/agdg/ - Amateur Game Dev General

Post progress edition!

> Next Demo Day 18
itch.io/jam/agdg-demo-day-18

> Play Demo Day 17
itch.io/jam/agdg-demo-day-17

> Play Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

catlikecoding.com/unity/tutorials/
youtube.com/watch?v=9vQVp9hukz4
gamasutra.com/php-bin/news_index.php?story=16392
twitter.com/NSFWRedditGif

first for Love2D

how the fuck do i make a game i know nothing about coding

Second for monogame

godot 3...

Someone please link the game dev song

sixth for lewd

rate my inventory design. this is just a layout mock up.

Can anyone recommend some tutorials for either GameMaker or Unity that aren't videos?

I'll gladly buy some books.

Slightly cluttered, but could be usable with a decent tutorial to introduce it out of 10

>scroll bar on the left
oh shit my yam, what are you doing

catlikecoding.com/unity/tutorials/

I don't understand bottom right

amazing

catlikecoding.com/unity/tutorials/

all text

Dark Souls/10
It's fine if your game have very little items, it's going to be a nightmare finding anything in there otherwise.

Thinking about solving inventory management by having my game basically spawn an instance of emacs when you press the inventory button.

looks like a furry website

Thanks anons. Got any for Gamemaker or specific game clones?

hardened long-time gamemaker user here, what's the fastest way for me to learn unity without video tutorials?

look up the Chad dev Heartbeast

Progress - made this swanky team select

there will be no gamemaker in 5 years unless it fixes its retarded language issue

reminder that C++ is not a YesDev language and there's a reason literally nothing is written in it. Unity is the only way to make software.

Is this one of those pretending to be retarded baits?

I'm working on a tower defense project.

The idea is that the player is allowed to freely build a maze for the incoming enemy waves but the player isn't allowed to block the path to base completely.

So what I'm trying to do is pathfinder checker, when the player is trying to place a tower the game is going to check if it's blocking the way to the base or not. If this tower would block the way the player isn't allowed to place the tower the game says "CANT BUILD HERE", if the tower doesn't block the path the player can build it.

The problem however is that this blueprint DOES allow the player to block the path and then doesnt allow building any additional towers because the path is blocked.

Here's what should happen "Player wants to build the tower, the game checks it blocks the path and says no you cant" What actually happens is "The game allows player to block the path and after that doesnt allow building anything because the path is blocked"

What's wrong with my blueprint?

is Veeky Forums dying?

>>undefined
this is why Veeky Forums should be on Unity instead of webdev nodev bullshit

are multiple endings important in a VN in your opinion?

No

where is your game?

Looks like you can quickswap between two sets of weapons

You first

How viable is it to have one high quality, free game (no strings attached) that you update regularly with new content (kinda like 2010/2011 minecraft), and to survive off something like Patreon?

Is it possible? Has it ever been done?

Nice samefag false flag r**k. How's your mom's 2002 ACER laptop treating you? It must be sooooo haaaard to do game dev on it. I guess that's why you don't even have a game. :^)

35th for yesdevs use gms

just acknowledge that your retarded skills will become completely useless in 4 years

its here
what is 's problem?

Seems like there was a server hiccup
I had every post reply linked twice
Just refresh

im learning unity following some tutorials on character movement. i cant seem to make my characters move in a satisfying way. they just sort of slide and the jump is slow to rise then fast falling with default gravity. it feels like shit to control. what am i doing wrong?

using UnityEngine;
using System.Collections;

public class Ctrl : MonoBehaviour
{
public float speed = 1.5f;
public float jumph = 1.5f;

void FixedUpdate()
{
if (Input.GetKey(KeyCode.W))
{
transform.position += Vector3.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.A))
{
transform.position += Vector3.left * speed * Time.deltaTime;
}

if (Input.GetKey(KeyCode.S))
{
transform.position += Vector3.back * speed * Time.deltaTime;
}

if (Input.GetKey(KeyCode.D))
{
transform.position += Vector3.right * speed * Time.deltaTime;
}

if (Input.GetKey(KeyCode.Space))
{
transform.position += Vector3.up * jumph * Time.deltaTime;
}

if (Input.GetKey(KeyCode.LeftShift))
if (Input.GetKey(KeyCode.W))
{
transform.position += Vector3.forward * 3 * Time.deltaTime;
}

if (Input.GetKey(KeyCode.LeftShift))
if (Input.GetKey(KeyCode.A))
{
transform.position += Vector3.left * 3 * Time.deltaTime;
}

if (Input.GetKey(KeyCode.LeftShift))
if (Input.GetKey(KeyCode.S))
{
transform.position += Vector3.back * 3 * Time.deltaTime;
}

if (Input.GetKey(KeyCode.LeftShift))
if (Input.GetKey(KeyCode.D))
{
transform.position += Vector3.right * 3 * Time.deltaTime;
}
}
}

>de reddit spacing
Fuck off, discord cunt.

Veeky Forums got hacked?

what the fuck delete this

By the hacker known as Veeky Forums?

>implying you know what's going on behind the scenes

Lol. RE4 shotgun shitposting all over again. Where is your game?

INDENT
YOUR
BRACIES
FUCK

youtube.com/watch?v=9vQVp9hukz4

Does this look fun to you?

Fuck, we're surrounded by Anonymous.
Quick grab the progress and run!

Saya no uta has only two endings like the buttons in Mass Effect.
Kikokugai has only one ending.
those are pretty much the best VN ever.

Steins gate has fuckload of boring endings nobody asked for completing it felt like the most tedious chore.

too late, your progress is gone and now you are all nodevs

Good code. Digging this progress. You should use floating points for higher precision though. Keep it up!

they are in unity it just didnt keep in the copypaste.

Jump right in

They're pretty similar.

Oh right, I forgot some people think that it takes years to learn a new language after they know the basics of programming in another language.
I'm glad I'm not as retarded as you are.

will that help with how my character clings to sides of walls and jitters instead of just falling when i hit a wall from the side?

How will your game improve your players' lifes, anons? :)
gamasutra.com/php-bin/news_index.php?story=16392

Tweak your constants

It will not.

did you mean basics of retarded programming because this is all there is to gm. knowing loops and ifs and bubble sort 'programming basics' is not real programming, any retard knows how to do it

Yup. Floating points are more precise, especially in unity.

thanks, I think you are right

>meaningful games that help people
>not cooking mama or brain age or electroplankton or korg ds10 or something

>fucking WoW, destroyer of lives

WoW literally made a guy shooot up a kid's camp. google "anders brevik"

Have you had a look at the navmesh during this? Maybe there's a delay between spawning the blocker and the navmesh actually updating.

>WoW literally made a guy shooot up a kid's camp. google "anders brevik"
Sounds like WoW improved players' lifes to me, user. :)

Why is dragonbones so buggy

If you ever got popular enough that this was viable, you'd also be popular enough to make a living through other monetization methods.

Dwarf Fortress is the main example that does what you want to do. Also look at Ooblets. They're aiming for a real release on steam, but they could also choose to go "subscription" via patreon if they wanted to, and keep the game free forever.

how do I check that?

Some other guy tells me that my problem may well be that UE4 doesnt actually wait for the path to be found but instead goes on and executes the next node and then it sees that the path is blocked post factum.

If that were true how can I make it wait?

I dont have naked anime women on my phone so have an evil androgynous being

what is dragonbones?

Software for 2d animation like Spine, except free.

In the main game window top left, Show > Navigation
Apostrophe opens the gameplay debugger which shows some pathfinding/AI info.

You could stick a 'delay' node in there after spawning the dummy and see if that time buffer helps.

redpill me on Source

>except free.

you answered yourself

Don't.

use unreal 4

unless you mod source as heavily as the titanfall team your source game will look like shit and will run like shit regardless

>separating different parts of a post is now reddit spacing
hello newfag, take this well deserved (You)

I didn't even consider Dwarf Fortress, but I suppose they do do that, don't they? Probably next to impossible to build up an audience that large, though. Any other people that have done a similar financing system? I really like the idea of keeping my future game both profitable and accessible.

The real question is why isn't it free as in freedom

get that dirty hippy meme back to the /g/ containment board

3.14

FINALLY getting around to implementing the Combo+ additional moves for the Fist weapon's heavy string (which is basically the last part of completing the moveset); created an elbow drop.

This is a little interesting because, unlike the light string where the "default finisher" is followed up with a move that grabs the enemies and brings them back into combo range, it's not designed to keep/catch smaller enemies; if you connect Heavy4, then Heavy5 will miss, unless the enemy is too big to fling away or you interrupt its knockback. The reason this move still sort of works is it's a back-facing AoE, which can help sort of clear the area if the fist attack flings you into a group of enemies.

Plus abuse with Block-Stocking and other offset stuff which lets you specifically target enemies with it.

In order to make it work I had to implement a new logic which lets attacks loop indefinitely until the ground is hit (I used a special conditional logic for the Ground Pound so weirdly enough this wasn't functional yet); otherwise when on hills you would elbow "drop" into midair. I already have a few other "divebomb" type moves that it could be very useful for, though.

I also kind of want to use a variant of this as the default attack when you melee while wall-running.

>Any other people that have done a similar financing system?
Several porn games.

Really dude, this is the last thing you need to think about. It's hard enough to make an interesting game and build an audience. We're well past the point where crowdfunding or early access is a novelty that can serve as marketing.

If you know for certain that your game will have an audience, and will keep the audience for years, you've already made it.

Source literally doesn't run on any computer at more than 15 FPS. Never has, never will.

>financing system
If all you care about is money, go get a real job. It's easier and more lucrative than investing in diy-ing up a video game.

>BBBUT MONSTRE GRILL ADN BREED SEASSN
two games in a sea of failures. Get a fucking job, or invest in memecoins or something.

>in 5 years

that's very optimistic

>hobbyposting
Lol sourceposter you dumb fucking nigger. BTFO on source and now you're lashing out at rich YesDevs because you have no game. Gaming is a career. You are pathetic. It's delicious. :^)

>trying to deal with an existential crisis through gamedev

I'm finally doing it. I'm jumping into Unity's beginner tutorials to learn the basics. I'll be asking stupid, basic questions about programming in no time!

Good progress user, it's been a while

>scrolling list
Garbage

>Getting linker error on a function call
>No biggie, just add the dependency in the makefile
>It's already listed
>Testing that I can call other functions in the same class.
>Works
>Wat.jpg

I think I've encountered an exotic linker error...

Have a simple health bar in with a cheeky HSV color lerp, fixed a bug where the level's collider was updating too often due to a moving platform, and greatly improved player mobility

When the player gets hit, should only the green part of the health bar shake, or should the whole thing? Only a little one, mind.

i wish i could make combat look this good

Thank you for your input. I don't know for certain whether it'll interest people, but I suppose we'll see. I think it's fine to consider potential paths for financing my hobby, doing that and developing my game aren't mutually exclusive, after all. I was mostly just curious if there were any proof-of-concepts of this idea, because it seemed like an interesting way to get a return for time spent, while maximizing the availability of my game.

>>If all you care about is money
>implying

thanks

Time for a true display of skill!

...

Can you name even one third party Source game? That's right, you can't. Might be a reason for that...

legend of zelda, breadth of the wild

>Might be a reason for that..
Promising third party Source games get bought by up Valve

Vampire: The Masquarade Bloodlines, and authors got sued by Valve

Hey Dixie dev, It obvious you are a solid developer, but in my opinion you seem to be focusing your energy on things that aren't super high value from a user enjoyment/interest perspective.

Here are a few things that I think should be high priority areas for you to invest your time.

1) Enemy variety
>all these attack combos an random usable weapons are only cool if you have unique and advantages scenarios in which to use them - aka different enemies that employ different strategies to defeat

2) Game objective
>what is the story, what does dixie do to progress in the game. I've been watching your progress posts for like a year and still dont understand what the game is about

3) Art/Design
>the graphics in your game look inconsistent, and don't do the impressive game mechanics the justice they deserve. A few graphical changes could make a major difference in how your game is perceived by the audience


I only write feedback for games that I think look really cool + promising.