In Unity, in the UI Canvas scaler, do I have to use "Constant pixel size" or "Scale with screen size"?
Currently I have "constant pixel size", but a tutorial tells me I should use "scale with screen size". However, if I use this, my UI elements which I already made become too small. And "constant pixel size" seems totally fine to me, no matter how big I make the game window view.
If I use "constant pixel size" will then people with smaller or bigger screen than me have unalligned UI elements in my game, or am I understanding this wrong? Like I said, the UI stays for me, no matter how big the game view window is.
Carson Mitchell
Thanks. Its tedious stuff but its gotta be done.
Evan Gray
Speed seems about right gj
Jose Fisher
OK its good to have that kind of input, I have just been playing with different values.
Jaxon Bell
>got drunk and forgot the deadline entirely and just managed to submit something
Xavier Sanders
posting ancient progress.
i'm still here, i'm just redoing a lot of the movement to be tighter and more fluid.
Kevin Parker
Very Toribash, dude.
Adrian Jackson
Working on this stage atm Any ideas for platforming mechanics?
Aaron Jones
jumping
Wyatt Anderson
Are those the Mario 64 animations?
Joseph James
Perfect
Jayden Peterson
I've been trying to understand that second sentence for five minutes now and i still can't.
Nathan Richardson
I believe that lad is referring to "medium specificity".
Justin Torres
Need a new game idea
Preferably involving space or skeletons
3D only as I use UE4, though I guess I could make a menu based game with 3D graphics
Logan Ortiz
space skeletons
Brody Garcia
Gotta ask the dudes with finished games. Random nodevs with shit all progress are like 95% likely to drop their project before completion.
Henry Morales
>tfw making a game where I ask for help at literally every step of the way, making no difficult decisions for myself
Noah Jenkins
>itch.io/jam/agdg-demo-day-16
holy mackerel !!!
Is this a golden age for AGDG ?
Congratulations on all these excellent demos guys. I'm starting to download some of them now. Just browsing I can already tell this is one of the best demo days ever ! Everything looks interesting and well made.
Michael Phillips
Some of them are based on Mario 64 yes. I used this video as reference. youtube.com/watch?v=FOSY5zoB6TI They still need touching up at some point.
Adrian Carter
realistic motion captured animations
Thomas Sullivan
constant pixel size usually means if you got something at the bottom-right corner of the screen, you need to ensure it's anchored there, or else it will "float around" for people who view the game with a higher screen resolution (their screen res is giving them more pixels). So yeah, just ensure that your UI is anchored correctly. It should be easy to test this since you can change the output screen res inside the game view. You should also take care that UI elements won't overlap with each other if the screen res is small.
In general it's more difficult to set up the UI system that way, but it ensures the UI graphics look crisp.
I always thought it felt like designing a website: you need to ensure the website looks good on any window size.
If you use Scale with screen size, it will scale up your UI for people with bigger screen resolutions (and scale it down for people with smaller screen res). This is convenient, but if it gets scaled too much (either really small screen res, or really big) UI ends up with blurry and with hard to read text.
Ayden Ross
So i'm running into a bit of trouble animating attacks and combos, should i animate the whole combo or just one attack and then the continuation in another animation to be triggered when the player presses another key? because i want to animate the first attack entirely, coming back to the idle position, but the come back can also be an attack But it can't be just 2 attack animations for one button press i guess? I'm really fucking new to this
John Ramirez
fishing can be a very fun platforming mechanic
Cameron Hall
for the initial work, I'd usually animate the entire combo first, so I can see and check if things flow properly from one pose to the next
when I'm satisfied with that, I chop up the animation into the individual attacks, and manually add a transition back to idle pose for each.
William Scott
yey i got 5 downloads
Jaxon Reed
>tfw main.lua consists of 3 instances of require()
Brayden Bailey
Ok, I already posted my feedback on itch comments, will play the rest of the games tomorrow. Reposting stuck poncho though.
Oliver Rogers
Swimming was definitely the worst part of SM64, although technically neat at the time.
Wyatt Cox
...
James Green
>only 2 games out of 41 strike me as interesting sell me your game using a webm
Levi Barnes
Guess I'll play some demos.
Robert Reed
Weirdly enough in the past agdg had way more interesting games to follow. Right now I have two and for one of them I don't believe in the developers ability to design a proper game out of it. I get that a lot of the games are using place holder art or the devs might not be artistically inclined but you can still work on your presentation if you make a demo.
Liam Young
>just had a decent idea Fuck yeah. Only took 20 years.
I am not an idea guy.
Robert Evans
>28 years old >still haven't had one good game idea tell me what does it feel like?
John Rodriguez
If you like something challenging. You don't have to play it if you don't want to though, as I can see how some might not like these kind of games.
Brandon Flores
anyone know of any adult/porn gaming portal where you can upload a game and try to make a few bucks off it ? There is the adult section of Newgrounds but as far as I know that is only Flash. I found a site called Nutaku but you have to email them for info and it seems like they are only interested in cross publishing already established work to be honest.
Kevin Edwards
steam
Evan Kelly
itch
Jaxson Gomez
itch.io
Asher Nguyen
You can post to itch.io or DLSite.
Tyler Stewart
What's up with all the shmups?
Aiden Perez
common tutorial game
Noah Johnson
easy genre for a beginner to program
Parker Bennett
People like shmups.
Lucas Perry
No. Sorry...
Jacob Bailey
>ability to design a proper game out of it. whimp the bold?
>Weirdly enough in the past agdg had way more interesting games to follow >dd13 (3 games) >dd14 (1 game) >dd15/1 game) >dd16 (2 games) isn't that bad but yeah i agree and few games were amazing but 90% of times dev gave up for a new but boring game
>2 games your game was already on my list user keep working on it
Liam Gonzalez
just make an all out porn game in rpgmaker or with a visual novel, remove the porn, put it as free dlc and put it on steam.
people are doing that for a living now.
Benjamin Hill
every reason except this one
Wyatt Sanchez
nice shading
Blake Clark
demo day needs a "download all" button.
Mason Martin
Itcho Io doesn't run ads though right ? I was looking to run a free game and then get revenue sharing from advertisements.
yeah but the thing is I am not on the level of Steam quality yet. (not including trash releases) But i could definitely produce a web gaming portal quality game.
Evan Williams
Whimp the bold seems like an easy way to design a game. Multiple enemies with niche skills, combine them to solve the environmental puzzle... dev just needs put more emphasis on the level puzzle design
Christopher Martinez
my demo's only selling point is the main character being a qt witch. the rest is meh honestly
Liam Gomez
but then you need actual gameplay
Henry Martin
>people don't like shmups what did he meme by this
Brody Hughes
If you install the itch desktop app, the process is a little faster.
Bentley Martin
portraits shouldn't be looking off into the distance
Noah Walker
sometimes having a qt is enough. imagine how many bad games would be slightly better with a qt girl added.
Austin Turner
All of them are tutorials except one.
Oliver Thompson
Love your animations
Eli Nelson
This so fucking much
Elijah Wilson
Not gonna lie, that flavor text made me chuckle while playing the demo.
Cameron James
i hated it, too on the nose "lel this is not finished, here's message from the dev"
Caleb Howard
...
Nathan Sanders
Anybody knows these games you wish you could get your hand on to fix bugs the devs wont? >kenshi *cough cough* Seriously, some bugs make me wonder how you could even implement them. E.g. I randomly can't use beds. Or I deactivate the "Jobs" button and the Job still is activated. How can this even happen? How can you programm this so that it doesn't work?
Levi Garcia
Trying different textures.
Ethan Wright
Don't break the agdg hivemind, user. No one knows what could happen if you do.
Lucas Ramirez
Eh, I got nothing. It's short. I like the music. Still think the art is pretty good even if the dear artist isn't a big fan of things like readability. There you go.
Thomas Ward
Which dev is a filthy k-poster?
Aiden Phillips
me
Aaron White
me
Ian Sanchez
If you enjoy Sudoku, lounge music, and vaporwave, you'll enjoy this game.
>spherical sudoku >not making superior hyperbolic sudoku
Asher White
>spherical Uh, might want to check again.
Also isn't hyperbolic a form of geometry, not a shape itself? I'm sure I could make Sudoku on the surface of a 4-Sphere, if that's what you mean. I've got a paper lying around with the math for a hypercube Sudoku, so a 4-Sphere wouldn't be much of a stretch.
Anthony Powell
what are requirements to publish something on steam now, 100 bucks and a business account with a bank?
Colton Price
in australia you need a business number, so you may need to be registered as a business with whatever country you're from
Nathan Carter
The cube is a homology of a sphere! Hyperbolic doesn't refer to higher dimensional manifolds, but manifolds with negative gaussian curvature such as a saddle.
Asher Bell
Would you guys rather have no sound, or kind of shitty half assed placeholder sounds? I forgot about having music/sound for my demoday demo, and don't have enough time to add anything but crappy placeholders.
Lucas Richardson
I officially downloaded all of your games. I hope you are happy.
Jaxson Diaz
thanks user
Jordan Cox
Also comparison from old art style to new
Benjamin Watson
make all the sound effects with your mouth pchewpchew like.