>Godot is good and better than Unity and gamemaker2 >Why? >...
Eli Smith
The engine literally has 0 impact on how good your game will be
Jackson Baker
2D: Godot 3D: UE4
You literally cannot refute this.
Dylan Edwards
We're fucking famous
Julian Thomas
But it has a visual shader editor and autotile, that's good, right?
Nolan Hernandez
Godot faggots can't even post their shitty games made on it.
Jaxson Gonzalez
> >Curve as in semi-circle or any arbitrary curve? no, it's basically an area that's more like a rounded trapezoid, and i want it to have "plots" on which i will instantiate things, but i need them to fill the whole area and the further i go from the centre(of an arbitrary circle the trapezoid is positioned in), the more gaps they have. Ideally i'd want to have like a matrix of points if that makes sense, but i have no idea how to generate something like this, like an array of sorts.
Christopher Morris
>tfw you realize ideaguying for games that are fun, interesting but still manageable for a 1MA to complete is the true endgame for gamedev
Ethan Perry
Why aren't you making a meme-of-the-month game?
Samuel Hughes
Honest answer, there no fucking reason to use godot right now for anything. Sure you can, but it like downgrading yourself
Josiah Lee
Finding a packing algorithm for your base shape using your container shape.
Colton Roberts
>not attempting an overly ambitious game all by yourself >true gamedev endgame you still have much to learn
Adam Rodriguez
new itch cover I hate gifs oh god why do they run at different speeds depending on the program
because you've set the delay to 0 instead of 1/[your frame rate] in FFMPEG and different apps interpret the 0 delay differently
Ryder Clark
that's a great way to be a nodev
Parker Williams
>Make a new track after having writers block for weeks >Go back to an older track to make a few adjustments >Save it >Realize I just saved over the new track by mistake >Can't for the life of me remember what it sounded like At least I was able to make something similar yesterday.
Kayden Jenkins
>Godot >for 2D LUL
Lincoln Reed
old one for comparison
I don't know if I will make my game less seizure inducing, it's kinda essential to the aesthetic.
It's actually just the gif editor that plays it slower, I think it just ignores the delay which is at 16ms for all frames.
Cooper Wood
There's no point of text on screen if you're not going to make it readable.
Wyatt Sanchez
The logo is just for the banner, it's not in-game. Is the help panel readable?
Kayden Sanchez
Readable enough. Unless it flickers like the logo.
Angel Diaz
>when that function you spent a week on finally I'm a pure unadulterated genius, aren't I?
Luke Diaz
Alright so I'm new to itch.io. What do I need to prepare for demo day? I'm thinking something like a zip with the game, a couple of pictures/gifs and an introductory text?
Zachary Harris
Why can't you make it look normal though? Why do you have to make it look stupid?
Justin Smith
finally what, genius?
Jonathan Scott
Not that guy, i had a 2D problem with sprite flip and rotating stuff clockwise/counterclockwise, can't remember the specifics. Nothing super complex, but the obvious solution wouldn't work.
The search results were flooded by people asking the same question for their babby first platformer. I made a very detailed thread describing the issue, the reason why the obvious method wouldn't work, posted my script, a gif and a sample project. After a matter of minutes i had three replies, all telling me something along the lines of changing a variable sign based on player direction and linking a brackeys? youtube tutorial. After asking them to actually read the op and explaining why their fix was adressed to the another type of issue the thread was closed by a mod telling me not to be rude and to use the search button before opening new threads.
William King
Make sure to zip the folder, not the bunch of files.
Aiden Hughes
well that's embarassing, sorry
Xavier Wood
where's the fun in that?
Isaac Gutierrez
It happens. What were you working on?
Juan Collins
>tfw might not make it for demo day hold me, lads
Joseph Powell
Not the dev but its called a marketing bullshot, you plebian nodev
Mason Ross
Client side prediction, it pretty much working now. Just have to work out some kinks and I've got my basic multiplayer movement working.
Luis Johnson
How much money do you think tracks made?
Michael Hall
Yeah good point. I will remember that.
Jace Hill
First of all, no it's really not. Secondly, this would be terrible marketing, nobody wants to play a stupid blurry looking game over a good clean looking game.
Aiden Cruz
Right now I have very little programming knowledge. I've done the necessary scripting to make stuff up to and including a simple platformer in GML, but that's about it.
I'd like to go back and learn programming:
1. For my long-term goal of making a CRPG in the vein of Spiderweb Software's stuff. 2. To make my resume look good as a kind of "supplemental skill." 3. For solving simple problems and making small-ish applications, both console-based and graphical, to use in Windows and Linux (no need for macOS).
Genuinely don't mind if getting to the point of doing my RPG takes quite a while, but I'd like to learn to program using a language that will be useful in doing that down the line.
Joshua Jackson
here. I almost forgot the most important part. Given the above, where should I start?
Gavin Jackson
barely any, it was the most played / viewed / whatevered on itchio but didn't even make the top 10 of most purchased and on SteamSpy its sales aren't great
Nathan Wood
Working on a base model for male characters in my game. Forcing myself to learn blender because I wanna do 3D. Faces are fucking hard.
Carter Myers
I have an adventure-type game, and I'd like to add some sort of mechanic for the final (and only) boss fight.
I have two questions.
1. Which kind of fight should be? My hunch is that should be more like a "minigame" than something that could be standalone, because "2".
2. Would the "sudden change in genre" be a turnoff? Like when you have a stealth level in a non stealth game, or a terribly implemented hacking game in a game that is not specifically about it.
A penny for your thoughts, /agdg/?
Joseph Morris
It's okay, user. I won't make it either ..again Just do the best you can!
Jacob Evans
C# is pretty cool because Unity, but also windows forms/console programs. For example, a couple years ago Steam had a winter game auction, so I made a little crawler thing that went through all the games and incrementally bid. Mostly for fun, but it ended up bidding on games that were hidden from the browse/search functionality, so no one else was able to bid and I got them for cheap. Felt greybeard, man.
The point is windows forms is nice because its got all the components available and tested (and MSDN is top tier documentation) with dragondrop, so if you have a chore or task, you can make your tool for it and have it look nice and do things like pop up notifications with a standard workflow, no having to hack stuff, it feels like you're doing it "properly" the first time. But its also powerful so you can make the step from relying on components, to writing your own code. Plus visual studio.
Michael Jones
sudden change of genre is a classic trope. make it a golf minigame
Jack Miller
Looks like progress to me, so you're ok in my book.
Chase Moore
Considering how fast they made it, wasn't it like three months? It was insane turnaround for a 3d game, but also its super limited in scope
William Fisher
...
Liam Reyes
I actually love golf, but it would change the mood a lot and I don't think I can pull it-off.
I was thinking about something like a simple bullet hell minigame.
Cooper Adams
Does this look like the face of mercy?
Grayson Lopez
if you've skipped more than one demo day in a row you're a nodev
Benjamin Murphy
>tfw I've been here since demo day 3 and still haven't submitted a game to any demo day I'm a failure.
Jacob Brown
If I'm making a turn-based game, should I have the combat in a separate scene?
Juan Wilson
>wanting your game to be associated with a pedophile rape simulator
there's a reason no serious dev here submits to demodays
Juan Miller
>submitting to discord day
Carter Ross
Oh please, people just use self censuring as an excuse for their inability to dev.
Gavin Allen
Keep believing that. You know damn well there are some promising games here that oddly don't associate with demoday and the like.
Logan Sullivan
>its not that I cant, I simply dont want to fox, meet grapes
Jaxson Ortiz
how the fuck do you break a string in gdscript var s = "my \ string" doesn't work uuugh 'pythonlike'
Jacob Sanders
I've been here since before the first one and I've skipped every demo day Send sudoku
Nathan Ross
\n
Lincoln Rivera
i want to have a long one-line string to be spread across multiple lines in the code editor without adding any line breaks to the string
>found my notes on all the game endings I wrote down for my game >thought I lost them
Robert Taylor
Hard to dispute this
Nathan Hall
demo day is hosted by the discord, so if we're counting that then you have to count RoR 2 faggot
Adrian Perry
Why do you people insist on spending hours arguing about meaningless shit instead of just making a game?
Robert Moore
Anyone know any good things to read to improve on dialogue writing? My game is going to have a lot of dialogue and I'd like to avoid it being a cringefest.
Ryder Moore
>being this much of a delusional How much of a nodev are you?
Anthony Rodriguez
Watch and read a literal shit ton of content.
Don't just watch anime.
Aiden Sanchez
>Why do you people insist on spending hours arguing about x instead of participating in x thats the whole basis of Veeky Forums, no matter the medium. game dev, games, anime, sports, movies, tv, books, politics. its a place where lazy losers can procrastinate while still feeling their contributing to the thing they autistically obsess over
Angel Gomez
>shmoopdev is a nodev and Devil Engine won't be finished Slow clap.
Wyatt Howard
that's one meanwhile project wingman, world of horror, tracks, or even bokube have their demos in /agdg/ associated itch jams and none of them seem to have suffered because of it
Ryan Kelly
Has any game of note ever actually been made with python?
Ryder Gomez
>not posting progress >not demoday >no jams >no recap Then they're not on here. To be an /agdg/ game your game needs to be on /agdg/, not you. If your game is not on aggy, then its not. FInd another group if you dislike this one so much.
Angel Garcia
No problem, thanks mate
Owen Rivera
>thats the whole basis of Veeky Forums internet*
Brandon Morgan
WHEN DID DEMO DAY COME SO CLOSE
Xavier James
Nobody mentioned progress besides you. Someone could theoretically post progress every single day and never do any of the other things.
Jordan Gutierrez
A game doesn't need to do ALL of those, they just need to do one of those. RoR hasn't done any of those, bokube, wingman, etc have