/scg/ /edg/ Star Citizen: Elite Dangerous General #225

ED info:
pastebin.com/zEufftYe

Elite Dangerous v2.4 is online with improvements to base game and dlc content.
Frontier announced a new expansion called "Beyond" and will offer it for free to everyone who bought horizon.
Season three will focus on refining core gameplay and introducing new content.

Retaliation Trailer*
youtube.com/watch?v=38bHNSB4cDM

>Frontier Official YT
youtube.com/user/FrontierDevelopments/videos

*Not actual game footage
__________________________________
Star Citizen Information:
After many delays 3.0 is in the hands of evocati for final testing before releasing it to the public.
>Evocati Q&A
pastebin.com/Sbd5bPbH
>FAQs
pastebin.com/Pzet9vLW

>Star Citizen Official YT
youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA

>Other games:
pastebin.com/cugkem8w

Above is a pastebin of games you can play while waiting for SC and E:D to become playable.


Last thread:

Other urls found in this thread:

robertsspaceindustries.com/comm-link/engineering/16190-The-Shipyard-Ordnance-Hardpoints
forums.frontier.co.uk/showthread.php/389226-DESCENDING-INTO-CRIME
youtube.com/watch?v=cad5q3cFNhw
robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman
pastebin.com/7at7Zc1k
twitter.com/SFWRedditVideos

Space is fun
No mans sky is fun
Sean Murray is fun

More like putting the "fun" in "refund", amirite?

Thirdfor derek

The Citizen Con keynote presentation saved this project.

...

robertsspaceindustries.com/comm-link/engineering/16190-The-Shipyard-Ordnance-Hardpoints
>Ships that have bespoke pods that are modeled into their hull (e.g. Mustang Delta) or have internal bomb bays (e.g. Sabre) are locked to their original stock items.
New Cutlass has its missiles mounted somewhat internally, so it's likely that they won't let you swap out the racks.

Are the prices of the Hull series gonna rise during the next sale?
Been eyeing a Hull C.

I doubt it, considering it's not ingame yet and won't be until like 3.1.

>it's 2072
>Star Citizen has now raised more money than the GDP of America
>"Buy this limited edition DEATH STAR! Your for only $212303230"
>Roberto died surrounded by hookers and cocaine years ago, and has since been replaced by an answering machine
>All it ever says is "right"
>Shitizens still think he is alive
>Shitizens still think 3.0 is coming
>Shitizens still claim the game isn't P2W
>Shitizens spend their pensions on jaypegs
>Shitizens die believing they will play SC in the afterlife

The Pioneer you mean?

I really want to melt my Freelancer for a Cutlass, but I'm worried I'll get fucked by the jump range later on. I just want a ship suitable for planetary landings, can carry a Dragonfly, and doesn't look like a giant flying dick.

I wouldn't say it saved it. It brought in about 2.5 million dollars in revenue in the span of a few days. What it DID do was give us something tangible to look forward to beyond 3.0. CIG did presentation with words of what to expect beyond the next patch before, but now they have physically shown us what to expect in the next major patch. I guess it's a kind of hope for the future. The procedural tech they're producing seems to be working fine, even at this early stage of development so when it's patch ready in a year (or more) it'll probably be more expansive. Maybe city gen 2.0, or procedural caves and shit like that. However, it's still the Stanton system, which is disappointing.

>Freelancer for Cutlass
No reason to do this.

I can see the Freelancer drawing a lot more heats from pirates, that's the only reason I've considered melting it (other than the Cutlass being way sexier).

>more heat from pirates
Pirates will attack any ship. They'd attack a Caterpillar or an Idris if it was vulnerable enough. There will be no difference if it's a Cutlass or Freelancer, in regard to pirates possibly attacking. The real difference is in what the ship can do, and the Freelancer is a small upgrade from the Cutlass, in my opinion.

The freelancer should be able to do the first two things just fine.

Well, I'm just trying to maximize the amount of fun I can have in 3.0, specifically. As a solo player in a Freelancer in the lawless universe of 3.0, I'm pretty easy prey.

Do people actually enjoy being a space trucker, or is everyone just doing it for the money?

10$ Horizons season pass when

>tfw Chris charges your bank account and runs

...

>all it ever says is "soon"*

look at trucking sim, dads love it.

>forums.frontier.co.uk/showthread.php/389226-DESCENDING-INTO-CRIME

New amazing design ideas from the mind of Sandro Sammarco. Grifers already shaking in their boots!

>194878230
he actually took time out of his day to write some gay design concept that will never be read by any devs lol

Does combat logging still work? I'm going to sothis right now

Star Citizen is finished!
youtube.com/watch?v=cad5q3cFNhw
as soon as we hire some programmer to make textures, models for building, procedural station, the base for an actual economy, more features beside combat, ship system management, more UI, improve the multiplayer dynamic, add more sounds, rework the flight model for the 6th time and find a way to get out of the pitch-black shadow of Star Citizen.

5 years, still no 3.0.

He is a dev you dumbfuck.

I never got the chance to trade/haul (in the real sense of the word) in a space sim but on eve pretty much everyone should have at least a EHP tanked industrial ship to carry trash around.
Ofc its for the profit. Basically people find on their own (or use server API if allowed) the best price differences between two regions and perform arbitrage.
Im not sure how the fuck are people supposed to evade hostiles in the hull series while playing SC. Maybe that catterpillar thing is a dragster or something.

Also logistics ofc (a sort of moving HQ caravan, regardless of occupation).

Given their current membership numbers, despite having no actual reason to exist quite yet, I can reasonably assume these fuck-huge groups will at least double in size when they matter. If there are 10 - 15 organizations that each have over 8,000 people, I can't even imagine the amount of shit they'll be capable of when they're able to freely roam planets, form small groups and fight, or other shit. Has anyone at CIG confirmed what kind of clan controls these guys will have, like making taxes for members, exclusivity and whatnot?

Isnt their universe map small as shit?

Just like your weiner Kaelus.

>inb4 the moment the ship lands and is left as storage, everyone in the system detects it and destroys/pillages it and basically every station in low security is a fucking mandatory bottleneck camped 24/7

>literally unplayable

Stretch goals say up to like 100 systems of so of mixed sovereignty, most of them being unowned and waiting to be discovered.
Each system as well will have several places and one moon could be occupied by like 8 of those clans as they build their own literal nations on them. Smaller clans will also be able to own abandoned stations as well, giving even more places to set up home in just a single system, in legal space. An actual unowned planet could be inhabited by triple that.

Sounds good to me. I'm hoping they do add an AI autopilot or something though, so you can send your ship off to orbit while you go off on foot and call for it when you're g2g.

That shit isnt going to work. Look at that faggotry! Each org is a fucking massive alliance of sorts.
>I fucking like to play solo because I have no friends!

I look forward what kind of command structure it will have in the first place. I feel like we will have Goonry from day 1

>SC release
>infiltrated insider sell/give the ships of hundred of org to others
>powerplay balance is decimated before any shot was fired

That aside, until the Pioneer I believe they would just roam around as fleet trying to control jump point. Now the change is obvious, the building are permanent and they can have a claim everywhere so long as the neighborhood accept them.
Outlaw org will have more trouble securing and defending a foothold.

My only fear is if they set foot on lowsec and basically make popular stations their own HQ and destroy everyone else in sight.
That sucks because their universe size is shit and lone wolfs have nowhere to go save for high security places, which always suck.

>it's 2072
>Star Citizen has now raised more money than the GDP of America
>"Buy this limited edition DEATH STAR! Your for only $212303230"
>Roberto died surrounded by hookers and cocaine years ago, and has since been replaced by an answering machine
>All it ever says is "soon"
>Shitizens still think he is alive
>Shitizens still think 3.0 is coming
>Shitizens still claim the game isn't P2W
>Shitizens spend their pensions on jaypegs
>Shitizens die believing they will play SC in the afterlife

8k people can easily control at least 4 systems, easily.

>regardless of size, celestials, stations, derelicts, roid fields

This is remembering there's a 9:1 AI to player ratio and yet moons are so massive the QA haven't attempted a round trip of one yet or at least more than maybe once.
Why the fuck should anyone care about lone wolves however? They can at least get a few friends to pilot a multi-crew ship and then be effectively under the radar, at least hire an NPC escort. Most of this is combined arms we're talking about and only feasible with large numbers to begin with.

>sabre raven/eclipse gankers
>fuck the land kikes
>shoot shit, gain bounty shekels

Ratio means shit. Arent outlaw places just like GrimHex? Ancap mad max setting? Only orgs can settle there.

Now I understand stealth ships. Its a way to fuck with the big guy lol.

>muh friends
>muh orgs
>muh caps

"lone wolves" are and always will be the majority of population. Whoever thinks otherwise is deluded.

Wow thats super fuckin' dumb.

Not even just the Cutlass, but that whole thing.

>Its a dumbasses continue to use terms like high/lowsec outside of EvE episode

fucking filler

>UEE police secured space
>Pirate controlled system

Here. Have a fap.

>Why is NMS better than E:D?
>Why does anyone at all play E:D?

Pirates don't control any systems.

The Advocacy operates within UEE controlled systems, but they only respond when within range of a comms bouy, meaning there is no system-wide security rating with omnipresent and omniscient law enforcement.

Highsec/Lowsec are EvE terms. This is not EvE.

SC have been planned to have area meant to be capture and hold by players Org.
Before the Pioneer I also thought it would be the hottest stuff after their flagship. Now that they'll have ground base it will be just a way to outdo the competition or gain access to whatever the station can do (radar?)

Too soon to make any prognostic, and it depend of what you call holding a system.
Most players won't be connected as much as they can, so I'm not expecting more than 50% of an org available at moment notice just because of the day night cycle.
Then most org member will seek to their own fun, or will have to grind so the org actually get their nifty Idris, and let's not forget npc-crew (with different quality) it's a huge potential gold-sink that can only be maintained by orgs.
At best it give you 1000 players to
- try holding a jump point, the known one.
- make money to afford the capital ship and their equipments (as they get blown up)
- set up a base and prevent its immediate destruction from entire org of stealth bomber ship.
8000 might barely be enough to find a prize-ship like the Bengal, repair it, and defend it.

And then there's the 9.1 npc ratio mentioned by That ratio will mean that outside of the furthest place in the system you will always have 9 npc ship around who might think your Ancap antic are shit.
Also... I don't foresee Ancap surviving long in a game that try to force cooperation at every level.

There was a huge expansion surge in the past that resulted in a ton of Golden Horizon stations being set up everywhere and then abandoned, they're designated PvP territory like Damien/Echo 11.
GrimHex is a heroic place just like Area 18, a step above generic places like Port Olisar, it's not common.

Lone wolves also don't talk shit to anyone anywhere and just come and go like mute, deaf, dumb drones in every game.
It's like counting people who play on mobile and facebook as "gamers" who therefore deserve a vote in some referendum, fuck them.
The sheer power of autismfunding shows an overwhelming support for groups.

High sec/low sec has some meaning in SC but you can knock out comm relays in any occupied system, and this sort of thing is prevalent EVERYWHERE.
The only reason you won't find a pirate base in e.g. Sol is mostly going to be because it's all based on Earth itself, right under the UEE's noses, through the Syndicate and such high level organised crime.
There's just going to be more effort to not get reported to authorities in systems with more comm relays and people fighting over the light switch.

Two things.
>1) example of pic related (closest setting there is now)
>2) "Hey, Im going on a bounty hunter trip, pewpewing crooks with my awesome ship and making dank maneuvers. Wanna sit at the turret/shield console and receive 10% of the loot?"

>you won't find a pirate base in e.g. Sol
There's likely to be smuggler in Sol, their operation would only have to look legal.

>land on a legal looking station with your illegal drugs hidden in spoofer crate (or left unsecured in the corridor)
>meet a strange guy guarding a private area
>discuss swordfish
>he tell you where to sell your illegal drugs and how to get them out of the hangar without going through custom

>concrete command structure with ability to control taxes on members, hold polls, have own forum
>leader ability to get missions for their org specificically
>ability to have standards for people to meet or they can't even apply for the org (i.e., for a fighter org only people who have completed Vanduul swarm and pirate swarm in a fighter with no deaths on hard-difficulty or more as bare minimum)
>ability for leader to list other orgs as enemies to be attacked on sight, in systems with very little to no police presence, or suggesting your subordinates to not sell any material or service to those other orgs listed
>ability to create alliances with other orgs, and monetary benefits per transaction (lower fee for OrgFriend1's fuel, as opposed to a random unaffiliated person's fuel) to incentives teamwork and deals
>multiple, bottomless cargo holding facilities in-system to hold commodities with no potential for theft, essentially god warehouses

If these powers and/or services aren't given to organizations who operate in pirate/unclaimed space, the entire thing would be pointless.

High sec, low sec, and null sec have applicable uses in SC. It only makes sense to appropriate the terms, since they have an already understood usage, and are simple.

EVE was fucked from day 1
And then they did sloppy seconds, thirds and so on since. If CCP actually started becoming halfway competent and addressed shit/started a tear down for EVE 2, they could completely fix that to be closer to only 20% leaving.
Solo/Mission means Missions (and a bit of solo). Missions pay way too fucking much, and the game revolves around playing to keep playing, instead of paying up an absolutely retardedly high subscription price (in 2010 let alone 2017), considering what is being offered.

If EVE was truly free to play, no SP and no Omega status segregation, Missions would still be popular because it's a semblance of gameplay when "content" in null never shifts or goes anywhere and it produces stuff for nothing. It's closer in resemblance to WoW than a space sim/player run sandbox MMO.
EVE doesn't encourage much actual getting together, it's made up fantasies between power autists.
(also most of the player stats CCP will talk about fails to account to the MASSIVE rampant multiboxing problem inherent in their designs)

There's a load of lore posts about that sort of thing yeah. What I specifically meant was nothing so obvious as "coPz fuk OF" neon broken signs on a scrap metal ball in space, just a ton of corruption in every shadowy alcove. That's the only semblance of high security that it isn't obtuse.

SC will be similar with the exception of having a sub.
The idea that a cap player will have an easy time finding people for their turrets or to perform any auxiliary tasks is outright retarded because everyone wants to be at the core of the action flying their own ship. Also the ingame profitability of each player's actions will also matter as they do in all games, adding the usual incentive to play solo most of the time (more money, better weapons/ships).
Eve is even more fucked, but to beliefe SC will not have such similarities is just plain retarded (also suicide ganking will be commonplace, Im fucking sure of it).

>High sec, low sec, and null sec have applicable uses in SC. It only makes sense to appropriate the terms, since they have an already understood usage, and are simple.

Yes, the understanding is from EvE, and the ruleset from EvE doesn't apply. Like I just told you.

>also suicide ganking will be commonplace, Im fucking sure of it

Imagine the face of whale backers once this drops on them lool.

>goes to console
>spawns ship
>opens mobiglass, loads it
>ship is insured but cargo isnt
>hears explosion outside
>not even a ganker. just some fucktard noob that killed himself and your ship

kek

As someone who quit after trying it 10 day I agree EvE was fucked from the start, but so are most MMO you'll play because it come with the subscription model. They make their money by making you stay as long as possible, so they stretch the time it take to do anything : traveling for a mission, learning new capacity.
So I wasn't surprised when they just kept making biggger and bigger ship. They know how a player who invested too much to quit will just keep playing.

SC is one of the rare multiplayer focus game to think more about letting everybody have fun than cater to power fantasy. I hope they don't fuck that up by doing like Eve

True. In eve you have training times for skills for example.
On wow you have bind on pick up items (to prevent players from trading them and act as a grinding incentive) and also long distance traveling times.

>Wow players are such a cult that I heard Blizz is about to resell an old product of theirs (old version of the game) and basically they are admitting that everything they have done so far is shit and simply cannot innovate
>CCP is going bankrupt and the damage control is such that they are about to offer more content to alpha clones
>I hope Blizzard decays and that CCP Seagull ends up selling his boipussy under the bridge

>>also suicide ganking will be commonplace, Im fucking sure of it
I disagree, but I wonder why you think that with all of what have been said about Death of a Spaceman and the ship insurance timer.
It's not a given that you'll be able to kill anything valuable with cheapass ship.
robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman

I'm not counting the whales who'll park their solo-i600 shield off in a no-sec sector. Those don't count as ganking, just legitimate free loot.

when do they let me put people into my avenger freezer

It's also something to think about that at the moment you respawn in a bed - there's no actual medical system (beyond shot ow bleed oof) yet until you wake up in hospital, have an appropriate penalty for dying or only near dying (that makes waiting for SOS worthwhile) or even waking up in a police/security/advocacy infirmary for prosecution. That would be an even bigger incentive not to be a retard.

I was thinking more in the lines of: player A scans ship for its cargo and if the potential drop value >= suicide ganking aurora value, then player B (his aurora friend) ganks him and player A scoops the loot (Chris said it will be droppings). Or also salvages it.

Since SC will be tracking every piece of cargo as it tracks all commodities in the economy to determine price flux and so on, assuming this happens in range of comm relays this would be tracked and you'd be committing theft anyway, especially if it's insured and therefore tagged so you can't just sell it anywhere.
If this wasn't in comm range you'd just pirate like normal and avoid wasting the aurora by actually attacking full on.
Scanning in comm range for cargo without a permit may also get you slapped with a minor crime/fine.
Salvaging boxes of cargo only extends to people who couldn't be bothered insuring and were forgotten about (probably nowhere near places of interest and destroyed when comm range was not in effect).

>40 gold SCU well spent

These are charts apparently from 2014 when the orgs only had a few hundred people in them. If numbers are right, these fleets are going to colossal in ship power, especially if most people own 2 - 3 ships. I want these pictures updated to reflect the current numbers.

>Constellation&Starfarers online

I got myself a Sabre from upgrading over time, and a Connie to keep as a jumping off point on my downtime to do whatever. Planning to use it for my org's militia activities.
Then I wind up immediately winning a raffle from their forums for another Sabre. Whoops.
I think I'm not too dissimilar from the rough middle of the spectrum though.

>goons stocking up on caps in SC
>all the fucking keks

Joined a small org yesterday. Everyone knows one another and is pretty fucking chill. Couldn't imagine trying to fly with one of these big guys sperging out all the time.

>Ctrl+F
>HOTAS
>0/0

Which HOTAS is best for use in both games?

It WAS likely going to be the Saitek SC was arranging to make one from
Then Fucking Mad Catz died and Saitek decided to drop it because they're huge(r) kikes.
So it'll come down to "we'll see" but mouse is good enough.
I think Thrustmaster Warthog is still best like the 360 controller, but it could be better. A 6DOF enabled HOTAS sounds really handy.

>Your journey into the Star Citizen universe begins here. This package includes AEGIS’s exclusive Sabre Raven. The versatile Raven is made for gathering information and a quick getaway. It balances a powerful engine capable of outrunning most assailants with a loadout that holds its own in a dogfight. With an upgraded avionics module that offers a host of new flight and HUD options as well as expanded data capacity for longer intelligence gathering operations, the Raven is an observe-and-evade craft that packs enough punch to defend itself when necessary.
Does this thing have a different description on every page?

Is a Constellation Taurus a worthwhile upgrade over a Cutlass?

Obviously it's bigger, and a much more capable freighter, but if you aren't planning on going full time second job trucker for leisure, is there any point?

is SC worth this at this state? with the next update coming

>is SC worth this at this state?
no
>with the next update coming
If you meant "when is the next update coming" then the answer is "soon". Probably Q1 2018.


Even 3.0 almost certainly won't be all that great to play, but at least it will be a lot closer to being an actual game than the glorified tech demo / chat lobby that is 2.6, since it will incorporate more of the bare minimum features of the kind of game it's trying to be.

What does FLJK stand for anyways?

All the fighters in SC feel way too similar in handling to each other.

Anyone that plays Elite Dangerous know how to grind Empire rank? I keep seeing guides suggest traveling between Wu Guinagi and HIP 10716 and doing data and cargo missions. The problem is when I go to these systems I only see mining (which I'm not equipped for) and donation missions. Did they remove these missions to prevent people from grinding in these systems or am I just getting unlucky?

>FUK
aren't they so clever

>Trying to configure a joystick to SC
kill me

As you say the value of the cargo need to be higher than the price/insurance of the Aurora and the ship carrying it have to be incapable of surviving a collision, or shield off. Then you have to pay B and convince him to respawn as outlaw (and use one of the "life" of his character) and I also remember the owner keeping ownership until a timer or until he declare the ship/cargo lost. So you'll be outlaw if you take it while seen by ICC probes.

So I'm not seeing that commonplace you speak off. You could just try straight piracy it would be more rewarding.

WHAT THE FUCK COULD POSSIBLY BE TAKING SO LONG?

HOTAS is a meme for people who want to spend money. KB/M is just as good, if not better in most cases. Gimbaled weapons, there is no contest, KB/M is king. Fix the stupid default binding, and you can do everything a dual stick can, which will blow a HOTAS away.

They. don't. care. if. the. game. releases.

CIG has had plenty of chances to put something in backers hands and refuses to because they think that holding the game back makes it more exclusive instead of the reality of people forgetting about the project and moving on.

What's your keyboard setup like? Something like WSAD for horizontal strafe, Q+E for roll, space+shift or ctrl for vertical strafe?

I posted this a few threads ago. Not much changes from stock.

pastebin.com/7at7Zc1k

Is elite good yet?

>everyone forgets about.
Do they not understand that this is not going to happen?

>this is not going to happen
It's like you want to piss off kek and murphy's law at the same time. No product is invulnerable. CIG can keep fucking around until more and more companies pass them with actually released games until SC isn't relevant anymore.
The character tech already looks plain, planet tech is years old, other games are doing space ships and combat now, the MMO aspects are still vaporware but don't appear revolutionary in any way, and all of this is still YEARS away from release.
SC can absolutely be forgotten if they keep fucking around.

No, I mean they have taken $160 million dollars from nearly a million individual people. Theres no way its just going to go away without releasing and without blowback.

It might be forgotten about by the gaming media or forgotten about by future backers but the people who actually want it and paid for arent just going to forget the thousands of dollars they dumped into it. Somewhere in the million people they are planning to cheat, according to your idea, is someone who will not quietly be cheated. If they try to walk people will go after them in the legal and perhaps physical sense. Can you imagine the life of looking over your shoulder knowing that you conspires to defraud a million people in so transparent a way?