They don't have buyback, and Riot fines them if they call GG before the not-ancient dies. Not kidding.
Eli Hill
Give a shitter 3k advice on how to be less shit! Are any coaches worthwhile, is watching streams actually helpful?
Asher Murphy
they removed revive?
Sebastian Moore
...
Kayden Hughes
waht if u culd slow towers' ms?
Austin Diaz
Did Chessie bet on Secret?
Ryder Bennett
>Naga has 3.2 agi gain >TB has 3.2 agi gain >PL has 2.8 agi gain IT'S NOT FAIR
Leo Baker
name a worse hero
when someone picks this trash hero on my team i know its -25
Ethan Lee
What if heroes would have to suck off creeps to get gold instead of killing them?
Chase Harris
I want to lick her stomach
Wyatt Wood
PL gets 30 bonus agility, that's at least 3.8 factored in and it's instant so it's better.
Jaxon Moore
raindrop drop top
Benjamin Martinez
Watch in-game matches and tournaments Use dotabuff or opendota to find out what you need to improve on top of watching your own matches
Leo Baker
me too
Sebastian Harris
they removed it but even when it was in, barely anybody used it because you only got one choice of summoner spell (since flash was a given) and there was usually something better for your role
Daniel Martinez
Who do you think is statistically the most cancerous and broken hero throughout all of dota 2? It's between Bat, BH, and Wisp
Connor Hall
dark seer and earth spirit would be contenders for that title as well, wouldn't you say?
Robert Wood
Bat, Wisp, or Earth Spirit.
Xavier Allen
>terrorblade now unironically has Good Wallâ„¢ at level 20 with 100% damage and 92% uptime in a fuckhuge aoe ???
Andrew Gray
Yes But you have a terrorblade attached to that
Luis Murphy
Bat, I never want to see this shitter comming back to meta.
Robert Walker
>tfw every time I see bh I still think of blood hunter as for your question, nature's prophet
Blake Bell
you have ten seconds to be as neo-icefrog as possible
Lincoln Hill
there is a hero in this game that has literally 1 build, 1 play style, farms 3x faster than anyother hero in the game, has 2 passives that both make you unable to cast spells/make your spells less impactful, has a free escape from fights/farming steroid, plus is stylized to appeal to weebs. how is that not the most cancerous hero.
Joseph Parker
>What is it with league-babbies and wanting the dumbest shit to force them to play in the most boring, predictable ways?
>doesn;t actually explain what is wrong with this idea 'LMAO ITS JUST DOMB AND FROM LEEG Xd dXd' Why do dotards get so fucking triggered over legit casual discussions like this, holy fuck the inferiority complex is insane.
Cooper Bailey
new talent makes avalanche 1000 aoe
Brody Cook
standing towers can now be moved to a position of a destroyed one. Takes 1 minute to move
Wyatt Bell
WELL DONE, SWINDLE, WELL DONE. HOWEVER.
Wyatt Torres
>1 build, 1 play style mfw icefraud cant do nothing about it because even touching this shitty hero, would resolve in shitters crying about it being le ruined!
Thomas Wright
Avalanche reworked. Now creates 4/5/6/7 boulders, stunning enemy units around them. If a tree is thrown at any boulder, it continues to bounce between them up to 5 times, dealing normal Tree Throw damage each time. Aghanim's Scepter: removes bounce limit.
Oliver Cook
New Item: KYS Kaya+SnY same stats as both items Passive-Ultimate Ultimate Upgrade: provides the aghs bonus. If you also have an aghs, provides a new, much more powerful bonus
Noah Brooks
he literally did explain what's wrong with it, it's a contrived "mechanic" that serves only to shoehorn you to into a predictable playstyle
Grayson Hughes
toss works on allied buildings
Aiden Ward
Hand of Midas: item removed
Austin Robinson
nose piercings always look so god damn stupid, no matter who has them. guy or girl, doesn't matter. always looks like a fucking bad decision.
Liam Rodriguez
A Lanaya before I go to bed
Jose Lewis
>he literally did explain what's wrong with it No he didn't, just saying 'boring, predictable' is insanely fucking vague. How can you call shit like shoehorning anything when dota literally gets like 50 fucking million shoehorning mechanics added to the game every patch, especially around lanning like the fucking extra creep mid, constantly fuicking with the side lane creep equilibrium ect
> predictable playstyle This literally has 0 meaning when we are talking about a global mechanic, different heroes in different drafts are going to behave differently around this
Charles Hall
>losing to a team with a standin who cant even communicate with everyone else
does this prove shitters wrong? A team literally playing 4v5 while 1 player secures the late game is winning
Joshua Nelson
>pick gyro >lose unsurprising
Matthew Jenkins
Secret getting carried by chink standin
Landon Anderson
...
Caleb Ortiz
na draft baka
Xavier Mitchell
They camped mid with two extra heroes, Chessie was too retarded to stop walking into the river and fed several kills a minute for multiple minutes.
Henry Scott
Aghs gives tiny boulder grab, bounce limit upgrade reworked into talent tree. Boulder grab grants your next 2 autoattack a short stun and applies break
William Jackson
DUDE
Carson Rogers
>picking meleecreepblade
Michael Parker
what is pangolier's pickrate in 6k+ games
Eli Allen
>like the fucking extra creep mid people literally complained about this when it was announced, when it was introduced, while it was in the game, right up until it was literally removed from the fucking game, for being a shitty shoehorn mechanic
>constantly fuicking with the side lane creep equilibrium adjustments to the creep equilibrium is just altering an already existing mechanic to affect balance which has been done for years, that is absolutely nothing like introducing a new out-of-left-field shoehorn mechanic to try to force a particular outcome
>ect wow you came up with two examples of shoehorns in dota both of which were invalid, while providing no further actual basis for your shitty league of keks idea
Mason Long
>is called Weaver >Dazzle has Weave
>Disruptor >Shadow Demon has Disruption
>Sniper has Assassinate >not Templar/Phantom/Stealth/Nyx Assassin
DOOOOO TUUUURRRRDDDSSS
Juan Roberts
>run roughshod
Logan Allen
>queue into euw >zero communication >midgame completely falls apart >bristleback just starts randomly feeding down mid with sentrys and feeding our courier even though i recover midgame and win us several fights and take towers off the back of my ult as death prophet >he keeps feeding >everyone just afks in team fights, literally not even moving >Kaya, Aether, Veil Phoenix >Aether, Euls Ogre >zero force staffs >zero glimmer capes >clinkz builds orchid, solar crest and desolator and no BKB versus a fucking invoker >lose hard >check profiles >mix of south americans and eastern europeans
why am i not fucking surprised.
is this hero just shit or can i safely blame the fourth worlders I had on my team?
Brayden Martin
>esports on when it's gameshitter o'clock this thread ain't comfy
Josiah Gomez
>Doom >Doom
Samuel Scott
WEAVE
Ayden Nguyen
...
Daniel Young
Coming from lol, I've been trying a few beginner heroes like wraith king, viper and cristal maiden, but they're pretty boring, so I might as well ask for heroes closer to what I play
Are there any traditional supports with heals, shields, speed buffs, etc, tanky heroes with gap closers that can trap people, and adcs that switch between melee and range?
Matthew Garcia
no lmao
Xavier Davis
>traditional supports with heals, shields, speed buffs, etc Omniknight >tanky heroes with gap closers that can trap people Clockwork >adcs that switch between melee and range Troll Warlord. I don't know what a fucking adc is though
Angel Stewart
When is the new ranking coming out?
Chase Lopez
LMAO
Henry Stewart
there are two heroes in the game that switch between melee/range: troll warlord and dragon knight as for the rest i don't know what you're talking about
Isaac Gonzalez
>switch between melee and range?
Literally Troll Warlord, also Dragon Knight and Terrorblade.
>tanky heroes with gap closers that can trap people Well, most people just build a Blink Dagger if they need a gap closer. Otherwise I'd say Centaur/Slardar cause they just run up and stun people. If you want to trap people Nature's Prophet for trees. If you want to chain-stun Spirit Breaker.
>traditional support No fuck off supports aren't cucks whose sole existence is to make their carry stronger.
Brandon Walker
>traditional supports with heals, shields, speed buffs Abaddon has those things but I wouldn't call him a traditional support. Dazzle is probably the easiest heal-focused support, but watch your positioning. Getting a grave off is more important than right clicking. >adcs that switch between melee and range? no idea what a fucking adc is but Troll Warlord switches between melee and range
Lincoln Carter
>traditional supports with heals
off the top of my head Dazzle (heals and a ass saving spell that can make someone not drop below 1 HP), Omniknight, Chen, Abaddon (shields also), Oracle, Wyvern (% based heal, stuns ally and makes them immune for roughly 4 seconds), Witch Doctor (heal falls off in late game), Keeper of the Light (with an item called aghanim's scepter
Aiden Nguyen
>adc
attack damage carry or what lolfags refer to as a carry
Jordan Martinez
is blitz the BIGGEST faggot in the world or what
Landon Phillips
no i am ;~;
Caleb Hernandez
Ummmm dota supports are the traditional ones here sweetie. Abbadon fits your LoL definition of a support but he sucks as a support desu
Caleb Campbell
>BH and WD again >NP again
CoL must feel confident in countering them better after getting rekt by them
I wish lacoste would fuck off forever, jesus christ he is such an annoying psudointellectual parroting retarded faggot
Zachary Nelson
What happened to Tiny Io duo
Colton Bennett
dotards!
Liam Adams
>adjustments to the creep equilibrium is just altering an already existing mechanic
absolutely irrelevant unless you are going to use some insanely broad definition of 'shoehorning', the entire idea behind this is to specifically shoehorn certain playstyles into these lanes, period.
>that is absolutely nothing like introducing a new out-of-left-field shoehorn mechanic to try to force a particular outcome
What I'm suggesting isn't anywhere near as unique as you are making this out to be, literally all I'm saying is weaken tier 1 towers further, possibly with relevant numbers in regards to the specific lane, and / or add a bounty for the first tower killed. This like less of a change than swapping the pull camps.
>wow you came up with two examples of shoehorns in dota both of which were invalid
>refreshing glyph after each tier 1 killed >swapping the pull camp to a small camp >removing more pulls from the game
>while providing no further actual basis for your shitty league of keks idea
Literally no one actually gave a specific address to the original point, all you've done so far is defend the use of vague buzzwords and haven't once actually either elaborated on what you meant, or even actually give me a specific answer in terms of the effect on gameplay that this would have.
Like again, I suggest this shit in the most casual way possible and you're fucking frothing at the mouth
Aaron Rogers
>traditional supports with heals, shields, speed buffs, etc abaddon, dazzle, omniknight, oracle, warlock, winter wyvern, wisp, witch doctor all fit that in one way or another
>tanky heroes with gap closers that can trap people clockwerk and maybe tusk are probably the only hero that i think strictly fit that definition but let's say tanky heroes that are good for initiating (axe, centaur, magnus, slardar, tidehunter) and tanky heroes that are good for sticking to enemy ADCs (bristleback, doom, night stalker, timbersaw)
>adcs that switch between melee and range? dragon knight, lone druid, terrorblade, troll warlord all ADCs that swap between melee/ranged but let's say ranged ADC (drow ranger, luna, medusa, sniper, templar assassin) and melee ADC (alchemist, antimage, juggernaut, phantom assassin, slark, sven, ursa), melee tends to be more mobile and survivable and overall more popular in dota
Ethan Lopez
>"hm it's late but it's not that late, let's play a quick ranked game" >end up as the highest mmr in a 4k average game >have to play mid qop to have an impact because LMAO offlane sucks for impact now >control the game from start to finish, act as team captain on voice chat >farming and ganking like my life depends on it >do EE-style "GET BACK GET BACK" screams to save my team from throws multiple times >deliver surgical hex/bloodthorn initiations on the enemy medusa or windrunner in just about every teamfight >my pos 1 throws a shitfit in traditional 4k style and basically goes AFK-pushes the rest of the match >we still barely win off the skin of our teeth >sweating like crazy, a headache creeps into my skull, adrenaline popping off, slight stomach cramping >supposed to go to bed now
and this is why i play offlane or roam
Jason Sanders
>HE THINKS WE'RE GETTING RANKED TODAY
Hunter Nelson
what if KAYA SANGE YASHA becomes the recipe for bloodstone just for the memes
Oliver Cooper
I mean, you're technically right. Nu-Ranked is coming tomorrow.
Asher Carter
why did the pos1 get upset?
Ryan Reyes
just change bloodstone active to something else and put it on KYS
Jaxson Martinez
>act as team captain on voice chat instantly muted, dumb frogposter
Carter Jenkins
is this seriously a carry veno
Joseph Taylor
I hate this game but I keep coming back
Ryder Sanders
core veno has been a thing on-and-off for a long time
Mason Cox
>fatard
Adam Smith
I mean carry not core, like is he gonna build damage? or aghs veil
Jaxson Nelson
something about wards and support
i never said anything to him throughout the entire match, i think our other tilted guy (support) tilted him with his tilt. i ended up muting both so i didn't know what they were saying after i realized he was just going to write "0 wards where team i afk" in chat all game
man if you let a bunch of 4k players do whatever they want against medusa in a dota match, all they will do is look for kills and maybe farm until medusa is 6 slotted and attack moves into their base. we literally would have 100% lost if i hadn't steered everyone to objectives constantly. i hate doing team captain stuff but it's sometimes absolutely mandatory
Christopher Sullivan
core veno can go either way but usually dips a bit into both i think, and one of the biggest draws is the wards with x3 damage/hp talent
Thomas Price
its funny because even in my 3k games i feel my teams are intelligent enough to know how to end against heavy late game lineups. an opposing team greedily picked medusa and AM yesterday and we were able to easily end the game by 30 minutes no problem with minimal direction.
Wyatt Turner
>Ace missing that last hit
shitter
Sebastian Thomas
he and purge yeah
Jack Harris
>Ace
more like
>bigfAce
:^)
Aiden Collins
Ringmaster Agility/Ranged(600)
Q: Create a radius 400 ring of fire at the target location for 10 seconds. Enemies that touch the ring will be set ablaze, taking magical damage over time. Has 400 flying vision. Burn duration: 6 Burn damage: 20/30/40/50 Cast range: 600 CD: 6 Mana: 65/70/75/80
W: Create a phantasmal lion at the target location for 15 seconds. Lions are invulnerable, immobile, have 300 ground vision, and attack the nearest enemy unit every 1 second. Has 3 charges. Lion attack damage: 35/50/65/80 Lion attack range: 150 Cast range: 600 Charge replenish time: 40 Mana: 50
E: Vector targeted. Ringmaster cracks his whip at the targeted lion, causing it to leap 300 units in the drawn direction. Lions get an additional attack against all units within attack range at the end of their leap. (This ability is tied to the W.) Cast point: 0.5 Cast range: 600 CD: 0 Mana: 20
D: Ringmaster's attacks change colors as they fly through the air, shifting every 100 units. When a unit is hit, Ringmaster gains a balloon that is the color of the attack as it landed. Ringmaster gains bonus attack damage for each color of balloon he has. (Attacks stop changing color after traveling past 600 units.) Bonus damage per color: 14/16/18/20 Balloon duration: 2/4/6/12
R: Ringmaster hypnotizes an enemy unit, increasing the damage it takes and forcing it to walk towards him. Duration: 3 Damage increase: 25%/30%/35% Cast range: 700 CD: 100/80/60 Mana: 75