Dark Souls/10 It's fine if your game have very little items, it's going to be a nightmare finding anything in there otherwise.
Tyler Phillips
Thinking about solving inventory management by having my game basically spawn an instance of emacs when you press the inventory button.
Christian Thompson
looks like a furry website
Mason Rodriguez
Thanks anons. Got any for Gamemaker or specific game clones?
Carson Cruz
hardened long-time gamemaker user here, what's the fastest way for me to learn unity without video tutorials?
Juan Young
look up the Chad dev Heartbeast
Noah Gonzalez
Progress - made this swanky team select
John Reed
there will be no gamemaker in 5 years unless it fixes its retarded language issue
Jaxon Ross
reminder that C++ is not a YesDev language and there's a reason literally nothing is written in it. Unity is the only way to make software.
Nicholas Thomas
Is this one of those pretending to be retarded baits?
Connor Ortiz
I'm working on a tower defense project.
The idea is that the player is allowed to freely build a maze for the incoming enemy waves but the player isn't allowed to block the path to base completely.
So what I'm trying to do is pathfinder checker, when the player is trying to place a tower the game is going to check if it's blocking the way to the base or not. If this tower would block the way the player isn't allowed to place the tower the game says "CANT BUILD HERE", if the tower doesn't block the path the player can build it.
The problem however is that this blueprint DOES allow the player to block the path and then doesnt allow building any additional towers because the path is blocked.
Here's what should happen "Player wants to build the tower, the game checks it blocks the path and says no you cant" What actually happens is "The game allows player to block the path and after that doesnt allow building anything because the path is blocked"
What's wrong with my blueprint?
Joseph Edwards
is Veeky Forums dying?
Zachary Peterson
>>undefined this is why Veeky Forums should be on Unity instead of webdev nodev bullshit
Colton Hughes
are multiple endings important in a VN in your opinion?
Isaiah Perry
No
Nathan Morales
where is your game?
Ethan Harris
Looks like you can quickswap between two sets of weapons
Jose Lewis
You first
Josiah Green
How viable is it to have one high quality, free game (no strings attached) that you update regularly with new content (kinda like 2010/2011 minecraft), and to survive off something like Patreon?
Is it possible? Has it ever been done?
John Gomez
Nice samefag false flag r**k. How's your mom's 2002 ACER laptop treating you? It must be sooooo haaaard to do game dev on it. I guess that's why you don't even have a game. :^)
Evan James
35th for yesdevs use gms
Isaiah Lewis
just acknowledge that your retarded skills will become completely useless in 4 years
Anthony Davis
its here what is 's problem?
Isaac Lee
Seems like there was a server hiccup I had every post reply linked twice Just refresh
Matthew Hernandez
im learning unity following some tutorials on character movement. i cant seem to make my characters move in a satisfying way. they just sort of slide and the jump is slow to rise then fast falling with default gravity. it feels like shit to control. what am i doing wrong?
using UnityEngine; using System.Collections;
public class Ctrl : MonoBehaviour { public float speed = 1.5f; public float jumph = 1.5f;
Fuck, we're surrounded by Anonymous. Quick grab the progress and run!
Aiden Mitchell
Saya no uta has only two endings like the buttons in Mass Effect. Kikokugai has only one ending. those are pretty much the best VN ever.
Steins gate has fuckload of boring endings nobody asked for completing it felt like the most tedious chore.
Lucas Adams
too late, your progress is gone and now you are all nodevs
Justin Stewart
Good code. Digging this progress. You should use floating points for higher precision though. Keep it up!
Tyler Edwards
they are in unity it just didnt keep in the copypaste.
Dylan Powell
Jump right in
They're pretty similar.
Christian Sanders
Oh right, I forgot some people think that it takes years to learn a new language after they know the basics of programming in another language. I'm glad I'm not as retarded as you are.
Owen Bell
will that help with how my character clings to sides of walls and jitters instead of just falling when i hit a wall from the side?
did you mean basics of retarded programming because this is all there is to gm. knowing loops and ifs and bubble sort 'programming basics' is not real programming, any retard knows how to do it
Jackson Ross
Yup. Floating points are more precise, especially in unity.
Brayden Davis
thanks, I think you are right
Chase Fisher
>meaningful games that help people >not cooking mama or brain age or electroplankton or korg ds10 or something
>fucking WoW, destroyer of lives
WoW literally made a guy shooot up a kid's camp. google "anders brevik"
Carter King
Have you had a look at the navmesh during this? Maybe there's a delay between spawning the blocker and the navmesh actually updating.
Carter Thompson
>WoW literally made a guy shooot up a kid's camp. google "anders brevik" Sounds like WoW improved players' lifes to me, user. :)
Eli Taylor
Why is dragonbones so buggy
Grayson Thompson
If you ever got popular enough that this was viable, you'd also be popular enough to make a living through other monetization methods.
Dwarf Fortress is the main example that does what you want to do. Also look at Ooblets. They're aiming for a real release on steam, but they could also choose to go "subscription" via patreon if they wanted to, and keep the game free forever.
Carson Anderson
how do I check that?
Some other guy tells me that my problem may well be that UE4 doesnt actually wait for the path to be found but instead goes on and executes the next node and then it sees that the path is blocked post factum.
If that were true how can I make it wait?
I dont have naked anime women on my phone so have an evil androgynous being
Levi Wood
what is dragonbones?
Lucas Johnson
Software for 2d animation like Spine, except free.
Kayden Kelly
In the main game window top left, Show > Navigation Apostrophe opens the gameplay debugger which shows some pathfinding/AI info.
You could stick a 'delay' node in there after spawning the dummy and see if that time buffer helps.
Colton Thompson
redpill me on Source
Brayden Cooper
>except free.
you answered yourself
Cameron Martinez
Don't.
Brandon Hill
use unreal 4
unless you mod source as heavily as the titanfall team your source game will look like shit and will run like shit regardless
Jayden Young
>separating different parts of a post is now reddit spacing hello newfag, take this well deserved (You)
I didn't even consider Dwarf Fortress, but I suppose they do do that, don't they? Probably next to impossible to build up an audience that large, though. Any other people that have done a similar financing system? I really like the idea of keeping my future game both profitable and accessible.
Cameron Myers
The real question is why isn't it free as in freedom
Gavin Martinez
get that dirty hippy meme back to the /g/ containment board
Daniel Gray
3.14
Joshua Miller
FINALLY getting around to implementing the Combo+ additional moves for the Fist weapon's heavy string (which is basically the last part of completing the moveset); created an elbow drop.
This is a little interesting because, unlike the light string where the "default finisher" is followed up with a move that grabs the enemies and brings them back into combo range, it's not designed to keep/catch smaller enemies; if you connect Heavy4, then Heavy5 will miss, unless the enemy is too big to fling away or you interrupt its knockback. The reason this move still sort of works is it's a back-facing AoE, which can help sort of clear the area if the fist attack flings you into a group of enemies.
Plus abuse with Block-Stocking and other offset stuff which lets you specifically target enemies with it.
In order to make it work I had to implement a new logic which lets attacks loop indefinitely until the ground is hit (I used a special conditional logic for the Ground Pound so weirdly enough this wasn't functional yet); otherwise when on hills you would elbow "drop" into midair. I already have a few other "divebomb" type moves that it could be very useful for, though.
I also kind of want to use a variant of this as the default attack when you melee while wall-running.
Brandon Gutierrez
>Any other people that have done a similar financing system? Several porn games.
Really dude, this is the last thing you need to think about. It's hard enough to make an interesting game and build an audience. We're well past the point where crowdfunding or early access is a novelty that can serve as marketing.
If you know for certain that your game will have an audience, and will keep the audience for years, you've already made it.
Asher Williams
Source literally doesn't run on any computer at more than 15 FPS. Never has, never will.
Carter Flores
>financing system If all you care about is money, go get a real job. It's easier and more lucrative than investing in diy-ing up a video game.
>BBBUT MONSTRE GRILL ADN BREED SEASSN two games in a sea of failures. Get a fucking job, or invest in memecoins or something.
Christian Miller
>in 5 years
that's very optimistic
Camden Rodriguez
>hobbyposting Lol sourceposter you dumb fucking nigger. BTFO on source and now you're lashing out at rich YesDevs because you have no game. Gaming is a career. You are pathetic. It's delicious. :^)
Carter Cook
>trying to deal with an existential crisis through gamedev
Jack Scott
I'm finally doing it. I'm jumping into Unity's beginner tutorials to learn the basics. I'll be asking stupid, basic questions about programming in no time!
Samuel Hughes
Good progress user, it's been a while
Christopher Sullivan
>scrolling list Garbage
Gabriel Flores
>Getting linker error on a function call >No biggie, just add the dependency in the makefile >It's already listed >Testing that I can call other functions in the same class. >Works >Wat.jpg
I think I've encountered an exotic linker error...
John Young
Have a simple health bar in with a cheeky HSV color lerp, fixed a bug where the level's collider was updating too often due to a moving platform, and greatly improved player mobility
When the player gets hit, should only the green part of the health bar shake, or should the whole thing? Only a little one, mind.
Blake Young
i wish i could make combat look this good
Nathaniel Brown
Thank you for your input. I don't know for certain whether it'll interest people, but I suppose we'll see. I think it's fine to consider potential paths for financing my hobby, doing that and developing my game aren't mutually exclusive, after all. I was mostly just curious if there were any proof-of-concepts of this idea, because it seemed like an interesting way to get a return for time spent, while maximizing the availability of my game.
>>If all you care about is money >implying
Nathaniel Morris
thanks
Oliver Cooper
Time for a true display of skill!
Luis Jackson
...
Josiah Barnes
Can you name even one third party Source game? That's right, you can't. Might be a reason for that...
Wyatt Gomez
legend of zelda, breadth of the wild
Samuel Smith
>Might be a reason for that.. Promising third party Source games get bought by up Valve
Zachary Parker
Vampire: The Masquarade Bloodlines, and authors got sued by Valve
Cooper Reyes
Hey Dixie dev, It obvious you are a solid developer, but in my opinion you seem to be focusing your energy on things that aren't super high value from a user enjoyment/interest perspective.
Here are a few things that I think should be high priority areas for you to invest your time.
1) Enemy variety >all these attack combos an random usable weapons are only cool if you have unique and advantages scenarios in which to use them - aka different enemies that employ different strategies to defeat
2) Game objective >what is the story, what does dixie do to progress in the game. I've been watching your progress posts for like a year and still dont understand what the game is about
3) Art/Design >the graphics in your game look inconsistent, and don't do the impressive game mechanics the justice they deserve. A few graphical changes could make a major difference in how your game is perceived by the audience
I only write feedback for games that I think look really cool + promising.