/civ4xg/ Endless, Stellaris, Civilization, and 4X

/rtsg/ /cbg/

Last turn ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA
>Comics
wiki.endless-space.com/comics
>Soundtrack
soundcloud.com/flybyno/sets/endless-space-2-soundtrack
>ES2 prequel
www.games2gether.com/endless-legend/forum/6-game-design/thread/3572-the-last-flight-of-the-gray-owl

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

STALEARIS
>Pastebin:
pastebin.com/YHdisqem
>Wiki:
www.stellariswiki.com
>The Development of Stellaris en.wikipedia.org/wiki/Development_hell

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

DISTANT WORLDS : UNIVERSE
pastebin.com/hubsc3ZS

First for bugs

absolutely disgusting

please never post unsolicited porn, cropped or otherwise, in the thread again

Rate my race

nice/nice

's got potential

Lost a 2.2k strength fleet to a 300 defense platform and a 1.7k station because the stupid dumb-fuck AI ship combat, rather than focus on the station, split the fleet in two and fucking melted succeeding only in killing the defense platform.

Nice fucking game you dumb piece of shit Wiz.

...

You know
Why does Gestalt Consciousness disable the tutorial?

Because it's an advanced feature, not for new players :^)

Seriously though, it's probably because Wiz and friends haven't bothered to actually write a tutorial for hive minds and robutts, and don't want to spend the dev time on it, Swedes only work for like 6 weeks out of the year.

Daily reminder not to bully the riftborn

Fuck you i would if i could.

Because why would players need a tutorial now? Other people have written guides that a player can look up if they need help. It encourages emergent gameplay. Robots and Hive Minds are bad wrong fun and thus should be discouraged.

>rome is moving a settler near one of my settlers right as I'm about to make a city
>settle the city, it knocks him out of my borders and into a barbarian who captures him
>kill the barbarian and take the settler

Trying to run Emperor of the Fading Suns on Windows 7 and this error keeps popping up. Any ideas on what to do to fix it? Anybody even remember EFS?

Oy vey its anuddah Cannae

...

someone should shop wiz's face onto this

> dev diary 99
> "Armies are hard to find so transports are always in space now"
I fucking hate Wiz's tactic of "solving" what should be a trivial UI problems: not by actually trivially fixing the UI, but by disallowing the behaviour that contributes to the UI problem.
AND in a way that won't actually fix the problem anyway. I've been keeping my armies in space since 1.3 and all it does is mean you get confused about the location of armies rather than their purpose.

Imagine if Stellaris was made by Amplitude.

Here's an idea wiz, remove armies. Their purpose in game is so minimal they may as well not even be their own thing in game. This is an instance you can literally copy how ES2 does this shit and the game will be better off for it.

The new changes to armies seem good to me desu.

Someone should shop wiz onto my dick.

...

...

...

I honestly don't see how he said anything bad here?

>I can make porn of anything
>oh yeah how about this? /empties out D and D dice bag
>CHALLENGE ACCEPTED
And that is how the Riftborn were created.

How to git gud in es2? And with what factions?
I played United empire and was close to victory through 22 solar systems but had a rebelion and everything went down the shitter, tried sophons, but I don't really know which techs to research first and I felt like not using my passive efficiently

...

Yeah.
Remove armies, instead when you take a world by having your fleet hover over it for a year. And then there's an effect like the stellar culture shock. Everything on that world is at -100%, and every year it goes up by 2%, so that after 50 years the planet is fully usable. Of course, more accepting or repressive policies, ethics and civics would change the duration.

literally a mobile game now

they've had to be planning this from the start

ES2 is on -50% sale now and i'm trying to decide if i wait or get it now or pass entirely
I have played endless legend and liked its my second favorite after civ iv
Can i be a diplomatic cunt like drakken in ES2?
Is it possible to jew the whole galaxy a la roving clans?
How is the combat? are the troops still retarded?
How different are the races and are they rigid in strategy or flexible?

>drakken and jew players
You're a piece of shit.

You can't ban people from the market anymore. Space combat is okay, ground combat is a number check. The races are still pretty different. They haven't added more races yet but you still have pretty different playstyles. That doesn't mean they're stuck with a single gameplan either.

Horatio is considered one of the weaker factions, but it's also actually the one I first learned playing as. You can colonize all non-gas planets from the word go (however with FIDS penalties until you get the proper tech) to pick systems freely and leverage the "per planet" system improvement bonuses early on, you don't have to worry about pop diversity because you're splicing everyone else anyways and Horatio get ridiculous approval bonuses due to their native approval, approval from splicing their starting minor faction and I think the free Kalgeros pops event is guaranteed to fire for everyone anyways so you can splice them for even more approval. Their weaksauce industry is also somewhat balanced by Horatio's hot planet preference so you don't have to terraform those planets to friendlier ones for approval.

One truly bad thing about them is the shit starting government Dictatorship so you want to reform to Republic or Democracy later on, latter if you want even more approval.

>free kalgeros event is guaranteed for everyone
that explains it
I hate those fuckers, I chain gang them whenver possible

Thanks user

horatio is a faggot

This was a trick. The game is actually hot garbage. If I see you play the trees I'm setting your homeworld on fire.

...

The shitty solo quest Living Plague now has actual rewards as well.

>Get to the Medieval era in Civ 6
>Get bored and restart the game
>Rinse and repeat for 8 hours straight three times per week

help me

>can't get strategic resource versions of the new modules outside of quests

Everybody can be a cunt with diplomacy in ES2 since with enough diplomatic pressure exerted on other empires you can make ridiculous demands of them and either get your way or hit them with big maluses if they refuse. Also taking over their systems without ever firing a single shot.

>Civ 6 on the ipad
Firaxis, this is bullshit. Let me explain to you why this is bullshit. You sell a full priced main iteration of your Civilization franchise with the implication that you put a lot of effort into making not just the gameplay but graphics and AI as good as the standard PC hardware at the time can handle. By launching that same title for a mobile platform you confirming to your player base that you stole from them.

I'm just going to start throwing my money at Wiz instead.

Have you considered Adderall?

Are there strategic resource swarm missiles and railguns as quest rewards? The Living Plague at least is guaranteed to fire in every single game.

while you can no longer marketban as roving jews, the deepwater jews do possess the ability to sell outposts to anyone at any time - enabling you to spark land wars between factions to profit off of, or extort people for their colonies in the early game
i believe you will enjoy the peace trees, though. they still have force peace, as it is the pacifist senate sticky, and they are very good at aggressive diplomacy.

>Oh noes this company doesn't care about its customers
>Lemme throw my money at this other company that doesn't care about its customers instead, that'll show em.

Buy Stellaris and all the DLC.

D-done

It's funny because it's in character.

I have it all except Plantoids.
Seriously, the price is just not justifiable, even at tree fiddy.

>he doesnt just download dlc

so i bought ES2. how do I play this

also is there a way to tone down the galaxy being a lightshow

Can you play Endless Legend online at all with pirated copies or should I just buy it since it's actually on sale for a change?

>so i bought ES2. how do I play this

Tutorial's there you know, it's text heavy but it's exhaustive.

>also is there a way to tone down the galaxy being a lightshow

Not really.

Just buy it.

In Endless Legend, does a unit's gear come into account for Embarked units?

Wondering if I can make a disposable navy of tier-1 weapon and no armor Stalwarts for cheap.

Units, when embarked, are represented by transport vessels, pretty sure only levels and possibly percentage bonuses from trinkets and some gear affect it.

That being said transport vessels are so weak that they are utterly useless as a navy.

That's about what I figured, just a single unit of Stalwarts with base gear costs less than half of a barebones Boarding Vessel so figured maybe I'd give it a go just as an occupying force for my fortresses until I can research beefier ships.

literally the only way you can make transport vessels viable units is to use a morgawr hero
if you use embarked stalwarts to guard fortresses, they'll be demolished by any roaming fomorian navy or rival fleet - might as well just not defend.

It would take 3 or more transport ships to make them have a chance against a single boarding vessel, nevermind roaming fleets.

Yeah that seems about right, problem is if I have even a full navy of Arty and Fire ships they get fucking destroyed by a tiny roaming navy anyways. It feels like naval combat is a damn diceroll on if you'll steamroll them or if they'll just erase you with no losses even if you outnumber them 3:1.

>Not really.
what the fuck man

who thought of ships drawn in white against a bright orange background? why did I let you idiots convince me to buy this thing?

The background is different depending which galaxy form you choose at game start (Ovoid, Spiral etc), though yeah some of them are way too colorful.

>who thought of ships drawn in white against a bright orange background?
Never had this problem myself, so I'm not sure what's your problem. Try changing faction colours or tweaking graphic settings like brightness or something.

>why did I let you idiots convince me to buy this thing?

Screenshots and video are out there you know, who's the idiot if you refused to take a look at them before buying the game? People here tend to spend very little time discussing graphics precisely because it's so easy just to go look at something yourself these days.

That doesn't look like a guy from Finland?

>Joke
>Your head

>just want to be autistic robots who carve out a nice circle and research things in peace
>organics keep bothering me
REEEEEEE YOU ASKED FOR THIS

its bugging me that I cant remember the name of the asimov story where robots go around the galaxy murdering every sentient alien race they can find because "what if they figure out how to travel faster than light and hurt humans?"

The backstory for the Foundation series?

>space yandere robot empire

Show me proof that Wiz isn't at least upfront about what he is selling.

... What, really? I just read Foundation a few days ago. There used to be xenos? Or AIs for that matter?

I like how in Stellaris you can simulate virtually any sci-fi civilization. Are there any other 4x games with that kind of roleplaying potential?

Do constellation bonuses apply to your entire empire or only to systems in that constellation?

>I like how in Stellaris you can simulate virtually any sci-fi civilization
Stellaris 2.0 will fix this bug. Please wait

Thank you Wiz
Truly you are my greatest ally

only to systems in that constellation

>ally
post bobs and vagoo

There is, though it's vastly more complex and better coded than stellaris, so be ready for a steep learning curve

Aurora with on the side.

Playing EL as vaulters. Light green are necros, Light blue are dosh lords.

Where do you think would be a good place to set up this third city? Should I do it close to the west coast to have a staging area closer to my island home for my invasion of the Pangea? Or should I make it closer to the river by the east of the region, close to where the ruins are?

>vaulters
user, you have literal teleportation, settle the best region you find

>tfw one user mocks your game for being autistic and another user says your game is not autistic enough
There is no pleasing you people.

To clarify
Blue line is river
Red line marks the region borders
Numbers mark how I'd like to continue expanding

I know, but I meant for ships and everything
Besides, I'm not exactly sure what the best region would be in this case, or which areas would the best to plop the city down and develop it

...

I think I've decided on a broken rod starting here

You should always put a city in the "centre of the mass" in any given region. Basically pick a region, find the longest streak of two parallel lines and put a city anywhere on it. There are other efficient borough patterns, but they can easily get fucked by terrain, unlike the two lines.

...

So I shouldn't worry all that much about river/lake/anomaly bonuses?

You should, but for starting point only.

Alright, thanks user

I find it's quite rare to get anymore than 4-5 boroughs in even your main cities, so I feel grabbing anomalies and lots of forest with your initial settle and maybe an extra borough is better than trying to set up the most efficient possible future borough spread, although I do play on fast and don't prioritize food very much so it could be different for other playstyles.

Can go like this if you really want to get a river start.

I don't agree it's good early on and to start with those extra bonuses.

This isn't math just put it on a pretty spot.

I feel the river/lake bonuses are pretty minor, unless you're Morgawr of course. Food isn't that important and once you get trade routes set up you'll be swimming in dust regardless, there are better things to spend your science and production on.