/scg/ /edg/ Elite Citizen: Star Dangerous General #215

cute edition
ED info:
pastebin.com/zEufftYe

Elite Dangerous v2.4 is online with improvements to base game and dlc content.
Frontier announced a new expansion called "Beyond" and will offer it for free to everyone who bought horizon.
Season three will focus on refining core gameplay and introducing new content.

Retaliation Trailer*
youtube.com/watch?v=38bHNSB4cDM

>Frontier Official YT
youtube.com/user/FrontierDevelopments/videos

*Not actual game footage
__________________________________
Star Citizen Information:
After many delays 3.0 is in the hands of evocati for final testing before releasing it to the public.
>Evocati Q&A
pastebin.com/Sbd5bPbH
>FAQs
pastebin.com/zS3Nv5Ru

>Star Citizen Official YT
youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA

>Other games:
pastebin.com/cugkem8w

Above is a pastebin of games you can play while waiting for SC and E:D to become playable.


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youtu.be/1Uii8lxRC58
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This thread

have an asteroid/ stray moon

gib atv

ATV soon

ATV in 16 hours hype!!!

the last 10 atvs or so have been really reaching, the content in 3.0 is already been spread so thin theres barely anything intersting to talk about, i only watched the last 5 burndown segments and skipped the whole mumo jumbo tech shit they talk about for the other 2/3 of the episodes desu

>Add player made buildings to the equation and you can imagine how well that would turn out...
As I said I don't expect them to actually implement anything like that for a long time, just selling the concept doesnt really hurt anything.

3.0 announcement soon!

>just selling the concept doesnt really hurt anything.
Aside from credibility when they inevitably fail to deliver.

>skipping the content sections.
>watching burndown.
Either bait or literally unrecoverably retarded. Burndown has NOTHING at all in it. no timetables, no info, no content, just people talking in conference rooms about externally meaningless internal targets without any context or connection to the outside. It's literally jargon and buzzwords, the show. Burndown is the most worthless segment CIG has ever produced.

what have they "failed to deliver"? they have been late, over and over, but they are not done and thus cannot have failed yet. And if they actually do fail to deliver the failure to deliver this or that content vector will be meaningless.

What I've been saying all along is that they need to abandon this hype marketing and shroud of secrecy bullshit and just keep selling ships as they have been all along because thats where the money comes from anyway and people love throwing $$$$ at ambitious concept jpegs. Ships sales is one of the few thing I think almost no one objects to. Eveyone looks forward to the next concept sale, everyone circlejerks and theorycrafts about the newest jpegs. There is very little negative and lots of positive opinion surrounding ship sales and they keep morale up even if in a fairly hollow way. I just wish they'd stop surrounding the jpeg sales with jewish tricks in an attempt to generate 5% more sales.

youtu.be/1Uii8lxRC58

General reminder CIG implemented vertical progression behind your back and we're going to be playing E:D 2.0 in 2020 when this game finally comes out

>vertical progression
the only catch is so far the top tier fighters can pretty much rip apart larger ships with impunity. And short of adding "You Must Have Size X Guns or Better to Pierce This Ship's Shields" bullshit, which screws up the larger ships ability to fight each other, or magic AI point defense turrets that track things better than a person ever could, which would basically be admitting that manned turrets are a failure, I don't see that changing any time soon.

So you'd end up with a version of ED where a Cobra Mk3 can beat anything up to a clipper or corvette. Ignoring that SC would likely sell the Cobra as a 400 dollar heavy super fighter.

WW2 RAF liveries look pretty good on modern fighters.

I remember seeing a F-18 Hornet done up like a spitfire as well, wish I saved it.

great, ED would be a fun game if it had good ship combat and on-foot gameplay.

>grinding engineers in the (non-multipurpose) ship that you want to engineer

ruh roh you're retarded, rhaggy
just use a python or an asp or anything but your murder fridge

The only truly disgusting engineers to grind out are the system/faction permits ones and the rare goods ones

3.0 is never getting released. Screenshot this.

i know you're not really derek because you didn't link to his blog

too bad best liveries are german and italian ones
i damn want E:D to have personalized liveries so i can paint my ships like this beauty righthere

>The only truly disgusting engineers to grind out are Marco cunt and professor penis

Fix'd

YAY E:D can I sees some ship pics? this is an old pic of my asp on a journey to or from SAG A, haven't taken many since

But user, you already have a lot of liveries to chose from, only 5$ each! You can even add your name tag or some graffiti for another 5$!

is it in 3.0?

>op pitchfork is changing their logo because muh alt-right

No.

It was fun. Pulled in some upboats too before ding dong banu. I wonder if my Canada comment was deleted.

I want to pretend to be a girl in Elite, i wonder if that will be any fun with dads and shit
Veeky Forums fags will still see through my skin because i have a meme name

The thing with miniguns in most games is that they take some time to reach full rotation and dont have good instant hit alpha.
Its the kind of gun where you camp with an open space in sight, like snipers and rain fire, but where the hell will you use that in a clumped map anyway? Camp the corridor?

>chromosomes say otherwise
what did (s)he mean by this?

däd

suppression while advancing or holding a corridor with sheer volume of fire.
the reason for minigun in SPESS mioght be cooling as much as fire rate, like that might be an LMG with a normal LMG fire rate, using six barrels to distribute heat in vacuum conditions. We already know the "Gemini" manufacturer focuses specifically on guns meant for space, thats why the all have the weird active cooling gizmo in the center of them, its like some sort of heatsink/ac unit combo that bull heat from the breech and barrel to let you sustain fire without air to cool everything.

Making a return trip from Colonia with an Orca laden with sightseers. 136 million for a long ass round-trip, but I made ~ 150 million in the exploration data from the first half of the journey. Jumped me 2 exploration ranks and made me allied with Jaques Station so it was definitely worth it

have you been doing the li yong rui +200% shit for exploration data?

... no, what's that?

robertsspaceindustries.com/comm-link/engineering/16172-The-Shipyard-Ship-Technical-Information
Anotha one

reach rank 5 in the spess gook powerplay faction and exploration data sells for 3x of his value
too bad it's a fucking grind and merits needed to advance decay by half every week
it fastens up the grind if you're a neet but i have a full time job

Oh, damn. No, I haven't touched powerplay yet. I just started playing a little over a month ago. I work from home full time, and it doesn't take me away from my duties to do these long journeys.

>jump to system
>blast discovery scanner
>check system map
>investigate anything worthwhile
>jump to system
>...

>robertsspaceindustries.com/comm-link/engineering/16172-The-Shipyard-Ship-Technical-Information

>BMM is considered Large and Polaris is considered Capital, even though CIG confirmed the BMM will be Polaris sized.

I have a feeling consistency will be an issue.

Solo Whales BTFO.

HAHAHAHAHAHA* BREATHES* HAHAHAHA

>not designed for the casual individual player
good thing I'm hardcore unlike you profligates

Context, because why not

Pretty simple, BMM is the top end of large, Polaris is the bottom end of Cap, Maybe the Polaris is 155m long as stated and the new BMM is 148 or w/e and the demarcation line is 150, they're within 10m of eachother, thus nearly the same size, but on different sides of the standardized scale.

My thoughts exactly. I'm even a whale myself, but I've never been under the delusion that I could fly my polaris or even my Starfarer alone. That is why I have friends and orgmates.

rip 5.

Starfarer is for sure a solo-capable ship. Like the Hull-C and similar ships, I don't see a reasonable improvement in effectiveness from 1 to more crew in a ship with near zero combat application and does its job best by flying from A to B.

>Five bridge stations, +fueling system operator.
>Three manned turrets.
>Entire fucking deck dedicated to red shirts and the various devices they might die attempting to repair.
>Living accomodations for 6/12 if hot racking.
>10 escape pods.
>dude its totally soloable.
No dude it's totally not.
The largest soloable ship is the constellation, and thats been CRs intention literally from the beginning. Those are his words. Get it into your head.

farer is gonna want some on-board security for sure, it's one of the easiest ships board or stowaway on. you'll have a hobo tent city in the back for weeks without knowing and before you know it they'll be uprising against you demanding better healthcare

you'll want multiple men with guns for that day

"soloable" meaning you can stick NPCs on every station, not literally you alone. Nobody ever meant that.

>physically largest ship in the game
>seen at every port piloted by NPCs
>never seen a player-flown one

I've been toying witht he idea of grabbing this before I got my Fed Corvette to grind out some serious passenger missions, but it is that much more worth it then the Orca or the Anaconda?

It would be more interesting to know if those stats are even remotely accurate, because it would mean that main engines are severely underpowered.

no, and hopefully it never makes it past that .jpg either. what a nogunz abomination of a concept

>Fill all roles on my multicrew ship with actual people
>mfw no instance slots left for escort ships

>instance

Not that user but I have little to no faith CIG is going to pull of this magical tech that allows you to have fights with a massive amount of ships/people. Not sure why you do.

Yes, instance. This is what we gonna get and delusional dads will defend it for sure. There is no miraculous netcode, promises of which we were fed for years.

>stick NPC at every station.
This is a delusion, which you need to get over.
You will be able to have some NPC crew, but the number will be very limited, and what they are actually capable of doing will also be limited, You don't want your flight engineer ot co-pilot to be an NPC, because they have to make combat critical decisions, like how to distribute shields and power, or which enemies to target first. You don't want whoever does damage control to be an NPC either. If your engines and shields are both knocked out, which does he repair first? Do you really want decision left to a bot? At the very least each NPC will need to be micro'd to be effective tell it what to repair what systems to focus on protecting. You might have a three man engineering crew in a SF but at least one of them needs to be human, or you the pilot will be having to take attention from flying to tell them what to do. There are too many tasks demanding attention in a survival critical way to rely on NPCs for a ship that large. And each human can realistically manage only a couple NPCs anyway, even without arbitrary limits, which there will be, the number most thrown around by devs has been 5 and the max number of NPCs one human is allowed to control. About the only place it will be safe to just stick an NPC is in turrets or in a secondary engineer role with a Human chief engineer to micro the NPCs while they do the critical work themselves.

You all seem to think that an NPC will be able to play the game for you, that is not and has never been the plan. NPCs are supplemental to human crew not an equivalent option.

Oh no how will I possibly hold the mental fortitude for complex decisions like "press numpad 8" to raise forward shields more while flying in a straight line because I'm in a billion ton flying brick??

Any player will be more effective in escort duties by an order of magnitude.

>cig releases entire description on how ships will have to be managed and which are suited to certain playstyles
>Starfarer is for sure solo-capable

Please continue with that mindset, spread it far and wide. It'll just make things more fun when Illuminati comes out to play.

Wow yeah can't wait for all the mind bogglingly fun gameplay of being a Starfarer nozzle operator, I'm sure they'll make that role have a ton of depth worthy of bringing a player along rather than an NPC

I agree players would be useful on combat capable vessels. Just not run of the mill shit like hauling.

Sure it looks like its sorcery if you're tech illiterate but cloud computing tech has been able of such things for many years now

an escort fighter cannot repair your knocked out life support, shielding and weapons systems and a bot will not have the mental acuity to know that life support can wait since you're all in suits anyway, so he, being closest to the life support console goes to fix that, meanwhile outside your escort hornet has been fragged by the three pirates that jumped you without taking any of them down first and the human who could have been repairing your large powerful starfarer systems behind solid shields is floating in null and waiting for a casevac. Back inside your NPC gunners have dropped out of their disabled turrets and started attempting repairs and chief engineer botty mcbotpants has repaired life support just in time for your reactor to be irreparably crippled due to lack of shields and defensive fire, so it immediately shuts down again, you're drifting dead in space and now you get boarded. However sensing that your ship is critically disabled your NPC crew all went for the escape pods and is gone and you are left to defend whats left of your ship completely alone.

I like to think you're not this dumb, but I'm really not sure. Poe's law in full effect

Nice LARP faggot

yes, please keep your easily boarded and snuck onto ship totally unguarded and crewed by 1 person to ensure you are stationary and vulnerable for the longest period of time possible.

>wake up in ship solo
>decide to clear your ship for the first time in months because you have no security team
>find hobo city in the back hallways

You may have noticed that literally every SC is armed. Even the prospector has a pair of laser cannons. There is no such thing as a non-combat role and the idea that there will be such a thing as safe non-combat hauling is an absurd one. This is not going to be EVE with hisec space where you can just afk mine and bot haul your way to wealth. Even in settled systems like terra there will be pirates attempting to interdict and rob you, be they human or AI, and if your entire defense rests on bots making the right choices you are going to die all the time. And as I said there will also be a relatively low hard limit on how many NPCs a single human can hire anyway.

Like has already been stated, when someone says solo they generally mean full NPC crew. Not being 1 person in a Polaris

Token armament that stops no competent pilot and doesn't suffer from an NPC being put in the manned turrets.

Unless you actually expect people to regularly spend their play sessions sitting in the ass end of a Starfarer occasionally hitting shit, which is utterly hilarious

So what's up with the ship design in Star Citizen? I got a freelancer.
Its made of 4 segments in a row. Cargo hold > an "airlock" > bunks > cockpit.
Why can I open the back cargo hatch and stand in the middle of the "airlock" zone and have both doors open, leaving the entire ship other than the cockpit exposed to open space?
Why does the side personell entrance open in to the bunks and not the supposed air lock? Yet another way I can expose the bunks to open space.
WIll I be able to kill anyone else on the ship by abusing this? What fuckwit designed this and thought it was functional.

Also, ship control in this game feels really vague. Just flying about and especially trying to land felt really imprecise despite the straightforward controls.
I played Elite alot and sure that was hard to learn to start with but there you always feel like you're in precise control and have an understanding of exactly where you are in relation to everything else.
So far in SC its feeling kinda "fuzzy", like you're just sort of floating about rather than piloting a spaceship.

E:D's flight model is an atmospheric fighter in "space" so maybe thats more your speed.

I do play Elite: Dangerous and I enjoy it. Just comparing what SC has so far to what I'm used to there.

So PTU Live next Friday?

I expect an 8 man crew to be 3-5 humans and the rest NPCs with the humans multitasking and doing whatever needs to be done at the moment, some manning guns in combat, but mostly I'd expect humans to be
>pilot,
>co-pilot/captain,
>one dedicated engineer
who both keeps everything running personally and manages whatever repair bots you have
>a flexible guy
who in the case of the Starfarer alternated between manning whatever the most relevant gun is at the moment/acting as a gunnery officer-shotcaller for NPC turret gunners, since the attention and awareness of the pilot and co-pilot will be mostly forward, doing damage control with the flight engy if needed and acting as security officer/master-at-arms to repel boarders and manage the bots to defend the ship while engineer and co-pilot make repairs to get you going again if disabled.

yes

Start by pressing ALT-J while flying to lock you gimbal guns forward and cause your mouse to directly steer the ship. With gimbals unlocked you have a MASSIVE deadzone effect becasue what you're really steering is the guns and the ship is just following them around. Ideally on ships with larger forward gimbals like the freelancer you'll have a co-pilot handles the gunnery while the pilot only flies the ship to get the best of both worlds.

I didn't really start appreciating how Star Citizen's ship control felt until I started racing. I felt the same way you did at first, it felt like everything was so snappy and precise whereas E:D feels like you're actually in control of this huge piece of ship, but there's definitely some nuance to Star Citizen that I felt more when I was racing around.

Didn't know that. I'll try it and see how it effects the experience.

>But muh NPC crew

More like your ship is an instance inside an instance in between another instance fighting against another instance

Gimbal lock and relative/absolute flight modes are different things. ALT-J locks your gimbals forward but you still fly your ship in exactly the same way as before, your gimbals just don't track your cursor.

What you're talking about is now for SOME FUCKING REASON

Right Alt + ,
Right Alt + M

I'll take things I will bind to the 20 toggle swiths on my throttleblock for 200, Alex.

>implying you won't be using it when covering your npc-friend against a swarms of locust or aliens on a deathworld

Why does this thing count as a medium ship without having crew quarters or cargo space, while the Defender has both but counts as small?

You're by default already in that mode by using a joystick though.

Unless you're a HOTAM user you snowflake you

>HOTAM isnt the best of both worlds.
Lots of buttons and rotaries like HOTAS, still mouse precision.

I intend to stick with the mouse for agile single seat combat ships and use my joystick for basically anything larger than a vanguard/cutlass, since MUH IMMERSHUN, and mouse swimmyness with slower turning ships. I usually do KB/M in ac though just purely out of laziness, but I like the idea of having a bunch of ship bound to the literally like 40 buttons on my throttle. I have an X-55 rhino set the I foolishly pre-ordered, the throttle is actually great but the stick is garbage, so I replaced the stick with a CH fighterstick and now I'm enjoying it, but still feel the loss of precision in the single seat fighters.

HOTAS in my tally and starfarer though just feels so right.

Mass

Also sheer size, the eclipse is fuckhuge compared to other single seat fighters and carries three S9 torps inside.

Pic related top leftish, is about the same size as a vanguard, just flatter and a little shorter, but much larger than a sabre or hornet.

The F7A looks much better than the F7C so of course they won't let me have one

rumor has it if you suck the right dicks during the campaign you'll be able to get one.

>he doesn't have the F7A bodykit
lol?

It only changes the fuselage, which is my least concern when it comes to the design differences between the two.

>Hornet only took five years and three complete remakes to finally look good.

Wait never mind, I didn't realize what the fuselage refers to. I thought it was only pic related.

Hopefully it actually changes the entire body.

Anyone know if there is a planet/system where i can grind almost all materials for the overcharged multicannons?

_____killurself______

...

that's some nice LARP

Who here /smokescrack/?