How does my trash mobile games UI menu look? What does it need agdg?
David Clark
AHHHHHHH FIRST POST 2 HORRIBBLE AND SPOOKY
Chase Adams
I'm sure. I've tested it as the only thing in the scene. I've put a debug line in there. It's not even specific parts of it that don't trigger. It happens at random.
Jaxson Anderson
Knightdev, where art thou?
Jose Myers
proper thread here:
Robert Cruz
So I would like to make a game, not for sale or anything, just using some really basic MSpaint art. Game would probably just be really weird walking sim style game, maybe a little puzzles or combat on the side, don't really know yet because I've never made a game before.
Where's the best place to start learning how to program and making this very simple game into being?
Dylan Smith
...
Asher Gutierrez
>look at me repost old gifs to try and keep my shit thread in relevancy seeing you samefag some of your threads into actual use was some of the most pathetic sights i witnessed on /agdg/, only behind source samefaggotry
Chase Miller
Something smells... one might even say... reeks...
Cooper Anderson
> Thread is shit because the OP posted image I don't like Only autists care about the OP image.
Gabriel Scott
What are the chances of becoming a game composer in this thread?
Julian Thomas
Aseprite
Luke Martinez
Your chances of becoming a composer of shit are very high.
Gavin Edwards
Is Bullet really worth it for a game engine? I thought it was mainly for particles
Luis Richardson
Tech alone I'd go with physx. If you need any form of community support go with bullet.
Owen Perez
Even for making something like a physics-heavy platformer? I heard PhysX was unstable.
Oliver Roberts
It's nice and peaceful here.
Gavin Kelly
Indeed. If only I could stay here forever
Grayson Watson
Is this what it means to find agdg nirvana?
Lincoln Sanchez
What?
Christian Phillips
God I want to impregnate this girl (female).
Levi Lee
that is a masculine boy
Daniel Gonzalez
Piss off
Gavin White
Love 2D?
Jose King
No, Godot.
Nathan Mitchell
I prefer subl3 over gui so yes
Ayden Rogers
Why?
Elijah Gomez
Unity > Godot
Nathaniel Baker
Get it?
Because all female gamedevs are whores. Also there was a major power struggle / implosion in AGDG discord a few days ago, not sure if it was mentioned here.
Aiden Peterson
Learn C++ and SDL2
I suggest using the Lazyfoo tutorials for learning SDL, but you need to learn C++ first.
C++ will take 2-3 months to learn well enough to make a game if you work at it, at first it will seem like a chore, but the more you learn the easier it gets, and after a month or so you will amaze yourself at your ability to look at code, and instead of it being nonsense you'll actually be able to understand it.
Learn C++, then learn SDL2, it's about 6 months of hard work, but by the end of it you'll be able to make any kind of game you want.
Leo Reyes
What was it?
Christian Rodriguez
...
Jacob Clark
It's kind of a long story.
Vine, the main admins decided to leave AGDG, put Keeps in charge. Shout and Ghor, both mods, got into a fight, Shout blamed Ghor for ending Vine's kickstarter career, because Vine used Kickstarter money to hire Ghor to work on Cavern Kings. store.steampowered.com/app/321830/Cavern_Kings/ Ghor is working on Risk of Rain 2, and wasn't able to finish working on CK, and Vine (dev of CK) wasn't able to deliver multiplayer because of it, so Vine left AGDG for reasons, passed leadership to Keeps, Shout and Ghor got into a fight and were both demoted, Shout aired dirty laundry in #nodev (the general offtopic channel) about how it's unfair they were demoted, and how they hate slow, because of when Scribblehatch was banned. (Shout just had a successful Kickstarter) kickstarter.com/projects/764339878/jack-and-casie Which he credited AGDG for it's success. Shout went from being an admin to being banned from the server, because he was trying to cause drama, Ghor demoted, Vine left, Scribblehatch banned, Keeps is now in charge and doesn't know what he's doing, and the mod team has been cut in half.
Owen Thomas
FUcking nigger skeleton. I have no motivation to dev now, nigger.
Nicholas Diaz
Get back to work, nerd
Aaron Powell
couldn't give less of a shit about your fucking drama Post games or talk about game dev, not about this boring shit no one cares about. What's the point of comming to an anonymous imageboard and attention whoring this hard
Henry Bell
>Telling somebody to learn SDL instead of just using godot, game maker, or any other actual integrated game engine
Samuel Mitchell
Why do you need an integrated game engine for a simple as fuck 2d game
Bentley Campbell
This,
Just pick up SDL2 or even SFML (if you're a scrub)
Nicholas Ortiz
Hi Weaver!
Aaron Edwards
daily reminder that 3 daily hours of practice will mean 10k hours in 10 years. 6 daily hours of practice will mean 10k in 5 years. 10 daily hours of practice will mean 10k in 3 years.
Imagine you have a 3D physics intensive multiplayer match based game.
How do you handle the server side? A new unity instance for each game? Do you make a custom protocol that doesn't require a unity instance? Do you do physics server-side or client-side?
Colton Gonzalez
I haven't posted game stuff here in a while because I haven't had the time to work on games recently, but here is a small game I am working on right now. (Well I hardly post on Veeky Forums at all, except for /vr/, got to stay true to the lowest poly games.)
The car is under 900 triangles in total. It also has a detachable roof and a gun tower mount. I am trying to make it look and feel Interstate '76-inspired.
Lucas Moore
Anything gameplay-wise should be common for all players, and it should be up to each player's connection to handle it.
Hunter Peterson
Yeah but, do you create a unity instance for each match? For a big game, it seems like a lot of resources.
Jason Morgan
real talk, do you keep talking shit on your game to try and avoid admitting to yourself that you're just being a sellout?
If so, it's not your fault. you need money for food!
After working a bit in Unity with C#, i have a question, Do you guys remember all the functions and overall the syntax or do you copy it from your previous work/the internet? It seems fucking impossible to remember all the quaterions vectors rigidbodies raycasts transforms etc.
Asher Morales
I don't even have to remember. I learned how to use unity and C# in a couple of days when i was drunk. Never had a problem with it since. Its just math user.
Owen Johnson
Looks good, post it in the real thread >all I use C++ and the standard library is huge and you're unlikely to touch most of it, but I know the stuff I use
Elijah Thomas
Seriously? Why?
Landon Myers
This is the real thread.
Benjamin Long
Sent ;)
Jeremiah Torres
>standard library >for performance-critical code in videogames uwot
Henry Powell
>tracks comfy game is still not in steam games list
Also, has anyone here actually tested out the custom libraries?
Asher Howard
obviously you use plain arrays and things like that as much as possible but if you need a resizable array or a hashmap why not. and there's nothing wrong with things like std::copy
Nicholas Sanchez
I'll never understand why people refuse to just use gdscript
Jeremiah Young
Python is for Poojeet.
Luis Williams
Why would people want to learn a language that is solely useful for godot? I am waiting for python support to start my next game even though they're similar. >using microft language !>callimg anyone else a pajeet
Nicholas Lee
How come
Aaron Fisher
godot explains why the language exists in the first page of the official guide.
Aiden Ward
GDScript is almost identical to python, you could learn it in 30 minutes but you're just wasting time waiting.
Dominic Ramirez
He's just making excuses for being a lazy shit
Adam Anderson
>public class HelloWorld { > public static void main (String[] args){ > System.out.println("Hello World"); > } >}
Jaxon Butler
My goal is to be able to animate and compose feels. I don't know why but I want to make people cry/breathless more than I want to make people have fun.
Levi Carter
Godotfags, what the hell is this?
Leo Lopez
wtf. I post there from time to time about my progress, and help out noobs with technical questions, but since I oftentimes don't bother to run discord because memory usage on my PC gets high as it is whenever I dev (lots of programs open, I'm a mess when I work), I didn't realize there was all that convoluted drama happening all this time
Kayden Bailey
a file system
Aiden Wright
Godot devs are part of The Scene, don't use it unless you want your game pirated.
Evan Flores
A scene contains a root node and any number of child nodes. A scene can be instanced and added as a child to another node. All of these scenes and nodes together make up the scene tree.
Levi Allen
That image is misleading, it's not really different from any other engine. Prefabs in other game engines are also just serialized scene nodes.
Jace Edwards
The fun never stops.
Liam Bennett
Is this a real thing? Is Monogame/Opengl better for security?
Nolan Cooper
Anyone tried Alpha 2 yet?
Nolan Hughes
user is joking
all games can be pirated
Easton Ross
it just means you can nest them properly
Asher Hughes
But then the new version of the engine will be out by the time I'm done, the game will probably better if I wait for 3.0 and focus on studying programming and graphic design until then
Levi Rivera
Why would you want to do that though? What's the point?
Carter Barnes
>sackboy-pumpkin-face.jpg what is this? are we sony now?
kek, that's not even an aggydaggy dev, just a multijam spammer
John Cook
The shitposter scrambled to make an early thread and just grabbed whatever image he could find.
Jace Smith
not yet
Lucas Cooper
in gm:s how can I set a instance as a variable within that instance? like normally you can do something like inst=collision_rectangle(...) and then do stuff with inst but is there a simple way to do it within an instance?
I tried obj_player.inst = self but it don't work. I know I could just draw a collision rectangle the size of the object and then not enable notme but I'm wondering if there is a better way.
Samuel Sullivan
not to mention this thread was kept up all night alongside the old one so it could be used for further shitposting
Asher Jenkins
Another interesting article on normal maps just released: