/xcg/ - XCOM General

Pray harder Edition

Previous miscreant:
News:
1)EXPANSION is out NOW
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>pastebin.com/8prFHUNj

2)Julian Gallop Phoenix Point News (New Update: 8/30/2017)
>phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.5 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated long before WOTC (Out of Date)
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

The X-COM Files for OpenXCom:
>openxcom.org/forum/index.php?topic=4595.0

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=1136010370
youtube.com/watch?v=qPq8F-wwc_k
youtube.com/watch?v=V9McFTDn_cA
github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.2.1
steamcommunity.com/sharedfiles/filedetails/?id=1135440846
imgur.com/a/MJOI2
openxcom.org/forum/index.php/topic,5666.0.html
twitter.com/NSFWRedditGif

Where could I edit the amount of XCOM AP that I have? I really just want to beat water world with all the abilities unlocked for my soldiers, without having to grind anymore for it. Then I can start a new campaign with mods and stuff.

Just use the console if you're really desperate for max ap.

nth for BATTLEFIELD 1 music PORTS HERE

steamcommunity.com/sharedfiles/filedetails/?id=1136010370


youtube.com/watch?v=qPq8F-wwc_k

Know the commands?

No clue, but it should be easy enough to find on google.

How easy/hard is it to change the music yourself? I'm gonna be doing a Legendary/Ironman run, possibly with Beta Strike, and I'm already real tired of the tracks in the WOTC just from my Com/Iron run.

...

Are there any working playable Ay Lmao mods for WoTC?

I followed E3245's online guide and I think the hardest part is learning what each technical term actually means because the guide assumes you have basic XCOM 2 modding knowledge and how Unreal4 works. Second hardest would be setting up the software because it shits itself at every possible opportunity if you so much as make a single mistake.

I was stuck for an entire week because I misunderstood what he was referring to when writing in one of the necessary text files how to reference the components in your music files

Obtaining and converting and looping the music files isn't difficult, but it is tedious.

Situations like this make me wish the Warlock had an offensive PSI ability

I want a mod for WotC that radically reduces the number of female recruits I get and lets me tweak the number of turns in missions.

warlock would look pretty boss with a beard

SKYRANGER D-IN THE PIPE FIVE BY FIVE

he could clear all those lost if he decides to use his gun

Well there was a mod in the old days to let you pick your gender ratios, so try find that.

>Skirmisher and Templar have 1.9 Compatibility
>it's so bad that they've been on multiple missions together and still have no Bond progress
>But I had planned on 1 mixed pairing of each of the 3 factions and they're the last
>I even gave them both outfits with similar themes
Bond Covert Ops were Jake's gift to shippers

doesn't he only use his gun on return fire or free overwatch only?

Pretty sure you can just edit an ini even without the mod.

He took a shot (and missed) at one of my Rangers the last time I fought him.

If I made a Pokemon music mod how many of you madmen would subscribe to it

i heard that one of the streamers got cocky and thought the same
he was quickly proven wrong

Nah, he can shoot normally.

That depends.
Will the basic flying around the world music be Route 1

is the music modding system even up to date now?

It causes some graphical abnormalities at the beginning of missions such as when roping down but otherwise I think it is not gamebreaking

I was going to focus on combat themes for now

Not me but that's because the last time I used a music mod, it would freeze a bit whenever it changed songs.

Oh that's been there ever since due to the way the music mod system is implemented. If XCOM lags, the music mod lags with it

I guess I can understand that.
Id probably try it once for keks

God dammit why is the first facility mission so fucking hard I'm pissed

>Using the Skirmisher bonus unit order
>Warlock shows up
>Stuns my advent trooper
>Eats his knowledge and leaves

what

what perks are good for templars?

you can evac immediately after planting the charges if you need to

Guess I'll live with the default stuff.
youtube.com/watch?v=V9McFTDn_cA
This. For eternity.

Battle with ELDER'S GREATEST CHAMPION will be Champion Battle against Red

is that launcher that checks for mod incompatibilities updated for WOTC? if so anyone got a link?

Well that sucks. I got real tired of it by the 2nd mission.

Been updated for awhile now.

github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.2.1


Fuck the launcher that comes with the base game

Yeah for now there's no treatment other than to improve the computer

At least there's music mods you can subscribe to if you get bored enough

There are 3 seperate pods all jammed right in the middle of the place, one of which has a viper who ran away from the rest of the group, and all I have is fucking magnetic rifles on my specialist and ranger. Fug might as well just restart it at this point

this expansion pack throws so much new shit at you.

I like most of it, except tiredness, come on, these fuckers get put out of commission easily enough as it is.

>Been updated for awhile now.
thanks, man.

How long does the pillar from the Templar's Pillar ability last?

Cause couldn't you make some missions impossible to complete with 2 Templars running that shit?

equals to the amount of focus when casted

>Get openXcom and X-Files mod since the concept some user said it was interesting
>You literally start with 2 retards using public transport

Lame

GiveResource abilitypoint [amount]

>what perks are good for templars?
Parry, Deep Focus, and Arc Wave are mandatory.

>I like most of it, except tiredness

Tiredness isn't even harsh since you can easily take a unit out for several missions without them being tired and you can still use tired units if you need them.

Can you take Seargents with pending level ups on Low Profile missions?

Considering making a 6 man sgt squad themed around civvie uniforms with some tactical gear on them like old Exalt but if I can't use people with pending level ups it's not worth it..

Is there a mod or something out there that lets me assign a standardized outfit to all the troops at once? My autism demands everyone have my specific uniform.

The Uniforms Mod lets you set a uniform for your soldiers. Adds a button to the UI when you look at a soldier. You can make it so every Rookie/Class has a unique uniform for easy ID if you want. Or a faceless horde of MOOKS

Literally just got back into xcom which ini do I edit for this?

Is that priest tebowing?

Anyone else enjoying the shit out of the chosen? They are so fun, they border on being silly but don't seem to cross it too much, besides the Elders Greatest Champion of course but who does not love that goof?

That jackass did not fucking invent prayer. Anyway Priests sort of bow to the Elders and occasionally scream out in whatever gibberish.

Everyone seems to, even the guy who used to ironically call it bore of the chosen.

>who does not love that goof?

Miscreants.

>TFW you will never go to Elder Church with your chaste snek wifu.

I like everything except for the AI. Waiting for user's Chosen AI mod now.

Would you really want to go? You'd sit there bored to tears while she weeps quietly at hearing the Elders' words. Then you'd ignore eachother on the drive home like every week.

HE WAS ASKING FOR IT

I don't know why I even bother going to retaliation missions anymore.

>Group of civilians hold up just ahead of start.
>Move guys up, Chryssalids charge, get mowed down.
>The two civilian rookies move ahead to join the next group.
>Takes me three turns to get there because of distance.
>Between the six rookie guards, they manage to kill a berserker, a muton, two codexes, an MEC, a Chryssalid, and severely wound the fucking Hunter Chosen while taking zero losses.
>One of them assassinates the hunter chosen before I can finish them off.

Like seriously, if we just give a few more civilians guns, they could probably drive back advent on their own.

>Not going to Elder Chirch
I just reported you to your local Advent peacekeepers miscreant.

Very Useful

I keep getting the assassin as my first chosen but I think that helps since she's the only one that poses a threat. I'm also waiting on that user's AI mod.

Go Luck finding me! I'm behind seven XCOM Relays. SEVEN!

Can you get an advent defector and a resistance soldier on waterworld?

I actually have more of a problem with Specters then the Chosen, however I have not been brave enough to go on the Chosen base missions yet as my top roster is never 100% like I want them to be.
I do love some of the lines the Sniper comes out with, I like how he is musing on what to do with the world when the Elder leave and is just like "I will probs let people do there own thing and hunt them for sport lol"

>Then you'd ignore eachother on the drive home like every week.
Hit way too close to home.

My first WotC facility mission was the biggest bullshit I've had to do.

>Already doing somewhat poorly on the strategic layer, I've succeeded in every mission but at the cost of soldiers.
>Do facility mission to get it out of the way, had rushed Psi so I send in my two psions who are about halfway to max level.
>Chosen assassin appears, catch her off guard.
>Proceed to hit one shot out of 5 with a high ground advantage.
>Assassin walks up and bleeds out someone.
>Reinforcements called in, priest and soldier.
>Manage to finally force the chosen to retreat, kill the soldier, priest gets flashbanged to prevent psi and keep everyone alive.
>Takes a shot and outright kills my medic in high cover.
>Decide to call in retreat so I can at least save my psion, can't do that since it's on the other side of the map.
>Have to watch my best psion bleed out with nothing I can do.

>The campaign's probably over at this point, so I pick up their bodies and attempt to slide around the edge of the map to escape.
>Manage to trigger a pod and some turrets, but miraculously survive with wounded.
>Then trigger a pod of triple sectoids, come out without a scratch because of a lucky 22% shot with my reaper.
>Corpses still in tow, I arrive at the back of the facility, get everyone ready for evac, then bomb the back wall to make a door.
>No pods inside, grab the vial and sprint to the exit with two corpses and three soldiers at less than 3 health each.

Was intense shit, but it was ultimately a loss because I was down to two rookies left and no supplies to recruit more.

Facilities are the easiest shit in WotC. A Reaper can entirely solo them in 3-4 turns.

how did you get the fur with the reaper? it looks awesome

are claymores destroyed by grenades, or can grenades activate the claymore? i'm having trouble with this

a better chosen

steamcommunity.com/sharedfiles/filedetails/?id=1135440846

The non-blacksite vial ones certainly are. I don't think I've had to kill a single person when doing them so far.

If the Warlock can shoot his gun why does he only summon psi zombies? Both him and the Assassin would have been an actual challenge had they fired their guns even once.


Hell, the Assassin probably could have killed a lot of my guys.

>she's the only one that poses a threat

Warlock early game is a nightmare, you don't have mind shields to defend yourself from his relentless mind control spam

I followed user's filthy, filthy example and did a calendar.
I am aware that lewd commanders will hang.
imgur.com/a/MJOI2

Bumping question because curious as well.

Oh my, I never thought I would prompt such lewdity.

The damage of an explosive and claymores will stack.

>get volunteer army continent bonus
>first mission after that I get Conor O'Connor
kek

w-what mod? For a friend of course.

hmm maybe its something that got messed up by a mod. thanks

So I'm prepping for a mission and pressing the make utility items available button just sends me back to the geoscape like I canceled it. Anyone know why?

Loverslab, check the OP

openxcom.org/forum/index.php/topic,5666.0.html
Neat

Just beat WOTC a few minutes ago

What was the point of the Chosen? They didn't really add much to the story. Gameplay wise they were fine though.
Is the Templar's ending connected to the normal terror-from-the-deep ending?

That's an old bug related to the buttons switching functions. Just press another one besides that and it should fix itself.

How do numbers work in this game, I've missed at least 10-15 70+ percent shots in the past two missions alone

70% chance of something happening does not mean it's a 100% chance of it happening

100% chance of something happening does not mean it's a 100% chance of it happening

XCOM. Teaching you about statistics since 1998.

"Seventy Percent of the time my shots hit every time" -Rookie

>1998
1994

>1994
2015

>2015
2035

>2015
2035

>mfw I don't know when oldCom came out

So is building resistance coms early basically a requirement so you can bumrush the alien facilities so the avater project doesn't go through the roof?

Is there a way to see which ruler is guarding a facility?

I've got to destroy a facility to get out of the avatar project countdown and all 3 have a ruler

>2x Spark
>2x Psi
>1 Reaper
>1 Sharpshooter

Name a better squad comp (besides 6 PSI) pro tip- squad composition is largely playstyle and opinion based so you likely can.

Also, is there an Xcom2 "skill roulette" like in EW floating about?

2x grenadier
2x ranger
1x specialist
1x sharpshooter or reaper.