
Tyler Martin
>things that made DS1 and DS2 good DS2 was never good. Enough of this meme.
Isaac Reyes
Removing DS1 poise was the best change they ever could have made.
I can't believe that some people think that stacking poise and mashing R1 with a zweihander is good gameplay.
Ian King
>a lone chick rubbing on strangers' dicks asks for a dicking >but 2 chicks somehow changes that You can't deny the fact that there are things ds2 did better than the other games, even if their sum did not amount to a better game
Chase Evans
>>taking away stats and options that players have to control their character Why do people think ADP was a bad stat again?
DS1 Poise was a mistake
Caleb Harris
You also forgot that all the optional areas in DS3 are utter garbage while the previous two titles actually had some fun hidden areas
Dark souls 3 takes about 30-40 hours to complete where Dark Souls 1 and 2 lasted 50-70 each.
There are a bunch of things from DS2 that the third game should have learned from
Cooper Gomez
>dsg hates poise now
What happened?
Isaac Robinson
DS2 was never that good overall but DS2 had tons of good ideas that were never implemented in the other games.
DeS will always have the best atmosphere and level design, but shit balance and variety DS1 will always have the best immersion/lore and world design, but shit progression, graphics, and most clunky DS2 will always have the best customization, weapons and items variety, and balance, but shit visuals, atmosphere, bosses, and immersion DS3 will always have the best visuals/graphics, combat, and ease of play, but shit progression, balance, and replay value
They're all half-finished games.
Isaiah Green
>enjoying a certain playstyle is wrong, everybody should learn to like what I like or fuck off This reasoning is the reason why DS3 is a turd.
Christian Miller
>now
Oliver Nguyen
Is it worth it to increase STR to 16 to one hand Flamberge in DS2?
Dominic Parker
>DeS will always have the best atmosphere and level design No, just fuck no on the level design. I actually think it's the worst. 2-2 is the worst level ever in Souls, and while I don't feel so strongly about it, I know that many people think the same about 5-2.
Austin White
Yes, DaS3 is One Hand: The Game.
Asher Edwards
How to counter the Farron Sword anime move?
Xavier Baker
>Why do people think ADP was a bad stat again? see: >Why is DS2 considered to be the worst game of the series again? >Because it punishes you for playing intuitively
Leveling a stat that increases a secondary stat that makes your rolls and estus drinking better without actually changing what you see on screen is extremely unintuitive and poorly explained.
For some players (especially if you like AC) figuring out game mechanics is an "aha!" moment that adds to your immersion of your character becoming stronger through better understanding. The problem is AC is buitl around -robots- and -robots- can have measurable stats like that without breaking immersion. Souls is built around -living creatures- and there's no real indication of how ADP would make sense or affect the player in universe.
So instead of being a feature of immersion and customization, ADP gets seen as bad game design that breaks immersion and arbitrarily limits players by "forcing" them to level it up to unlock a "good' roll that they should intuitively "have from the beginning".
Kayden Barnes
Reload the game
Josiah Walker
dsg hates everything
No, I can replace any enemy spawn anywhere but it's not an intuitive process. Editing an enemy's spawn while they're loaded will cause the game to crash and even when the modded spawns are working the game can still crash. If I want to alter an entire level I have to go to the blue room in Heide's since no enemies are loaded while you're in that room. This isn't why my spawn table is public - it's unstable
For the throne room none of this is a problem since it's just editing 2 spawns and they're far enough away from a bonfire that I can edit them within Drangleic Castle without the game crashing
Ethan Robinson
stop playing
Nicholas Green
roll forward, backstab
Brody Thomas
Which move are we talking about here?
Michael Rogers
poise
William Watson
Yes. Because there are many other good dex weapons that require higher strength, like drakeblood GS, and having a free hand for a torch, shield, or power stance is absolutely necessary in DS2.
Don't level str/dex in DS2 for scaling, level it for equipment options.
Cooper Perez
Hey /dsg/ why does action queuing feel different in each iteration of the series? In DS1 you could queue a roll without even really trying to in DS2 queuing actions is almost always completely wrong (the direction of the action depends on the control stick at the time the action is completed, instead of when the button was pressed) in DS3 you just have to mash buttons since the input window is so small
which iteration got it right in your opinion?
Carter Lee
> stacking poise and mashing R1 with a zweihander is good gameplay It would be, if there was no online component and stacking poise made you only able to fat roll, or be over encumbered. Having poise and staying under 100% load is what breaks DS1.
Henry Johnson
What if increasing ADP/Agility gave you different/new animations for rolls?
Is power stancing really required? These are my current stats.
Jack Nelson
power stancing is not "required" unless you're going into like NG+4 or higher just for sheer damage output in addition, you'll need WAY more stamina in order to do so effectively, as powerstancing movesets always consume a ton of stamina
Aiden Reyes
If you just want to facetank everything and mash R1 to win you should play another game desu. Poise is for shitters. Glad it's gone.
Camden Thomas
That's neat. How about pitting up several bosses against Sinh in his arena?
Charles Bailey
>1 int requesting that pic
Nathaniel Jackson
Why isn't she a blonde?
Cooper Walker
>1 INT Oh boi I am laffin.
Jaxson Rogers
DaS1's is buggy as hell, but the longer input window makes sense considering the slower pace of the game. DaS2 fixed all the input queue bugs but made the window very small, the direction of your attacks is a different unrelated thing by the way. DaS3's input queue is designed so that it fucks over the player intentionally. Some attacks are timed to hit you if you queue a roll. DaS2's is probably the best one, but getting used to it after DaS1's can be difficult as your input has to be much more precise.
Sebastian Lewis
the original says 10 int, I simply removed the 0
Sebastian Miller
is this a meme set or something?
Gabriel Flores
...
Jack Thomas
I know, thanks anyway
Nicholas Thompson
Ignorant slaves, how quickly you forget.
Daniel Turner
>What if increasing ADP/Agility gave you different/new animations for rolls? That's a better solution, but an easier one is just having visible iFrames, like almost every other game that uses iFrames.
>Is power stancing really required? These are my current stats. You're going to max out your weapon's damage at +10 upgrade around the middle of the game. Power stancing is how you invest souls into doubling down on a single weapon type or moveset by getting even more power from it, since once you have a +10 weapon, your only other option is to increase your scaling or switch to a second weapon if you want more damage.
Now that you've (basically) maxed out dex, you have the option to either multi-class (Dex / Int or Dex/Fth or Dex/Pyro+Hexes) or you can double down on melee and do power stance.
Power stancing averages the damage of the two weapons, and then increases it by about 50% through higher moveset multipliers.
Also, power stance combos with your regular attacks too, so if you do a straightsword + flamberge, you can do R1-L1-L1 and stun enemies or players into a longer combo than you could do with just the flamberge alone.
I will say that having int/fth is useful even as a melee build, because it adds to your elemental defense and lets you use a lot of basic spells for enemies that are weak to ceratin strategies. having 15/15 int/fth will drop the elemental damage you take from ~80% (your current stats) to ~60%, or about a 30% decrease in all elemental damage.Magic barrier (14 fth) will drop it by a further ~20%. So just having 15 faith is enough to halve all elemental damage AND you will have at least 3 more heals for each spell slot, even without upgrading your chime. So even pure melee characters can benefit from elemental stats..
Anthony Young
...
Jason Fisher
W-whats wrong with 1 Int? I was told Bandit was best starting class for pure melee.
Gavin James
>the direction of your attacks is a different unrelated thing by the way could you explain this further? My strength playthrough is made much more difficult when my character swings the Dragon's Tooth in the complete opposite direction
Alexander Davis
I've never seen it. Could be. Was fuckugly.
Hunter Powell
jesus fuck that dark damage
Daniel Thompson
What is this Dark Souls 2 has shit graphics meme?
I really like the more vibrant lighting, especially from torches. The biggest problem I have with DS2 are linear levels, but DS3 is also very guilty of this