Can anybody post some example(s) of good looking "simple" sprite work?
James Walker
How simple is "simple"?
Like 8-bit console era stuff, or earlier? 16-bit era stuff?
Isaiah Rodriguez
Both. Whatever you personally consider "simple" and "good".
Jackson Wright
What the fuck is this ugly shit? I love it.
Justin Stewart
...
Jordan Murphy
First person, VX Ace style.
Carson Morales
...
Ethan Wilson
...
Liam Bennett
...
Noah Long
I'm not done, but this is something. I hope this is "good looking" at least.
Chase Evans
...
Jason Foster
Tell me about your game!
Mason Carter
Is this a taxidermy dog?
Aaron Murphy
Hero must travel to different worlds to strengthen his McGuffin so he can chase after the big bad who wants to conquer lots of worlds using the evil version of McGuffin.
The two characters I'm working on sprites for are residents of zombie survival themed world. They'll accompany the hero as he solves some problems of zombie world and lead him to the McGuffin he needs. One is a medic while the other is an all arounder.
Lucas Nelson
I'd basically draw the line for "simple" at the NES. Final Fantasy III is quite nice looking, as RPG sprites go. IIRC they had four colours to work with for a character sprite (including transparency!) and these are some nice, clean looking characters.
Noah Robinson
Reminder that "sprites" are any 2D game graphics, raster or vector, including painted tilesets, UI elements, and even fonts and pop damage displays.
Jack Harris
I think the chick might still be too small for a face asset.
Gabriel Mitchell
Phantasy Star looks even more amazing for the time it was made (and especially for having animated enemies), but at this point it has enough colours that it doesn't feel simple any more.
Leo Campbell
Move her closer to the camera, you doofus.
Eli Young
I's not that simple, at least whenever I resize something in aseprite I basically have to redraw it because the pixels get all fucked up.
Juan Ramirez
Well, yes. Resizing does that. But it's better to re-draw the image than keep it looking weirdly zoomed out compared to the rest.
Robert Hall
Yeah I know, you're right, either do it right or don't do it. I'll redraw it until it doesn't look like shit.
Gavin Clark
Why does she have boobs?
Caleb Taylor
Because I want to get good at drawing boobs.
Austin Jackson
girls only have Boobs when they are naked.
Cooper Reyes
schrodinger's boobs
Camden Gonzalez
I've never drawn a female before so I tried drawing her naked first because I wanted to practice drawing lewd females. However the setting for the game isn't set in a world that follows any concise rules of reality so she could literally just be a naked girl and it wouldn't be that weird. I haven't really done any sort of hard worldbuilding or story writing though so I can't exactly answer any questions regarding why I'm doing stuff or why it makes sense.
I'm just going to freestyle it based purely on mood and style right now. I'm trying to ignore conventions I know in JRPG's right now and let other influences guide me. >Playing Planescape Torment and Fallout 1 >Reading the Gospel According to Saint Matthew/The Federalist Papers
Josiah Thomas
Here you go.
Luke Clark
eventually happening
Owen Campbell
what am I looking at?
Leo Gonzalez
graphic_design_is_my_passion.png
Initial attempt at both a game name and a logo. Torn between Null or Copy. Since it's inspired by Japanese puzzle/horror games, I wanted a sort of engrish-y, vaguely tech-y style name that made use of symbols.
James Anderson
I found the "null" really hard to read, at least on this background.
Also, mixels. I'd smooth the // to the same pixel size as the rest.
Austin Campbell
Trying to get back into making stuffs, have this something long abandoned in VXACE.
It's SRWesque (quick dialogue between dozens of main characters in a scene, stage progression, one battle per chapter, branching plot, etc), but replace the turn based strategy with RPG combat.
The only time you would see character sprites and maptiles would be when you are "deployed" for combat certainly not because I can't map to save my life, and even then you don't have control of your characters. It's more like a long event sequence where the sprites clash and do whatever the plot demands them to do before you enter battle and have your way with the default combat system.
tl;dr SRW with fantasy premise and default combat system.
Should I switch to RenPy instead and change combat to narration, seeing that I focus more on dialogue, or continue working on RPG maker so people can see the action scenes being shown in sprites?
Robert Walker
The formula works for srw because a srpg "battle" is essentially the equivalent of a whole dungeon in a regular rpg. Using a regular rpg system, it seems as though you'd either not see very much action, or the battles would drag on a lot.
If your main focus is story, the features of a visual novel engine would probably serve you better than rm.
Jose Harris
What is written before the //?
Josiah Perry
>Adding Engrish for authenticity. Das Racist.
Xavier Ramirez
Null.
Oh, oops. I'll fiddle with the background to make it a bit more obvious and tweak the slashes, thanks.
Colton Ross
I like you user.
Jason Morales
Posting progress.
Currently making sprites and tilesets. Going with eight classes. Warrior, Thief, Witch, Priestess, Dancer, Hunter, Fencer, and Monk.
Dylan Gonzalez
What kind of monk are we talking about?
Xavier Hernandez
The "unnarmed martial artist" kind.
Evan Lewis
That's my favorite.
Samuel Perry
Behold! I have combined several Dracula themes into my own!!
N-now seriously, how does this sound? Picking.com/wREeh/
the main weakness i see is that it's too messy/hectic. perhaps there are some things that can be changed arrangement-wise, but i think the biggest issue comes form the mixing. the organ can be earsplitting in tone, and bleeds everywhere because of its long "release" and percussion (the crashes in particular) tends to drown out the soundspace
otherwise, it definitely sounds like a gothic castle kind of theme.
Robert Perry
Perfect! I am trying to get better with mixing so that's exactly my weak spot. Thanks, user, I'll work on it.
Carson Garcia
What is EoD?
Jordan Martin
GRAPHIC_DESIGN_IS_MY_PASSION.png
I decided to embrace the mixels, so as to emphasize the "disconnect" feel.
Jace Cruz
much easier to read i'd say
Kevin Jackson
agreed, much easier to read i also like the pseudo mspaint look (is that fixedsys?), but get rid of the antialiasing on the squares
Does one need to get some enjoyment? then why don't you examine amazing browsing girls by chatting to them.
Kevin Diaz
If you're going to mixel anyway, maybe make the brackets the same pixel size as the slashes?
Lucas Powell
For anybody who is on the lookout to get a date accompanied by a hot female you then will need to check out.
Connor Wilson
bump
Julian Howard
...
Daniel Nguyen
i forgot how to beat my own game
Xavier Gonzalez
Use cheat engine
Connor Morris
This is probably a noob question but what's the source on these portraits?
Julian Lee
It's a Fate doujin game, been in production for some time. Of course you need to like the series to care, but at least some may find it interesting technically.
Charles Collins
spicy bumps
Adrian Edwards
bump
Colton Lee
extra spicy
Joseph Watson
what
me (partially) integrating steamworks into the game, i think
Chase Morales
bump
Robert Gomez
I like it. As someone else mentioned, maybe get rid of the antialiasing on the squares, but as for everything else, I think it's really cool.
Mason Green
Those are by Naramura. They were battlers made for XP, but I'm pretty sure that the original site has been lost to time. Still, if you're looking for more of his stuff, check here: forum.chaos-project.com/index.php?topic=1835.0
And maybe google something like "naramura rpg maker".
Brayden Ross
Your new year's resolution is to work on your game every day, right? It sure is mine.
Dominic Hill
Either make her boobs less saggy or don't let her have boobs at all. Unless she's supposed to be old then that's okay. We need more naked grandma alien representation in video games.
Jaxson Perry
My New Year's resolution is to break up with my whore of a girlfriend.
Oliver Hernandez
Her tits look like they're being pulled in by a magnet while she's looking shocked that her boobs are magnetic. I commented on why she has boobs because it looks like she's supposed to be wearing armor, otherwise why else would her ribcage be showing? Though now I just figured it's the artist's style though I do think they're overusing shading every nook and cranny rather than just shading the edges for softer lines which you normally see in pixel art. It kind of reminds me of the polarization filter on smartphone apps. She also strongly resembles Moyai (pic related) but I doubt anyone cares about that.
Adrian Stewart
I don't know anything about your situation but maybe it would be best to just do it. Break up, gather your belongings (give her belongings back) and say good bye without looking back. If you live together then move out. Then you can finally work on your game again.
Henry Reed
>Fate Hell yes, but does it have porn?
Ian Lopez
That has been my resolution since 5 years ago. In the end, I did absolutely nothing.
Andrew Murphy
>It's in Japanese
What's the point?
Ryan Ramirez
Just learn moonrunes bruh
Landon Walker
Is the rpgmaker community dead? It feels like no one is playing or discussing mv games as much as there was during the previous makers.
Xavier Lee
I'm always on the look for and playing games, I just was under the impression that this general was more about making them.
Jose Jones
hi
Joshua Robinson
Well I'm not talking about just this general but on rpgmakerweb and rpgmaker.net too. I see pages of games that have no comments even after months of putting it up there.
Jacob Hall
Yep, the demo has porn dumped at the end as a preview. imgur.com/a/MH21z
I never played a Fate game and I'm not the one who asked if it has porn.
David Foster
I might rip the demo images later, but as of now these will be the characters that can be fucked.
Dominic Moore
>Astolfo
Tyler Cook
Yeah, it's relatively dead compared to the golden age(?). >the current userbase grows up and out of RM dev >there aren't as many 2D JRPGs coming out >potential new blood isn't as exposed to 2D JRPGs, so they're less likely to want to jump into making a JRPG >the RM stigma will keep growing until we find our "undertale" release >potential new blood won't want to get into an engine that has such a stigma >people interested in dev jump straight into unity/game maker
As for rpgmg specifically, earlier in December, I was seeing a lot of activty by people that I remembered, and it was a lot more lively compared to this summer. Nowadays, it's died back down again, for what I'm assuming is for holiday nonsense reasons. I'm not much of a jolly, jovial dude, so I've been working throughout the month. :)
Robert Smith
The artist likes boys. And the MC is male only. So you are gay if you go for it.
Henry Scott
It's only gay if the balls are touching.
Matthew Collins
>Dawn of the symphony of the portrait in the dissonant aria's moonlight sonata of the moon & Knuckles HD desu I like the title more than the music, but it's pretty good too.
Jordan Green
Turns out all of those mapping tutorials on youtube are either about parallax mapping and photoshop trickery, or "this is how you draw a 10x10 square room" So for now I'll watch speedmapping videos instead to maybe learn some tricks and just keep going at it until I get a better sense of what works. I think this second map ended up being less confused and messy compared to the first, I'm actually planning to keep this one
On the other hand, I almost finished the database for my first game. And today I'll probably try setting up some plugins.