It is a hobby! But I have plans in case I make it big. Which it won't. But just in case.
Hunter Hall
How do I just like make game?
Liam Hill
How do you add HTTPS exceptions in Firefox? The dialog under about:preferences doesn't work and I can't find anything for it in about:config.
Matthew Ramirez
why isn't making games fun anymore?
Luke Morgan
Wrong thread?
Liam Kelly
Hahahaha
Jason Lee
For me it's because of depression.
Grayson Smith
yeah me too
Eli Foster
So, maybe I'm doing something completely wrong here. Brand new to C# and Unity. I've got a [System.Serializable] class called CombatantProperties. It has public variables like name, currentHP, maxHP, speed, intelligence, etc.
I have a second script called CombatantStateMachine which is attached to my player and AI units within Unity. It has a line "public CombatantProperties combatantProperties;". Because of that line, in Unity, I can set name, speed, intelligence, HP, and whatever else using the Inspector.
Everything works well so far, as far as I can tell.
Next, I've got an empty object, BattleControlMachine, with an attached script of the same name. This will eventually handle everything that I want to do in battle. Inside the BCM, I've got a public List combatants that gets populated in the Start() method using AddRange and FindGameObjectsWithTag("Combatant"). Which I have set the tag properly on my combatants within Unity.
The problem is that I am not sure how to access the CombatantProperties from the BattleControlMachine. I thought I could run through the populated combatants list with Linq or a simple for loop, but nothing I try can actually get me the speed. No combatants[i].anything has worked out so far.
Any tips or pointers in the right direction? Or is this whole CombatantProperties in a separate script file the wrong direction?
pic unrelated; it's a guy eating a banana
David Johnson
Where is your game? Don't post here if you don't have a game.
Kevin Ross
When´s next demo day?
Gabriel Torres
???
Jace Mitchell
Any good musicians in the thread who want to work for a project?
Daniel Brown
Thanks for the (You)! Don't forget to visit my patreon, only $3000 more/month and I can quit my job and dev full time :^)
Mason Thompson
>let >let >let
lel
Oliver Sanchez
Lol you proxy slut samefag. Kill yourself sourcecoon. No one cares. :)
Brody Smith
itch.io/jam/agdg-demo-day-18
Caleb Baker
goddammit why is devving so hard when you're depressed lads
Carter Ward
I possibly have some time opening up soon, which engine?
Ryder Perez
SFML only runs on linux, windows and osx
SDL2 runs on pretty much everything you can come up with, including consoles and handhelds
Valve and many other AAA devs use SDL2 (Valve helped developing it too)
Carter Adams
Better than auto or god forbid the actual type name. And it's good to separate declarations from assignments.
Levi Long
Thanks.
Christopher Gomez
fuck off scriddo
Charles Ramirez
stuttering in text form makes me cringe.
Jayden Perez
>SDL2 runs on pretty much everything you can come up with, including consoles and handhelds This is not true. It runs on mobile and RPi in addition to desktop OSes but SDL hasn't had proper console or handheld support since 1.x.
Parker Torres
turn based RPG with many monster girl party members but no lewds (only ecchi stuff at best) yes/no?
Kayden Barnes
don't steal my game pls
William Diaz
implement suicide
Colton Russell
>depressiondevs Where have I heard this whining before? Kill your damn self reek.
Gabriel Clark
w-why
Joseph Fisher
xcom but with monstergirls
Owen Green
Can you draw monstergirls?
or just steal art from MGE?
Ryan Collins
>no lewds dropped
Daniel Robinson
I'm pretty sure a lot of SDL2 games have been ported to console, for example VVVVVV
Owen Long
that already exists it's called XCOM 2
Wyatt Torres
Well they're not actually using SDL to do so.
Camden Williams
No it would be a straight RPG, no strategy
I think so at least a little bit. I would obviously need to get better if I get serious about it though These are pretty old
Looks pretty good, probably. Would buy for 2$ on steam because of cute monster girls, but probably wouldn't ever actually play it because RPGs are too time consuming these days.
nice projecting
William Morgan
centauri lolis are my new fetish
Gavin Fisher
Garbage furry pedo. Get out.
Anthony Barnes
Take half a spoonful of turmeric every morning and make some tea with it. You'll cringe at how lazy you were.
Ryder Adams
Talent ain't worth shit compared to hard work
Michael King
mecha girls > monster girls
Evan Lee
what about loli cow girls?
Noah Roberts
we can still be friends
Chase Foster
What should I be using for a GUI in Monogame? Is it best to write it myself or is there a good library?
Luke Ramirez
Where is your game?
Sebastian Adams
google half life 2
Evan Lee
google slipstream
Michael Nelson
Progress. What do you'll think?
Lucas Cruz
Wow, it looks just like Half-Life 2!
Jonathan Myers
jesus christ delete this
Jonathan Anderson
>even considering writing a GUI on your own madman
Tyler Myers
looks like a mess of level design m8
learn about composition
Owen Nelson
what style would the ingame graphics be
Mason Adams
Doesn't look like a game to me
Jaxson Hall
I don't know what else to do. It does seem like a ton of extra work though.
Jack Sanchez
Looks fucking awful dude. What's up with that railing? You missed some textures, retard. :^)
Dylan Richardson
Probably low poly 3D, as that's all I can do.
Sebastian White
why is there a house under what appears to be a bridge
why is there a walkway, either? this is retarded.
Dominic Miller
that texture resolution is atrocious
Julian Rogers
There exists a human(s) who eats, lives and breathes, has the same 24 hours a day everyone else does, the same "amount" of experience and sensory information coming in as the rest of us, and all he does every day is post pictures from the source engine and then reply to those pictures shitting on them. Every single day. That is his existence. Can you imagine? What a world.
Dominic James
>level design Is that even game dev?
Henry Stewart
when you put it that way, I guess not.
Daniel Brown
I've never done it myself, but you should be able to "embed" a library like ImGui.
Luke Walker
plz link me Godot games that aren't mobile trash I need to know that I'm not wasting my time with this engine.
Grayson Morgan
What is this absolute garbage?
Benjamin Parker
>tfw covertly shilling your own game on other boards
Alexander Bennett
Was this you?
Nathaniel Adams
Why does garbage like this exist?
Ethan Martinez
Fucking lol. Did they finally permaban all the other variations of your source images? At least that one is a new one. How are you doing today anyway man? Have you put your grandma in the freezer yet or is she still decomposing in your bedroom?
Joshua Murphy
Writing a simple GUI is really easy if you don't need complex automatic layout or anything like that.
Noah Williams
way too busy, wtf is even going on in this image
Mason Perry
>covertly It's really obvious though
Jacob Ward
make sure you are making a game you like.
Daniel Young
worst shit ever posted in this thread
Josiah Baker
Didn't you kill a guy once or something?
Dominic Wilson
Well, I've discovered that Unity's 2D sprites don't play very well with VR. I mean, if you just glue the scene to your face so that it ignores position and rotation from the headset it works fine, but otherwise the second your start moving your head around there seems to be some kind of depth fighting between the sprites and things get unpredictable. Kills the layered 3D effect I was going for.
The problem doesn't seem to occur if you just use textured quads, which is weird, since I figured Unity's sprites were just a thin wrapper over a textured quad.
Connor Rodriguez
I don't even know what I like anymore, user. I just don't know
Dominic James
please dont post here ever again
Hudson Peterson
There is nothing wrong with Unity 2d nor is there anything wrong with Unity VR. This is a falseflag and is probably sourcecoon trolling again.
Xavier Ramirez
Just slap that shit on a canvas. I don't have specifics right now, but if you're still here in 2ish hours I'll dig around an old project where I never had that issue.
Also what engine version and headset? Mine worked fine with vive
Dominic Harris
Unity 2D works fine and the mixed reality toolkit for Unity works fine, but combined they don't play nice.
Adrian Wood
...
Owen Sullivan
I'm trying to make game in godot but I don't understand how people learned to use it? I'm looking at the page on the official docs on a splash screen menu but it only explains how it'd be set up with the nodes and stuff I can't implement it How am I supposed to know that? How did other people figure it out? Was I touched in the head? Can someone hold my hand or tell me of the secret guide that people learn to be competent from?
Kevin Bennett
So program your sprite depth to accomodate position and rotation. Z clashing has been a thing forever. I haven't jumped into vr dev yet, so I'm mostly talking out of my ass, but like everything in gamedev, theres usually a workaround if you put your mind to it.
Isaac James
Thinking about starting work no a tower defense game. Help me come up with some gimmicks to make it interesting.
* Roguelite, levels are short (5 waves), you pick up items that you can use in subsequent levels. * Lots of RPG elements, everything is upgradeable * No in-game upgrades, you set up your towers and they will "farm" the current level forever. Basically an idle game. * Online aspect to it, where others can upload levels for you to clear. Some sort of reward for doing so. Basically an MMO. * Incredibly huge levels, maybe the entire game is one big level and more of it unlocks as you clear one section.
If you like tower defense games please help me brainstorm, otherwise tell me to kill myself so that maybe I can finally gather up the courage to actually do it.
Nolan Wood
Just a tip user: Sourcefam is the only person who ever calls himself sourcenigger, sourcetranny, or any variants thereof (like sourcecoon). You should disregard posts like that immediately.