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why do that when we can just fix the fucking terrain gen
oh who am i kidding there aren't any coders in these threads willing to do anything
Levi James
I'm still waiting for a looping 'planetary' world with colder biomes the further north or south you go, hotter biomes the closer to the equator you are.
Noah Hall
Who wants to see inside?
Jaxon Miller
what texture pack is that and does it work with tfc
Angel Moore
isn't that how it is already?
Logan Cooper
It doesn't loop, no, and the biomes are mostly random.
Liam Perez
>why do that when we can just fix the fucking terrain gen because bioxx has stated outright that TFC2 is going in an entirely different direction than TFC1 and isn't so much going to be a survival oriented mod as much as adventure.
>there aren't any coders in these threads willing to do anything meh, I'd rather play the game than write code at home too.
Jayden Diaz
erivale and no idea
left is my chest setup
upstairs leads to nothing yet wizard tower coming soon (tm)
Kayden Evans
>isn't so much going to be a survival oriented mod as much as adventure.
that sounds awful
but at the very least we can take what bioxx makes and turn it into a proper terrafirmacraft experience
it would be less work than starting from scratch entirely
Tyler Adams
>starting from scratch entirely
what part of
>we port TFC1 to meme versions
implies we start from scratch entirely? TFC is open source, I could make my own fork of it right now.
James Gray
wouldn't porting to newer versions require starting from scratch anyways?
Levi Perry
no, that's actually the exact opposite of what porting means. mod authors sometimes start from scratch on newer versions just to get rid of technical debt and because some things changed too much to be worth actually porting.
Joshua Hall
I still don't see why we couldn't just modify TFC2 to work the way we want it to. some of the changes like the new campfire and cooking are pretty cool. it's mostly the garbage world gen that needs to be fixed
Jack Ward
I mean, we could do a combination of the two even.
Jace Garcia
thats what I mean just modify TFC 2 to be more like TFC
Leo Allen
I can't. IDK how to program and I'm not smart enough to be an ideas guy.
Leo Green
you ignore it and meme versions.
Henry Johnson
just do it
Camden Cook
Im gonna admit that even though vanilla generation is pretty horrible, the clusterfuck it generated on this mountain looks pretty good and I like how it looks as if part of the mountain collapsed.
Cameron Young
Rate my vanilla starter home
Owen Butler
grotesque/10
does anyone know why they're fixated on the hex shit?
Liam Johnson
Have you never seen a faggot be consumed by a forum circlejerk? he's in an echochamber
Xavier King
no one is developing for TFC anymore because of it though. and there is a fuck ton of stuff that needs to be fixed and things that need to be added to the original TFC
And then I fooged and forgot that the output of these bricks was 4, so I made four times as many as I needed. I can use them later I guess.
I've been clearcutting the coast between my home and the river near the mountain, but still not great luck with finding metal. More tin, some galena, and native gold of all things. The hunt for copper continues.
Nicholas Sanchez
Probably one they made themselves for special cancerous purposes.
Ian Baker
someone should make a mod all about page 10
Oliver Collins
christ modding is full of so much painful boilerplate
Dominic Reed
>Post yfw you're all soulless heathens
Henry Smith
WHEW
Eli Butler
>nearly 2am and I'm starting another world I will grow bored of and deleted by noon
Sebastian Russell
deddest of den gens
Hunter Jenkins
a-at least we have 19 people
are there any games with building features like minecraft with a sizable playerbase? it would be fun to have a competition or war in a buildable environment that persists for months and generally had at least 15 people online on both teams at all times.
seems like people only want building with persistent worlds OR team competition, never both.
Tyler King
I have a 3968x2944 map I've been working on nonstop since 2013 with several cities and custom biomes.
Are there people on the internet interested in something like this or am I just autistic?
Adam Hughes
>Are there people on the internet interested in something like this some >am I just autistic? also yes
impressive tho
Landon Wilson
Upload it, nerd.
Asher Martinez
extremely dead barely breathing game there's no saving minecraft, huh?
Gabriel Cook
Pretty much. It's just weird clingers now.
Christian Watson
...
Juan Bailey
...
Josiah James
Minecraft 1.12.2 is out.
But then again, nobody cares.
Jacob Campbell
1.12.what? Sorry buddy, we only play beta 1.7.3 around here
Charles Wright
That's not how you spell alpha 1.2.6.
Christian Murphy
Actually, we only play Infiminer around here so all the MineyCrafty aspies shall leave
James Sanders
How do you get started making mods. It can't be that hard right?
Dylan Foster
Learn java, then minecraft source, then forge
James Flores
>redlogic lamps can only be placed on full opaque blocks who the fuck comes up with this shit?
Benjamin Ramirez
That would take like an hour or two each right? I want to add baubles support to some mod items as my end goal.
Levi Morales
basically do a tutorial or two and start looking at source code of mods that do a similar thing
Jordan Long
When am I going to stop stuffing in 3-4 tech mods because I want to use a single niche feature of each one? And instead just play and enjoy 1 tech mod while working around its limitations?
Sebastian Baker
When you realize magic mods do everything tech does but better
Kayden Allen
>magic mods do everything tech does >implying that's a good thing
Jayden Powell
After being immortally cucked by my not-wife I fucked off to the Twilight Forest
glorious 60FPS in VR
Camden Thompson
Pic related, drowning my wife and lighting the village on fire
Michael Murphy
magic mods are annoying
Austin Kelly
post minecraft
William Lopez
Why do your trees have albinism?
Christian Morgan
I usually do not browse these threads, but lately I've been feeling nostalgic. Tell me: what are the absolute "classics" that I could revisit? By that I mean the series, videos, and tales that are particularly noteworthy; preferably from the 2009 - 2011 era. I know that "X's Adventures" is one of them, but what are the others?
Jaxon Lopez
did you post in the wrong thread by mistake
Lincoln Davis
>GT++ adds a literal torcherino
Aiden Thomas
>tfw /mcg/ is kill
James Foster
You've never seen a cherry blossom before?
Logan Murphy
god damn tfc adds such good aesthetic blocks
kill me, pete
don't worry i'll stir up the aspie net in a sec
Noah Rivera
I'm struggling with pirating this game. It seems everything by TeamExtreme doesn't fucking work
Benjamin Morgan
>Pirating the game >TeamExtreme
Gavin Phillips
if you know how to into program just delete all the verification failure states from the multimc github and compile the repo that should work but no one has gone and tested it
Thomas Moore
>tfc2 relies on pams for crops because bioxx is to lazy to code his own Why even make tfc2 if you're too lazy to make it fun? Surely bugfixing and feature trickle on tfc would take less effort.
Daniel Baker
same reason why he thought it was okay to turn a hardcore survival overhaul into a hunger games adventure mod
Anthony Thompson
Hell it'd take less effort to rebuild a solid crop system than that hexagonal bullshit. Now I truly understand what they mean by "muh vision".
Cameron Collins
>hexagonal
Jose Carter
it's not the good kind of hexagons
Juan Rogers
So i've had a huge problem with fatigue and just progression in general with minecraft for a long time. I tend to just start and restart and restart and start a new modpack and then drop this modpack and start this one and make my own and drop that. The last time I went any distance was back when Blightfall first came out and even then I got to like... late midgame maybe. I essentially get burnt out or frustrated trying to wrap my head around builds and usually what ends up happening is im scrabbling around in my mine somewhere looking for the last of little piece of lapis because i misappropriated all mine into something useless without realizing it was vital to the progression of this or that mod, and maybe im digging around in NEI a get creeperd, or worse, some OP mob wrecks me and I'll have no back up gear to even make the long trek to my body feasible and I give up because im too frustrated. OR i'll get to the bottom of my very shallow mod knowledge, despite playing since pre-alpha and clocking what is likely thousands of hours, and the HQM or Achievement book or the rare actual in-game mod documentation will not have an explanation or hint on how to set up a basic necessary automation loop for mod progression, or even just doesn't explain a lynchpin feature AT ALL and i have to dig through hours of mouth breathing youtube autists poorly or mistakenly explain their extremely convoluted setups that usually involve what they believe to be 'common sense' redstone fuckery despite redstone being an unintuitive mechanic, vanilla being fucking trash since the year of my ass 10000 b.c., and flagrantly disregarding the rest of the mods mechanics or simplification through crossmod interactivity if this build is specific to a modpack.
Ryder Allen
If you mean videos for this game and didn't post in the wrong thread. The Minecraft Muse made some good videos about the vanilla game. He hasn't made anything for a few years and it's been a long time since I've watched them. Might be what you're asking for?
Aaron Campbell
It's a shame when previously competent developers get attached to bad ideas
Juan Hernandez
I'm trying to remember the name of a mod. It added worldgen ruins that had traps and randomly generated artifacts.
Austin Gutierrez
First, manage your mesolimbic pathway better you twat. Burning out on shit is nobody's fault but your own, stop wanking so much and keep better hours.
Second, regarding >i'll get to the bottom of my very shallow mod knowledge, despite playing since pre-alpha and clocking what is likely thousands of hours, and the HQM or Achievement book or the rare actual in-game mod documentation will not have an explanation or hint on how to set up a basic necessary automation loop for mod progression Intuition is supposed to carry you most of the way, and when that fails, NEI, and then you use wikis, and where that fails you use google and forums If you've played tekkit classic, a completely documented modpack down to the last detail, you should have a native understanding of the functions of most tech mods, and most magic mods come with in-game documentation.
Aiden Campbell
artifice
Alexander Sanders
To that end i think i've found out a solution to giving up and that is to embrace MAWPC to reduce the amount of frustration in my playthrough. I've decided to 1. Go into creative mode to build most of my base. I no longer have to deal with constant restructuring as I finally get the resources I want to make it look good. This also gives me the freedom to actually experiment with the builds. 1.1 Also fuck off with torch spam. Why there isn't a better lighting option between torches and restone lamps/glowstone blocks i'll never know. But I'm absolutely sick of looking at thousands of torches with obnoxious particle effects and having to either delay progression so I can hog up all the expensive resources to craft asstons of a lighting option i may quickly grow sick of. 2. Fucking just. Teleport to my body. I love exploring caves, i love finding my way out of mazes, I like to go out and explore the world and find my way back, i don't like running miles and suiciding 3 or 4 times so that I can finally get to my body or fish out a mob that is stubbornly camping my grave.
Anyway these little things seem to help a lot with my motivation to get shit done in MC. Wondering if anyone else has these kinds of issues with MC and what solutions they take.
You misunderstand- or rather, I misspoke. I'm not talking about "muh gamer's fatigue im so depressed can't play games" and I'm not blaming it on anybody. More just voicing my autistic frustration with what I find to be some intense stumbling blocks for me in regards to modded minecraft and only modded minecraft. Also, I know intuition, documentation, forums, wikis, etc. are supposed to help. The problem I'm complaining about is that my intuition is lacking, and often I find both in-game documentation and wiki to also be lacking.
Jaxson Brooks
>often I find both in-game documentation and wiki to also be lacking. what mods specifically
Jose Taylor
HURGH
Nathaniel Bell
However, I haven't played tekkit classic and it definitely makes sense that I probably should. Especially considering the last time I felt I had started getting a good grip on my mod knowledge was when I played agrarian skies 1. So that is actually some really good and actionable advice and I thank you for that. oh fuck dude like. most. I suppose I should clarify or reiterate though that its probably my own fault with figuring shit out or understanding. I literally might have some slight brain damage lol. The last one I can specifically remember having trouble with was setting up an actually additions enriched/empowered canola oil loop. There were a couple tutorials online but both made heavy use of RFtools I believe and I didn't want to add it to my pack (my own fault desu) and the production chain seemed way too convoluted with a bevy of unnecessary widgets added which might be a symptom of the setup having been based on a direwolf build, i think.
Gabriel Bell
I don't have much time to play anymore but I do some of this like building in creative or spawning basic equipment to speed up early game. I'd recommend using the keepinventory gamerule to disable item drop on death. Look into the extra utilities mod as it adds some useful stuff like the magnum torch for stopping monster spawns and cursed earth for compact monster farms. Better builders wands can remove some of the tedious work in building large platforms and walls. Forestry backpacks are great for inventory management.
Austin Williams
Post your best builds, NOW!
Jackson Carter
here have some old shit
Carter Parker
This is pretty cozy. Some questions: are these crop farms semi-automatic? And what is that green wood?
Justin Allen
No but I had built them so that I could easily convert to that. The wood is willow from Natura.
Blake Rivera
O-ok
Dominic Morgan
Pretty proud of this city actually.
Matthew Rodriguez
I can shed a bit of light on this. Originally, it was supposed to be a cell-based terrain generator that could make realistic terrain with rivers draining properly and not just noise as a height map. The cell based generation slowed minecraft to a crawl when generating terrain because it had to essentially do a whole island at once. Since the hexes are doing the same thing but are all the same size it doesn't cause the amount of slowdown the cells did.
t. knower
Xavier Garcia
Is Abyssalcraft any good? Looking for mods about exploring new dimensions and shit.
Tyler Moore
looks like they took vanilla overworld/nether generation and slapped ugly textures on them. at least the mobs look kind of cool.