/tesg/ ~ The Elder Scrolls General

No lollygagging edition

>Is Skyrim Special Edition worth it?
No. SKSE64 is unfinished and the current alpha has critical bugs that no one knows how to fix yet.

>Should I play Skyrim Special Edition or Legendary Edition?
Skyrim Legendary Edition, as it has all the mods and there is no guarantee Special Edition will ever match it.

>Mods, modding GUIDES, and FAQs
tesgeneral.com/
>Found a problem or have a suggestion? Use the "Contact" button at the top right of the site!

>The Booru
vgtes.booru.org/
>The Lewd Booru (Use the filter if you find a picture objectionable)
booru.Legacywaste.org/

>/tesg/'s characters
imgur.com/a/YSUMg
>/tesg/ stories
pastebin.com/wt4tJyKW
>/tesg/ tumblrs
pastebin.com/BZsXJB9T

>Lore and Lore Accessories
imperial-library.info/
uesp.net/wiki/Lore:Main_Page
uesp.net/wiki/Lore:Books

>/tesg/'s sister threads:
- Elder Scrolls Online General
- Veeky Forums's Weekend Lore General
- Lewd General

>Thread was created with incorrect OP or a lot earlier than post?
Ignore and report; Wait for a correct thread to be made.

Remember to ignore and report shitposters.

Elder thread:

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=268991411
imgur.com/a/IpKne
mega.nz/#!0X4BjD6S!DAz8pgdPqhLKY5A8ys2k7OHtYFPp4LkImK-kivwknnk
nexusmods.com/skyrim/mods/51554/?
twitter.com/NSFWRedditVideo

Kill all elves.
And cats.
And lizards.

Redpill me on Inconsequential NPCs. How does it compare to Interesting NPCs?

I've heard conflicting things on the quality of Revenge of the Enemies. What are your opinions?

Anyone got a non-steam link to Hair workshop for Argonian? steamcommunity.com/sharedfiles/filedetails/?id=268991411

Lollygagging post.

notice how all the major shitposters don't usually play as elves
:thinking:

RATE MY WAIFU!

They're totally different mods that do different things. Like comparing apples to oranges

Interesting NPCs try (and fail in most cases) to be interesting. They have lots of dialogue and "personalities".

Inconsequential NPCs are the complete opposite. They're there mostly for flavor and background noise. Good to fill space if you have lots of city mods.

It'd be a 10 if you changed the generic dumb blonde pornstar hair and removed the jacket

See Gib outfit pls

You absolutely don't need it. The NPCs it adds are of very low quality and don't add too the world and your immersion as much as it advertises. It'll kill your performance (at least it did for me) too.

It's very good but with Combat Evolved and SkyTweak you don't reaaaallly need it. Grab it if you want EXTREME difficulty and aren't a casual.

Inconsequential NPCs does what it says on the tin. Unlike Interesting NPCs, Inconsequential NPCs focuses on generic mooks that exist to add some life to the city, spawning in unnamed laborers, maids, bar patrons, nobles, and other such characters. There are some named characters as well, but they don't really interact with the player beyond a few dialogue lines.

It was a must have for me before Ultimate Combat got the 3.0 update.

It buffs bosses and gives them more interesting abilities. Can be hard if you don't use perk mods.

Would you still use them together?

Elves fuckin suck

humans #1

Alright boys, lets see those characters stats! Do as many as you like.

Here is the template:

Example: imgur.com/a/IpKne

Generic and not lore friendly.
Go play the sims, this isn't for you.

>stats other than health, magicka, and stamina
What is this, a BORING NERD game?

That's a pretty cool screenshot Morrowind guy.

Personally I think the old style graphics have a very quaint charm to them so I never felt that Morrowind required too many graphic enhancers, but there's nothing in this screen that's especially jarring or seems out of place compared to the old style, so it just looks like a sharper image of the old game.

Normally don't care for head replacers though, none of them have the same level of personality and appeal as the originals.

I'm upset at some of the technical limitations of skyrim, like not being able to have hair under helmet in a natural way.

Can't they make a new tes for us with a better engine

she's alright, haircut doesn't fit her though

>better engine
Never gonna happen

I didn't try since 3.0 added lots of new abilities to common enemies as well as the bosses. I think they'd conflict.

nope, they're gonna frankenstein the same engine they've been using for over a decade to have some new features, slap a new name on it, and pretend it's the future

Bethesda pls stop being lazy

Another question, how does Ultimate Combat + Combat evolved compare with only Ultimate combat?

>implying they won't make a new engine that exclusively works with the Creation Club so free mods can't be made anymore.

Yeah the first time I used head replacers it was almost like seeing totally different characters since they don't have that original distinctions.
This is especially apparent with mackoms. The heads are technically high quality, but they look like they're all from the same family.

I also removed CE once 3.0 update dropped. 3.0. improves the AI by making the NPCs more coordinated, same as CE. I never tried them together because again they might conflict.

Combat Evolved is lame and useless IMO. RoTE and Ultimate Combat do a lot more working together.

No way, both are fully compatible.

I guess back to shitposting like the threads are filled with these days

Do anyone what uses Wryemash, what happens if you start using plugins when it tells you that you're over the limit?

Is unpacking some of the .bsa files accompanying certain mods a safe way to alleviate the load order?

I've been merging plugins, but I'm starting to wonder how necessary this all is. Truth is, it seems like I don't even have that many plugins, just many are accompanied with packed up .bsa's and apparently those count towards the "plugin limit".

>No way, both are fully compatible.
Are the enemies too overwhelming with both installed?

What I like about playing with these enemy/combat mods is that the game feels scary to explore. Like I jump if I hear something while exploring. Enemies are difficult and it really adds to the tone and atmosphere of the game. It's more Dark Souls-like in that you get the "phew, that's that enemy dead" feeling. I'm too casual for DS, so it works for me.

Creation club mods will be better with less bugs and higher quality. Free mods are bad and will destroy your save games.

mega.nz/#!0X4BjD6S!DAz8pgdPqhLKY5A8ys2k7OHtYFPp4LkImK-kivwknnk

Not for me, but maybe for some people.
You could always just reduce the difficulty if you get beat up too often. I personally play on a modified Legendary where I take 5x damage but also deal it as well.

Thank you!

Unpacking a bsa is totally safe so long as you unpack them in the same order as your load order (in case two mods have the same file)

You call that a face?

>generic
People throw this word around as much as "Mary Sue" and all it seems to mean is "thing I don't like", same as when I've seen people here use "vanilla preset" or whatever. People shouldn't get shit on for playing "plain" humans or having a character that looks like it suits the style of the existing game, as either of these things is a valid style choice, and short of actually just playing with an actual vanilla preset the second insult has no meaning and therefore should have no sting. Skyrim's vanilla character "style" is head and shoulders above Oblivion's, and people shouldn't have to feel obligated to animu up their waifu or husbando as much as possible.

Modding in some elements of DS into Skyrim can be fun. Like SkySouls and that one animation mod that makes you drink potions individually like Estus flasks. Really makes the game more challenging by removing the pause and fill your face with health restoring food tactic.

And Attack Commitment + TK Dodge will always be essential.

>People throw this word around as much as "Mary Sue" and all it seems to mean is "thing I don't like"
Accurate.

...

I think the website should have a section about the performance impact of mods. Like tips and tricks what mods to change/uninstall/avoid/adjust to get better performance, ini file adjustments that are good to get some fps gains, and specifically sections about improving fps in different areas of the game would be very useful. I've been trying to adjust a whole bunch of shit to improve my fps in indoor/caves and it's been an ordeal.

>that one animation mod that makes you drink potions individually like Estus flasks
I need the name of the mod because this is something I've been looking for.

It's just called Animations which can be confusing as hell

Here you go nexusmods.com/skyrim/mods/51554/?

>It's just called Animations
that's as bad as followers and companions

ultimate fire effects or cinematic fire 2, which is better?

It's hard to get a decent conversation going about performance here because it always just gets derailed by "fucking toasterfags gas yourselves" and the like forms of shitposting.

A pure damage character, 9/10 would bring for support

I think my conclusion has been that mods with scripts should be avoided or only used if necessary because they have a great capacity of generating lag and killing fps

It boils down to bad mods 99% of the time negatively affecting performance.
An example of one is Wet&Cold. Shit kills 20+fps no matter how good your PC is, and it only gets worse with more NPCs in your game.

>Weakness: Puzzles

Good thing you're in Skyrim, there are no puzzles.

> muh just look at the key
I, too, write the combination on my locks

Yeah it has really made me respect the work game programmers do. Games can get really laggy really fast with bad code. The sublime optimization of some shooters like Doom is really fucking impressive.

It really isn't about what rig you have. Even a good gaming rig gets murdered if you're careless with mods. So I think it's important to talk about the performance impact of mods in any kind of modding guide

Lore book explains that the claws weren't used to keep people outside. They were designed to keep the Draugr in.

I suppose so. It's a bit of an excuse from a gameplay perspective, though.

I thought wet n' cold was a good mod, is it really that bad with optimization? are there any alternatives?

>it's important to talk about the performance impact of mods in any kind of modding guide
That's what I'm (attempting) to do in mine. Coming soon

I thought the draugr awakened only recently though? Or am I mistaken?

I was actually looking for some general ini tweaks and only found contradictory opinions.

Anyone here actually knows what tweaks are safe to use that would help with fps or script lag?

Dog bless, user.

Correct me if I'm wrong but Draugr are old preserved corpses of citizens that worshipped the dragons and one of the divines cursed them with eternal (un)life for their treachery against their fellow Nords. They've been "awake" for as long as they've been dead.

...

Are there any good khajiit wife mods? Voiced would be preferred.

I'm glad you think that.

Addendum - puzzles and traps.
The dragon keys don't really count anymore. It took her a good while for the gold one until she read a journal that told her to look at the key. Realizing all subsequent keys are essentially the same, she figures them out with ease. She acts unreasonably smug about it though.

Floor traps, switches, pressure plates, swinging axes, pattern matching, dwemer tonal patterns, rotating pillar matching, and etc. are still a problem.

Actually they technically never died. What happened is that they keep the Dragon priests alive by serving as living batteries that regularly give life essence to the priest of the tomb. At no specific point did the draugr die and be reborn as undead, they've just slowly withered long past the point a human would have stopped living. There was a lore book about it I think.

Read STEP guides if you're in doubt, they're generally alright. Certain mod authors have good knowledge in various places

some followed the dragon priests, yeah, not sure if it was the divines that did it but the dragon bit is right, then again there are non-dragon priest draugr who are undead otherwise, for example nothing suggests the gauldur trio were part of the dragon cult or linked to a priest, they seem to just be super magical thanks to their legendary amulet of +30 hp

The wiki is down right now.

Whatever happened to those weirdos that wanted goblin waifus in Skyrim

...

I love the lore, but it always bothers me that this universe could cease to exist at any moment.

It's a lot like reality in a way.

In general lowering the shadow resolution is a solid bet. Also the distance at which shadows are generated.

Disabling all forms of supersampling.

Reducing the number of decals

I think mods are the place to look for more performance though, either cutting heavy mods, or adding performance oriented mods. Also your ENB can eat a lot obviously, so lowering its quality settings and disabling bloom/reflection/lens can help a lot if that's a problem

google em and click the green arrow and choose cached. It's annoying but at least you can access them

This is a neat idea.

I learned after a few different installs to only include things that I really like - and only after I've read through their comments. Most highly used mods have their scripts behaving properly by now but some people still use bad stuff like OnUpdate() instead of RegisterForSingleUpdate()

it's supposed to be a hexagon not a down syndrome star of david

I thought about that. But also, that no one is real, but I guess they're real enough.

Since there's no Magic stat and no differentiation between, does Attack cover all offensive output, be it melee, ranged, or spells, or should it be separated to Atk, Spd, and Int, respectively?

hey shut the fuck up we down syndrome stars of david demand respect

That's what I've been doing so far, I guess I'm more interested in preventing script lag. My last save got bloated as fuck after playing for some time and I had to abandon it. Right now I'm working on a lighter setup and I'll check it with jaxonz diagnostics.

Hey, that actually works. Makes me wonder how much of the internet is stored this way. Pretty scary.

>that much stamina
good, he'll have no problem breeding Chey

Can I help you?

So he's a dexfag with stamina to sustain his speed.
>more stamina than hp
>a talent
That's not really a talent. Unless you mean for sex, then okay. But if he takes any heavy damage while pouring the frosting on the sweet roll, then he's done.

Calm down chey

greenskins leave

You leave.

stinking greenskins have no place in Skyrim

He skipped body day.

are goblins in any way related to orcs, anyway? lorenoob here

When Skyrim showed up all the generic high fantasy stuff that was in the lore was replaced with generic nordic fantasy.

Shut up, idiot.

How can tesg compete with this perfection? It's been confirmed by Clones and Heiko, that tesg cannot top this

i don't really know the underlying code stuff, but i think the issue is there is no optimizing that kind of shit. alternatives would probably static npc inventory lists, probably based on locations, instead of scripts.

You are dark elf lover?