Can we have a rimworld thread or /v/ is not for video games anymore?

Can we have a rimworld thread or /v/ is not for video games anymore?

I just finished my first vanilla game, some mods that will not make the game exactly the same game over another play?

>Veeky Forums general is already dead
b-but go to Veeky Forums!!!
In other news, this is what happens when your kitchen is small as shit and your retarded cook doesn't haul the fucking leather that drops from butchering and it blocks the god damn fridge doors

Now I'm wondering, can you keep your kitchen in the fridge or your cook will die?

bad working temperature, he'll cook more slowly

> you will never be this happy

>Better workbench managemet - better UI elements
>Runtime GC - cleans performance
>Tick multithread - performance
>JT replace walls - automatically replaces walls when constructing
>Fluffy breakdowns - regular maintenance of benches/apparatuses only consumes component when broken down
>Static quality plus - various game tweaks
>Ogre stack / Stacks XXL - tweakable resource stack
>While you're up - makes the colonists pickup whatever item near them to a stockpile near their next destination
>Avoid friendly fire - less bullet wounds on your colonist's back
>Linkable doors - be free of your ocd and make 2 even 3 tile wide doors without looking like a chump
>Corners - make Apone proud and check em
>Save storage and outfit settings - whether you're a lazy fuck or an autistic prick this will be your friend
>Haul to stack and Stack merger - makes your colonists haul stackable resource to the already stacked one and if that fails stack merger makes them tidy up your stockpiles
>Facial stuff - revamps the head/face mechanic entirely
>My little planet - customizable planet size for performance purposes
>Ugh you got me - stops social fighting before it turns to murder
>Furnace - you'll need this if you're dealing with too many corpses
>Minify Everything - able to reinstall any appliance/furniture/bench
>Hardworking animals - let's your haul trained animals haul their ass and work constantly

cont.

Oh right, I really need to plan my next kitchen and fridge better, maybe a little kitchen room next to it, I have a slave cooking and cleaning the living areas all day anyways

>Notifications archiver - never miss a notice
>Smarter food selection - manage your pawns and prisoner's food consumption (fucking prisoners eating my lavish meals)
>Blueprints - copy pasta construction
>Feed the colonists - bulk food production
>Quality builder - makes sure the best worker does the quality enabled stuff
>Simple sidearms - lets your pawns equip secondary weapons i.e. an emergency knife
>Allow tool - I can't believe this isn't in the main game yet (fuck you get this)
>Achtung! - better drafted placement control
>Map reroll - embrace Kain's ideals and roll your destiny(area)
>Configure maps - control what spawns in your planet (rock types, water level, mountain levels, etc.)
>Faction control - choose how many factions, how they are placed, and base density become a truly desolate rimworld or fucking coruscant
>Prison labor - make your prisoners work long and hard for their soylent greens
>Colonist bar - adds customization and more information to your colonist bar
>Just ignore me - enables construction even if there's a colonist idling on the blueprint
Anything else will significantly change the core gameplay.

>it's 30+ C outside
>everyone is unhappy because they're hot and wearing parkas
>make them take off parkas
>they put them back on in 5 minutes
>complain about it being hot again
I imagine this is because they have enter the fridge to get food which is at -10 C so they feel cold for those 2 fucking seconds and decide to put on the jackets.
I'm really getting tired of this fucking AI, they keep on cutting plants or mining and then just leaving the fucking resources on the map to deteriorate
thank god that Haul Urgently exists

Also if anyone newfag like me wondering how to do this, just get cooking and cleaning at 1 priority for her create a slave zone only allowing it to move the places where you want to clean and set up "do meals up to 100" or whatever you want so when you are stacked on meals she will just clean and you can add art as 2 so your slave do profitable stuff in any free time and never laze

If you open the assign tab you can change what types of clothing your colonists will wear.

In tribe run do you tech level always stay at neolithic?
I finally manage to get far enough to build a base but its a pain to research anything now

Fuck off to Veeky Forums with your constant general threads

@401589121
kill yourself

is this version cracked

Yeah it does but I usually don't notice after letting a dedicated researcher do the work while doing other chores around the base. You can have multiple people research at two benches at once too.

Rimworld is DRM free, are you literally retarded?

anyone else using genetic rim mod? I love making monsters in the lab.

good lord what is that

Holy shit, I need this

Reported for posting a video have in /v/.

I mean is it the steam version or not cause I'm having big fat troubles modding with a pirated version

Is literally the same one you braindead retard

That is an Alpha Tortoise, created by extracting the best DNA from multiple tortoise corpses and combining them. Tanky as fuck, slow as fuck, and you can butcher them and make artwork out of their shells.

you have to research anything in that category
like if you are neolithic you have to research anything at that tier in order to level up

I suggest get one of the mods to make it easier because with mods you usually have too much shit ton of useless fluff to research

definitely getting that mod for the next playthrough

what the fuck do you mean you got rimworld for free on steam

Help archive for this mod list prease.

Are you literally 12 your parents are siblings or what the fuck is wrong with you

the future is here

Is that a robot crafting a crafter robot?

I don't understand what the hell you want, the pirated version works fine and has no DRM so doesn't need cracking. And the mods on it work just fine, you literally just extract the mods to the Rimworld\Mods map. Ofcourse you can't use the steam workshop (I really hope you weren't dumb enough to believe you can), you need to get a direct download link and pretty much every mod I've seen has it on either the rimworld forum or github page for the mod

level 2 crafterbot building dummy level 1 crafter bots. The idea is that all the tasks that can be done with amateur skill levels (8 and below), I can free up my skilled craftsmen to make armour and weaponry.

So how much firepower do you need for these? Do their defenses depend on your wealth or anything like that? I don't want to get caught up against mortars and grenade launcher when I barely have decent bolt rifles

You'll need some solid troops with good equipment, if you kill enough of them the rest will run away. Be careful though, once I attacked one of them and all the bugs in the mountain behind them rushed out and started raping my hit squad.

alright thanks, guess I'll wait for that armor first then
>tfw armor crafting requires components

I don't think it depends on your wealth.

I made a test colony with three guys, launched towards one of their outposts for giggles and there were 25+ fully armed guys in there with sentry turrets and everything.

tfw 15 centipides paradrop on your base.

Fishindustry updated when?

And you successfully fend them off.

But now the game runs at 10 fps so I'm retiring this run.

>Birthday
Happy birthday, heres a centipede for each of your years - Randy

damn that's some good shit user

> herd migration
> revenge! all nearby X also revenge!

sounds like a lot of free meat to me

Is prepare carefully just a character creator?
Does to break with anything listed here?

Goddamn, those charge lances will really fuck you up, is there anyway to fix this? He's my favorite colonist.

get epoe and print some skin.

Just get him a new torso

...

The Veeky Forums thread the mods made is already out of the catalog LMAO

When will they learn?

I don't think it breaks anything. Yea it's a character creator, so I imagine it has nothing to do with the running game and old saves as character creation is done before the game

Never
Meanwhile we have a tranny speedrunners general ongoing for 4 hours and like 20 "something something video games off-topic shitposting/lewdpostin" threads

But god forbid having a video games thread outside Veeky Forums

>prison labor mod
>can play Prison Architect in Rimworld
quite amazing how many mods there are and what's possible with them

Is Painstopper worth installing? One of my colonists has brain damage.

I have never been attacked this much. When will i get attacked and how do i stop it?

It lets you chose what to start with better then the scenario editor in an organized way.

Also let you customize your starting colonist; roll a rando but didn't like his pyro trait, you can get rid of it. Options to reroll just traits, name, and appearance. Its one of my default mods to have and it shouldn't affect other mods as far as I know.

>remake my prison into bedrooms because out of space
>some raid
>a useful as fuck bitch laying down
>14 on guns
>damn I don't have anywhere to throw her
>just create a sleep space on my storage
>throw her there
>she is in a room full of weapons and never pick up one

What a polite prisoner

When you have more colonists and put them all in Power Armor, it's dependent on manpower and wealth I think.

that dog looks like the one from rick and morty

>blood moon
>toxic fallout
>cold snap
>mechanoid raid
>deep ones raid
>all in one day and a half
>start rebuilding
>ANOTHER blood moon

OK this isn't funny.

you're fucking dumb my dude, this game aint for you

>toxic fallout
>every raid just dies

This is comfy as fuck

literally anything is possible, rimworld takes c# mods
see: rimatomics

too bad devs are too busy doing nothing or adding useless shit to the game instead of taking ideas from mods and stuff that should be in the game forever

has anyone made a steam collection for these?

What the devs should be doing is making the game function better by utilizing multi-threading at the very fucking least, that's priority number 1, after that they should be adding new mechanics, which modders can expand upon like actually making rivers worth damn with liquid mechanics and maybe Z levels, and finally they should be making the game as moddable as possible. Everything else modders will do and will do much better.

how do you guys usually deal with siege?
counter siege them with your mortar or bumrush the moment they land?

>Z levels
now you've done it user

>colonists keep getting brain damaged by pirate grenadiers
>have to stop them smoking spaceweed because it drops their consciousness too low

>this guy again
rimworld doesn't run badly, it's not in need of multithreading

I'm just saying, it wouldn't hurt to have a few up and and a few down (not to the autistic scale of of DF).

only if he has an ai chip.
Also give him a joywire.

Are you seriously shitting on the chance to have a better performing game? For what purpose? It's like saying you can walk with one leg and a peg leg, so you don't need that fancy bionic leg. The fuck is wrong with you?

what's the point in rewriting the entire game to run better when it performs well in the first place? It doesn't walk with one leg and a peg leg, it runs at an uninterrupted high framerate even with hundreds of dudes on the map

downloaded almost everything, holy shit that's quite some good QoL stuff, thanks.
That furnace mod seems like a lifesaver, I can't believe you need to research so much shit just to destroy these useless fucking items that raiders drop

based, I kinda want to get into modding but I've no idea what to make, serious lack of imagination

Unity is a shit shit SHIT engine, it locks my 5ghz i5 + 980ti at 30fps when I'm like 2 years in the game just because it can't work with no aero

>rewriting the entire game
>modder has already proven that Rimworld can utilize multiple cores, but the devs somehow can't

Aside from that, with better performance you can add more to the game and still have it run well, especially things like liquid mechanics, which would likely task the game as it is. Also, not everyone has a powerful PC, so better performance would be nice for those people that do get frame drops in the mid to late game.

even if it's possible, making a single threaded game multithread well requires an entire rewrite of the engine, it's just a pretty dumb suggestion seeing it runs pretty far above average in the first place, game would be alot better if the developer actually added in some content instead of more stupid random events and a useless caravan system

Centipedes are dumb.

The devs don't need to add content, like I said, modders will do that and do it far better than the devs will. Stop being a selfish asshole, you may not run into framerate problems, but lots of people do and a better performing game will benefit everyone, including your faggot ass, because mods will just become more elaborate to take advantage of the better performance.

I just reload whenever I see them with those missile launchers

>made in unity
It wouldn't. Not too much. Anyway, content is pointless if the game is limited by its performance.

whats the shittiest event

i say blight

Those fucking flame cannons, or whatever they're called, are the worst. Just fuck my formation up senpai.

Any tips for a beginner?
I'm having a hard time figuring out what to do.

>Have had smokeleaf joints sitting in storage for who knows how long, completely untouched even though they're allowed to use them socially
>Two of the colonists decide to get married
>At the reception, every single colonist grabs a joint and lights up in the dining room

Use the skin printer to create synthetic skin, Costs 3 glitterworld medicine and 25 hyperweave

all games could perform better if you rewrote them in optimized assembly, doesn't mean it's gonna happen, it still runs on my middle-of-the-line PC from 2010, compared to something like hearts of iron 4 which runs at literally 15 FPS

modded content will never be as good as content made by the actual developer, they're unsually unbalanced or have a clashing artstyle

>content is pointless if the game is limited by its performance.
it's not though, that's my point, you can mod the game to have massive bases and firefights and it still runs fine

sounds like your colonists understand responsible use, good for them.

Yes, and you wouldn't be able to extend the game capabilities further because there's a lot of overhead and general inefficiencies. Expanding the game doesn't mean only putting a new building or item. And I can assure you this game has noticeable limits while still performing relatively good now.

>Anything else will significantly change the core gameplay.
what do you recommend for these kind of mods?

is rim of madness good? im not a "muh lore" kind of person

Yes, best thing about it is that it all works togather so you can have Werewolves Jedis mounting Eldritch Muffalos into battle alongside Elder Thing Vampires Siths with 3 brains shitting out lightning and psi attacks.

Recommend Giddy up and Genetic Rim for maximum chaos.

>genetic Rim
My favorite mod. Who doesn't need spiderchickens in their life?

>furry shit
is it good?

Get food
Get a fridge
Get raped

You will get the basics eventually, start with the tutorial

it's kinda broken, orassans move alot faster than base humans and have a slew of overpowered gear. but kitty waifus

>modded content will never be as good as content made by the actual developer

Let me tell you about bethseda

let me tell you about porn mods