Is there more autistic indiedev than Loren Schmidt?
Nolan Gray
Quality OP
Cameron Morris
I get that this is a gamedev general but where does the hebephilia come in?
Andrew Baker
Hi /agdg/. I'm making a silly collage game, and I need your help.
Reply to this post with one or more game assets that YOU made, and I will include it in my the game. Anything works: a photo, a sprite, a 3d model, some music, you saying some shit on vocaroo. Mutliple asssets are fine . Please DON'T just link to a page of things you already made, or to something you found on the internet. Pic related is what I've got so far.
If you want credit, leave a name.
Mason Gutierrez
>etherpad Literally full of gay fanfic Fuck off
We're quite capable of shitposting in the actual thread
Xavier Johnson
Then fill it full of useful things, not garbage, obviously.
Ryder Rogers
here, take this glimglorp
Nathan Sanders
how do I represent a 2d directed graph so I can do A* and stuff on it brainlet here
Jose Morales
Does /agdg/ like Ogre Battle? I should really make some custom placeholder sprites instead of lazily using these and Advance Wars stuff.
Jackson Roberts
You realize she's like, 21 right?
We're dealing with college chicks here, not teenagers, totally different things.
Because they're learning to make games, obviously.
Justin Ramirez
I actually had a java implementation of that I had to do back in 2011 for my AI course at college, but I can't find the completed program right now, only the notes. Sorry user.
Benjamin Ross
VR basement dwelling simulator
Eli Rivera
VR blind-deaf person simulator
James Wright
I think a Helen Keller simulator could be good if we could simulate touch
Anthony Morris
Let's try You put on the headset and let me know if this feels like a blowjob
Easton Williams
Dummy question: What's the best way to get a vector2 in euler angles between two vector3 positions?
Colton Diaz
A VR game where you can put a vr headset on and launch a virtual instance of the game in which you can put a vr headset on and launch a virtual virtual instance of the game and repeat this until you run out of system resources.
Eli Brown
Where do you think you are?
Isaiah Garcia
In a world were I can't afford a VR headset
Nathan Martinez
Then just reboot
William Miller
>resetscumming
Angel Thomas
>letting RNG ruin your game
Landon Hernandez
Brainlet here wtf Unity makes total sense.
Hudson Morris
So, I'm getting ready to work on a shmup, and I'm having trouble with deciding the game format. I already know that I want there to be the ability to replay levels, a shop where you can upgrade your cannons, vertical scrolling gameplay, and "all range mode" gameplay which plays more like a twin stick shooter. So, what I'm thinking is having 5 or 6 worlds that are all range levels that have multiple objectives to do, like the Jungle Strike / Desert Strike / Urban Strike games, with you having to actually travel between worlds via a vertical scroll level. Would you guys find this annoying? Would adding the ability to warp to a planet after you flew to it the hard way trivialize it? Or should I just do a normal straight level format like your average shmup?
Nolan Wilson
>can't beat the game without relying on RNG
Nathan Butler
I think it could work with a good difficulty scaling (so you didn't have to beat the same level over and over at the same difficulty after it becomes trivial) but that would be hard to design and implement.
Lucas Green
You mean making the vertical sections procedurally generated based on your ship's strength?
Gabriel Cruz
>99% of AAA games are FPSes >no indie FPS games
Why aren't any of you jumping on this untapped market? It'll be the next big thing, I guarantee it.
And when I say indie, I don't mean a boring realistic shooter with ok graphics. I mean pixel art, low poly, humor, unique settings, unrealistic weapons, etc. These are what people look for in indie games.
Owen Williams
created a simple technique to make the world look more grassy
Brody James
I played one recently called Paranautical Activity and it can fuck right off.
Cameron Rodriguez
I think you should choose either vertical or omni. Doing both fundamentally changes the gameplay style so it would be like two different games.
Landon Gonzalez
Yeah, most shmups I've played have level difficulty scale with your progress in the game. Personally I hate difficulty that scales directly with strength because I feel it defeats the point of getting stronger (which I consider to be making obstacles easier) but having the difficulty scale with your progress in the game, completed missions or something else would be good.
James Campbell
>no indie FPS games But there are They all just fail because >indie multiplayer
James Rogers
>you just now started to learn how to art
Logan Jenkins
look up Fistful of Frags, Double Action: Boogaloo, Neotokyo coincidentally all Source games
Nolan Ramirez
The FPSes I would enjoy playing are beyond what I can create as a developer
Jason Gomez
>1/3 chance to be better tomorrow than you are today
Dominic Russell
I considered that as well, but there's so much in common between the two, that there's a lot that I can work with. That and to be honest, I always get super bored of shmups when they don't change stuff up every now and then, thus the back and forth I decided on. I'm not sure if the average shmup-bro would agree with that at all, but it wouldn't do to make a game you would get bored yourself of playing.
Oh, yeah, increasing the difficulty by the number of cleared levels would definitely work. Definitely a good idea.
Evan Thomas
you have to be kidding me, there's a gorillion of indie fps and they are beyond awful. Literally 100% asset store shovelware.
when I used to browse /indie/ I pirated lots of those.
Isaiah Price
That's the point I was making. All of the current indie FPSes miss the point of being indie. They try to cobble together realistic asset store assets and end up looking like some 20 year old B grade FPS. Then try to promote multiplayer that'll fucking die 2 days after launch. An indie FPS needs:
#1 STYLE. Look at Hotline Miami, Undertale, Binding of Isaac, etc. - they're all oozing their own original style, not some boring realistic setting with real guns.
#2 STORY. And I don't mean some convoluted dialogue mess. Binding of Isaac has a great story that's present throughout the whole game.
Look at 2D shmups. Why are they so varied (e.g. Cuphead, hurr durr) while FPS games are completely stagnant?
Joseph Allen
>pinging me when I mentioned a voxel shit FPS yoooooo
Cooper Allen
FPS dungeon crawlers are really fun I think. Ziggurat comes to mind.
Ayden Clark
Every game I mentioned is good stop being a cock
Caleb Hill
I spent a lot of time thinking on the attributes for my raising sim and after I created the variables, I feel I could have used better wording My character attributes are: -King -Martial -(anti)Magic -Faith -Endurance -Shadow -Law -Tech -Merchant
Asher Cook
Can I tip your fedora for you?
Matthew Reyes
it's just a 2D array.
Julian Bennett
better chances than mine, really
Zachary Watson
Adding grass?
William Martinez
Have a grumpy man on his flying bike
Christopher Wilson
Have this creepy heart thing.
Ethan Moore
Adding grass is expensive and doesn't give the feeling of growing on the sides of the obejcts, so I include grass planes directly on the model.
Lucas Gonzalez
Have my Googum
Jaxon Thompson
Done sorta with boku's permission, but there you go.
David Parker
My first attempt at gun modelling in Blender. How did I do?
Kayden Parker
It looks fine, now put it in a game
Nicholas Kelly
Tell me why you are using Godot. Are you stupid or something? What hit games have been made with it? The 2D engine isn't exactly new.
Why aren't you using GMS? Or even Unity?
Wyatt Fisher
alright lads, so I've been slowly putting together my garbage game. I'm calling it wanderfall, I posted it here a bit ages ago, anyway I've picked it back up and intend to release a demo for it by Friday the 13th.
Jack Hernandez
Playing with cellular automata, is it enough for generating worlds? what's the difference from perlin noise?
Liam Smith
HEY GUYS WHAT DO YOU THINK OF MY SHITTY GAME!?!?
Kevin Clark
Is this an undertale ripoff?
Jonathan Flores
No one will ever remember your game if you post using the default model
clashing styles
But can the rest of your game match that level of detail
Noah Perez
What's he so mad about?
Jonathan Adams
He can't see his forehead.
Jackson Davis
>work on game for 24 hours one day >feels really fun to play >go to sleep and wake up >it's shit why
Camden Richardson
Far too high poly for use in vidyagaems unless it's going into a cutscene, and even then that level of detail is excessive. A couple characters holding those and there goes your scene's triangle budget. Most of the detailing can be done with bumpmaps and textures, there's no need to model them.
Zachary Stewart
Leap of faith is bad game design
Parker Miller
H-help!
Jace Ortiz
I'm going to bake the details into a low poly version of the gun. Also, I will be using Substance Painter to create the textures
Joseph Russell
What do you guys think about voxel graphics?
Grayson Hall
Exquisite if you're not a retard who thinks "voxel" is a synonym for "minecraft"
Jason Walker
Pretty much what said.
Voxels can be used to create really pleasing art styles, it's a shame that most devs just go for the blockiest Minecraft looking shit they can think of.
Tyler Davis
I abhor it
Leo Reyes
You slept too long Someone fucked with your code
Justin Howard
It's great when it's true voxel with a nice lighting, voxels with shitty pixel textures like minecraft will always look like shit. Anything with building blocks looks good, even legos, as long as it's consistent.
Nicholas Rivera
>start working with unity >get some models and animatios for a game >randomly click buttons that vaguely describe what i'm trying to do >keep doing it until it starts working
Boy am i glad i transitioned from an enginedev to a gamedev.
Owen Bell
When she flattens, she looks like a smushed fruit
Mason Gutierrez
I think undertale is a 2d game well the non-default model isn't in that video, but it is in others I posted a while back
Jayden Walker
ive never once seen voxel art that i liked
Caleb Young
can you at least change that stupid T pose? make it a normal stand
Juan Perez
but t-pose makes me feel professional
Parker Rodriguez
i dont know why but those look way sharper than most sharp things in games
Samuel Roberts
Nobody professional does game logic with T-poses.
Connor Cooper
as in mass effect andromeda kind of professional?
Nicholas Campbell
This is just asking for a "so this... is the power of UE4" post.
Thomas Gray
>untapped market? You're kidding right ? The FPS market is extremely saturated. The only ones that have a chance of making it are old school, single player carnage FPSes like Serious Sam, or ones with gimmicks.
This one also has a chance of being successful. You could even replace the dungeon by a space station.
Aaron Cooper
i could see blending into a t or a pose during ragdolling which in a system like unreals physical animation might help the limbs settle into a fairly natural position
Evan Sanders
fr, if when I get around to animations, they go even half as smoothly as Andromeda, I'll consider it a fucking miracle.
eldritch doesn't really do the jittery thing, that's more I get what you're memeing on but personally i love this shit, devil daggers does look much better than eldritch though
I get that slayer shock looks proper terrible but i still like it, or i think it's more that i don't dislike anything
Connor Flores
>it's another episode of "user forgets to use OnCollisionEnter2D for 2d colliders" ree fucking unity, why aren't they just an overload