/agdg/ - Amateur Game Development General

unity-chan! edition

> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid
> Play Demo Day 16 itch.io/jam/agdg-demo-day-16
> Play Demo Day 15 itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
Data-Oriented Design: dataorienteddesign.com/dodmain/
New Threads: Learn algorithms: coursera.org/specializations/algorithms
Learn math: khanacademy.org/math
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627
Optimizing your CPU: learncpp.com/cpp-tutorial/79-the-stack-and-the-heap
Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

itch.io/jam/hurricanejam
youtube.com/watch?v=FOSY5zoB6TI
store.steampowered.com/app/643870/Kitten_adventures_in_city_park/
twitter.com/SFWRedditGifs

play MY game

GIVE UP

>1 download

>80 downloads

>all of them are your mom

>all of them are your mom
Jokes on you, my mom refuses to play my game

Cowboy

is MS paint concept art progress?

also did some modelling and rigging today. productive!

reminder than benbo is the best waifu !!

they look like theyre having fun in the other thread

The only time you can post off-topic on adgd is when a thread is about to die.

water was a mistake

it's time for hurricane jam!!!

itch.io/jam/hurricanejam
itch.io/jam/hurricanejam
itch.io/jam/hurricanejam

goodshit

sauce pls

In Unity, in the UI Canvas scaler, do I have to use "Constant pixel size" or "Scale with screen size"?

Currently I have "constant pixel size", but a tutorial tells me I should use "scale with screen size". However, if I use this, my UI elements which I already made become too small. And "constant pixel size" seems totally fine to me, no matter how big I make the game window view.

If I use "constant pixel size" will then people with smaller or bigger screen than me have unalligned UI elements in my game, or am I understanding this wrong? Like I said, the UI stays for me, no matter how big the game view window is.

Thanks. Its tedious stuff but its gotta be done.

Speed seems about right
gj

OK its good to have that kind of input, I have just been playing with different values.

>got drunk and forgot the deadline entirely and just managed to submit something

posting ancient progress.

i'm still here, i'm just redoing a lot of the movement to be tighter and more fluid.

Very Toribash, dude.

Working on this stage atm
Any ideas for platforming mechanics?

jumping

Are those the Mario 64 animations?

Perfect

I've been trying to understand that second sentence for five minutes now and i still can't.

I believe that lad is referring to "medium specificity".

Need a new game idea

Preferably involving space or skeletons

3D only as I use UE4, though I guess I could make a menu based game with 3D graphics

space skeletons

Gotta ask the dudes with finished games. Random nodevs with shit all progress are like 95% likely to drop their project before completion.

>tfw making a game where I ask for help at literally every step of the way, making no difficult decisions for myself

>itch.io/jam/agdg-demo-day-16

holy mackerel !!!

Is this a golden age for AGDG ?

Congratulations on all these excellent demos guys.
I'm starting to download some of them now.
Just browsing I can already tell this is one of the best demo days ever !
Everything looks interesting and well made.

Some of them are based on Mario 64 yes. I used this video as reference.
youtube.com/watch?v=FOSY5zoB6TI
They still need touching up at some point.

realistic motion captured animations

constant pixel size usually means if you got something at the bottom-right corner of the screen, you need to ensure it's anchored there, or else it will "float around" for people who view the game with a higher screen resolution (their screen res is giving them more pixels). So yeah, just ensure that your UI is anchored correctly. It should be easy to test this since you can change the output screen res inside the game view. You should also take care that UI elements won't overlap with each other if the screen res is small.

In general it's more difficult to set up the UI system that way, but it ensures the UI graphics look crisp.

I always thought it felt like designing a website: you need to ensure the website looks good on any window size.


If you use Scale with screen size, it will scale up your UI for people with bigger screen resolutions (and scale it down for people with smaller screen res). This is convenient, but if it gets scaled too much (either really small screen res, or really big) UI ends up with blurry and with hard to read text.

So i'm running into a bit of trouble animating attacks and combos, should i animate the whole combo or just one attack and then the continuation in another animation to be triggered when the player presses another key? because i want to animate the first attack entirely, coming back to the idle position, but the come back can also be an attack
But it can't be just 2 attack animations for one button press i guess?
I'm really fucking new to this

fishing can be a very fun platforming mechanic

for the initial work, I'd usually animate the entire combo first, so I can see and check if things flow properly from one pose to the next

when I'm satisfied with that, I chop up the animation into the individual attacks, and manually add a transition back to idle pose for each.

yey i got 5 downloads

>tfw main.lua consists of 3 instances of require()

Ok, I already posted my feedback on itch comments, will play the rest of the games tomorrow.
Reposting stuck poncho though.

Swimming was definitely the worst part of SM64, although technically neat at the time.

...

>only 2 games out of 41 strike me as interesting
sell me your game using a webm

Guess I'll play some demos.

Weirdly enough in the past agdg had way more interesting games to follow. Right now I have two and for one of them I don't believe in the developers ability to design a proper game out of it.
I get that a lot of the games are using place holder art or the devs might not be artistically inclined but you can still work on your presentation if you make a demo.

>just had a decent idea
Fuck yeah. Only took 20 years.

I am not an idea guy.

>28 years old
>still haven't had one good game idea
tell me
what does it feel like?

If you like something challenging. You don't have to play it if you don't want to though, as I can see how some might not like these kind of games.

anyone know of any adult/porn gaming portal where you can upload a game and try to make a few bucks off it ? There is the adult section of Newgrounds but as far as I know that is only Flash. I found a site called Nutaku but you have to email them for info and it seems like they are only interested in cross publishing already established work to be honest.

steam

itch

itch.io

You can post to itch.io or DLSite.

What's up with all the shmups?

common tutorial game

easy genre for a beginner to program

People like shmups.

No. Sorry...

>ability to design a proper game out of it.
whimp the bold?

>Weirdly enough in the past agdg had way more interesting games to follow
>dd13 (3 games)
>dd14 (1 game)
>dd15/1 game)
>dd16 (2 games)
isn't that bad but yeah i agree and few games were amazing but 90% of times dev gave up for a new but boring game

>2 games
your game was already on my list user keep working on it

just make an all out porn game in rpgmaker or with a visual novel, remove the porn, put it as free dlc and put it on steam.

people are doing that for a living now.

every reason except this one

nice shading

demo day needs a "download all" button.

Itcho Io doesn't run ads though right ? I was looking to run a free game and then get revenue sharing from advertisements.

yeah but the thing is I am not on the level of Steam quality yet. (not including trash releases) But i could definitely produce a web gaming portal quality game.

Whimp the bold seems like an easy way to design a game. Multiple enemies with niche skills, combine them to solve the environmental puzzle... dev just needs put more emphasis on the level puzzle design

my demo's only selling point is the main character being a qt witch. the rest is meh honestly

but then you need actual gameplay

>people don't like shmups
what did he meme by this

If you install the itch desktop app, the process is a little faster.

portraits shouldn't be looking off into the distance

sometimes having a qt is enough. imagine how many bad games would be slightly better with a qt girl added.

All of them are tutorials except one.

Love your animations

This so fucking much

Not gonna lie, that flavor text made me chuckle while playing the demo.

i hated it, too on the nose "lel this is not finished, here's message from the dev"

...

Anybody knows these games you wish you could get your hand on to fix bugs the devs wont?
>kenshi *cough cough*
Seriously, some bugs make me wonder how you could even implement them. E.g. I randomly can't use beds. Or I deactivate the "Jobs" button and the Job still is activated. How can this even happen? How can you programm this so that it doesn't work?

Trying different textures.

Don't break the agdg hivemind, user. No one knows what could happen if you do.

Eh, I got nothing. It's short. I like the music. Still think the art is pretty good even if the dear artist isn't a big fan of things like readability. There you go.

Which dev is a filthy k-poster?

me

me

If you enjoy Sudoku, lounge music, and vaporwave, you'll enjoy this game.

If not, you probably won't.

While you're busy posting demos, people publish games on Steam:
store.steampowered.com/app/643870/Kitten_adventures_in_city_park/

you
me
him
they

>spherical sudoku
>not making superior hyperbolic sudoku

>spherical
Uh, might want to check again.

Also isn't hyperbolic a form of geometry, not a shape itself? I'm sure I could make Sudoku on the surface of a 4-Sphere, if that's what you mean. I've got a paper lying around with the math for a hypercube Sudoku, so a 4-Sphere wouldn't be much of a stretch.

what are requirements to publish something on steam now, 100 bucks and a business account with a bank?

in australia you need a business number, so you may need to be registered as a business with whatever country you're from

The cube is a homology of a sphere! Hyperbolic doesn't refer to higher dimensional manifolds, but manifolds with negative gaussian curvature such as a saddle.

Would you guys rather have no sound, or kind of shitty half assed placeholder sounds? I forgot about having music/sound for my demoday demo, and don't have enough time to add anything but crappy placeholders.

I officially downloaded all of your games. I hope you are happy.

thanks user

Also comparison from old art style to new

make all the sound effects with your mouth pchewpchew like.