Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher. The game combines a simple presentation with an extremely wide array of strategic options, including over 3000 units, 900 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep. Basically, it's an autist’s wet dream of a war game.
>How do I change the fonts? Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions5\data usually).
R'lyeh, you joined and alliance and proceeded to defile it in 2 (TWO) turns, I'm pretty sure that beats the record for Fastest Backstabbing if that hasn't been claimed by Malakal yet, if you're not Malakal that is. The fish in the water weep witness to the slimiest being in the world, no better than the land dwellers our alliance was set to crusade against, the pillar of our alliance on which we set to put aside our petty differences and free the world from the scourge that are land dwellers, but alas, you turned out to be a bigger filth, you turned out to be, dare I say, a NIGGER.
And so the hammer of the alliance you betrayed will fall down on you. It makes me sad that you would break our sacred covenant like this, and the honorless roach you are fills me with disgust, your betrayal greatly angers me. I will honor the water gems by which our brotherhood is bound and promptly destroy you. Your waters will be sweetened and/or salted so that no fish may ever live again in such foul waves. Your '''''''women'''''''' will be executed and your tentacles used as carnival costumes.
would going blessmeme on MA/LA Rlyeh be a ridiculous idea? You don't get that much sacreds, but uttervast + the free sacreds you get from void gate are really strong
Zachary Powell
Void gate sacreds are inconsistient at best and uttervast will be fighting outside your dom. Incidental bless or mage bless only (and you sacred mages suck)
Connor Price
FUCK YOU DIRTY JEW BIRDS
Gavin Bennett
godspeed
Hunter Thomas
I tried going turmoil luck 3, starspawn awake pretender with summoning skill 5. In my AI test game i managed to get the regenerating tramplers and expanded easy. When I played the PBEM I didn't get a summon until turn 7 and it was an immobile tentacle plant. I think the only way to Rlyeh at least LA, is to go scales so you can have an enormous amount of Chaff while you mass mind blasters. I had nowhere near the necessary amount to protect my mind blasters thanks to turmoil scales.
Caleb Powell
...
Justin Cruz
For a moment there I thought you'd devolved into commissioning scat pics.
Asher Anderson
>implying it isn't batshit but yeah that one always looks like scat also if that fabric is her cape, where the fuck did her thigh/crotch go behind that mudman?
Joseph Richardson
Loincloth.
Luis Hernandez
the thing is, after a succesful summoning, even if the summoned thing attacks you, your summoner levels up and they get start summoning more often
i testing a uttervast with shitty scales, but the mindblaster tactic sounds nice too
Jordan Rivera
Yeah it is insane to pay for that art.
Alexander Moore
what scales would you recommend for good scales for la rlyeh?
Mason Myers
Xib wears underwear
Jason Bennett
Proof?
Noah Ross
Turmoil 3 Sloth 3 Death 3 Luck 3 Magic 3
Jack Russell
we are theorycrafting good scales for spamming illithids, cancer scales prevent that so you just have chaff and occasional void creatures
the point is to slow the cancer dominion
Carson Clark
Growth is the best gold (though it really, really doesn't keep up with popkill), Order will help you recruit more illithids on any given turn, prod is still unnecessary except for meteorites
Chase Howard
The turns without summons may have been due to the order bug now that I think about it, but even so its probably a bad strat. You just want order prod magic, so you can build as many lobos and slaves as possible for your mind blasters.
Owen Collins
came up with something like this. Should i ditch arcane finesse and just go for arcane command so my commanders can handle all those mindless chaffs?
Nah, you don't want one guy carting 500+culties around anyway, too vulnerable to sniping.
Brayden Johnson
the best
Ayden Green
I would literally never not take luck/magic maxed on LA R'lyeh. I'd also personally fix to dump sloth to 3 because you don't need resources for illithids, and probably reduce order a bit too
Jaxson Hernandez
You're not going to be able to afford them for long
Tyler Thompson
Should I be building forts on all my highest income provinces for the income percent boost that fort upgrades give? Or should I build forts far apart to reduce the amount of overlapping adjacent provinces and maximize the productivity of each fort?
Aaron Morgan
If you're resource gated, spread forts. If you're not, don't. Don't worry much about income at all; build forts where you want to build mages
Tyler Hernandez
D10T3S3C3L3M3
No reason not to take that.
Aiden Lopez
D3 too, I forgot.
Christopher Anderson
I haven't done an RP version of this game before. It seems like it'd be a lot of fun... Anyone have any tips/rules that is usually seen in RP games?
Carson Jenkins
except you're rec point gated on illithids now, so it may be worth taking some order for early expansion/blaster maxing
Jackson Myers
Ya I figured the mages are a given but if my bottleneck is gold not resources, I would assume highest income provinces are the best choice, partly for the % income boost and partly to protect them/continue receiving income from them should paths to other forts be cut off.
Just spam the trampler units and the smaller version to kill indies, leave harder provinces alone and wait for your Uttervast to wake up.
John Price
>tfw elves elfing elves
Jason Fisher
>tfw no tnn in easports
Kayden Myers
you want illithids for early war v erythea, lemu, and atlantis
Asher Ramirez
Only one province I can expand to due to connection scale fuckery.
Anyone want to play guess the indies?
Lucas Jones
70 barbarians
Caleb Gonzalez
...
Lincoln Lee
40 heavy cavalry
Jordan Ward
Throne of Zeus+chickens
Jacob Sanders
If I wanted to be a singing elf, I'd play Sil desu.
Brayden Nguyen
>tfw when TNN is crashing the game again
Juan Wright
I was gifted this game by someone I know who really loves it and wants me to play multiplayer with him. I've started to crack the egg of fun, but how long is one game supposed to last for a two player game with 3 thrones?
Hudson Ortiz
>4 stalers
James Harris
It depends
Liam Carter
Shorter than a game of Civ, assuming you're doing direct connect.
Most people gave up after the game crashed Llamaserver something like 6 times in a row.
Levi Sullivan
Well I'm just doing vs the computer for now, trying to get good at the game. I've just started to wrap my head around most game mechanics, except blood magic.
I figured here was the best place to ask stuff about it.
Matthew Martinez
Maybe the admin should just end it, spare poor llamabeast the trouble.
Gabriel Jackson
I finish work at 5:00 GMT tomorrow, and I'll cutoff the sign ups for ma/la domg unless I'm given reason to delay further.
I'm happy to start as is. MA is nearly full and LA is up to 11, so hopefully we get a few more sit ups by the time I get home tomorrow.
Jayden Rivera
Do 'Leisurely Paced' games ever get traction or joiners who don't complain about the game taking awhile? Was thinking of starting a game with 24 hour initial turn timers for the first 15 turns, with 4 additional hours added every 10 turns thereafter, and starting at 25 turns, only requiring turns be done during the week.
There's people who play this who have jobs and other commitments right? I love Dom, but the late-game can be a really really big grind that makes it unfun to play.
Gavin Anderson
The admin vanished long ago. I suspect he was Mictlan or Marverni, who got conquered early. Attempts to contact him in the thread and the discord failed. I kind of still want to keep playing though.
Charles Richardson
I have had good luck with a 72 hour time. That is with people I know irl though. Sometimes it gets boring and sometimes the extra time is necessary for me personally.
James Young
Just reading that gives me the shakes. I'm tearing my hair out waiting for turns on 24h turn timers.
Gavin Barnes
I play with a group of 9 people I know who are divided among every level of skill and commitment. Inevitably, when it gets to turn 45+, someone's life gets crazy with work or something else and we have to take weeks off taking turns or whatever.
Last two games we had someone who was easily in 2nd place go AI simply because they couldn't make their turns.
It's really hard to get everyone on the same page and still have the game move forward at a reasonable pace that keeps it engaging.
Evan Edwards
>There's people who play this who have jobs and other commitments right? >other commitments
The autism required for dominions is such that the players are incredibly few and far between. I'm incredibly surprised when anyone tells me they have irl friends they play with.
Jose Ross
I got into Dominions by playing blitzes with IRL friends/friends of friends
Hunter Clark
It took me 2 years of asking friends and friends of friends who I knew liked board games and strategy games, but I have 2 games ongoing with IRL friends at all times. Some people are terrible at it, others learned quick and are quite scary. Usually the 'worse' players glam on to one of the better ones and the better players get gangbanged in the early turns.
Group chat banter during wars is always great, probably the best part of playing.
Hope I get lucky then. Got a prophet to banish that to death Rape em Gonna be building forts along the coast and leaving them to Oceania then. Heard they could use the 2 commander points.
Liam Young
MA Ulm is pretty sad without higher path access for boosters or some path diversity
Alexander Harris
Do independent scouts not exist anymore or am I extremely unlucky?
Luis Ward
Unlucky. I get independent scouts semi-regularly.
Jordan Carter
>specifically given researchers unaffected by drain scales and GOAT infantry with a huge weakness to magic >pump points into magic and drop your MR even further at the very least go full drain and put points into paths MA Ulm have poor access to (see: everything but fire and earth) you'll be able to pump out 5-gem items for a gem apiece, you want to be finding sites of every variety; and for that I'd usually go dormant so my pretender would be free to site search in a reasonable amount of time order also isn't terribly important, since resources will gate you far more than recruitment points
Jace Barnes
they're a minority of generic provinces but you still have a good chance of finding them in initial expansion
Kayden White
Dormant Eldest Dwarf with a rainbow that maximizes path booster is the way to MA Ulm. You don't need high Dom, Order or Production, and you can safely take Drain. Luck is terrible.
Thomas King
>path boosters t. heretic
Zachary Smith
Something like this is what I mean
If path boosting is heretical then so are Earth Boots and Summon Earthpower, and my Priest Smiths love those
Oliver Watson
I was just shitposting but that's decent advice, cheers.
Jace Walker
So Hinnom is the best faction.
Nathan Flores
TAKE
YOUR
TURNS
Nathaniel Hill
>Come home from work early and take turns >no turns for this evening
Fug
Adam Miller
I was going to but now I think I'll wait
Isaac Hernandez
The dwarf is shit. This is just straight up better.
Isaac Young
You can't craft the Winged Helm, Flame Helm, or Staff of the Elements with that build. Also Drain 3 is a bad idea. And you're giving up Water access which is stupid because you only need one or two points to boost it crazy high
Dwarf is best.
Colton Gray
>all those unused blesspoints
Caleb Long
get your shit together
Asher Anderson
>tfw my favorite mod nation hasn't been ported yet
Nicholas White
I can get flame helmet with death skull. Why do you want high air anyway? All your air gems will go for owl quills anyway.
The drain 3 will make you lose all your gems event meme needs to die. That event can actually appear if you have any drain at all.
Why do you need water?
This guy site searches much better and can cast rituals much better. He can get bane lords which is your best early thug/SC chassis. This is much more important than high air or water which aren't really giving you that much.
MA Ulm has no sacred units except for priests.
Michael Phillips
>owl quills >why air? >why water? >why not just give a free cap?
Jace Myers
>solo blind expand with awake my pretender >he gets an affliction >stale >admin unstarst game and removes me >admin advertises the open spot before restarting >rejoin >solo blind expand a 113 income farm province with my awake pretender >succeeds with no afflictions
Alexander Moore
Congratulations, Malakal.
Jaxson Allen
>implying 1 gem owl quills are not by far the best way to use all your air gems. Even if your every researcher already has one you can still be making more for trade and people will gladly buy them for 5 gems netting you 4 gems profit for each.
MA Ulm doesn't really need help in the mid game with early thugs but if you have death gems laying around you can get a Skull Staff, summon a Mound Fiend, then give him the Staff and let him make Bane Lords. You'd rather not waste pretender turns on that anyway.
High Air and high Water just give you more late game options with elemental royalty, and late game is where Ulm needs help the most.
Connor Cruz
Water elemental royals that can only go underwater Instead of air king you can forge a billion owl quills and trade them for gems to get more iron angels or whatever else you want.
Cameron Gutierrez
>people will gladly buy them for 5 gems netting you 4 gems profit for each They're barely worth forging at 5 gems a piece, who's going to trade for them?
Isaac Roberts
People who took drain scales to get better bless. And while they might not be worth forging at 5 gems they are definitely worth forging at 1 gem a piece.